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Best class (Whole Trilogy)


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#51
jasonxxsatanna

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I'm a soldier fan through and through, but the first class I ever played in ME1 was Vanguard , I thought he was great soldier/adept hybrid. 

Then I played soldier to me he was the underdog class , just loved him.

ME2 I again picked Vanguard and was WOWed by BC , next I was going for pure adept and was going to play soldier last .....feeling that A.rush was just a copy of Max Payne's version ....changed my mind pretty quickly about soldier class ......its been my favorite ever since.

ME3 just started out as soldier , haven't played any other class yet , except in MP , I've tried them all, I think .....so to sum it up:

 

ME1 : Soldier, Vanguard or Infiltrator

ME2 : Soldier , Vanguard or Infiltrator

ME3 : Soldier , Vanguard or Infiltrator

 

My favorite classes in order. :wub:

 

Honorable mention to : ME2 & ME3's Eng. and Sentinel  classes . :D



#52
PnXMarcin1PL

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All classes have it's pro's and con's. The same is my opinion. All classes are the best, but.. my favourite is the Soldier.


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#53
Lulupab

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Sentinel seems to be the most overpowered. Its powerful in all three games and its just too good.

 

Its not my favorite though, my favs are Vanguard and Adept.



#54
Revan299s

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I used to love Adepts. That is all I used to play. Then on a whim I tried the Vanguard....

 

I can no longer play any other class lol I think the vanguard ruined the rest for me lol they just seem so OP lol



#55
iOnlySignIn

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Soldier is awesome in 1, awesome in 2, lame in 3.
Adept is overpowered in 1, the weakest class in 2, overpowered in 3.
Engineer is the weakest in 1, good in 2, excellent in 3.
Vanguard is fantastic in 1, fun in 2, awesome in 3.
Infiltrator is awesome in 1, awesome in 2, awesome in 3.
Sentinel is awesome in 1, awesome in 2, great in 3.

 

Exactly!

 

Hybrid classes are the way to go. Best of multiple worlds, really.



#56
SHEPARD 38

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Adept.

#57
Brickyracer8655

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ME1 - Soldier or Sentinel

 

ME2 - Soldier ( I love the Revenant & access to a sniper rifle)

          Infiltrator

          Sentinel (Tech Armor is awesome in ME2)

 

ME3 - Soldier

        - Engineer ( great powers & lots of fun)

        - Infiltrator

 

So, I guess Soldier would be my #1 out of the whole trilogy



#58
RanetheViking

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ME1 - Soldier or Adept.

ME2 - Soldier or Infiltrator

ME3 - Sentinel or Adept. 

 

The Sentinel in 3 is super awesome.



#59
Gladerunner

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Infiltrator.

ME1: High weapon damage at any range, Immunity, and tech abilities for maximum looting.

ME2: Tactical Cloak and time dilation gave you good offensive, defensive, and mobility capabilities. Had problems with crowd control and getting through Barriers, but for the most part, could outshoot anything.

ME3: Tactical Cloak plus any weapon and you win.

 

Honorable mention to Sentinels, who were arguably just as versatile, but lacked the weapon damage in favor of selective defense stripping and better crowd control.


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#60
Quarian Master Race

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Inflitrator. Because who needs crowd control when all the enemies are dead before they can get within 100m?


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#61
Mordokai

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Infiltrator was the first class with which I finished trilogy. In the first game, she was a nice mix of combat and tech, but in the end, most of it came to shooting things with sniper rifles, while firing an occasional hack. In the second game, she became even more boring, since it was just TC ---> headshot. Fire an occasional incinerate and hack, but that was it. Third game didn't saw many changes to her.

 

Final verdict: an effective class, but rather boring one. She is saved from being worst by her tech abilities, but in the end, nothing to write home about.

