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BioWare, Consider Increasing Credits Awarded Per Match


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#51
neteng101

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Ronnie Blastoff wrote...

Either get the skills/knowledge to play the game, or play something else.


Its people like you who should go play something else - someone so selfish and non-constructive doesn't belong in a coop game.

FYI - I'm totally about a meritocracy in society, but you have to give everyone the opportunity to succeed.  No one is asking for instant unlocks of everything, just a modification of the reward scales to better reflect the increased difficulty.  The fact that you can't even comprehend something so simple tells me you're just the type of player who will play selfishly and only cares about themselves - go play COD or something else where you can stroke your ego all day long buddy.

#52
Nevadie83

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Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.

Honestly I can't see your suggestion being anything less BS than asking BW to help you cheat at they're game. You want more credits, play platinum, you can't handle platinum, tough, other people learned to adapt. If you can't make the cut, you die like every other weakling.


Maybe you should save that speech for Iraq or Afganistan....

The game is Co-op. 

#53
ForTuchanka

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Impulse and Compulse wrote...

For christ's sake guys, this isn't a free-to-play game; the beef of your income shouldn't come from us paying you to unlock content on the disc.


The free and frequent DLCs kind of make it a hybrid type game that doesn't fit in one category only.  I've been impressed with the sheer frequency and number of DLCs they've come out with for the low low price of nothing.  The "cost" of that DLC is the RNG with optional real money purchases.  While money does win slightly over credits (just look at the cost raise from spectre to PSP in both), they're still equitable and eminently achieveable for free.  

#54
Reapinger

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Considering I used to play platinum until collectors came and smacked me down to gold, I think that the credits need about a 15% increase.

#55
Assuming Direct Control

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To those who replied to my post - you are completely missing the point and you are also attempting to put words to my name which I never actually typed. I see that it is a futile task to debate with you "gaming elite" types.

#56
ErrorTagUnknown

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Eckswhyzed wrote...

Bonus credits on extraction?


i was thinking this.


but some extra credits would be nice too.   just like a ... 5 to 10% icnrease to standard levels.


but a collector credits bonus would be nice.

#57
xsuckafreee

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The credit pay out should definitely be increased. It's not like it's actually going to give you a better chance at getting gear. The one thing that has stayed constant since the demo is that the store is a troll!

#58
P51Mus7ang

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mbergeron468 wrote...

They added an extraction bonus.



#59
MikeyV

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Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.

Honestly I can't see your suggestion being anything less BS than asking BW to help you cheat at they're game. You want more credits, play platinum, you can't handle platinum, tough, other people learned to adapt. If you can't make the cut, you die like every other weakling.



What kind of reasoning is this? Some people just aren't as good at games in general as others are. No amount of effort can make up for it. In fact, it's safe to say we have to put in MORE effort, and probably still get less payoff.

My friends and I keep getting pushed back to silver because every time we start feeling comfortable in gold, Bioware makes the game harder in some way or another. We do put the effort in, we adapt, we get better, but the thing that bothers me is that at the end of the day, we have nothing to show for it.

Silver now is probably at least silver.5 at release. A credit bump to say 45k doesn't sound completely unfair.

#60
ForTuchanka

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Nevadie83 wrote..

Maybe you should save that speech for Iraq or Afganistan....

The game is Co-op. 


Not sure what your real world conflict strawman argument is supposed to be about but I agree with the last part but likely for conflicting reasons.  It's a co-op game meaning that it's cooperative.  If you're not able to put in a relatively appropriate or equal amount of effort into the match as your teammates due to skill/experience/whatever, YOU need to adjust your difficulty level down until you find a match.  Oh, and since we're throwing in real world stuff for no reason... you need to save that talk for your Stalin-era collective farm!

#61
Reapinger

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xsuckafreee wrote...

The credit pay out should definitely be increased. It's not like it's actually going to give you a better chance at getting gear. The one thing that has stayed constant since the demo is that the store is a troll!


Hahaha, this. :wizard:

#62
Dokteur Kill

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I'd say the right level of (basic) reward as the game is now is 25k for bronze and 50 for silver. Gold and plat should stay as they are.

It'll achieve two things: it will make it easier for a fresh player to actually get to the level of equipment where the game is fun, and it'll make silver attractive enough to keep players who aren't that good away from gold.

