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BioWare, Consider Increasing Credits Awarded Per Match


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#26
ForTuchanka

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Mumba1511 wrote...

The current unlock system is the only thing that's stopping me from getting ME3 for the PC.


Which is a completely different beast of a complaint.  While I think the credit system is fine roughly as is (silver could be tweaked up  2-3k personally but gold and bronze are fine.. don't play platinum now that farming is gone), I do think gear should transfer from one platform to the next.  They are two totally separate complaints.

#27
GeneralElectric

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Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


You're missing the point. Those who maxed their manifests had farming on their side or had consistent access to skilled teammates. "Putting the work in" is not enough. Someone could put in 300 hours and be a very skilled player, but if they aren't getting into games with other good players then they could be way behind on their manifest compared to another person who put in 200 hours but was able to play with friends all the time. Now matches take more effort to complete, so I think there should be a greater reward, and the recent addition of extraction credits doesn't cut it.

Modifié par GeneralElectric, 12 octobre 2012 - 12:54 .


#28
-Tentei-

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+1

#29
mbergeron468

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GeneralElectric wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


You're missing the point. Those who maxed their manifests had farming on their side or had consistent access to skilled teammates. "Putting the work in" is not enough. Someone could put in 300 hours and be a very skilled player, but if they aren't getting into games with other good players then they could be way behind on their manifest compared to another person who put in 200 hours but was able to play with friends all the time. Now matches take more effort to complete, so I think there should be a greater reward, and the recent addition of extraction credits doesn't cut it.


Alot of this could be solved by players spending their credits better such as when first starting out stick to recruit and veteran to remove the lower level items and also give them some nice maxe equipment. Many new players don't do this and only buy PSPs then complain how it takes them forver to get anything at all and that they can't unlock everything. The extraction credits are enough of a reward boost and grants a good amount of extra credits equal to the difficulty level. Players still have access to farming maybe not on the same map, but the other maps provide plenty of camping areas for players to use.

Modifié par mbergeron468, 12 octobre 2012 - 01:05 .


#30
ForTuchanka

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GeneralElectric wrote...

You're missing the point. Those who maxed their manifests had farming on their side or had consistent access to skilled teammates. "Putting the work in" is not enough. Someone could put in 300 hours and be a very skilled player, but if they aren't getting into games with other good players then they could be way behind on their manifest compared to another person who put in 200 hours but was able to play with friends all the time. Now matches take more effort to complete, so I think there should be a greater reward, and the recent addition of extraction credits doesn't cut it.


Lol, what platform do you play on?  I've never had consistent access to good random skilled teammates on the xbox.  While I agree that *almost* completely safe gold farming has gone away, everything that was true is still true.  You never have and never will control the quality of random player teammates.  The vast majority of players didn't farm all that much (it was effective but boring!) so someone putting in 300 hours as a skilled player will still end up with a very good manifest now that is likely better than the ones initially available.  If you played 300 hours in march to april, you ended up with tons of repeat useless character cards and no gear and classes that were LESS powerful than the stuff released subsequently in DLC.  Playing 300 hours now will net you alot more classes and gear with only a few level 4 ammos (which are still better than the endless character cards from before).

#31
Ronnie Blastoff

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GeneralElectric wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


You're missing the point. Those who maxed their manifests had farming on their side or had consistent access to skilled teammates. "Putting the work in" is not enough. Someone could put in 300 hours and be a very skilled player, but if they aren't getting into games with other good players then they could be way behind on their manifest compared to another person who put in 200 hours but was able to play with friends all the time. Now matches take more effort to complete, so I think there should be a greater reward, and the recent addition of extraction credits doesn't cut it.



Oh I got your points, i think your missing mine though. I play mostly with friends in the mornings and mid day. But I played with RANDOMS until I was about N7 4K. I started this game @ N7 1 with an avenger 1 playing on gold with RANDOMS. Not only that, but I've even suffered the "missing packs" bug that ERASED ALL MY EQUIPMENT CHARACTERS AND CONSUMABLES when I was around 2K, and I rebuilt it back up from the ground. My point is, this game is not challenging, if it is, you HAVE TO MAKE FRIENDS and play the game as it was ment to be played, WITH A TEAM.

The simple answer to this is play a easier difficulty or find another game to play, BW is already making rediculous changes to the game to make it easier. The new turians Stimpacks are the most broken things they could have added in this game without completely destroying it.

