When I said that, I meant I understood that you were being cynical. However, I was being serious.Maria Caliban wrote...
My gut is telling me that you did not see what I meant.Orian Tabris wrote...
I can see what you meant Maria, but just to be clear: Beth and Car count as two companions, Anders and Justice as one. Anders and Justice (quoting Anders) "...are as one." Anders' body and mind are melded with the spirit of Justice. You can't have one without the other, but you can have Bethany without Carver, and visa versa.Maria Caliban wrote...
As we're pulling criteria out of our backsides: Anders and Justice count as two because they have different names.
10 companions is way to much
#101
Posté 13 octobre 2012 - 04:43
#102
Posté 13 octobre 2012 - 04:44
And don't even get me started on our 10 toes.. too much I say too much.
#103
Posté 13 octobre 2012 - 04:45
I was counting the companions in DA:O and DAII. I was ignoring the add-ons Leli's Song, Awakening, Golems of Amgarrak and Witch Hunt, all of which weren't in the main two games.Sylvius the Mad wrote...
Why do you count Tallis from MotA, but not Anders from Awakening?Orian Tabris wrote...
Who says? I think...David Gaider wrote...
HeriocGreyWarden wrote...
I think making 10 companions is a waste of reasurces
Who says we're going to have 10 companions?
1. Alistair; 2. Dog; 3. Leliana; 4. Loghain; 5. Morrigan; 6. Oghren; 7. Shale; 8. Sten; 9. Wynne; 10. Zevran;
11. Anders; 12. Aveline; 13. Bethany; 14. Carver; 15. Fenris; 16. Isabela; 17. Merrill; 18. Sebastian; 19. Tallis; 20. Varric.
Modifié par Orian Tabris, 13 octobre 2012 - 04:46 .
#104
Posté 13 octobre 2012 - 04:49
Orian Tabris wrote...
I was counting the companions in DA:O and DAII. I was ignoring the add-ons Leli's Song, Awakening, Golems of Amgarrak and Witch Hunt, all of which weren't in the main two games.Sylvius the Mad wrote...
Why do you count Tallis from MotA, but not Anders from Awakening?Orian Tabris wrote...
Who says? I think...David Gaider wrote...
HeriocGreyWarden wrote...
I think making 10 companions is a waste of reasurces
Who says we're going to have 10 companions?
1. Alistair; 2. Dog; 3. Leliana; 4. Loghain; 5. Morrigan; 6. Oghren; 7. Shale; 8. Sten; 9. Wynne; 10. Zevran;
11. Anders; 12. Aveline; 13. Bethany; 14. Carver; 15. Fenris; 16. Isabela; 17. Merrill; 18. Sebastian; 19. Tallis; 20. Varric.
If dog is not regarded as a companion, or the dog in DA2 is regarded as a companion, both games have the same amount of companions. We'd pretty much have to define companion in order to determine how many companions the games had. Do the warden recruits from DA:O who die in the Joining count, does Mhairi from Awakening count as a companion?
#105
Posté 13 octobre 2012 - 04:51
Sylvius the Mad wrote...
Why do you count Tallis from MotA, but not Anders from Awakening?Orian Tabris wrote...
Who says? I think...David Gaider wrote...
HeriocGreyWarden wrote...
I think making 10 companions is a waste of reasurces
Who says we're going to have 10 companions?
1. Alistair; 2. Dog; 3. Leliana; 4. Loghain; 5. Morrigan; 6. Oghren; 7. Shale; 8. Sten; 9. Wynne; 10. Zevran;
11. Anders; 12. Aveline; 13. Bethany; 14. Carver; 15. Fenris; 16. Isabela; 17. Merrill; 18. Sebastian; 19. Tallis; 20. Varric.
Hm? Anders is #11. And no uniquely-Awakening companiosn make that list (Oghren and Anders were companions in Origins and DAII respectively).
#106
Posté 13 octobre 2012 - 04:52
Dog in DA2 was a summonable companion, like the bear, wolf and spider (I think it was a spider) from the Ranger specialisation. They weren't technically companions, so DA2 Dog isn't either.Vandicus wrote...
Orian Tabris wrote...
I was counting the companions in DA:O and DAII. I was ignoring the add-ons Leli's Song, Awakening, Golems of Amgarrak and Witch Hunt, all of which weren't in the main two games.Sylvius the Mad wrote...