 

Vanguard was the second class. In the first game, she had a nice mix of defensive and offensive abilities, combined with good crowd control. She was very good at killing things while getting in their faces, but also had the capability to stay alive while doing so. She was a great class in the first game. Come second game and the addition of charge and I feel in love with her. Suddenly, she was all about offensive and screw the defense, but there was more to her than just charging. You had to read the battlefield, choose your target and watch for the other enemies, so you didn't get overwhelmed. She became a chessmaster, playing the battlefield and the enemies to her advantage. Vanguard was at her absolute best in the second game. Third game saw the inclusion of nova and while it was great as far as fun went(I mean seriously, you literally became a human bomb), the element of planning was gone. Now you charged, novaed, repeated. Vanguard gained a lot of fun by nova, but lost a lot of allure by it.

 

Final verdict: very fun and effective class and, despite what I said, my second favourite, all things considered.

 

Engineer was the third class with which I undertook the trilogy. And despite what many say, I never found her particularly weak in any aspect. Sure, her powers aren't as good as those of adept or vanguard, but she can effectively negate enemies, turn all but the toughest synthetics into allies and in general, she was very fun to play. In the second game, the fun continued, as she gained a little helper in the form of the drone. Overload and incinerate took care of most defenses and while AI hacking and cryo field were useless due to playing Insanity, the game was still fun. If I could use those two abilities as well, it would be even better. In the third game, the engineer really shined for me. Even on Insanity, all of her abilities were once again useful and I felt a little like elemental wizard, with all the bursts of electricity, fire and ice coming from me. Sabotage was great talent and I could finally screw with enemies again, disabling their guns, turning enemies into friends and in general playing havoc on battlefield. It was really great. The addition of turret and more drone goodness were really nice to me. Also, seeing Liara is always my LI, I just loved the idea of a biotic and tech specialist together, complimenting each other.

 

Final verdict: an extremely powerful class, able to deal with just about anything and easily my favourite. I consider her my canon.

 

Adept came up fourth. No surprise there, she was extremely powerful in the first game, being able to lock down the battlefield in manner of seconds. I adore battlefield control, so I had great fun with her. In the second game, playing Insanity, she was a little lackluster, due to prevalence of defenses that effectively make an adept all but useless. She was saved from that fate by me taking stasis as bonus power. Would I play Veteran on lower, she would be a beast. Come third game, she was back to her old power with biotic explosion and everything.

 

Final verdict: a class tailored to my playstyle, but in the end, she rates just a little bellow vanguard, but much higher than infiltrator.

 

Soldier was my latest class. And frankly, while she was effective as all hell(seriously, I think this playthrough saw the least deaths of them all), she was also boring as all hell as well. With her, it was shoot, immunity, shoot some more in the first game. Second game was a little better,with AR giving you that Matrix feel, but in the end, it was still about guns and ammo powers. And the third game... more shooting, with AR loosing it's allure to me and CS(which was totally ignored in the second game) taking the forte in it's stead for a lot of fire explosions. Easily the most boring playthrough.

 

Final verdict: an extremely effective and powerful class, no matter which game, but also easily the most boring and least exciting one.

 

Haven't played sentinel yet.


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#62
capn233

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I posted in this thread in 2012 and again at the beginning of this year.

 

I will expound on my thoughts since this is back...  I think I wrote something longer in a different thread on this topic long ago, and my opinion has not changed.

 

ME1

 

The hybrid classes are largely the best in this game since they typically have combinations of the better powers from each category.  So Infiltrator gets Sabotage, Immunity; Vanguard has Lift, Barrier, Adrenaline Burst; Sentinel has Lift, Barrier, Neural Shock... All classes have some version of Marksman which is the most important weapon skill.

 

For weapon DPS and survivability, Infiltrator is best.  For more CC, I would give the nod to Vanguard.  When you include possible bonus talent choices, Singularity Vanguard "caster" build is probably the best since it is an improved Adept more or less.  Similar powers, better resilience.  Sentinel is a very solid choice, but doesn't exactly deal as much damage as the other two classes.

