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BioWare, Consider Increasing Credits Awarded Per Match


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#126
GeneralElectric

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UkranyannBR wrote...

But ... whenever a medigel is used, X% of this bonus is reduced.


Now that's an interesting idea. And the same for other in-match consumables? But the issue I see with this is that people might get even more stingy with their medigel/rocket usage.

Modifié par GeneralElectric, 15 octobre 2012 - 03:58 .


#127
GeneralElectric

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CROAT_56 wrote...

Idk OP i busted my but to get to where I am and I have no problem playing regularily and buying psps with three 20 minute silver games so a psp an hour is cool with me.


Let's do some math. Let's say every hour you are able to buy 1 PSP and in every pack you get two rare upgrades. There are 22 rare weapons to get to level X and 12 rare weapons mods to get to level V. Maxing those items with 1 PSP per hour will take you roughly 140 hours/packs (if you only get those items and don't account for randomness). Now you will certainly get some other things in the mix, like character cards, gears (some of which seem to drop less frequently than ultra rares), ultra rares, and some uncommon items, but try to imagine the time it will take you to unlock everything aside from the ultra rares at that rate. I can't even... I've put in over 240 hours (according to my manifest) and I still have 42 rare gear, 29 weapon mods, and 15 character cards to unlock. And 81 ultra rare upgrades left. Yes, some of these are because of new DLC, but it's daunting to look at even my list and think about the amount of time it will take to unlock everything, or even just the new characters, which unlock especially randomly. I can't imagine how overwhelmed a newcomer would be. How much time can you really put into this game each day, and how much time do you want to put in if new things to try out are so slow to unlock?

Modifié par GeneralElectric, 13 octobre 2012 - 03:35 .


#128
CptSketch13

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mbergeron468 wrote...

They added an extraction bonus.


this was sufficient

#129
rollblows

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yes anyone who says no just loves the pain of rng

#130
Shpoon

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If BioWare want to keep a high enough player base they need to increase the credits for each difficulty below Platinum (I rarely play Platinum, so not sure if this requires an increase?) This is so any new players or existing players who just play Silver, for example, to unlock rares at a quicker pace. It is a serious grind & really sucks the fun out of playing at times.

#131
Tristam25

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This comes off as ungrateful. They finally put bonus credits in for extraction. You acknowledge that you know this, yes? And yet, you are asking for more. This MP if just like any other. If you want good guns, equipment, etc. you have to put time into it. I've played this since a little after release and I still don't have everything, so why should new players get special treatment?

#132
GeneralElectric

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Tristam25 wrote...

This comes off as ungrateful. They finally put bonus credits in for extraction. You acknowledge that you know this, yes? And yet, you are asking for more. This MP if just like any other. If you want good guns, equipment, etc. you have to put time into it. I've played this since a little after release and I still don't have everything, so why should new players get special treatment?


Um, it's not special treatment. I've been playing since the beginning too and it's gotten harder to earn credits (even with the extraction bonus), so it's going to take newcomers even longer than it took us to unlock stuff. I'm not being ungrateful; I'm pleased that this game is still evolving and I'm trying to help. It's not fun to play without getting anywhere, and you need a steady stream of credits to make any progress. If players don't feel like they're making progress, they're going to leave. I don't see how it's unreasonable to suggest some changes to the credit system or to the way that we earn items in general.

Modifié par GeneralElectric, 13 octobre 2012 - 04:56 .


#133
riotlord

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Tristam25 wrote...

This comes off as ungrateful. They finally put bonus credits in for extraction. You acknowledge that you know this, yes? And yet, you are asking for more. This MP if just like any other. If you want good guns, equipment, etc. you have to put time into it. I've played this since a little after release and I still don't have everything, so why should new players get special treatment?


Its not called special treament. They are talking about the fact that so  much gear is now available that everything is fragmented. It takes a hell of a lot more time to get any given weapon leveled high enough to be useful in anything other than silver unless you are playing a caster class. The main reason people like to play this game is to unlock stuff. The real problem for me is that I have this for 360 you can check my screen name "raiLhog" I played since release and I do not have a problem with the way things are on that account because I got things in a timely manner as they were available. I now have this account for the PC and I can't unlock uncommon gear because I am constantly getting ****ing AMMO instead of gear mods and weapon mods. Everything is so fragmented to the point that you end up wasting 60k credits from a gold game on veterans only to unlock more uncommon ammo. I have to actually constantly play gold and get spectre packs to unlock uncommon gear which makes no damn sense lol. 