Why do you count Tallis from MotA, but not Anders from Awakening?Orian Tabris wrote...
Who says? I think...David Gaider wrote...
HeriocGreyWarden wrote...
I think making 10 companions is a waste of reasurces
Who says we're going to have 10 companions?
1. Alistair; 2. Dog; 3. Leliana; 4. Loghain; 5. Morrigan; 6. Oghren; 7. Shale; 8. Sten; 9. Wynne; 10. Zevran;
11. Anders; 12. Aveline; 13. Bethany; 14. Carver; 15. Fenris; 16. Isabela; 17. Merrill; 18. Sebastian; 19. Tallis; 20. Varric.
If dog is not regarded as a companion, or the dog in DA2 is regarded as a companion, both games have the same amount of companions. We'd pretty much have to define companion in order to determine how many companions the games had. Do the warden recruits from DA:O who die in the Joining count, does Mhairi from Awakening count as a companion?
#107
Posté 13 octobre 2012 - 04:54
Orian Tabris wrote...
Dog in DA2 was a summonable companion, like the bear, wolf and spider (I think it was a spider) from the Ranger specialisation. They weren't technically companions, so DA2 Dog isn't either.Vandicus wrote...
Orian Tabris wrote...
I was counting the companions in DA:O and DAII. I was ignoring the add-ons Leli's Song, Awakening, Golems of Amgarrak and Witch Hunt, all of which weren't in the main two games.Sylvius the Mad wrote...
Why do you count Tallis from MotA, but not Anders from Awakening?Orian Tabris wrote...
Who says? I think...David Gaider wrote...
HeriocGreyWarden wrote...
I think making 10 companions is a waste of reasurces
Who says we're going to have 10 companions?
1. Alistair; 2. Dog; 3. Leliana; 4. Loghain; 5. Morrigan; 6. Oghren; 7. Shale; 8. Sten; 9. Wynne; 10. Zevran;
11. Anders; 12. Aveline; 13. Bethany; 14. Carver; 15. Fenris; 16. Isabela; 17. Merrill; 18. Sebastian; 19. Tallis; 20. Varric.
If dog is not regarded as a companion, or the dog in DA2 is regarded as a companion, both games have the same amount of companions. We'd pretty much have to define companion in order to determine how many companions the games had. Do the warden recruits from DA:O who die in the Joining count, does Mhairi from Awakening count as a companion?
Does DA;O dog count as a companion? If he makes the list then the two Warden recruits and any companions in the Origin stories would have to be counted as well, no? They've all got more dialogue than dog does.
#108
Posté 13 octobre 2012 - 05:01
but really depends on the storyline
if your fighting a war then large number of companions are understandable
but if it is like da2 then 6 to 8 would be a perfect # just some back up companions
#109
Posté 13 octobre 2012 - 05:01
#110
Posté 13 octobre 2012 - 05:04
Orian Tabris wrote...
I count Tallis because she was part of Varric's story of the Champion. It happens before or after Hawke becomes the Champion, depending on when the player decides to play MotA. So Tallis can be part of Hawke's rise to power. I always play it in Act 3, so I don't know how it affects (or doesn't affect) Hawke, but for argument's sake, I count Tallis as 1 of the 10 companions in the tale.
Personally I view it as 9 in each. I don't consider Dog in either game to be a companion, and view Loghain's level of dialogue/participation as the minimum required(disqualifying the various temporary companions in DA:O).
Modifié par Vandicus, 13 octobre 2012 - 05:04 .
#111
Posté 13 octobre 2012 - 07:38
Sanunes wrote...
nedpepper wrote...
Ten companions is fine. It adds to replayablity and, in my own opinion, a more diverse role playing experience.
The problem is who does BioWare listen to? Do they want to have 10 companions that have one look and are flushed out, 10 companions that have multiple looks and don't have as much development, or less companions and they have multiple looks and a good development. On these boards I have seen threads asking for each of the three examples I have given and you know they are going to upset someone because its not the way a group wants it.
Mass Effect 2 did a pretty good job of creating a diverse and large cast. I'd say the follow that lead.
#112
Posté 13 octobre 2012 - 08:07
Atakuma wrote...