 

For pure classes, you can make good arguments for Soldier (most tanky, good DPS), or Adept (high CC).  I agree with the old common wisdom that Engineer is the hardest class, but you can take Barrier for a bonus if you need it.  Mostly you just need to play a little differently.

 

ME2

 

I am in the "infiltrator is overrated" camp for this game, and I would not consider it a top tier class in installment of the trilogy.  Why?  The vast majority of the game deals with mooks and sub-bosses, and although infiltrator has good single target damage, and a bit of cc depending on build progression, it does not deal with them in aggregate as well as several of the classes.  Ignoring Stasis for the moment, Vanguard is the most efficient anti-mook character in the game, Sentinel is probably the easiest CQB character with the best squad utilization (cd reset on TA cast), and Soldier has a good mix of DPS and survivability and maneuverability.

 

If you add in bonus powers, then Stasis makes any issues the Vanguard has with sub-bosses completely evaporate and so it is by far the strongest character in the game, IMO.  The only enemy it has any semblance of issue with would be Praetorians, and they are very rare and easy to deal with if you have patience.  Likewise, Sentinel can be played even more aggressively as you lock down sub-bosses and supplement your weapon damage.  I would never play Stasis Soldier, but it would make your damage output against mini-bosses even better.

 

While Stasis would also help the infiltrator somewhat, its strength was already single target damage, especially the standard Widow Infiltrator.  I would agree that it somewhat increases your CC potential, but it is not a top drawer CC power for mooks, which is actually where Infiltrator's CC is relatively weak (especially before Squad Cryo is evolved, but then even afterwards since this is a modest CC gain on most mainline missions).  I typically prefer Neural Shock on the Infiltrator as a bonus, since the CD is a bit faster than Stasis.

 

Adept is the most underrated class in the game, and I think it is probably the best class for Derelict Reaper, for instance, especially if you don't care about exploiting Stasis, but even if you avoid it since you are decent vs armor (Heavy Warp and Pistol w/ Critical).

 

On the whole though I think the character balance in ME2 is the best in the trilogy, so there isn't as much power differential from "best" to "worst" as people may think (most difference is related to enemy type and the "power curve" from leveling up).

 

ME3

 

Hybrid classes are very good again.  With the latest patch, you can build a basically unkillable Sentinel.  Infiltrator does absurd damage with no regard for cooldowns (nearly).  Vanguard is also a killing machine.

 

The pure classes are also excellent, Soldier gained much from changes surrounding Fire Explosions and improved weapons (DLC and patch).  Adept was always pretty good, although a good case can be made that Sentinel renders it redundant.  Engineer is pretty good, but pet powers were heavily nerfed compared with ME2.

 

***

 

As I said before, I prefer the Soldier class, mainly for simplicity and more dakka.  The Vanguard is likely the most consistently powerful class.


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#63
RedCaesar97

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... while AI hacking and cryo field were useless due to playing Insanity

 

... In the second game, playing Insanity, she was a little lackluster, due to prevalence of defenses that effectively make an adept all but useless. 

Cryo Blast, AI Hacking, and the Adept are hardly useless on ME2 insanity. Maybe it is just me, but I use AI Hacking and Cryo Blast a lot on the ME2 Engineer, and the ME2 Adept (and ME2 biotics in general) tend to take a lot of flak for 'being useless against defenses', although I think that most players are looking at that problem incorrectly.



#64
Mordokai

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Cryo Blast, AI Hacking, and the Adept are hardly useless on ME2 insanity. Maybe it is just me, but I use AI Hacking and Cryo Blast a lot on the ME2 Engineer, and the ME2 Adept (and ME2 biotics in general) tend to take a lot of flak for 'being useless against defenses', although I think that most players are looking at that problem incorrectly.

 

By the time I weared their defenses down, most mooks were only few shots away from death, so really, yeah... didn't saw much use for AI hacking at least. Did try some cryo blast and was fun, but still...

 

And by all means, show me the correct way to look at biotics. That was not sarcasm, btw. I freely admit my lack of knowledge on the subject.



