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BioWare, Consider Increasing Credits Awarded Per Match


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#101
Alex_Dur4and

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Slimjim0725 wrote...

I am all for it. I have suggested in multiple threads now that maybe people will play the difficulty that actually suits them if the credits became worth it for them.

Bronze = JEP
Silver = SP
Gold = PSP
Platinum stays the same.


more or less this.

#102
Joltaire

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 +1

Because you love us Bioware.:innocent:

#103
GeneralElectric

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Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


Going back to the above quote, what are you talking about with being given more credits for not putting in as much effort? I don't think anyone would deny that the game has become more difficult with the latest DLC, and a higher difficulty means you have to put in more time to beat a match. Why shouldn't that warrant an increase in credits, especially when unlocking upgrades takes such a ridiculous amount of time already? Sure, some people might need to move down a difficulty level in order to get credits more efficiently, but that lower level was also made harder by the recent changes. I stick by my original post and think that players need better rewards for the time they're putting in.

#104
GeneralElectric

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torudoom wrote...

I think the big issue is credit differential between difficulty settings. Platinum pays out around nine times as well as a Bronze match, and four times as high as Silver. With the amazing amount of gear and characters, if you want to unlock good stuff, you really need to play on Gold or Platinum often. And not everyone is skilled enough to do so reliably - especially with wrinkles like lag or latency factored in.

There should be some credit differential, bur right now the incentive disparity between settings is simply too great. Gold missions aren't more than twice as hard as Silver, and Silver's not twice as hard as Bronze.The incentives don't match the effort, and that makes things tough for less skilled players, as well as for skilled players having to work with randoms who are just hoping they can get some credits.


Exactly. In order to make a dent in your manifest, you have to be playing Gold or Platinum and doing it at a steady pace. Someone suggested credit bonuses for completing the new challenges, which would also be awesome and a reason to complete them (frankly I don't care about badges). But this isn't about challenges since it's such a new system; I just want to get it out there that the limited rewards for completing missions drive people away and I would really like to see more incentive to play so I don't feel like my time goes down the gutter when I pop in ME3. 

Modifié par GeneralElectric, 12 octobre 2012 - 10:11 .


#105
Cyonan

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I agree with upping the credits for Bronze/Silver(maybe a little for Gold, too).

Difficulty levels are supposed to exist so people can play the one that's right for their skill level, but right now if you aren't playing gold+ you aren't really unlocking things in a timely manner.

#106
Brakensiek

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Agreed. As more and more weapons, characters, equipment, and level IV ammo that ****s you over come out the income should be increased.

#107
GeneralElectric

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Tronar wrote...

...I agree that after the addition of Dragoons, Geth Bombers and a really difficult Collector faction a little buff to the credits gained at the end of a game would not hurt. Cerberus has gotten more difficult on any difficulty, Geth is near unplayable on Gold right now and the Collectors have caused our Gold experienced team to fail on Wave 8 (again Gold) more than once. It might be lack of experience with the new enemy types, but everybody seems to agree, that they are just very strong. Their major feature seems to be to drop the entire team at the same second, something that only the Geth achieved on such a regular basis so far (and no, we are NOT campers and no we were not all hit by the wave of grenades!).

So getting a little more credits as a compensation for the added difficulty would indeed only be fair. I also agree that after introducing so much stuff with all the DLCs I have a hard time to imagine how a new player must feel. Seeing all this stuff but having no credits. I had my manifest nearly maxed out before the DLC (except for some points in the UR department) and am still struggling to get the new stuff unlocked.


I feel for the new players too. It's nice that there's a lot to unlock, it just now unlocks even slower since matches take longer to complete.

#108
Ronnie Blastoff

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GeneralElectric wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


Going back to the above quote, what are you talking about with being given more credits for not putting in as much effort? I don't think anyone would deny that the game has become more difficult with the latest DLC, and a higher difficulty means you have to put in more time to beat a match. Why shouldn't that warrant an increase in credits, especially when unlocking upgrades takes such a ridiculous amount of time already? Sure, some people might need to move down a difficulty level in order to get credits more efficiently, but that lower level was also made harder by the recent changes. I stick by my original post and think that players need better rewards for the time they're putting in.


All I can say is that you have to adapt. I don't see bioware even pondering of increasing credits after they just gave us 10% for finishing extractions. The game requires teamwork and isn't EXTREMELY difficult. Honestly with the new turian and voluses "medic" and overpowered stimpack that will probably be nerfed next week, I can't see them even lightening the difficulties. The mobs aren't harder, they just shoot more accurate and faster. Games aren't taking any longer than usual, it just requires you to use more sophisticated teamwork than before when you play. "Effort" as I said before.

