It's likely we'll get about the same number of companions as in DA:O and DA2. In my opinion that's too many but I'm sure the companions will be fairly well developed in any case.
It would be an interesting experiment if a Dragon Age game would only have three companions (a rogue, a mage and a warrior). That would mean that the party would be fixed and the same team would be present in all scenes and all battles.
We'd hopefully get much deeper interaction with companions, more banter, much better character development, complex relationships and a different kind of combat, which could be designed around the specific skills of those three companions.
This solution would shake up the formula and bring some fresh thinking to Dragon Age. It wouldn't diminish the choice element but it would change it to a more focused approach. The player could concentrate to manage a small group of companions both in combat and in narrative.
The usual complaint is that a small team wouldn't necessarily have companions that everybody likes or wants to romance. In my opinion, that's not important as long as the companions are exceptionally well-written. I don't especially like Leliana or Sebastian but I consider them both good characters. DA:O and DA2 are more enjoyable because of them. Liking the characters is not necessary for a game to be good, disliking or hating a character can be pretty entertaining as well.
As far as romances go, not all romance options have to be companions. In any case, great character development is much more important than a mediocre romance.
Modifié par Ria, 12 octobre 2012 - 08:43 .