#65
capn233

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The general idea has to do with an inversion of the way you might approach the game as an Engineer.  Engineer got a bunch of credit in ME2 because you have a power for each typical defense (namely Overload for Shields and Incinerate for Armor).  So you can personally defense strip with powers, then finish targets with guns, or have a squadmate CC them*.  Incidentally, since squadmates are pretty adept at defense stripping, it seems to fit the "strip defense with power, shoot with gun" paradigm.

 

The reason I said inversion earlier is because it makes more sense to play the adept the other way around, which is to use the weapons to defense strip, and then CC to limit incoming fire and to get indirect weapon damage bonuses (enemies that are ragdolled in ME2 take double damage).  And also because Adept AOE damage is contingent on lifting targets (warp explosions).  In any event, this general method makes sense because weapons have multipliers to defenses inherently, and not to health.  And the Adept comes standard with two classes of weapons that have high multipliers to shields/barriers and armor in SMGs and Pistols respectively.

 

*Of course, squadmate role is somewhat dependent on the specific character since some are nearly pure defense strippers, and some are nearly pure CC support.  For instance, Garrus is best as a defense stripper with a bit of CC, while Jack is best for CC.  There aren't many that are really excellent at both, IMO, although Mordin fits the bill on Blood Pack / melee creature missions, and you can somewhat make the case for Miranda on most mainline missions, at least once she is loyal.  Loyal Samara might be another example, at least before Level 30.



#66
RedCaesar97

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By the time I weared their defenses down, most mooks were only few shots away from death, so really, yeah... didn't saw much use for AI hacking at least. Did try some cryo blast and was fun, but still...

 

And by all means, show me the correct way to look at biotics. That was not sarcasm, btw. I freely admit my lack of knowledge on the subject.

 

capn233 explained a bit of it (see previous post above).

 

They way i approach it is this:

1. Powers and weapons gain a damage bonus against defenses, not health. Great post by sinosleep on the subject here.

2. Powers that have damage bonuses to defenses (such as Overload, Incinerate, and Warp) have some of your longest cooldowns at a base 6 seconds. Powers that are strictly for crowd-control generally have much shorter cooldowns, base 3 seconds or base 4 seconds.

 

I find I can strip the shield/armor/barrier off a basic enemy in about 3 seconds or less, then cast a crowd-control (CC) power such as pull.

 

As an Adept, I usually approach a fight like this:

1. Cast Singularity on the closest or most dangerous enemy on the field.

2. While on cooldown, use guns to strip defenses off one or two enemies.

3. While an enemy is caught in a singularity, it will drain their defense over time.

4. Cast Pull on an unprotected enemy.

5. Have Miranda cast Warp on the unprotected enemy, causing a biotic explosion. Most enemies within the blast radius will stagger, or have their defenses completely stipped.

6. Cast another Pull.

 

After that, it depends on my other squadmate and the map layout. If Thane is there, I would have him cast Warp. If I have someone else, I will either Throw enemies off the map if it is wide open, or cast my own Warp if it is inside in close quarters.

 

Average Gatsby had a good beginner's guide to the Adept on Insanity if I recall. It has been a while since I have looked at it; I think some of his advice may be slightly outdated as other players experimented some more. For example, I think he recommends Wide Singularity but later on more players preferred using Heavy Singularity.



#67
ZipZap2000

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Adept and Vanguard.

 

Singularity + Flare = FTW.

 

Strips shields off of everything in the blast zone kills lower ranked enemies. Clean up with the M7.



#68
Vazgen

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Old topic but gold :)

 

I will choose Infiltrator as the class that is consistently fun through all three games.

ME1: You have the powers of an Engineer (except Hacking which you can get as a bonus power) but with higher survivability and weapon damage output. Sniper rifles pack a hell of a punch, and once modded to allow consistent shooting you become pretty much invincible. I prefer High Explosive rounds myself as a sort of high risk - high reward choice. 

