I'm not sure it would be useful to post this sort of thing over there, because the game will be what it will be regardless of any of this. The only thing I think it might accomplish is that they might understand why
some fans of the NWN games are not happy with their game (assuming at least one other person agrees with my reasons). Still, here are the two biggest dealbreakers for me:
1. It's the wrong kind of game. This is the main problem. Now, this doesn't mean I won't play it. I will certainly try it out, as I tried out LotRO and DDO. I might even enjoy this one in ways that I couldn't enjoy those two. I've enjoyed other MMOs, including some that you mentioned, Mokah.
But I want an RPG, not an MMORPG. And the only kind of RPG I care about is the kind that lets me play it carefully, tactically, and thoughtfully. In other words, it needs to be either turn-based, or give the ability to pause. I like playing squishy casters, with limited spells and lots of scrolls, wands, and potions to dig through and consider what to use when making my moves. I like to examine and consider the battleground and its participants, with their strengths and weaknesses, and decide how to proceed from there.
That's why I've never been able to get into the NWN1 or 2 PWs -- it's all realtime. This is not to say I don't like action games, FPSes, and other realtime games. I do! But I have enough of those, and not enough games that let me play thoughtfully. Neverwinter Nights 2 lets me play the way I want, and because there are so few games like that, I play it very often, where I don't play the action games.
Another thing that would keep me from playing it is that all of the footage I've seen shows solo gameplay. I want to control a
party, not a lone hero. I need to be able to control other, more defensible party members to protect my squishy casters. This is why I prefer NWN2 over NWN1 -- because 2 has fully controllable companions, while 1 only has henchmen that you can't directly control.
So, in summary, it's the wrong kind of game. Not their fault, but that's the reason that I, as a huge fan of the Neverwinter Nights games, don't expect to be playing it anywhere near as much as NWN2.
2. The toolset they describe is too basic and limited. I'm no expert in building, but I'm using a hell of a lot of custom content in my module. I need those things to accomplish my purposes. As you said, Mokah, I can work within limitations when necessary, but I don't consider it necessary to impose these limitations on myself by choosing to work with a limited toolset. I've been able to accomplish almost everything I had envisioned for my module despite those abilities not being built into the toolset, because of the ability to import or write my own scripts, import or create new placeables, retexture things, and record custom sound effects.
My ideas for future modules require this kind of extensibility, too. I will not knowingly choose a toolset that doesn't allow it, even though I like the idea of modders' incentives. If it's "necessary" to forbid custom content for fear of inappropriate content or copyright violations, then how is it even possible to allow us to enter custom text for quests or item descriptions? There is just as much and just as serious potential for those kinds of violations in text form.
I've built with this kind of toolset before, when I was testing out the Flip plugin for NWN2. It's nice and intuitive, but it just doesn't do all of the things I want to do.
In conclusion, the toolset is too limited, and it doesn't attract me.
On the positive side of things, it looks very nice. I'm pleased by both the graphics and the visual design.
Modifié par Tchos, 12 octobre 2012 - 07:21 .