Right now, a fresh player can play for bloody ages before getting some of the useful weapons up to a decent level. Since the reward levels were originally determined, BW has added a huge load of crap weapons and items that compete with the useful ones for space in your random pool. So the chance of getting something useful out of a pack is much lower now than it was at release. Doesn't matter much to those of us who have mostly maxed manifests, but being a fresh player now is a lot different from how it was when the game first shipped.

#63
ForTuchanka

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Dokteur Kill wrote...

I'd say the right level of (basic) reward as the game is now is 25k for bronze and 50 for silver. Gold and plat should stay as they are.

It'll achieve two things: it will make it easier for a fresh player to actually get to the level of equipment where the game is fun, and it'll make silver attractive enough to keep players who aren't that good away from gold.

Right now, a fresh player can play for bloody ages before getting some of the useful weapons up to a decent level. Since the reward levels were originally determined, BW has added a huge load of crap weapons and items that compete with the useful ones for space in your random pool. So the chance of getting something useful out of a pack is much lower now than it was at release. Doesn't matter much to those of us who have mostly maxed manifests, but being a fresh player now is a lot different from how it was when the game first shipped.


If silver were 50k, I'd only play gold for the challenge.  80k and use lots of equipment... or 50k and use maybe one rocket and/or medigel and spend 6-10 minutes less doing so?   Easy choice.  Also, the quality of weapons and classes on average added SINCE the original game is higher than what it shipped originally with.  

#64
Pho3nix.blackfire

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Fawx9 wrote...

To people saying that the store system doesn't need to be reworked.

You know that the most effective way to level up you chance for a weapon or character you want is to actually uninstall DLC then reinstall it after you have what you need/ran out of money right?

With the new consumable cards and new weapons there's been something like a 400% increase in possible items that you get from packs since game launch. That's 400%+ longer needed(damn you ammo cards), on average, to get that Claymore or Asari adept for a new player.

The store needs an overhaul, it's getting way to top heavy and bloated to be rewarding for anyone trying to push past veteran packs.


Pretty much this. Its strange how some people miss/avoid this point. I guess that if I was to start playing multi at this moment I would quit pretty soon. Discouraging new players is not a smartest idea.

#65
Dokteur Kill

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ForTuchanka wrote...
If silver were 50k, I'd only play gold for the challenge.

My point exactly.

Also, the quality of weapons and classes on average added SINCE the original game is higher than what it shipped originally with.

I'm inclined to disagree.

But either way, that doesn't change the fact that a starting player is now stuck for a much longer time with a lot of low-level rares instead of having most of them already maxed out and quickly maxing out the new weapons as they're released (which is the case for us old-timers).

#66
Fawx9

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ForTuchanka wrote...

Dokteur Kill wrote...

I'd say the right level of (basic) reward as the game is now is 25k for bronze and 50 for silver. Gold and plat should stay as they are.

It'll achieve two things: it will make it easier for a fresh player to actually get to the level of equipment where the game is fun, and it'll make silver attractive enough to keep players who aren't that good away from gold.

Right now, a fresh player can play for bloody ages before getting some of the useful weapons up to a decent level. Since the reward levels were originally determined, BW has added a huge load of crap weapons and items that compete with the useful ones for space in your random pool. So the chance of getting something useful out of a pack is much lower now than it was at release. Doesn't matter much to those of us who have mostly maxed manifests, but being a fresh player now is a lot different from how it was when the game first shipped.


If silver were 50k, I'd only play gold for the challenge.  80k and use lots of equipment... or 50k and use maybe one rocket and/or medigel and spend 6-10 minutes less doing so?   Easy choice.  Also, the quality of weapons and classes on average added SINCE the original game is higher than what it shipped originally with.  


Even if some of the classes/weapons are better whose to say thats what a player wants?

I just came back after a while. I was hovering around the silver gold area and still am. However I know just by looking at the weapon pool that my shot of getting a claymore has decreased drastically as well as my shot at say an asari adaept.

The only way to improve those odds is to farm for a weekend, uninstall DLC and then buy a bunch of stuff.

The fact that the above is the only way to fix the top heaviness of the store system just proves how broken it is.

Am I still having fun the odd time I play, yes. Would it be more fun knowing I could get the weapons I wanted within the same timeframe as before, defiantly. The last thing I want to see is more bloody ammo bonuses as my rewards, especially after the difficulty increases.

