BioWare, Consider Increasing Credits Awarded Per Match
#76
Posté 12 octobre 2012 - 02:59
Nothing substantial, yet a little incentive to get better every time you play.
#77
Posté 12 octobre 2012 - 03:04
#78
Posté 12 octobre 2012 - 03:04
I mean, I get it... I think there is a "primal" drive to have better things... I have it too. But i do try to keep it from getting in the way of having fun.
I guess my point is that bw has designed a game that allows you to have fun with whatever characters/weapons/credits you have imho.
#79
Posté 12 octobre 2012 - 03:06
GeneralElectric wrote...
The solution? Lower the cost of existing packs, award more credits per objective/extraction, increase the drop rate of pack items, or create new packs that guarantee a certain type of drop (like a character card, gear, or even ultra rare upgrade).
I would rather prefer that I can choose what I get. I don't really mind that I only have about 30% of the ultra-rares unlocked. What I do mind is that my two favourite ultra-rare weapons are at level I and II.
In singleplayer mode I didn't max out all the weapons, not even during my second playthrough. But I didn't care because I could max out the weapons that I like and enjoy playing with.
#80
Posté 12 octobre 2012 - 03:09
trollolol1221 wrote...
I would love this, because I'm a casual player and just play on silver, sometimes gold, and I barely hav any new stuff because of my lack of credits.
#81
Posté 12 octobre 2012 - 03:10
BadDad67 wrote...
So... what is the "main thing"? Is it fun?
I mean, I get it... I think there is a "primal" drive to have better things... I have it too. But i do try to keep it from getting in the way of having fun.
I guess my point is that bw has designed a game that allows you to have fun with whatever characters/weapons/credits you have imho.
I agree with you, but using myself as an example, I'd rather have a PPR at level 5 than my Piranha X, Javelin VI, Reegar X, Scorpion VI, etc. So at that point, one of my big motivations is grinding for credits to get more PPRs, which, as I don't enjoy Gold and Plat much, is a pain. I play Silver for fun, but I don't have time to amass credits that way, so it ends up being a tradeoff between fun and credits. I'm okay not having everything, but I'd like a little more control over what I get, or a way to get credits a little easier.
#82
Posté 12 octobre 2012 - 03:12
mbergeron468 wrote...
They added an extraction bonus.
Its never enough for some people who just want to whine
#83
Posté 12 octobre 2012 - 03:15
There should be some credit differential, bur right now the incentive disparity between settings is simply too great. Gold missions aren't more than twice as hard as Silver, and Silver's not twice as hard as Bronze.The incentives don't match the effort, and that makes things tough for less skilled players, as well as for skilled players having to work with randoms who are just hoping they can get some credits.
#84
Posté 12 octobre 2012 - 03:25
I play on Gold, but lately it became frustrating instead of rewarding. The game became harder and harder over time in a cheap way, as others already said. And this is the complete opposite of challenging. The majority of the playerbase consists of casual players, not hardcore ones.
During the few hours they have to play, they want to have fun and being rewarded for their efforts, but unfortunately for them, the new content has always come in the form of Rare+ category (not a single DLC had Uncommon sfutt, if we exclude useless +15% gears, since now gold gear give double +12% or more), which makes them frustrated because they have to play an endless amount of time to unlock what they want.
The way new content have been added through DLCs confirms that Bioware devs aim to players buying SPs/PSPs because if you play only bronze/silver and hardly ever gold, which means that your credit budget is limited, you won't be able to see any new content. And this is not so great.
Oh, i was forgetting that the store uses a RNG system. Enough said. We need more credits per match OR they need to lower the price of packs.
Not Recruit/Veteran, but SP/PSP only, because the price difference is crazy (Veteran 20k -(40k)-> Spectre 60k -(39k)-> Premium Spectre 99k... something like 5k -> 20k -> 50k -> 80k would be a huge improvement)
#85
Posté 12 octobre 2012 - 03:42
SMBTheExile wrote...
The trouble is determining the scale up in credits. My initial thought is that the packs should be correlated with the levels - a bronze gets you a veteran pack, silver a spectre, gold a premium spectre,and platinum a premium spectre plus a JEP.
I like this idea, would feel much more progressive.