What your suggesting is they "reward" people for doing the exact same thing other people have been doing, and some since the demo. I don't concider myself anything above an average player, and excuse me if I come off rude, but the only people I know that are rewarded for doing something average are in need of special care.

#32
Anagorrax

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If they've ramped up the difficulty they should ramp up the credits, and add a bones for Hazard maps.

What your suggesting is they "reward" people for doing the exact same thing other people have been doing, and some since the demo. I don't concider myself anything above an average player, and excuse me if I come off rude, but the only people I know that are rewarded for doing something average are in need of special care.


They've changed the game time to change the credits, I started playing months ago and have been fortunate enough to be able to max my gear apart from the promo weekends. I think since they have changed the game now then there is no shame in changeing the credit rewards. All you are saying is "well I had to work for ity so must everyone else or I'll wet myself with anger".

Modifié par Anagorrax, 12 octobre 2012 - 01:16 .


#33
ClockworkSpectre

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The way the game is set up right now basically punishes people who aren't capable of handling gold or platinum. Casual or average/low skilled players have to play bronze and silver which pay out a pittance in comparison. So the people that have a ton of time to play or can handle platinum never have to worry about getting credits for packs, and the rest have to get shafted. The addition of extraction credits basically did nothing for bronze and silver because of how low the payouts already were, for gold and platinum they are much more beneficial.

#34
78stonewobble

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Mumba1511 wrote...

The current unlock system is the only thing that's stopping me from getting ME3 for the PC.


So you can't link eg. xbox or ps3 accounts with the pc?

That sucks ...

#35
ForTuchanka

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mbergeron468 wrote...

Alot of this could be solved by players spending their credits better such as when first starting out stick to recruit and veteran to remove the lower level items and also give them some nice maxe equipment. Many new players don't do this and only buy PSPs then complain how it takes them forver to get anything at all and that they can't unlock everything. The extraction credits are enough of a reward boost and grants a good amount of extra credits equal to the difficulty level. 


It's not even just new players.  I still have to remind hard headed friends that NO ONE profits if EVERYONE is selfish.  If you just earned 80k in a gold match but spent your last rocket and medigel (which you only had 1 to start with!) because I ended up using 3-4 of each, don't buy a PSP for that double rare with your savings.  Buy a freaking jumbo pack and a regular spectre pack so that you can help in a clutch situation during the next game instead of hoping that someone else will bust out equipment every time.  Just like in real life, alot of the manifest "problems" can be solved with proper budgeting combined with sound gameplay.  You don't need nor do you deserve everything all at once (the "you" being new players).  

Modifié par ForTuchanka, 12 octobre 2012 - 01:21 .


#36
AsheraII

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Pathetic

#37
Ronnie Blastoff

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mbergeron468 wrote...
Many new players don't do this and only buy PSPs then complain how it takes them forver to get anything at all and that they can't unlock everything. The extraction credits are enough of a reward boost and grants a good amount of extra credits equal to the difficulty level...... 


Don't forget that people are playing in difficulties higher than they're skill/loadout/co-op teamwork level and failing missions as well. I have to usually leave 10~20 games before I find a game where someone isn't using a horrible loadout or setup that is even "below average" in gold. I haven't played but 1 "random" platinum game since the "usual farm maps" were altered. People seem to be lost if they can't take the easy road and basically given the win.

Actually now that I think about it, randoms could barely do gold even when they were basically given the win....

ClockworkSpectre wrote...

The way the game is set up right
now basically punishes people who aren't capable of handling gold or
platinum. Casual or average/low skilled players have to play bronze and
silver which pay out a pittance in comparison. So the people that have
a ton of time to play or can handle platinum never have to worry about
getting credits for packs, and the rest have to get shafted. The
addition of extraction credits basically did nothing for bronze and
silver because of how low the payouts already were, for gold and
platinum they are much more beneficial.


......How are you being punished? You get credits for completing bronze and silver as well. I see no punishment in, as I said before, getting credits for what you put in. (LEGIT) Gold/Platinum players are putting in time/effort just like you and everyone else can. Some players being better at it than others isn't something that BW has to fix, its up to the player wishing to better him/herself.

Modifié par Ronnie Blastoff, 12 octobre 2012 - 01:21 .


