The endings are bad for ME4: Some points for Casey Hudson.
#1
Posté 12 octobre 2012 - 01:23
You make an ending that satisfied several persons, but disatisfied many others. Fine.
You do a patch to repair it, and make 50% people more or less happy, some others (like me) go from nerdrage to "meh, acceptable, but still bad", and the rest still angry. Or even don't care about your company anymore.
Whatever you do, always will be a complain. At this moment, there is no good choice.
Well, to this point, this has been discussed for ages. Not my intention.
Now, Bioware wants to expand ME universe with ME4. All the ME franchise travels around the Reapers and they attack, about sheppard.
Ok, you came to the endings and then... what?
If you make three (four) different endings, and want to continue the lore beyond reapers (leviathans plot, dark energy, whatever), you CAN'T.
Why? because you must canonize an ending in order to make so. Baaaaaad idea, new nerdrage. Bad examples alredy set.
For example, Deus Ex. Was a great game (Talking about deus ex 1, not human revol, or invisible war) with lot of possibilities of continuing it.
What they do? same as bioware. Three endings, all of them different (control, destroy or sinthesys, to be clear, same as now), and incompatible. But still, even more compatible than bioware's. So, they did the second part, and it was AWFULL, because they couldn't continue the main plot with sense. I played "invisible war" a bit ago and has been TERRIBLE. Even worse that ME3 endings.
So, Bioware, if you read this, please make IT or PT (puzzle), not only for the fans, for you as well. If you introuce a SINGLE ENDING, with total victory, you can continue the ME universe, like Hideo Kojima did at Metal Gear series.
You can spin off, continue main plot, rebuild, first contact... whatever. You can even make star wars smaller than you are. Find new enemies, new threats. New characters, new protagonists, new heories, new villains. Go to the Star Trek size. Do series. Do films.
You can make the universe endless, and we will be proud of playing it.
So, please, MAKE A SINGLE ENDING THAT MAKES SENSE. With indoc, puzzle, or whatever. Fix your core, and take in mind: "the sage ones are those people who can recognize that they did something wrong"
For us, but overall, FOR YOU. Its a matter of logic, spirit, fans, and art. The true artist is the one who can make its art to be immortal.
And, to be said, the one who not starve...
#2
Posté 12 octobre 2012 - 01:26
#3
Posté 12 octobre 2012 - 01:27
AstusOz wrote...
Feels a little like deja vu in here.
Strange. I smell something, is like a troll. And it wasn't here when I made the post.
#4
Posté 12 octobre 2012 - 01:34
#5
Posté 12 octobre 2012 - 01:35
#6
Posté 12 octobre 2012 - 01:36
Modifié par DeinonSlayer, 12 octobre 2012 - 01:37 .
#7
Posté 12 octobre 2012 - 01:40
Modifié par Maxster_, 12 octobre 2012 - 01:41 .
#8
Posté 12 octobre 2012 - 01:40
#9
Posté 12 octobre 2012 - 01:42
#10
Posté 12 octobre 2012 - 01:50
AstusOz wrote...
I'll have you know that I shower regularly and smell very nice, thank you.
Except when you troll threads, I suppose.
You are welcome.
#11
Posté 12 octobre 2012 - 01:52
IT is trolling by itself.Ironhandjustice wrote...
AstusOz wrote...
I'll have you know that I shower regularly and smell very nice, thank you.
Except when you troll threads, I suppose.
You are welcome.
#12
Posté 12 octobre 2012 - 01:53
Control: after 100 years of peace, Shepgod realises he's no longer needed & disapears into darkspace never to be seen or heard from ever again.
Destroy: blank slate time, write want you want cos its a fresh start.
Refuse: against all the odds refusal doesn't lead to annihilation, & after a 100yrs war, somehow the allies prevail.
Synthesis: whilst at first it proves sucessful, over time the process starts to fail & unravel because as it turns out, the organics werent ready after all, who knew?.
Clearly i'm no writer, i'm just trying to illustrate the fact that the end of ME3 is not an insurmountable barrier that renders an ME4 impossible.
