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Best class (Whole Trilogy)


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#26
pedal2metal

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CosmicGnosis wrote...

I want to know which class you think is consistently great across the whole trilogy. I'm interested in finally choosing a personal "canon" class, and because I haven't played as every class, I require more information. I'm particularly interested in the Sentinel. Is it as great as it seems?

You can discuss which classes are best for a single game, but try to consider the whole trilogy. Of course, this is limited to single-player.


Yes, it's been a year but this is still a great & unique trilogy & this is a good question.  I've played all 3 extensively (~750 hours, all Insanity, all classes) & without a doubt, if you want to pick 1 class that works reliably across all 3 games with least change of play style, it's going to be a soldier and/or an infiltrator.  While you can win with every class type on every game on Insanity, these 2 classes are the simplest & most reliable across all 3 games & minimal impact to play style.  These also give high survivability even if your squad mates die & you don't want to play gimmicky games (like exiting & re-entering rooms in ME1, etc...) but just want to play as the game was intended to play.

In ME1, these 2 classes provide the best survivability because of Immunity spamming & sniper rifles which you can use quite a lot  in outside scenarios in ME1 (they work inside fine too).  The only thing these classes lack is crowd control.  However, just add the Lift bonus power to the Soldier, & it's a 1-man army in Insanity with Colossus armor & proper Spectre X weapons & mods.  Simply unstoppable.  The infiltrator has tech skills so just bring Liara & Wrex, again with top armor & weapons, & Serrice X mods & wala, excellent crowd control.  Still plenty able to do everything by himself though with Immunity spamming.  I've played from level 1 on Insanity on all 6 classes & it's doable with every class but these 2 classes (Soldier, Infiltrator) rise above the rest on ME1.

In ME2/ME3, I still found the soldier & infiltrator extremely effective & simple to play (Use AR for soldier & TC for infiltrator).  Again, you need the proper gear setups but that's true for any Insanity run with any class.  However, the other classes were more fleshed out to provide more play style variability & they are all fun to try on Insanity.  The engineer & sentinel classes in particular are enormously improved from ME1 in terms of play style distinction from a soldier class.  Vanguards & adepts have also been fleshed out significantly.  All worth trying.  In ME1, you'll find that you can be overwhelmed pretty easily with the classes that can't Immunity spam if you aren't extremely vigilant with party selection and control.  Because of this, you find that having a strong weapon skill as your bonus skill is usually the way to go for these classes.  In ME2/ME3, each class can hold it's own in it's own way & bonus skill selection can be less narrow.

However, relative to your original question regarding the entire trilogy, soldier or infiltrator is the answer.  If I have to pick only one, it's going to be the soldier as the "canon" class.  The other classes were changed quite a bit from ME1->ME2/3.  There is simply no comparison between an engineer or sentinel in ME1 & ME2/ME3.  Vanguards were changed significantly too & adepts, while less so, the creation of explosions changed a lot.  So you simply can't play those types of characters the same from ME1 to ME2/3 & if you do, you'll die a lot either in ME1 or ME2/ME3.

thanks & best regards,
Pedal2Metal

Сообщение изменено: pedal2metal, 15 Январь 2014 - 09:02 .


#27
Locutus_of_BORG

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If we're talking pure power, then IMO the Vanguard is the most consistently powerful class in the trilogy:

Gets the best set of weapons and powers in ME1 (pistols/marksman, lift, eventually singularity)

Is the #1 most versatile and #2 most survivable and powerful class in ME2 (Biotic Charge is an attack and escape mechanism that synergizes well with the Claymore; also has CC powers comparable to the Adept if you wanna play caster; and is almost as monstrous as the 'God-build' Assault Sentinel)

Is Superman in ME3 - gets the best powers set AND can use any weapon with absolute efficiency and generally owns to an excessive degree regardless of build or level (Charge & Nova = invulnerablity on demand; has Pull, one of the best CC powers in the game; AND Incendiary Ammo AND can prime and detonate ANY type of combo w/o a special BP)

Сообщение изменено: Locutus_of_BORG, 16 Январь 2014 - 12:22 .


#28
Guest_mikeucrazy_*

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Honestly Its Vanguard soldier with powers and if you level right theres nothing stopping you.

worse class gos to.......sentinel, its just boring nothing wrong with the class.just super boring

Сообщение изменено: Cowboy Saunter, 16 Январь 2014 - 01:03 .


#29
OMGsideboob

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Mass Effect: Infiltrator. Benefits of the soldier class, plus shields and dampening.
ME2: Sentinel. That tech armor was indominable.
ME3: Engineer, but not by much. I honestly liked playing as every class in various ways.