I don't really need more credits per game, I just wish veteran packs unlocked more uncommon weapons/gear mods faster. 

my xbox manifest is this:
http://social.biowar...g&platform=xbox

And my current PC one is this:
http://social.biowar...ord&platform=pc

It's annoying having to start over. I started playing PC with my friend from MS, so he is starting over, and he has yet to fully upgrade the damn phaeston or unlock some uncommon gear mods because of how screwy veteran packs are. 


http://social.biowar...cus&platform=pc

We work full time jobs so we can't put in the crazy amount of time farmers can so the fragmentation of even uncommon gear is just crazy. I don't care about unlocking all the rares, that is supposed to take a long time, but uncommon gear needs to be easier to push through. I should be able to clear a gold and get 3 veteran packs that either upgrade or give me a new uncommon weapon/weaponmod/character/gearmod. Not freaking 2 AMMO roles, and a gear mod upgrade. That is wrong. lol 

#134
Bhatair

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I'd like to see the xp bonuses for unknown selections (enemy, location, etc.) also apply to credit payout.

#135
GeneralElectric

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Bhatair wrote...

I'd like to see the xp bonuses for unknown selections (enemy, location, etc.) also apply to credit payout.


That would be awesome. I'd rather have extra credits over experience any day.

Modifié par GeneralElectric, 13 octobre 2012 - 05:00 .


#136
Tristam25

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I see your point, and I do agree the store is a bit iffy. Especially now.

#137
wymm666

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GeneralElectric wrote...

CROAT_56 wrote...

Idk OP i busted my but to get to where I am and I have no problem playing regularily and buying psps with three 20 minute silver games so a psp an hour is cool with me.


Let's do some math. Let's say every hour you are able to buy 1 PSP and in every pack you get two rare upgrades. There are 22 rare weapons to get to level X and 12 rare weapons mods to get to level V. Maxing those items with 1 PSP per hour will take you roughly 140 hours/packs (if you only get those items and don't account for randomness). Now you will certainly get some other things in the mix, like character cards, gears (some of which seem to drop less frequently than ultra rares), ultra rares, and some uncommon items, but try to imagine the time it will take you to unlock everything aside from the ultra rares at that rate. I can't even... I've put in over 240 hours (according to my manifest) and I still have 42 rare gear, 29 weapon mods, and 15 character cards to unlock. And 81 ultra rare upgrades left. Yes, some of these are because of new DLC, but it's daunting to look at even my list and think about the amount of time it will take to unlock everything, or even just the new characters, which unlock especially randomly. I can't imagine how overwhelmed a newcomer would be. How much time can you really put into this game each day, and how much time do you want to put in if new things to try out are so slow to unlock?


wymm666 wrote...

even if you had infinite amount of credits, it'll still take a good 5, 6 hours of constant purchasing spectre packs to get everything. So yes, it's ridiculously hard.


That was went the game just came out, that hour number could easily hike up to 12 hours with all the DLCs now. That's 12hours spent just on clicking the "buy" button in order to get everything. LOL:huh:

Modifié par wymm666, 13 octobre 2012 - 05:45 .


#138
DBlack930

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Okay, I still have yet to hear anyone give a good response to the fact that the price of the game itself has gradually gone down since launch, and how lowering the 'price' of the MP unlocks after the same period of time would be any different.  Which makes me think that no one has a decent comeback to it.  Anyone?  :whistle:

But I'll give you 2 more comparisons: 

1)  You buy the new Madden.  You're a die-hard Steelers fan, and want to start playing a season with them right away.  You fire up the game and discover that the only teams initially available to you are the Browns/Chiefs/Jaguars/Rams.  To get access to all the teams, you'll need to spend hundreds of hours playing, and be able to win consistently on the 2 highest difficulty settings.  When you complain about it, some elitist 'pro' tells you, "Get better or find a different game.  If you can't play at the highest level, having the Patriots/Giants/Packers/Steelers isn't going to do you much good, anyway.  So shut up, stop whining, and sit over there and enjoy the Bills and Seahawks."

2)  You've watched your favorite TV show since the night the first episode aired.  You're a hardcore fan.  Some new person starts watching it, and is able to blow thru all the old episodes on netflix and get all caught up in 2-3 weeks.  "Hey, that's not fair!" you say.  "It took me 2-3 years to watch all those, having to suffer a week-long wait in between each one, and months during the summer.  Why should some damn noob get it all in one quick chunk like that?  They should have to take the same amount of time to watch 'em as I did.  And if they can't deal with the delays between eps, they didn't deserve to watch it, anyway."