#13
Guest_Snake91_*
Posté 12 octobre 2012 - 01:54
Guest_Snake91_*
Aloren wrote...
There was a cannon ending in ME2 : the one where Shepard survives. What tells you it won't be the same here ? The high EMS destroy ending could very well be a canon for the next game : no reapers, no geths, Shepard lives, Batarians almost all gone, Quarians and Krogans either almost gone or busy on their homeplanet so few of them would be elsewhere eitherway... and the council races are still all there. ME3 doesn't need any new ending for ME4 to make sense.
#14
Posté 12 octobre 2012 - 01:57
Is hard work. I mean, if they do the same that THQ did with DOW2: Chaos rising, or the same done in Deus ex, they will crush not only us, they will crush themselves.
What kind of game they can do right now? Only a game limited between reaper war and first contact war. If ME4 wants to be a sequel, there must be a canon ending to link with.
Perhaps is like Aloren said: destruction is the easiest way to canonize ending. Reapers are too powerfull to let them be alive in a sequel. They will automatically ruin any new threat in the galaxy.
Terrorist? Reaper blow them up. Or indoctrinate.
Alien fleet from outside the galaxy? Reapers reap them with the knowledge of eons.
No exit.
#15
Posté 12 octobre 2012 - 02:00
dead_goon wrote...
All the endings can be canonized with a bit of clever writing, & if you leave enough of a gap between the end of ME3 & the start of ME4 ( if there's going to be such a thing as ME4 ), you could start the game with a Codex entry relating to your choice at the end of ME3, if you chose to import a save game. if you didn't import a save game, youd start with a default Codex entry.
Control: after 100 years of peace, Shepgod realises he's no longer needed & disapears into darkspace never to be seen or heard from ever again.
Destroy: blank slate time, write want you want cos its a fresh start.
Refuse: against all the odds refusal doesn't lead to annihilation, & after a 100yrs war, somehow the allies prevail.
Synthesis: whilst at first it proves sucessful, over time the process starts to fail & unravel because as it turns out, the organics werent ready after all, who knew?.
Clearly i'm no writer, i'm just trying to illustrate the fact that the end of ME3 is not an insurmountable barrier that renders an ME4 impossible.
In all the games that previously tried this, the lore became awfull. And yes, I'm talking about things much worse than the ME3 endings.
Deus ex (loved the first) is the most clear exponent, as I said.
#16
Posté 12 octobre 2012 - 02:03
#17
Posté 12 octobre 2012 - 02:05
#18
Posté 12 octobre 2012 - 02:13
Aloren wrote...
There was a cannon ending in ME2 : the one where Shepard survives. What tells you it won't be the same here?
Because in order to "canonize" one for the continued storyline, they'll have to devalue the others---and they'll have to devalue personal standpoints in the process. If they go with one, it'll leave the lingering question over why the others weren't viable.
#19
Posté 12 octobre 2012 - 02:29
Ironhandjustice wrote...
dead_goon wrote...
All the endings can be canonized with a bit of clever writing, & if you leave enough of a gap between the end of ME3 & the start of ME4 ( if there's going to be such a thing as ME4 ), you could start the game with a Codex entry relating to your choice at the end of ME3, if you chose to import a save game. if you didn't import a save game, youd start with a default Codex entry.
Control: after 100 years of peace, Shepgod realises he's no longer needed & disapears into darkspace never to be seen or heard from ever again.
Destroy: blank slate time, write want you want cos its a fresh start.
Refuse: against all the odds refusal doesn't lead to annihilation, & after a 100yrs war, somehow the allies prevail.
Synthesis: whilst at first it proves sucessful, over time the process starts to fail & unravel because as it turns out, the organics werent ready after all, who knew?.
Clearly i'm no writer, i'm just trying to illustrate the fact that the end of ME3 is not an insurmountable barrier that renders an ME4 impossible.
In all the games that previously tried this, the lore became awfull. And yes, I'm talking about things much worse than the ME3 endings.