Never been a fan of the soldier though. Generic and nothing all too fun...

#30
capn233

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Old thread.

Locutus_of_BORG wrote...

If we're talking pure power, then IMO the Vanguard is the most consistently powerful class in the trilogy:

Gets the best set of weapons and powers in ME1 (pistols/marksman, lift, eventually singularity)

Is the #1 most versatile and #2 most survivable and powerful class in ME2 (Biotic Charge is an attack and escape mechanism that synergizes well with the Claymore; also has CC powers comparable to the Adept if you wanna play caster; and is almost as monstrous as the 'God-build' Assault Sentinel)

Is Superman in ME3 - gets the best powers set AND can use any weapon with absolute efficiency and generally owns to an excessive degree regardless of build or level (Charge & Nova = invulnerablity on demand; has Pull, one of the best CC powers in the game; AND Incendiary Ammo AND can prime and detonate ANY type of combo w/o a special BP)

Vanguard doesn't have Singularity in ME1, unless chosen as a bonus power.  Which it was commonly since that was the "best" build.  But even so I would agree with everything else.

I would still probably say Soldier is my favorite though.

#31
spockjedi

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It's the Sentinel, IF you make sure that it is properly armed, since firepower is the main weakness of the class.
ME1: Pick the "Assault Rifles" bonus talent and evolve it to the maximum. Acquire the HMWA VII as soon as possible.
ME2: Choose AP or Warp ammo as your bonus power, and preferably pick "Assault Rifles" on the Collector Cruiser. Having the Locust and the Mattock also helps.
ME3: A powerful Assault Rifle as your main weapon will do the job. Mine was a Particle Rifle with extended magazine and piercing mod. Evolving the squad version of squadmate's ammo powers also helps.
If you do that, you'll have a very durable, versatile and decently armed Shepard. I think this is the ultimate Mass Effect experience.

#32
capn233

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^Stasis for Sentinel in ME2...

#33
spockjedi

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To be honest, never tried anything other than ammo and shield as bonus powers in ME2. Best thing about picking an ammo power for the sentinel is that it won't compete with the other five cooldown-based powers.
By the way, I'm aware of the damage bonus bug. Does it make Stasis the an "ammo power," increasing the damage that an enemy will suffer from the bullets?
In ME3, I only used shielding powers: Defense Matrix, Fortification and Barrier.

Сообщение изменено: spockjedi, 16 Январь 2014 - 05:01 .


#34
capn233

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spockjedi wrote...

Does it make Stasis the an "ammo power," increasing the damage that an enemy will suffer from the bullets?

Essentially Stasis increases damage from all sources when an enemy drops out of it.

#35
spockjedi

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Nice, I might give it a try someday.
Another reason that makes picking ARs as a bonus talent for Sentinels and Adepts so good in ME1 is that you won't have to spend points in the "Pistols" talent (Sentinel's don't even have it) in order to unlock other abilities.

#36
Locutus_of_BORG

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^Stasis also goes through all defenses, freezes all but the biggest boss characters and can set up instakills or near instakills, all at lvl1. It was easily the best BP in ME2. Stick it on a Sentinel with Assault Armor, a GPS and set up for power spam, and you pretty much get the strongest build in that game.

#37
capn233

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spockjedi wrote...

Nice, I might give it a try someday.
Another reason that makes picking ARs as a bonus talent for Sentinels and Adepts so good in ME1 is that you won't have to spend points in the "Pistols" talent (Sentinel's don't even have it) in order to unlock other abilities.

Yeah, Sentinel only has a basic version of Pistols integrated in the "Sentinel" talent, and I usually take AR talent on the Sentinel since I feel like I have enough powers and want something other than Basic Marksman for weapons.

#38
Ribosome

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I enjoy engineer and sentinel the most.

#39
Bhaal

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Adepts... ME1 they ruled on all difficulties, in ME2 they suffered a lot since they were weak untill ACT2 but then they start rocking again, especialy with a full biotic party. In ME3 they simply OP. Even a cerberus troop is dangerus on insanity and an adept can kill five of them at once while she's still safe from fire, also biotic explosions scale with difficulty.

#40
Axdinosaurx

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Either Vanguard or Infiltrator. They were both powerful in ME1, and then hilariously OP in 2/3 with their charge/cloak crutches.

Sentinel is my preference though.

Сообщение изменено: Axdinosaurx, 18 Январь 2014 - 04:36 .