Also, you have to keep in mind people were "exploiting" the game with farming, missle glitching, spawnkilling ect. BW has increased the difficulty because, wait for it, people were complaining platinum/gold were to easy. Now I'm not saying the people who farmed were the majority of the suggestions, but only the people who farmed/glitched would be foolish enough to say gold and platinum were to easy. I accept the new changes and like I've been doing since the demo, I'm going to adapt my playstyle for the collectors, deadlier enemies, and w/e else BW wants to throw at me because as said before, this is just a GAME, and I'm to proud to let some - AI THAT DOES THE SAME THING EVERYTIME- beat my brain thats been in development for millions of years......

ADAPT!

#109
CaliJoe090

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Fox-snipe wrote...

Alternately, the packs should simply have some extra slots in them. So instead of 5 items, make it 8. And I still think there are far, FAR too many (Ultra) Rares.


I agree. I get criticized on mic for using BW points to unlock/level URs. That's really the only way I get it done. I play PUGs all the time and bronze/silver I can usually handle and carry a team if I have to.

#110
Bonza99

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I agree with this, I've had the worst run ever with pug gold games and haven't early a single credit in several games. It's absolutely rediculous how few people are using teamwork now since the changes. Seeing as its so much harder to even complete a game on a pug match, which for the majority of players I'm sure is the prevailing type of game, I'd love to see more credits awarded.

They're definitely going to be fewer and further between with the new changes

#111
Krantzstone

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Although I agree with OP, even if we don't get that, what I really want is our progress saving after every wave, so that even if we get disconnected our time, effort, consumables, etc. won't have been in vain.

If I had all the credits from all the games I got disconnected from, I'd probably have a complete manifest by now. ;P

#112
Veloric Wu

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I like this Geth, he understands.

We'll need someone to provide a complete post as to how to improve the current random store system, though. I'm working on one, and I might post it here sometime soon

#113
Foxtrot813

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This is an insult to our intelligence.

#114
prog_bassist

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Ronnie Blastoff wrote...

GeneralElectric wrote...

Ronnie Blastoff wrote...

SO let me get this straight. There are people who actually can play and get credits reliably, so reliably that they can max out the manifest completely. Which means all of the game is completeable if you put the work in, and you want to be "given" more credits for not putting in as much effort.


Going back to the above quote, what are you talking about with being given more credits for not putting in as much effort? I don't think anyone would deny that the game has become more difficult with the latest DLC, and a higher difficulty means you have to put in more time to beat a match. Why shouldn't that warrant an increase in credits, especially when unlocking upgrades takes such a ridiculous amount of time already? Sure, some people might need to move down a difficulty level in order to get credits more efficiently, but that lower level was also made harder by the recent changes. I stick by my original post and think that players need better rewards for the time they're putting in.


All I can say is that you have to adapt. I don't see bioware even pondering of increasing credits after they just gave us 10% for finishing extractions. The game requires teamwork and isn't EXTREMELY difficult. Honestly with the new turian and voluses "medic" and overpowered stimpack that will probably be nerfed next week, I can't see them even lightening the difficulties. The mobs aren't harder, they just shoot more accurate and faster. Games aren't taking any longer than usual, it just requires you to use more sophisticated teamwork than before when you play. "Effort" as I said before.

Also, you have to keep in mind people were "exploiting" the game with farming, missle glitching, spawnkilling ect. BW has increased the difficulty because, wait for it, people were complaining platinum/gold were to easy. Now I'm not saying the people who farmed were the majority of the suggestions, but only the people who farmed/glitched would be foolish enough to say gold and platinum were to easy. I accept the new changes and like I've been doing since the demo, I'm going to adapt my playstyle for the collectors, deadlier enemies, and w/e else BW wants to throw at me because as said before, this is just a GAME, and I'm to proud to let some - AI THAT DOES THE SAME THING EVERYTIME- beat my brain thats been in development for millions of years......

ADAPT!


Most gamers aren't like you.  We don't have hours and hours to hammer away at this game.  So why should we let our experience be diluted by an atypical gamer?

Pardon the strawman, but what if BioWare doubled a Prime's shield stat?  Would you still be calling for adaptation?

I've been playing since the demo.  This game has gotten much harder.  The players, on average, have not gotten better (in the sense that their skill level remains unchanged, not that they've become worse).

Also,

The mobs aren't harder, they just shoot more accurate and faster.


Games aren't taking any longer than usual, it just requires you to use more sophisticated teamwork than before when you play.


???

Modifié par prog_bassist, 13 octobre 2012 - 09:36 .