 

ME2: IMO Infiltrator in ME2 needs Energy Drain to truly shine. Steal the shields, headshot becomes the name of the game then. Tactical Cloak provides quite useful escape button. I don't like speccing it for bonus damage, always viewed it as a tool for relocation. Favorite rifle - Mantis. Doesn't destroy enemies like Widow but still can kill them with a headshot and requires calmness and precision (not that much with time dilation but still), since the ammo limit is low. Disruptor ammo is a good choice to go with, especially with a sidearm like Locust.

 

ME3: I picked Energy Drain here as well and it was truly awesome. Maybe those quite awesome-looking headshots sell it :D Tactical Cloak got even better, now you can fire a power while still being cloaked. Weapon choice was Mantis again. Fully upgraded it kills any enemy in one shot, assuming you brought down the shields. Mantis X is just plain amazing, a lot of ammo, power rivaling Widow and Javelin, 200% cooldown bonus... Put a piercing mod on it and London mission becomes a practice at a shooting range :)

 

Now I'm really liking Engineer though. It is more challenging than the Infiltrator and I really like it :)



#69
Sriep

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Vanguard easiest, and least interesting in M3. I have tried all classes in M3.

 

Just kind of raced though M1 and M2 with a vanguard some years ago and can't really compare that well.



#70
Darius M.

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Soldier. In ME1, access to every weapon, immunity, and backbone of the team. (you can always bring a squaddie to help with any pesky locks)
 
In ME2, access to almost every ammo type, + Adrenaline rush.  With a Mattock, this is almost unstoppable. But its in ME3 that she REALLY shines!!!!
 
I always have a ton of fun speccing my soldier Shepard with Inferno Grenades as a bonus power; makes her into an amazing grenadier!!! :D  :D  :D  I always pick the spec ranks for maximum grenade capacity, and you can spec the grenades themselves so you have one for almost ANY situation.
 
When done, you will have Frag and Inferno grenades plus Incendiary, Cryo, and Disruptor ammo powers; put a decently fast firing AR with this build you are loaded for more explosions than a Michael Bay movie!!!!
 
EXPLOSIONS!!! GRENADES!!! EXPLOOOOOOOOOOOOOSIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Muahahahahaha!   :D  :lol:  :D  :lol:


#71
MichaelN7

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Vanguard, with Sentinel coming in a VERY close second.

 

I love the "Magic Knight" archetype, whether it's sci-fi or fantasy.

The Vanguard is the "Magic Knight" of Mass Effect, and the Sentinel can fit that role in ME2 and even better in ME3.

 

The other reason is I like biotics, but not too many.  With the Vanguard you get Charge and Nova as the "go to", with Pull and Shockwave as situational powers.  Whereas with the Sentinel, you get Warp and Throw, simple, gets the job done, and can be strung together for high damage.  Overload covers everything else and Cryo Blast makes it easier to damage enemies.

 

I like how the ammo powers you get as the Vanguard can be specced as "one for me, one for the squad", and the Tech Armor for the Sentinel is something you can simply turn on and leave on, and if you take an ammo power as a bonus for the Sentinel, that's something you can put on the end of your power bar to just turn on at the start of the mission and you're done.

 

Sometimes I like to use the Gibbed save editor to switch between the two.  The Grissom Academy mission is one of my favorites, and I play differently with those two classes.

 

It also has a subtle effect on my squad layout, so it's interesting for me to see the similarities and differences in how I play between the two.



#72
iM3GTR

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Biotics are OP in all the games so Sentinel, Adept or Vanguard. 



#73
gothpunkboy89

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Infiltrator is the best class across the whole trilogy. It starts off a little weak in ME1. But with enough perks added into sniper rifle to reduce sway it becomes very dangerous. ME2-3 when they actually add in head shot damage and cloak effect it becomes very good.



#74
Inquisitor_Jonah

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Me1 and Me2: Adept

Me3: Vangard.