#41
ElementalFury106

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All time favorite are Adepts, without a doubt. So powerful, tactical, and most importantly fun to play as in all 3 games. My favorite in each game, in order, are as follows;

Mass Effect 1:
1) Adept
2) Vanguard
3) Infiltrator
4) Sentinel
5) Engineer
6) Soldier

Mass Effect 2:
1) Adept
2) Infiltrator
3) Sentinel
4) Vanguard
5) Engineer
6) Soldier

Mass Effect 3:
1) Adept
2) Sentinel
3) Infiltrator
4) Engineer
5) Vanguard
6) Soldier

#42
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To me, it seems to be Soldier and in ME3, Vanguard. Never played an Engineer though.

#43
Dabal Hayat

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 After all 3 games and with all the classes under my belt,  I too vote Vanguard Class:


In ME1, biotics were overpowered as hell: you could keep a melee/ tanker unit (Krogan, Geth Destroyers, Armatures, Saren final form...)  lifted for a very long time, negating their regens and damage reduction abilities. Fights at every difficulties were way easier, when the heavy enemy units were out of order and you could keep to crowd control. We didn't have biotic combo at the time, so at higher difficulty a good weapon, or a bonus talent in weapons, was imo very useful: vanguard's carnage was awesome, especially combined with adrenaline burst, creating an effective double tap practice. 
I invested in singularity as bonus talent: with Alenko and or Liara in squad, you could keep everything lifted or
in stasis forever, making many fights almost trivial.

In ME2 Vanguard become so much more fun (and it was only the beginning...). Biotic Charge + Eviscerator was awesome yet practical in every situation plus one (I choose sniper rifle for advanced training to keep things a little uneven).
I don't remember even one instance where I struggled as a Vanguard, while the fights kept their entertaining values, scoring more headshot than Garrus and more body count than Grunt (I do remember my struggles as a Sentinel with the damn Pretorian on Horizon: Insanity with a smg was... not a short experience: It was hellish).
Plus biotic Explosion: Reave as bonus talent to combo with shockwave/ charge. No regrets and so much joy!
Soldier is a solid alternative, both with Ravenant or Black Widow as advanced weapons (Geth Shield for bonus talent... so many Harbingers killed).

The ME3 Vanguard is very similar in ME2 but on speed. Dosed with heavy metal and fire: a moving bomb, thanks to Nova. Personally, Graal X and a locust with Ultra light materials (200% cd) was my bread, and charge+ nova my butter. Again, Reave is a very nice bonus talent, for the biotic explosions and the lazy moments of game play... or when you didn't want an insta kill.


I admit, after the adrenaline rushes of charges and novas (almost to the point of motion sickness ^_^) and the biotic and flame explosions, everything but the soldier felt a little dull: I've even erased half of my Shepards, keeping only 2 vanguards and 2 soldiers.

Imo, vanguard is the "best" class to take from Me1 to Me3, entertaining and charismatic.

Сообщение изменено: Dabal Hayat, 03 Февраль 2014 - 09:45 .


#44
RangerSG

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Dabal Hayat wrote...

 After all 3 games and with all the classes under my belt,  I too vote Vanguard Class:


In ME1, biotics were overpowered as hell: you could keep a melee/ tanker unit (Krogan, Geth Destroyers, Armatures, Saren final form...)  lifted for a very long time, negating their regens and damage reduction abilities. Fights at every difficulties were way easier, when the heavy enemy units were out of order and you could keep to crowd control. We didn't have biotic combo at the time, so at higher difficulty a good weapon, or a bonus talent in weapons, was imo very useful: vanguard's carnage was awesome, especially combined with adrenaline burst, creating an effective double tap practice. 
I invested in singularity as bonus talent: with Alenko and or Liara in squad, you could keep everything lifted or
in stasis forever, making many fights almost trivial.

In ME2 Vanguard become so much more fun (and it was only the beginning...). Biotic Charge + Eviscerator was awesome yet practical in every situation plus one (I choose sniper rifle for advanced training to keep things a little uneven).
I don't remember even one instance where I struggled as a Vanguard, while the fights kept their entertaining values, scoring more headshot than Garrus and more body count than Grunt (I do remember my struggles as a Sentinel with the damn Pretorian on Horizon: Insanity with a smg was... not a short experience: It was hellish).
Plus biotic Explosion: Reave as bonus talent to combo with shockwave/ charge. No regrets and so much joy!
Soldier is a solid alternative, both with Ravenant or Black Widow as advanced weapons (Geth Shield for bonus talent... so many Harbingers killed).

The ME3 Vanguard is very similar in ME2 but on speed. Dosed with heavy metal and fire: a moving bomb, thanks to Nova. Personally, Graal X and a locust with Ultra light materials (200% cd) was my bread, and charge+ nova my butter. Again, Reave is a very nice bonus talent, for the biotic explosions and the lazy moments of game play... or when you didn't want an insta kill.