#38
Tang Tsu

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My thoughts:

Redo the way credits are earned. Objective rounds are fine, but don't make credits dependent on them as some objectives are MUCH harder than others and it effectively de-emphasizes other rounds for consumable use. If our team is struggling and I go down on round 7, I have no incentive to waste medigel. Keep credits even per team to encourage balanced class play, but spread the credits out across all 11 waves.

Get rid of the farking RNG. Charge more per rare/UR, but let people play with the weapons and classes they want. You could do this and actually DECREASE credit rewards because people would have a clear goal they are working towards. No other MP game that I've played makes unlocks dependent on RNG. This is stupid and frustrating. It would also make the game MUCH more friendly to newcomers who are trying to establish their manifest.

#39
mbergeron468

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ClockworkSpectre wrote...

The way the game is set up right now basically punishes people who aren't capable of handling gold or platinum. Casual or average/low skilled players have to play bronze and silver which pay out a pittance in comparison. So the people that have a ton of time to play or can handle platinum never have to worry about getting credits for packs, and the rest have to get shafted. The addition of extraction credits basically did nothing for bronze and silver because of how low the payouts already were, for gold and platinum they are much more beneficial.


If they rewarded more credits for passinga lower difficulty then those hwo do play god and p[latinum normally could simply go to silver and make more credits way faster which would screw up biowares whole store set up and some players may leave because they were able to max everything and make tons of credits on an easier difficulty. Plus they make money off the store and if we earn more credits they make less money.

#40
ForTuchanka

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ClockworkSpectre wrote...

The way the game is set up right now basically punishes people who aren't capable of handling gold or platinum. Casual or average/low skilled players have to play bronze and silver which pay out a pittance in comparison.  


Casual and low skilled players SHOULD play bronze and silver as those are the APPROPRIATE levels for their skill.  Why on earth should those people play gold (the previously hardest difficulty) if they're barely handling the lower levels?  The problem with farming before was that it was so safe that it encouraged alot of people with mediocre  at best skill who got alot of credits/gear farming to think incorrectly that they were capable of handling regular gold matches.  That discrepancy has since been corrected.  Gold is significantly harder now than it was before (no farming plus harder overall since the dlc)  but now warrants the increase in credits you get as you use alot of equipment successfully finishing it (assuming you're not leeching).  

#41
mark197205

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Road Wulf wrote...

mbergeron468 wrote...

They added an extraction bonus.


Honestly the only thing they need to do for credits is 2 special things

1. Weekend events that have higher Credit Rewards
2. It has been mentioned that some of the Hazard maps may have a higher Credit Reward bonus for playing them.


Apparently untrue, the bonus is only to XP, not credits.
Info taken from the hazards maps sticky, cant remember which page off hand.

#42
K_O_513

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They should just up the base credits Bronze and Silver pay out. Like 20,000-25,000 for Bronze and like 45,000 for silver. Gold can stay at 70,000-75,000 and Platinum at 100,000. Or they can just increase the number of cards you get per pack. Increase the drop from 5 to say 8 or something.

#43
Assuming Direct Control

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Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


"Completeable if you put the work in"?! You speak as if playing Mass Effect 3 Multiplayer is a job and a chore - you know, maybe just maybe, some people play this game for fun and for some escapism (I know I do) and not to be some "24/7 gaming pro".


Ronnie Blastoff wrote...
If you can't make the cut, you die like every other weakling.


Are you actually for real? Do you think you're in some survival film or something? It's just a bloody game!

#44
mbergeron468

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Tang Tsu wrote...

My thoughts:

Redo the way credits are earned. Objective rounds are fine, but don't make credits dependent on them as some objectives are MUCH harder than others and it effectively de-emphasizes other rounds for consumable use. If our team is struggling and I go down on round 7, I have no incentive to waste medigel. Keep credits even per team to encourage balanced class play, but spread the credits out across all 11 waves.

Get rid of the farking RNG. Charge more per rare/UR, but let people play with the weapons and classes they want. You could do this and actually DECREASE credit rewards because people would have a clear goal they are working towards. No other MP game that I've played makes unlocks dependent on RNG. This is stupid and frustrating. It would also make the game MUCH more friendly to newcomers who are trying to establish their manifest.


So make the game easier because players seem to lack the ability to improve their skill in the game? Keep the game as is, there is no reason to simply hand everything to the player like many games do now. If you have no incentive to complete a match then why play? The RNG is bad and has been a problem, but many players spend badly and always buy premium packs instead of spending smarter and get rid of the commons and uncommon before buying premiums.