#115
whalewhisker

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Mhm +1

#116
HEROSWM

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+1

#117
Anders028

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Use challenge points as a way to get to a pack at a certain point. 100, 500, 1000 or something and you get a pack. Each pedestal gets a pack that gets progressively more worth getting

Modifié par Anders028, 13 octobre 2012 - 09:38 .


#118
Kogia

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They just need to up the points rewards slightly for bronze & silver.

People shouldn't feel that the only way they can even make any headway with unlocking the huge amount of items is by playing gold & platinum.

#119
DBlack930

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The people who are against changes to the current credits/store system have a bizarrely-selfish logic, that seems to amount to, "I spent 700 hours maxing out my manifest, and it makes all that effort worthless if some new player can come along and do it in 350!"

I'll repeat what I said in the similar thread on this subject yesterday: if you bought the game in March/April, you likely paid $60 for it. Someone buying it now can get it for $20. You wanted it right away, so you paid a higher price. Explain to me how potentially lowering the 'cost' of characters/weapons after a few months has gone by is any different, 'cause I ain't seein' it...

#120
DarthSliver

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ok after read this whole thread Id like to agree with stuff i read in the thread.

1. I agree that the packs should be bigger with rewards, this allows Bioware to keep the credits where they are at and probably will encourage people to spend more money since they would get more bang for their buck.

2. I also agree that after each money round the game should auto save that to our credit count so if we are disconnected from a game we wont lose the credits we have earned, i feel frustration everytime that happens to me.

Now for the newcomers part I take the time to tell everyone that I hear having a hard time unlocking stuff to start with veteran packs until their silver and blue weapons are X. Bioware has made this easier to watch through the game and looking at your manifest on BSN.

#121
ScumbagVince

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I agree with bumping up the credits paid out for Bronze and Silver. I've been out of the game for almost 2 months but recently came back for Retaliation. Bioware should also release Store packs that contained a guaranteed item from the DLC (i.e. Rebellion Pack, Earth Pack and Retaliation Pack) a la the Resurgence Pack back when Resurgence came out.

#122
An English Gamer

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I would say that I would prefer around 21K for a successful bronze. Newer players would have easy access to Veteran packs that way via extraction.
A Min of 30K for a Silver Max of 34K. This would mean that SPs would always be two silvers away and that a PSP would be the reward for a series of extraction games.
100K for a successful Gold. Extraction yields a PSP. Wave 10 wipe doesn't
200K for a successful Platinum. Extractions would yield 2 PSPs but wave 10 wouldn't.

These numbers would mean that extraction bonus's would yield you higher tiers of packs an entire game earlier, thus making them significant.

Modifié par An English Gamer, 13 octobre 2012 - 12:05 .


#123
CROAT_56

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Idk OP i busted my but to get to where I am and I have no problem playing regularily and buying psps with three 20 minute silver games so a psp an hour is cool with me.

#124
GeneralElectric

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Ronnie Blastoff wrote...

The mobs aren't harder, they just shoot more accurate and faster.


If enemies are more accurate and shoot faster... doesn't that make them harder and make the match take longer than before (because you have to stick to cover more frequently)? Also, the new enemies help raise the difficulty bar.


Also, you have to keep in mind people were "exploiting" the game with farming, missle glitching, spawnkilling ect....


I find it hard to call farming or spawnkilling "exploits" (both are tactics that aim for efficient credit-getting without involving bugs or glitches), but I don't think it's a bad thing that maps have been adjusted to account for camping locations.

We've now been told that there wasn't a change to shield/health gating, but I still think think the addition of new enemies and other recent tweaks warrant an increase in credits awarded.

Modifié par GeneralElectric, 14 octobre 2012 - 04:09 .


#125
Gethzilla-N7SP

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Niran wrote...

extraction... bonus... haha yea.... 14k on PLATINUM , 7k at best on Gold... nothing thats worth using any consumables...

they should award Credits for every round and give an extraction bonus and a bonus for full extraction
, they should also completely redo the total credits you gain, a stressfull fight with 4 people against collectors using lots of consumables isnt worth lousy 80k

Bronze should be something about 20-25k
Silver 50-60k minimum
Gold 90-100k
Platinum especially now that 4 enemies come together should reward atlast 225k MINIMUM.


No... I think these values are too high.

Maybe, 10% per each player still alive when mission ends.

Then, we'll have approximately:

+$   7200 Bronze     ~ $    25200
+$ 12800 Silver       ~ $    44800
+$ 30000 Gold        ~ $  105000
+$ 56000 Platinum ~$  196000

But ... whenever a medigel is used, X% of this bonus is reduced.