For those arguing no because "BW shouldn't have to up rewards because they stopped farming", I see that as being irrelevant anyway. I mean I agree with you, but that's not the reason credit rewards need changing. The pool of unlockables has expanded so much since launch, and almost all areas of the game have expanded - EXCEPT the store.
I've been playing since day 1 on the PC, but recently bought a copy on 360 to play with my XBL friends, and I'm actually finding it incredibly difficult to get anywhere with the current rewards. I can definitely see how it would put off a lot of people.
upinya slayin wrote...
mbergeron468 wrote...
They added an extraction bonus.
Its never enough for some people who just want to whine
Extraction bonus is a nice gesture, but 10% is still too low in real world terms. All it means is for every 10 Silver matches we complete, we get ~340,000 creds (equivalent of 11 matches) instead of the old ~310,000. That means you'd have to play about 19 full Silver games in order to gain 1 single extra Spectre Pack compared to before. That's roughly 6 hours of play before you actually gain anything tangible from the current bonus. or ~3-4 on Gold Difficulty (and significantly longer on Bronze).
Now try to tell me that's a worthwhile bonus, and us "whiners" are out of line.
It needs updating to bring it in line with the rest of the game, that's all.
Modifié par stjabr, 12 octobre 2012 - 03:52 .
#86
Posté 12 octobre 2012 - 03:44
#87
Posté 12 octobre 2012 - 03:51
The_ilest wrote...
no differrence here i play with me3 pros. 10-15min for bronze, 15-20 silver, gold 20-25, 25-30 platinum. time length depends on enemy. i think the "new" problem is that people need to work as a team and no one is helping each other. Play with a group that is willing to use equipment. don't know how
I agree with you in principle, but unfortunately it's not very realistic. The game should be enhanced by team play, no doubt, but it shouldn't completely rely on it. No matter how good a team player someone is, if the other 3 or even 1 or 2 of the other 3 aren't working with them, it can bring everyone to their knees even on Silver at the moment.
Again, it should scale reasonably well with difficulty:
Bronze - No real teamwork required, call it a training ground of sorts.
Silver - Stakes are raised, teamwork makes the game go much easier, but it's doable in a slightly mismatched group.
Gold - Some teamwork required, the more the better.
Platinum - If you aren't working as a team, don't even bother trying.
All this stuff about farmers coming out of FBW clogging up the new game is bull, the balance and scale of difficulty is a problem across the board right now. No-one's complaining about a level of genuinely smart challenge being introduced, they're complaining about being swarmed by Cerberus, Stunlocked by Geth, and having their shields/health decimated by everyone.
It's not far from where it needs to be, but some things definitely need rebalancing.
Modifié par stjabr, 12 octobre 2012 - 04:02 .
#88
Posté 12 octobre 2012 - 03:58
It's a wash for community at best.
There must be a better solution. I'm hoping for something positive soon.
#89
Posté 12 octobre 2012 - 04:33
#90
Posté 12 octobre 2012 - 04:35
darkblade wrote...
no, no, no...they shouldn't have to compensate us because they stopped the playerbase from exploiting the game.
That's like expecting a teacher to make their tests easier because everyone has to take them in isolated cubicles to stop cheating.
The if you were completeing matches on X difficulty constantly before, then you should still be doing the same.
Dragoons? Childs play only dangerous when they are backing you up into a horde of enemies...but thats what they are suppose to do.
Geth bombers? Not worse than hunters, but hunters got nerfed I noticed their GPS doesn't body my shield with one shot all the time, but hunters still pressure harder. The thing that makes Bombers annoying is that overload seems glitched on them because is very common for them to not lose any shield to it.
Collectors? Most fun faction to fight, you really shouldn't be dying alot unless you get in melee range of a praetorian or there is a scion filling a narrow corridor with cluster nades if thats the case then yes you will get destroyed.
All tech users, tech ammo, and biotic ammo got a MAJOR buff, and things have been getting consistently buffed since like release...
if you think the game is harder, good it needs to be, all bioware does is make the players stronger.
