I did a search on "party order" and party + order, and found nothing. I'm very surprised that it has not been mentioned yet.
How can I choose the ordering of my party member? In Bauldur's Gate 2, and NWN1 & 2 you can control your party ordering. If I remember right - you even were able to choose their default formation.
I cannot for the life of me figure out how to control this in Dragon Age. I wouldn't be too terribly upset if we didn't have party formation control... but for ordering - I want to put my mages listed last, and my warriors listed first. It also seems that the last member in the list is in the back of the default formation.
Due to game mechanics to where I am in the plot atm - the last party member is a melee character, and I have two mages in front. This is very agitating.
I've tried dragging their character icons to move them, and have searched through the options menu and did not see where I could control it.
If this is not currently an option in game - please add it!!!
PS: I am playing on PC version (ofc).
Party order and formations
Débuté par
FireWynd
, déc. 30 2009 03:40
#1
Posté 30 décembre 2009 - 03:40
#2
Posté 30 décembre 2009 - 03:43
Go to the party camp (after you are done in Lothering) and when you leave and pick your party, pick them in the order you want. You are always first, then just pick in order of 2-4.
2 and 3 will be side by side behind you (if memory serves) and 4 will be at the very rear.
2 and 3 will be side by side behind you (if memory serves) and 4 will be at the very rear.
#3
Posté 30 décembre 2009 - 03:46
That's not the real issue. The issue is formation.
line formation would be nice for narrower pathways. Also the ability to change formation and marching order on the fly would be nice.
I'm all for this feature.
line formation would be nice for narrower pathways. Also the ability to change formation and marching order on the fly would be nice.
I'm all for this feature.
#4
Posté 30 décembre 2009 - 03:47
Thanks for the reply. I guess I am not far enough in the game to be to that point yet.
My main character is a mage. If what you say is true (that he is always first) then that is disappointing. In Bioware's prior games that I played on PC - you could move your main character to any position in the party. Note: It does make sense that if your main character is a mage, that you would want them in the back.
In either case - doesn't sound like I can do anything about it. On the off chance someone with power reads this, please allow even the main character to be repositioned, and it would be nice if party formations were also implemented.
My main character is a mage. If what you say is true (that he is always first) then that is disappointing. In Bioware's prior games that I played on PC - you could move your main character to any position in the party. Note: It does make sense that if your main character is a mage, that you would want them in the back.
In either case - doesn't sound like I can do anything about it. On the off chance someone with power reads this, please allow even the main character to be repositioned, and it would be nice if party formations were also implemented.
#5
Posté 30 décembre 2009 - 04:58
It's badly made
Try clicking on your tank first then move your party and see where your mage ends up, should be in 2nd or 3rd position at the very least, then play around with the party set-up when you pick them...I've been playing quite a bit by using the H and = keys lately...that's about as good as it gets so far as I know *shrugs*
#6
Posté 30 décembre 2009 - 07:59
Well I just suffered my first death partially as a result of the main character always being put in the front. Even if I run around with my tank - if you get sucked into a dialog scene and come out of the dialog straight into combat - your main character is of course now the first person in the formation. In my case - my main character is but a lowly level 6 mage.
So then all the bad guys aggroed him off the bat and he died ):
It's annoying to have to try to start a battle straight out of dialog and have to try to run and heal your main character and get him/her to safety. If you could control party formations - then i would position my main character (mage) at the back. Then coming out of dialog, my main would be right where he/she should be and can commence support.
Otherwise as it stands - he is kind of cannon fodder, and i waste precious time trying to get him to safety / healing.
So then all the bad guys aggroed him off the bat and he died ):
It's annoying to have to try to start a battle straight out of dialog and have to try to run and heal your main character and get him/her to safety. If you could control party formations - then i would position my main character (mage) at the back. Then coming out of dialog, my main would be right where he/she should be and can commence support.
Otherwise as it stands - he is kind of cannon fodder, and i waste precious time trying to get him to safety / healing.
Modifié par FireWynd, 30 décembre 2009 - 08:01 .
#7
Posté 30 décembre 2009 - 09:15
Once you have an actual party you can choose which character to "lead" with - for instance if I am playing a mage I typically "lead" with a rogue - often "holding" the rest of the party back until the rogue has noted the way is clear. At that point I let the party move up - then put them on hold again and repeat the process.
If on the other hand the way is NOT clear then I simply pause the game and issue orders then unpause and at that point I am more likely to take control of my mage while letting the rest of party work off AI (unless its an especially tough battle then I micromanage everyone).
There are certainly going to be times your character is "stuck at the front" - it's a feature - your PC is designed to be the party spokesperson and leader so you are not always going to be able to lead from the rear since only the PC has any talking skills to speak of.and some battles begin with conversation and end in violence.
If on the other hand the way is NOT clear then I simply pause the game and issue orders then unpause and at that point I am more likely to take control of my mage while letting the rest of party work off AI (unless its an especially tough battle then I micromanage everyone).