So outright dismissing it is less convincing than just ignoring it?plnero wrote...
David Gaider wrote...
HeriocGreyWarden wrote...
Up to 10 companions will join your party this time out, with battle groups including as many as 4 support characters, doubling the usual BioWare party size.
Well, then I would say don't trust everything you read in that source. It's incorrect.
Either way, if we thought the cost of an individual companion made having X number of companions too expensive then we would have less companions. If we thought that having more visual customization of companions was a feature worth spending some money on, and which would get us some bang for our dollars, then we would spend it.
It's more convincing when you guys just ignore these threads.
Yes.
#113
Guest_FemaleMageFan_*
Posté 13 octobre 2012 - 08:44
Guest_FemaleMageFan_*
#114
Posté 13 octobre 2012 - 09:01
FemaleMageFan wrote...
I think BIOWARE know exactly how to spend their own money just fine
Oh?
David Gaider wrote...
I spent all Biowares funding so I could commission a statue harriet tubman doing gwyneth paltrow
Nope!
#115
Posté 13 octobre 2012 - 02:19
10 is not too many. Following the logic from people in this thread you might as well say that 1 companion is too many. Bioware just need to do it right.
#116
Posté 13 octobre 2012 - 04:16
Dog in DA:O took the place of another in your party and, although he did not speak (well, any more than other dogs do) he did have a "recruitment" quest and conversation scenes. I'd count him as a companion in DA:O but not in DA2.Orian Tabris wrote...
Does DA;O dog count as a companion? If he makes the list then the two Warden recruits and any companions in the Origin stories would have to be counted as well, no? They've all got more dialogue than dog does.Vandicus wrote...
Dog in DA2 was a summonable companion, like the bear, wolf and spider (I think it was a spider) from the Ranger specialisation. They weren't technically companions, so DA2 Dog isn't either.Orian Tabris wrote...
If dog is not regarded as a companion, or the dog in DA2 is regarded as a companion, both games have the same amount of companions. We'd pretty much have to define companion in order to determine how many companions the games had. Do the warden recruits from DA:O who die in the Joining count, does Mhairi from Awakening count as a companion?
Modifié par legbamel, 13 octobre 2012 - 04:16 .
#117
Guest_Guest12345_*
Posté 13 octobre 2012 - 04:18
Guest_Guest12345_*
While games like KOTOR and Jade Empire each had 9 companions. All I really want is lots of companion content and permutations, regardless of how many companions there are.
#118
Posté 13 octobre 2012 - 05:27
And I'm asking why you don't also ignore MotA, which isn't in the main DA2 game either.Orian Tabris wrote...
I was counting the companions in DA:O and DAII. I was ignoring the add-ons Leli's Song, Awakening, Golems of Amgarrak and Witch Hunt, all of which weren't in the main two games.
While there's seamless integration between The Stone Prisoner and DAO (so including Shale makes sense), MotA does not integrate seamlessly into DA2.
#119
Posté 13 octobre 2012 - 05:35
#120
Posté 13 octobre 2012 - 05:59
#121
Posté 13 octobre 2012 - 06:02
DavorTheDragon wrote...
You know what else is too much.. 10 fingers. I mean come on, we don't need these pinkies, they are just holding the other fingers back..
And don't even get me started on our 10 toes.. too much I say too much.
Less toes = smaller shoe size = less resources wasted.
#122
Posté 13 octobre 2012 - 06:05
#123
Posté 13 octobre 2012 - 07:16
I Agree... 6 Companions would be enough!blaidfiste wrote...
DavorTheDragon wrote...
You know what else is too much.. 10 fingers. I mean come on, we don't need these pinkies, they are just holding the other fingers back..
And don't even get me started on our 10 toes.. too much I say too much.
Less toes = smaller shoe size = less resources wasted.
#124
Posté 13 octobre 2012 - 07:23
This made it difficult or impossible to replace a character - a big problem if you need a healer and object to Anders' actions
#125
Posté 13 octobre 2012 - 07:27
DA3 relaeses,
only 5 companions.
Fanbase: OH LAWRDY JESUS 5 IS WAY TOO LITTLE WHY DIDNT YOU GUYS MAKE MORE COMPANIONS?!?
Bioware: *facepalm*





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