Ronnie Blastoff wrote...
The mobs aren't harder, they just shoot more accurate and faster.
If enemies are more accurate and shoot faster... doesn't that make them harder and make the match take longer than before (because you have to stick to cover more frequently)? Also, the new enemies help raise the difficulty bar.
Also, you have to keep in mind people were "exploiting" the game with farming, missle glitching, spawnkilling ect....
I find it hard to call farming or spawnkilling "exploits" (both are tactics that aim for efficient credit-getting without involving bugs or glitches), but I don't think it's a bad thing that maps have been adjusted to account for camping locations.
We've now been told that there wasn't a change to shield/health gating, but I still think think the addition of new enemies and other recent tweaks warrant an increase in credits awarded.
Modifié par GeneralElectric, 14 octobre 2012 - 04:09 .