This guy plays on bronze^. Collectors fun my arse
#91
Posté 12 octobre 2012 - 04:37
#92
Posté 12 octobre 2012 - 04:45
I do not equate difficulty with fun, rather if a game gets so hard I have to concentrate at all times I stop playing or lower the difficulty. The simple fact that I have to play for min 8 hour per day on gold/platinum, which I don't think is fun, if I want almost every unlock, makes the game much less attractive.
Modifié par Tzarakiel, 12 octobre 2012 - 04:50 .
#93
Posté 12 octobre 2012 - 05:10
#94
Posté 12 octobre 2012 - 05:21
Well, your assumption is wrong, sorry. As a matter of fact I've played many games with him and he is NOT the type that only cares for himself. He is a great player, usually 1st or 2nd place in the scoreboard, he is reviving his squadmates on a regular basis and always helping to finish the objectives as fast as possible. He also has deep knowledge about the in-game mechanics (like for example which ammo type does have which effect, how to consistently set of tech bursts or how to spec your characters best). In short he is an asset for the team on Gold or Platinum. What more can you expect from a squadmate?neteng101 wrote...
Ronnie Blastoff wrote...
Either get the skills/knowledge to play the game, or play something else.
Its people like you who should go play something else - someone so selfish and non-constructive doesn't belong in a coop game.
FYI - I'm totally about a meritocracy in society, but you have to give everyone the opportunity to succeed. No one is asking for instant unlocks of everything, just a modification of the reward scales to better reflect the increased difficulty. The fact that you can't even comprehend something so simple tells me you're just the type of player who will play selfishly and only cares about themselves - go play COD or something else where you can stroke your ego all day long buddy.
That said, I agree that after the addition of Dragoons, Geth Bombers and a really difficult Collector faction a little buff to the credits gained at the end of a game would not hurt. Cerberus has gotten more difficult on any difficulty, Geth is near unplayable on Gold right now and the Collectors have caused our Gold experienced team to fail on Wave 8 (again Gold) more than once. It might be lack of experience with the new enemy types, but everybody seems to agree, that they are just very strong. Their major feature seems to be to drop the entire team at the same second, something that only the Geth achieved on such a regular basis so far (and no, we are NOT campers and no we were not all hit by the wave of grenades!).
So getting a little more credits as a compensation for the added difficulty would indeed only be fair. I also agree that after introducing so much stuff with all the DLCs I have a hard time to imagine how a new player must feel. Seeing all this stuff but having no credits. I had my manifest nearly maxed out before the DLC (except for some points in the UR department) and am still struggling to get the new stuff unlocked.
Modifié par Tronar, 12 octobre 2012 - 05:24 .
#95
Posté 12 octobre 2012 - 07:07
Gameplay balance should be made with the hardcore players in mind, because they are the ones that will push the envelope and see how far the game bends before it breaks.
Reward schemes/new content should be made with the casual players in mind, because they are the majority, and you want to hook them, not frustrate them.
I think the credit difference between game difficulties is too extreme. It's so high that it pushes people into playing on difficulties that they do not find fun, with the promise of more creds. Hence farming, or terribads leeching on gold/plat. Ideally people should be playing at the level that they are comfortable with, and move up when they're skilled enough.
However, the rewards on bronze/silver are such a waste of time, that they compel people to play at higher difficulties, when often they are not ready.
#96
Posté 12 octobre 2012 - 07:19
Bronze = JEP
Silver = SP
Gold = PSP
Platinum stays the same.
#97
Posté 12 octobre 2012 - 07:26
only an stubborn ****** would be against this, cant understand why anyone would say no other then: "i wasted my time so now you have to waste yours"
#98
Posté 12 octobre 2012 - 07:28
Modifié par E71, 12 octobre 2012 - 07:28 .
#99
Posté 12 octobre 2012 - 07:29
#100
Posté 12 octobre 2012 - 08:00
Slimjim0725 wrote...
I am all for it. I have suggested in multiple threads now that maybe people will play the difficulty that actually suits them if the credits became worth it for them.
Bronze = JEP
Silver = SP
Gold = PSP
Platinum stays the same.
+1 for this idea. If I've got an hour or two max to play a day, I'd like to know that even with the frequent disconnects, and the crappy teams (I play PUG), I'd have enough time each day to realistically get a pack or two; with the difficulty in obtaining URs combined with the sheer amount of them now, we need all the help we can get!





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