LeinadSemrig wrote...
I like you're point, but I disagree that the premise of all 3 games was sacrifice...
First, you're slightly misinterpreting my point. I said sacrifice was a theme, not the premise. Two completely different things, there. Neither is the emotions a story evinces in the audience a theme, though theme informs that...and in regards to emotions evinced in an audience, you understand a fundamental inspiration for Mass Effect's narrative and theme was Lovecraftian horror, right? Lovecraftian horror, as a genre, is about as devoid as hope as fiction gets. Though in the final analysis, emotions that are evinced by a particular story are personal and subjective matters...I can no more justifiably refute or argue with how you felt playing the game than you can my experience.
That has no impact on what the game is or is not, which is what I'm addressing.
In regards to Star Trek II, you're only interpreting and addressing part of my argument. The concept of the no-win scenario was only part of that. More importantly, and pertinent to the discussion at hand, is death, how one confronts mortality, and sacrifice.
Kirk had truly never faced death in a personal manner, and never faced sacrifice, and it made him prideful. It was Kirk's hubris and impetuousness that caused the no-win scenario in the film's end -- Spock's (and in a moment of foreshadowing, Preston's earlier in the film) death was ultimately on Kirk's hands. In the context of that, Kirk was forced to face death in a personal, visceral manner in which he had never faced it before. Yet, throughout everything that came before Kirk asked and ordered those sacrifices of others, and waxed philosophical about death and sacrifice ("how we deal with death is at least as important as how we deal with life"), having no personal knowledge of what he asked of others or spoke about.
Kirk didn't cheat death.
"I've cheated death, tricked my way out of death, and patted myself on the back for my ingenuity. I know nothing."
That's the point. Shepard (and perhaps more pertinently, by extension the player) makes the choices and orders, and sees others make the sacrifices, but doesn't confront death and sacrifice in that personal, visceral way. Shepard feels for the loss of crewmates and potentially, friends, but doesn't understand that as one who faces death and sacrifice would personally. That's to what the quote in the original post alludes.
Modifié par humes spork, 12 octobre 2012 - 11:11 .





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