#45
Impulse and Compulse

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Extraction bonuses are a step in the right direction, but they're not enough.

Either let us farm or make actually playing the game more substantial.

For christ's sake guys, this isn't a free-to-play game; the beef of your income shouldn't come from us paying you to unlock content on the disc.

#46
mbergeron468

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Assuming Direct Control wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


"Completeable if you put the work in"?! You speak as if playing Mass Effect 3 Multiplayer is a job and a chore - you know, maybe just maybe, some people play this game for fun and for some escapism (I know I do) and not to be some "24/7 gaming pro".


Ronnie Blastoff wrote...
If you can't make the cut, you die like every other weakling.


Are you actually for real? Do you think you're in some survival film or something? It's just a bloody game!


Yeah its just a game so stop asking for more reward because the game is getting harder and just get better at the game. It is completable if you put the work in and not ask for bioware to hand you everything. Spend smart and your chances will increase on getting what you want.

Modifié par mbergeron468, 12 octobre 2012 - 01:30 .


#47
Reapinger

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mbergeron468 wrote...

Assuming Direct Control wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


"Completeable if you put the work in"?! You speak as if playing Mass Effect 3 Multiplayer is a job and a chore - you know, maybe just maybe, some people play this game for fun and for some escapism (I know I do) and not to be some "24/7 gaming pro".


Ronnie Blastoff wrote...
If you can't make the cut, you die like every other weakling.


Are you actually for real? Do you think you're in some survival film or something? It's just a bloody game!


Yeah its just a game so stop asking for more reward because the game is getting harder and just get better at the game. It is completable if you put the work in and not ask for bioware to hand you everything. Spend smart and your chances will increase on getting what you want.


He's not saying that, at all. Some people miss the point. .

#48
Ronnie Blastoff

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Assuming Direct Control wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


"Completeable if you put the work in"?! You speak as if playing Mass Effect 3 Multiplayer is a job and a chore - you know, maybe just maybe, some people play this game for fun and for some escapism (I know I do) and not to be some "24/7 gaming pro".


Ronnie Blastoff wrote...
If you can't make the cut, you die like every other weakling.


Are you actually for real? Do you think you're in some survival film or something? It's just a bloody game!


If you play the game for fun, perhaps you should take the same route people take in the single player and play "narrative" which in MP is Bronze, or "casual" which in MP, is silver... lol I don't know what else to say. Either get the skills/knowledge to play the game, or play something else.

Oh and on the second comment, yea this is a game, and if someone is "REALLY" playing for "FUN"- why even care how much credits you get in the 1st place?

#49
ForTuchanka

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Assuming Direct Control wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


"Completeable if you put the work in"?! You speak as if playing Mass Effect 3 Multiplayer is a job and a chore - you know, maybe just maybe, some people play this game for fun and for some escapism (I know I do) and not to be some "24/7 gaming pro".


Clearly the answer is to just give you everything for simply trying.  Would you like an achievement/trophy for finding the forums and 30k credits for posting as well?   Mass Effect is a game where your rewards (barring missle glitch cheating and wierdness from the RNG like someone opening up 10 spectres and getting 10 URs) are proportional to the time you put in.   This has been true since the first game and always has been the case in the single player.  If you do all the side quests and two play throughs, your character has better gear and higher level than someone who powered through the main story missions once.  Why should multiplayer be any different?

Until EA decides to sell complete class/weapon packs on the various marketplaces for real money like in BF3, you need to move onto another game if you don't like it as it won't change *for free*.   Personally, I find this to be a good feature of the game.  If someone has been modelling airplanes for years and spent dozens of hours making a really nice airplane, do you expect the same results if you as a new hobbyist just buy a snap-tite kit at the local Walmart?  Gaming is a hobby and not work but that doesn't mean effort shouldn't be accompanied with an APPROPRIATE award.  

#50
Fawx9

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To people saying that the store system doesn't need to be reworked.

You know that the most effective way to level up you chance for a weapon or character you want is to actually uninstall DLC then reinstall it after you have what you need/ran out of money right?

With the new consumable cards and new weapons there's been something like a 400% increase in possible items that you get from packs since game launch. That's 400%+ longer needed(damn you ammo cards), on average, to get that Claymore or Asari adept for a new player.

The store needs an overhaul, it's getting way to top heavy and bloated to be rewarding for anyone trying to push past veteran packs.