I admit, after the adrenaline rushes of charges and novas (almost to the point of motion sickness ^_^) and the biotic and flame explosions, everything but the soldier felt a little dull: I've even erased half of my Shepards, keeping only 2 vanguards and 2 soldiers.

Imo, vanguard is the "best" class to take from Me1 to Me3, entertaining and charismatic.


Vanguard and Infiltrator are the two classes I can play from ME1 to Me3. Even with the changes in gameplay in ME2, they're both fun. At least once you can put points in their signature weapons. And I love to bring back Carnage as my bonus skill in ME3 with my Vanguards. Just for old time's sake. I don't know which makes me laugh harder, Vanguard countercharging Krogans, or watching Harbinger turn to dust in slow motion.

Nothing else really keeps my interest in all three games. Sentinel is ok in 1, great in 2, okish in 3. Engineer's gameplay changes radically in each game. Adepts are Overpowered in 1, weak for much of 2, and then OP again in 3. Soldiers bore me to tears in ME1 and 3, though they're fun in 2 before you just start hitting Adrenaline Rush every 4 seconds.

#45
MegaIllusiveMan

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Soldier, because:

 

In ME1 he can carry all the weapons + use Heavy Armor.

Fitness and Immunity are also good powers VS those "Enemies everywhere" on close Quarters

 

In ME2: Again, can carry all the weapons.

Concussive Shot= Decimates enemies not in cover(Cover can be bypassed in some ways if Evvo Radius is taken)

 

In ME3: Weight= Carry all the weapons and minus Cooldown

Concussive Shot can now be aimed and calibrated on the corners to hit the enemy.

Frag Grenades

Pick up Flare as Bonus Power and you'll be a monster.



#46
RedCaesar97

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Soldier, because:

...

In ME2: Again, can carry all the weapons.

Concussive Shot= Decimates enemies not in cover(Cover can be bypassed in some ways if Evvo Radius is taken)

 

 

Really? Concussive Shot was absolutely terrible in ME2. One of the worst powers in the game.



#47
MegaIllusiveMan

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Really? Concussive Shot was absolutely terrible in ME2. One of the worst powers in the game.

 

There is this. But if you wanted the weapons+something to take down Husks on ME2, Soldier was a good choice.



#48
This is the End My Friend

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The best in terms of fun, or pure killing domination!

 

ME1

 

All the classes are pretty badass (Sans Engineer. I hate that class) Soldier and Infiltrator are probably teh "best"

 

ME2

 

Soldier (Honourable mention; Sentinel) 

 

ME3

 

Again all the classes are pretty badass, with the exception of the Soldier I'd say. (Though the weapons packs completely change that) 

 

The Soldier in ME2 and the Vanguard in ME3 are two classes that top all others. The Vanguard in ME2 had a steep learning curve to make it sing, but from a noob perspective the Soldier is the best no question if you have the ME3 packs. 



#49
Ryuji2

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I'm gonna say Sentinel and Vanguard.

 

In 1, Sentinel gets access to tech and biotic stuff. So you can essentially lock down anything in 1. Bonus ability would be assault rifles(would do the same for 2 when you pick a weapon training on the Collector ship). In 2 you can just elbow everything sans praetorians and scions probably with Tech Armor, bonus power would change depending on what you fought. Geth? Energy Drain. Anything else? AP Ammo. In 3 you can still do this but you'll need a bonus power like Fortification or Defense Matrix(purge to restore shields then slap back on asap while shooting/meleeing stuff for lulz).

 

For Vanguard you had access to a lot of biotic powers to lock down stuff in 1 so there wasn't much of a problem there. That and shotgun Carnage was amazing. In 2 Vanguard just exploded in terms of fun and power. Biotic Charge made it even more high-risk high-reward. Bonus power I picked was Reave. Also picked Claymore as the bonus weapon. In 3 it felt kind of like cheating with Charge and Nova. Bonus power I picked was Barrier, felt that it fit, even if it wasn't the best type.

 

My first playthrough of the series was as a Soldier though. Ability to use all weapons and be super tanky in 1 was nice. The bullet-time in 2 and 3 made Insanity a lot easier as well. But it also made it kind of boring in comparison to, say, a Vanguard who just charges all over the place.



#50
Vigilant111

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ME1: Insanity: Vanguard, (Shotgun is a must, Spectre Master Gear X)

         Normal: Vanguard

 

ME2: Insanity: Infiltrator for cloak/weapon damage synergy, (SMG and Widow sniper),

         Normal: Vanguard

 

ME3: Insanity: Sentinel, (SMG and Mantis for cooldown bonus), use throw to repel enemies and detonate biotic explosions

         Normal: Vanguard