Deus ex (loved the first) is the most clear exponent, as I said.
The lores allready on the way to becoming awfull, they've shown over the course of the trilogy that when needs must, there all to willing to play fast & loose with story elements & lore, i fully expect them to continue the trend if they decide on an ME3 follow on.
#20
Posté 12 octobre 2012 - 02:38
dreamgazer wrote...
Aloren wrote...
There was a cannon ending in ME2 : the one where Shepard survives. What tells you it won't be the same here?
Because in order to "canonize" one for the continued storyline, they'll have to devalue the others---and they'll have to devalue personal standpoints in the process. If they go with one, it'll leave the lingering question over why the others weren't viable.
As long as they start from a given situation which is true only in one of the endings(eg Shepard lives), It doesn't "ruin" the others imo. It's not about whether or not the others were wrong, it's about starting a game with a reasonably common base. I think it would be far better to do that than just pull another DA awakening and have the possibility to import your character even if he died before .
If your Shepard died doing what he felt was right, then his/her story is over. If you were satisfied with this conclusion, why wouldn't you be anymore in 2 years when you start a new story ?
Also, in a way, I think people are blowing this out or proportions : Just like with every other game, half the people who played it didn't even finish the game. Those who finished prefered high EMS destroy by a wide margin I think. And those who didn't and are already worrying about the sequel are most likely hardcore fans who have more than 1 Shepard. So hardly anyone will be in a situation where this is a real problem...
Modifié par Aloren, 12 octobre 2012 - 02:48 .
#21
Posté 12 octobre 2012 - 02:41
#22
Posté 12 octobre 2012 - 02:47
dead_goon wrote...
Ironhandjustice wrote...
dead_goon wrote...
All the endings can be canonized with a bit of clever writing, & if you leave enough of a gap between the end of ME3 & the start of ME4 ( if there's going to be such a thing as ME4 ), you could start the game with a Codex entry relating to your choice at the end of ME3, if you chose to import a save game. if you didn't import a save game, youd start with a default Codex entry.
Control: after 100 years of peace, Shepgod realises he's no longer needed & disapears into darkspace never to be seen or heard from ever again.
Destroy: blank slate time, write want you want cos its a fresh start.
Refuse: against all the odds refusal doesn't lead to annihilation, & after a 100yrs war, somehow the allies prevail.
Synthesis: whilst at first it proves sucessful, over time the process starts to fail & unravel because as it turns out, the organics werent ready after all, who knew?.
Clearly i'm no writer, i'm just trying to illustrate the fact that the end of ME3 is not an insurmountable barrier that renders an ME4 impossible.
In all the games that previously tried this, the lore became awfull. And yes, I'm talking about things much worse than the ME3 endings.
Deus ex (loved the first) is the most clear exponent, as I said.
The lores allready on the way to becoming awfull, they've shown over the course of the trilogy that when needs must, there all to willing to play fast & loose with story elements & lore, i fully expect them to continue the trend if they decide on an ME3 follow on.
Sad story. I expect they to react before is too late.
If not
#23
Posté 12 octobre 2012 - 02:49
christrek1982 wrote...
why do they have to make any ending cannon? that IF the team chose to put ME4 after the war why not just have the play import a save file or pick from a list of pre-set endings that best suits them? see DA2 and the witcher 2
Because all endings are incompatible.
You can't mix them without more plot holes. Yea, plot holes like a dozen sovereign class dreads size.
#24
Posté 12 octobre 2012 - 02:53
christrek1982 wrote...
why do they have to make any ending cannon? that IF the team chose to put ME4 after the war why not just have the play import a save file or pick from a list of pre-set endings that best suits them? see DA2 and the witcher 2
No, that wouldn't work, especially with the refuse ending and synthesis. The possibilities are too different, its not like DA2 that could just be set in a different kingdom. Mass Effect 4 would either have to pick a canon ending or be a prequel, both of which I'd be willing to bet would anger many fans.
#25
Posté 12 octobre 2012 - 03:33





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