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BioWare, Consider Increasing Credits Awarded Per Match


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#151
Epique Phael767

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mbergeron468 wrote...

They added an extraction bonus.

which is 1500 on bronze, 4000 on silver and 7500 on gold.

Hardly noticeable at all.

#152
GeneralElectric

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Epique Phael767 wrote...

mbergeron468 wrote...

They added an extraction bonus.

which is 1500 on bronze, 4000 on silver and 7500 on gold.

Hardly noticeable at all.


It's peanuts. If the difficulty remains as is (and I have no problem with a higher difficulty) then credits awarded should really be increased.

psycho_dragon62's idea makes a lot of sense and I support that as well (split the awarded credits equally among the players; in this way, if you're doing a solo match, for example, you get rewarded more credits, which you deserve because the match takes longer and it's significantly harder).

Modifié par GeneralElectric, 16 octobre 2012 - 03:24 .


#153
GeneralElectric

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Chris Schanche wrote...

For quick difficulty answers, our initial changes will probably target bronze and silver, from testing at work, playing at home, and assessing the information we've gotten back, it's pretty clear we've harmed the experience of the players who prefer to play on those difficulties, particularly with Cerberus.

We are all mostly happy with how gold is playing, and most of us play gold at home on our retail normal accounts, but are keeping an eye on things and haven't decided yet what if anything we are going to do there.


Source: http://social.biowar...527105#14529186

I'm happy with how gold is playing as well, but it still takes longer to beat than ever before and extractions don't happen as frequently. For these reasons I think a credit increase is warranted.

Modifié par GeneralElectric, 16 octobre 2012 - 04:36 .


#154
upinya slayin

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Epique Phael767 wrote...

mbergeron468 wrote...

They added an extraction bonus.

which is 1500 on bronze, 4000 on silver and 7500 on gold.

Hardly noticeable at all.


13750 on platinum.

#155
Sovereign24

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Mumba1511 wrote...

The current unlock system is the only thing that's stopping me from getting ME3 for the PC.


Oh lord this.

Am a PS3 player but have really wanted to buy the game on PC. Really wanted to revel in the glory of medi-gel cancelling.

The unlock system is just such a daunting prospect.

#156
Momiji.mii

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I would like to see at least the silver weapons/mods/gear become less expensive. I wish I could play more than I do, but I don't have enough time and I can imagine that its even more frustrating for new players who have to level up all the DLC:s from the start. At least with the silver stuff at a decent level, the gameplay becomes way more fun which will hopefully convince people to stay. :)

#157
SageRuffin

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I haven't read pass page 3 for forgive me if someone already said this.

May I suggest a bit of an increase based on waves, with an integer based on waves completed without any deaths? And have the credit bonus reset whenever someone goes dark? Kinda like with XP, but the bonus is applied every round versus every couple of rounds.

So, let's say you have a full sortie playing on Bronze...
Wave 1 Survived - +500
Wave 2 Survived - +1000 (on top of the 500 you already got from Wave 1, for a total of +1500 applied at the end)
Wave 3 Survived - +1500 + credits earned for fulfilling the objective, but remove the time bonus to balance out
Etc. Etc.

In the end, if your sortie manages to finish the entire session with no deaths, then that's an extra 27.5k payout. BUT if anyone dies, then the bonus resets, and is reapplied the following round: you survive up to Wave 3 for a total of +3k, then some someone dies in Wave 4. This "wipes" the bonus clean and it restarts from "base 1" in Wave 5. This may also give everyone involved proper incentive to heed proper tactics and teamwork as opposed to throwing caution to the wind and hoping for the best (though it may also increase saltiness...).

Silver can start a base 1k with a +1k bonus per wave survived (for a possible +55k payout). Gold maybe base 2k with a +1k bonus per wave survived (maybe either a higher base or bonus after redoing the numbers), and Platinum... who the hell knows.

You know... just some thoughts.

#158
iyFale

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If consumable IV can be separated from Specter and Premium Spectre Pack I'll be very satisfied with the current credits reward.

Modifié par iyFale, 16 octobre 2012 - 08:41 .