There are certainly going to be times your character is "stuck at the front" - it's a feature - your PC is designed to be the party spokesperson and leader so you are not always going to be able to lead from the rear since only the PC has any talking skills to speak of.and some battles begin with conversation and end in violence.
#8
Posté 14 janvier 2010 - 04:54
I agree that the lack of setup options for party order is a weakness in the game. The only available option as far as the PC is concerned is in-game to click on the character you want in the lead, and then click the button that toggles full party selection. This way, at least you can get your tank in the lead. But the PC is always second - not great for those playing mages!
And as to re-ordering one's three companions - only being able to do it in party camp is a real pain, especially when the game puts an NPC into position 2 and you can't change that mid-quest, apart from shifting this NPC into position 3 (if you get your tank to lead).
Party formation was a great feature of Baldur's Gate - pity Bioware have chosen to abandon it.
And as to re-ordering one's three companions - only being able to do it in party camp is a real pain, especially when the game puts an NPC into position 2 and you can't change that mid-quest, apart from shifting this NPC into position 3 (if you get your tank to lead).
Party formation was a great feature of Baldur's Gate - pity Bioware have chosen to abandon it.
#9
Posté 14 janvier 2010 - 04:59
Instead of controlling your mage, control your tank. That will help, and you can still use that tank to talk to people, and will automatically switch back to your PC no matter where he is when you initiate dialogue.
#10
Posté 06 mai 2010 - 10:34
Yes this is very annoying.
#11
Posté 06 mai 2010 - 10:58
Yea, the party formation really killed me in the Circle Quest with the Templars. The stupid cutscene put me in the front. It was pretty funny because the Templars wiped out my mana, and then the mage facepalmed me with cone of cold.
I wish they allowed for square formation, line formation, circle formation, and of course keep the wedge formation.
I wish they allowed for square formation, line formation, circle formation, and of course keep the wedge formation.
#12
Posté 06 mai 2010 - 11:33
Maybe I'm missing something but if you set the button on your tactics screen for ranged for your mage it will stay in the back.
#13
Posté 07 mai 2010 - 01:05
Grace1957 wrote...
Maybe I'm missing something but if you set the button on your tactics screen for ranged for your mage it will stay in the back.
In the case of a cutscene, your mage goes right into the frontline (that is if your mage is your main character). The worse part yet, you cannot change your main's placement.
#14
Posté 07 mai 2010 - 03:06
It shouldn't matter too much. While in the old IE games formation determines who pulls the aggro, DA uses a different mechanism.
#15
Posté 16 mai 2011 - 11:39
I'm trying to get past this one part where my whole party dies due to the fact that my squishy party members don't stay in the back, they end up advancing forward and getting themselves killed. I've tried various combinations of tactics slots, set both of their actions to "ranged" and not one of them ends up in the back. Instead my assassin ends up back there and lets the mage and ranger take all the damage (as well as my character) and hey, presto we're all gone in no time. YOUR JOURNEY ENDS HERE.
Getting really frustrated with this bit. I'm not one to skip a room, esp since this one doesn't seem like it's one I HAVE to go into, but I'm still a sucker for loot and whatever chests may be in there. The tactical features here need some tweaking big time. In the meantime I'll be in this room over here getting owned by some darkspawn.
Getting really frustrated with this bit. I'm not one to skip a room, esp since this one doesn't seem like it's one I HAVE to go into, but I'm still a sucker for loot and whatever chests may be in there. The tactical features here need some tweaking big time. In the meantime I'll be in this room over here getting owned by some darkspawn.
#16
Posté 17 mai 2011 - 01:26
That is why Constitution is important for mages, i will give enough Constitution for all mages in my party, and it is extra important for Blood Mage.
For Primal school mages it is not a big problem being in front line because some spells are in medium range like Cone of Cold, Flame Blast and Shock. But for other school, it is a big problem.
Like my warden now Spirit School mage, so the option is just to run away after dialogue cut scene or cast Mind Blast. Walking Bomb and Virulent Bomb must use it wisely or they will backfire lol. I never play as Creation School and Entropy School mage main character yet so have no idea for it, maybe just run away to the back?
But when becoming an Arcane Warrior, have no problem at all, and you will be charging into the battle :-)
For Primal school mages it is not a big problem being in front line because some spells are in medium range like Cone of Cold, Flame Blast and Shock. But for other school, it is a big problem.
Like my warden now Spirit School mage, so the option is just to run away after dialogue cut scene or cast Mind Blast. Walking Bomb and Virulent Bomb must use it wisely or they will backfire lol. I never play as Creation School and Entropy School mage main character yet so have no idea for it, maybe just run away to the back?
But when becoming an Arcane Warrior, have no problem at all, and you will be charging into the battle :-)
#17
Posté 17 mai 2011 - 02:41
Control your characters better. As soon as combat is engaged, pause the game and issue movement commands. This really is not an issue if you know how to play games like this. I often put my mages IN the front lines to use powerful AOE abilities without fear of friendly fire.





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