dreman9999 wrote...
But ME has always been about choices. The very reason they introduced the catalyst was to have a voice box for the reapers..They could of easily had any one else present the 4 choices in the end.
No, in my opinion the choices where exactly where they are, bacause they didn´t know where to put them otherwise.
As we know, they started to work for the ending literally at the last moment of development. that means that most of the retake earth mission was already finished. So to trigger the different endings (that were really just different after the EC) they must put it somewhere, where it not collidates with the retake earth mission. Their place right behind the point, where most people thought "That´s it folkes, was a nice ride, and now I´m gonna rest a little ...".
I think all decisicions that mattered for the outcome of your story should have taken place right before your way to earth.
Just like in DA: O where you put all your decisions that mattered right at the phase before going to Denerim:
- Will you sacrifice yourself or Alistair?
- Or will you or Alistair make the dark ritual with Morrigan to save yourself?
- What Allies will you bring with you, who will help you, and what will happen afterwards?
That´s all decisions you make BEFORE the big final Battle with the Archdemon. The Battle itself is just what it should be: the culmilation of all your decisions you made in your story:
- Who will be your allies?
- What of a world will you left behind when you are gone?
- Was there a way to save yourself, that you just didn´t see?
Yes the execution in DA

was a little bit clunky, but just imagine the same approach in the final Mission of Retake Earth:
- Krogans side by side with Turians fighting down the Reapers.
- Volus Bomber destroying enemy reinforcements to make your way through the ruins easier.
- Short intermezzos with some of your old squadmates.
- Will your efforts be rewarded, or will the reapers just crush you?
could write even more, but I think you get the picture.
The Finale should give your emotions and your adrenaline time to raise up, to boil over, so that you could releave them at the end, may it be sad, or happy emotions, but they should give you that time.
The choices at the ending where more like a :"Oh, before I forget it! Here are three very difficult choices you must make! Have fun with it!" that ripping you right out of this emotional state you were in after 5 years of laughing, griefing, mourning and fighting, to just let you behind ... confused ... helpless ... clueless.
Where ther were maybe two different emotions like happyness or sadness mixed with a little bit of accomplishment, of deserved rest, they now were replaced with so many totally unneeded ones.
That´s why for me, the part with the catalyst and his choices was just in the wrong place and unneeded.
Modifié par Atherus, 12 octobre 2012 - 05:52 .