#67
m4dh4xx0r

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They probably increased the difficulty so you'd earn fewer credits, pushing people to buy packs with real money instead of credits. They won't give us more credits....

#68
Last--Warrior-13

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Bioware will not change the credits awarded.It will defeat their motive to make people shell out real money from their pockets.and some think that the difficulty buff and anti-farming measures are done on demand of handful of pro players.Tell me how many players would have maxed ultra rare weapons?.Only they are happy with these changes because they did'nt need credits,only more challenges.

#69
BerzerkGene

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Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.

Honestly I can't see your suggestion being anything less BS than asking BW to help you cheat at they're game. You want more credits, play platinum, you can't handle platinum, tough, other people learned to adapt. If you can't make the cut, you die like every other weakling.

I'm sorry i don't want to put in the extra 400 hours to max out my manifest. I have this thing called a life, it makes things difficult.

Also, not as much effort? What is wrong with you? Multiplayer is significantly harder, but i don't see any extra rewards, and new things to BUY does not count.

Uh, cheat, you clearly do not understand the concept of cheating. or the definition, or anything.
Not everyone can play platinium, thats a fact. I used to be able to, but now i don;t want to even try when gold kicks my arse. Hell i've died on wave 1 against the collectors on bronze with a destroyer. I never died on bronze before except against magnet-banshees.

#70
BerzerkGene

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I'm behind this idea. Then i could learn to live with the changes, but making things harder(more challenging my arse) with no extra reward seems...wrong.

#71
BlackbirdSR-71C

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Nope.

Yes, the game is more challenging, but in a cheap way. All up until now, for months, we've adapted to the way this game handles in all kinds of ways, and now they just take away something we've relied on since the start? It's more challenging, but not in a fun way.

#72
Fox-snipe

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I'd support an increase in credit payouts more due to the fact that there are entirely too many things to unlock. Frankly it doesn't much matter to me since I was lucky(?) enough to have most everything at least unlocked, but not necessarily leveled up well.

Any new players, or players who only play a couple times a week, will never be able to keep pace.

Alternately, the packs should simply have some extra slots in them. So instead of 5 items, make it 8. And I still think there are far, FAR too many (Ultra) Rares.

#73
BerzerkGene

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BlackbirdSR-71C wrote...

Nope.

Yes, the game is more challenging, but in a cheap way. All up until now, for months, we've adapted to the way this game handles in all kinds of ways, and now they just take away something we've relied on since the start? It's more challenging, but not in a fun way.

True, but if they say, gave 1.5 the normal credit rate, it might make things more tolerable. Silvers would probably get you a PSP in two matches then. Which i mostly play since gold just kicks my arse now.

#74
CSM31

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Something else that may be worth considering is to change how some of the manifest is classed since at the moment the majority of the manifest is classed as being Rare, with it being particularly bad in the character section with 12 common, 6 uncommon, 27 rare and 2 ultra rare characters, if some of the rare characters where changed to being uncommon or common then that would give more casual players a chance to get better items in the veteran packs solving part of the problem

#75
Dark Tlaloc

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TrveOmegaSlayer wrote...

Yes
Lots of people abandoned the game and entry point is too high with too much stuff to max.
Newcomers will feel overwhelmed and with few so few credits it would be very annoying to get to acceptable levels and weapons.


This. I have collected millions and millions of credits, had (at the time) a maxed manifest of rare weapons and characters, and I only just got my first Wraith and Vorcha soldier last week (if memory serves). The majority of my favorite UR weapons are at level 1-3 (PPR, Harrier, Talon, Indra), and between the 2 Volus URs and the continuing expansion of weapons, I don't see this changing much any time soon. I don't mind the difficulty of the game, but it is definitely too difficult relative to the amount of work it takes to get what most people would say are the best weapons to acceptable levels. How long is it gonna take me to get my PPR to level 5? What if they release a character I really want (Drell Infiltrator, or especially a Prothean) as an UR? I'd like to play as a Volus, but given the rate of getting URs, that doesn't seem likely in the immediate future. Luckily I've got a lot of characters/weapons I like, but if it's frustrating for me, I can only imagine the frustration newer players have. An improvement to the system would be nice.