If you have a business that you worked and slaved and built from the ground up, and then some competitor opens across the street because the owner's daddy just handed him the money for it, I can understand why you'd be angry.  That's real-life, and your livelihood.  But this is a damn video game.  If it genuinely bothers you that after a period of time goes by that new players are given a bit of a boost to help catch up, then seriously: get over yourself.  Sounds like you've got bigger issues, tbh...  <_<

#139
SeaSquared

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 /agree

between the increased difficulty and massive pool of potential (rare at that) cards, unlocking/upgrading a specific item is near hopeless for some one who has been dilligently filling their manifest since day 1.

even for a skilled and well equpied team earning credits to go rare hunting was rather time consuming before (though not rediculously so, enough so mircotransactions were appealing but not required if you were willing to play and therefore keep the game alive.

no one likes it when playing the game feels like a grind, if something isn't done to make gameplay more rewarding, whatever that may be, I forsee the player base dying out faster than it would otherwise.

#140
GaryMaple

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Increase awarded credits... slightly decrease pack costs.
My inability to get anything I want to actually play with is severally hindering my enjoyment of the game.

#141
SeaSquared

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as a side note, helping newer/less active players "catch-up" can only help the veterans as their pool of available teammates is both increased and more capable.

it's a win-win-win

Newbies get a needed helping hand, Vets get better teammates as well as a boost to their own gains, We all, including Bioware get to keep the game alive longer.

#142
psycho_dragon62

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OK.... Sooo....

What if we triple the amount per mission.... and .... WAIT FOR IT...

DIVIDE IT AMONGST THE TEAMMATES!!!

You would have to be able to set number of players allowed for a match, but this means top level players could run solo for triple the creds and two man teams could run for time and a half. Granted, wide open matches would take a hit, but it makes more sense that no matter how big the unit, every unit gets paid the same for the mission, not every soldier.

#143
SeaSquared

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Tristam25 wrote...

This MP if just like any other. If you want good guns, equipment, etc. you have to put time into it. I've played this since a little after release and I still don't have everything, so why should new players get special treatment?


In call of duty and battlefield a player equipped with only default gear can compete with a maxxed out opponent. while unlocks certainly help they mainly just facilitate specializing in a specific niche as oppossed to making you objectively more powerful, in fact the default weapons are popular choices even among veteran players in those game.

In ME3 a level one human whatever (doesnt matter really since at level one they might aswell be the same class) with level one lowest-bidder weapons, no mods,gear,consumables etc is pathetically weaker than a level 20 Rare card class with higher level high quality equipment.

Whie ME3 is an RPGTPS not an FPS the time requirement to become even worth the squad slot about as long as those games have to become essentially on par with anyone else stats-wise

#144
DarthSliver

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Bhatair wrote...

I'd like to see the xp bonuses for unknown selections (enemy, location, etc.) also apply to credit payout.


This i agree with, random settings should increase your credit reward. As it is right now your better off facing off the fraction thats easiest for you and the map your best at. 

#145
xsdob

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I like it, though I think the adjustments should be within reason.

As it stands now the packs are all balanced pretty well, Recruit packs are 15K, Veteren packs are 30K, and SP are 60K.

That seems fair, all of them double from eachother, so it was only logical that becasue PSP's are worth 2 cards that SP are, they should be half a price more expensive, IE in the 90K range.

Lowering the prices would need to be done from recruit packs up, but that's hard casue they're tied with bronze, and how a successful game get's you 15K credits, same with silver and veteren and gold and SP packs.

Not so very easy to do and still maintain that balance.

#146
Silcron

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I've noticed that now they give you money for extractions my golds before gave me 75k, now they give around 80k. So silver+gold makes a psp now

#147
Dokteur Kill

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UkranyannBR wrote...
But ... whenever a medigel is used, X% of this bonus is reduced.

Yes. Let's give people yet another reason to not use their consumables. Sounds like a great idea:huh:

#148
GeneralElectric

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Any more thoughts on increasing the credits awarded per match?

#149
psycho_dragon62

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Still think the idea of squads being awarded a total amount and it being distributed among members would make it worth while for a lot of people... or at least a bonus for running a smaller squad

#150
DNC Protoman

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It won't happen. They want you buying packs with real $.