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10 companions is way to much


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#126
Indoctrination

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In Dragon Age, I generally think more characters is better than less. DA so far has been a pretty class focused series and not like Mass Effect where party balancing doesn't really matter and you can just use the characters you like the best. If we only have two rogues and you don't like either of them, oh well, you have to drag one along at all times, because you need a rogue to pick locks.

Of course no amount of characters can fix this problem for certain. Mr. Gaider & friends could write five rogues and you might dislike all five of them. Having more certainly increases the chances that you'll have at least one character you'll WANT to bring along.

I think a 10 person party might be the right number. Main character + 3 warriors + 3 mages + 3 rogues.

#127
legbamel

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I need enough companions to make the all-girl, all-mage, all-archer, and all-whatever parties that entertain me from time to time.  :lol:

#128
nightscrawl

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David Gaider wrote...

Well, then I would say don't trust everything you read in that source. It's incorrect.

I'm kinda hoping that we don't have 10 either. While the options and variety in both games was very nice, I began to feel like I was missing out on significant portions of the game just because I preferred to bring certain people.

Also, there is -- I'm not sure how to phrase this -- an inconsistency in how your followers react which conflicts with what you actually did, based solely on the fact that they are a member of a larger group. For example, sometimes companions will make remarks about how "we" did this or that: no "we" didn't <person>, you stayed in your base/camp the entire time, "we" didn't do anything.

This actually is a point in favor for the more involved follower plots that DA2 had, because those really felt like the follower was a concrete member of your party. You have to go out and do something with the person, instead of talking them up at the camp and not actually doing anything with them the entire rest of the game. On my mage DAO plays the entirety of my experience with Morrigan consists of acquiring her as a party member, doing a bit of Lothering, talking to her a bit at camp, and then maybe doing the DR. That's all. For a comparison, I use Merrill in a similar way, but because of the follower plots in each Act, she felt more like a member of my posse than Morrigan did.


legbamel wrote...

I need enough companions to make the all-girl, all-mage, all-archer, and all-whatever parties that entertain me from time to time.

Lol :lol:

Modifié par nightscrawl, 14 octobre 2012 - 01:54 .


#129
Arthur Cousland

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Indoctrination wrote...

In Dragon Age, I generally think more characters is better than less. DA so far has been a pretty class focused series and not like Mass Effect where party balancing doesn't really matter and you can just use the characters you like the best. If we only have two rogues and you don't like either of them, oh well, you have to drag one along at all times, because you need a rogue to pick locks.

Of course no amount of characters can fix this problem for certain. Mr. Gaider & friends could write five rogues and you might dislike all five of them. Having more certainly increases the chances that you'll have at least one character you'll WANT to bring along.

I think a 10 person party might be the right number. Main character + 3 warriors + 3 mages + 3 rogues.

10 companions would seem like a good amount if it is indeed 3 warriors, 3 mages and 3 rogues.  Origins had 5 warriors, with 2 rogues and 2 mages.  DA2 does play very different when I have both Anders and Bethany in the party, which means that either of them should have heal ready at any given time.

#130
FaWa

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I don't care how many companions we have, I just want to be able to kill the ones I dislike.

#131
SilvereagleXI

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 I think nine would be a good number as well (three of each) and I hope 2 of them are healers

#132
AstraDrakkar

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I hope there are enough so I can be the only girl in my handpicked male harem.

#133
Urazz

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Arthur Cousland wrote...

I'll wait and see on the new companions, but I feel like "less is more".  Do we need 2-3 warriors who specialize in two-handed weapons (Sten, Oghren)?  In DA2, I rarely used Sebastian because I liked Varric too much and they filled the same role in the party.

If there are companions who overlap, hopefully that means more than one "healer" companion.

That's the big thing I have as well.  We generally don't need more than 6 companions if we have only 2 of each class.  The most we need is 9.

And yes, I never really used Sebastian at all because I preferred Varric for the ranged rogue role.

#134
KiwiQuiche

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I would rather have more than enough than not enough.

Especially if they are like DA2 companions, where I only liked two but got stuck with the rest of the loons.

#135
Newschmoo

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10 Companions for me is fine, gives more choice. More importantly they all bring something different to the game play in terms of their skills.

Plus some companions may not be available for a big part of the game (Bethany/Carver in DA2), or they disappear from the game completely, or you kill them, or you never discover them in the first place! So more choice is good!

#136
TheKomandorShepard

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It is obvious how make characters like you just agree with them in every case and you have 100 % friendship if you want them to dislake you oppose them only exception is Sten.

#137
Twisted Path

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In an ideal world party based RPGs would have a lot of potential companions but your choices would cut down on who's actually available, then you would pick your party based on what seemed most balanced, making replays more interesting. But we don't want to lock players out of content and blah blah blah.

#138
In Exile

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Twisted Path wrote...

In an ideal world party based RPGs would have a lot of potential companions but your choices would cut down on who's actually available, then you would pick your party based on what seemed most balanced, making replays more interesting. But we don't want to lock players out of content and blah blah blah.


For purists, I'd imagine the real problem is the 15 hour game they'd end up with. 

#139
Plaintiff

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Since I'm not a game developer with over a decade of experience in the industry, I'm going to leave it to Bioware to decide what they can or cannot handle.

#140
Ziggeh

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too many*

#141
Twisted Path

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In Exile wrote...

For purists, I'd imagine the real problem is the 15 hour game they'd end up with. 


Yeah, and the name of that 15 hour game is Alpha Protocol (not a game with "companions" but definitely a game where branching storylines made the game a lot shorter than it could have been.) Of course a 15 hour game that I could replay a million times and get a different result is just about my ideal game so...

#142
Tarek

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as long as they have sexy guys in them I'm game

#143
Roninbarista

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I'm happy to let Bioware work their magic on the companions, gameplay, and lore. I can't wait to play the game and explore Thedas anew.

#144
The_11thDoctor

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OP is a great example of why you dont believe everything you read on the internet and dont pretend you understand what it takes to make a game or pretend you know the company's finances and how much they can afford to spend time or money on. Then there is the notion that their opinion on the perfect number in their head is best to follow. Thanks DG for straightening them out.

#145
In Exile

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Twisted Path wrote...
Yeah, and the name of that 15 hour game is Alpha Protocol (not a game with "companions" but definitely a game where branching storylines made the game a lot shorter than it could have been.) Of course a 15 hour game that I could replay a million times and get a different result is just about my ideal game so...


I don't mind shorter games if they're reactive. I'm just saying people will rant about how a supposed RPG is so short. 

#146
iTyp

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The more the merrier assuming they're all well developed.

If Bioware can make 10 (or even more) characters with great quality and character development, then that would be awesome.

If they can only do that with, say 6-8, then that's still good. I'll still be pleased.

#147
Sidney

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iTyp wrote...

The more the merrier assuming they're all well developed.


Tends of be the problem. A mile wide and a inch deep so to speak.

Really if warriors or mages get some sort of open lock ability it will mean that there is no "must have" class so you can shrink the # of NPC's down to a smaller figure, still give folks the chance to bring "their" party,  and get a deeper level of interactions.

#148
Jonathan Seagull

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What I'd kind of like to see is the traditional stable of characters who are potentially available for the majority of the game, and then a few others who are around for only part of the story. They've done this somewhat with characters like Loghain, Bethany, and Carver. In truth, when I heard about the time span of DA2 I was expecting for there to be a larger number of companions, but with some of them coming and going over the years. Like companions who only join during Act 2 and then leave. It's a way for them to work companions in while still managing the amount of content they're dealing with.

I know not everyone would necessarily want that, because it seems that a lot of people are disappointed if a companion they like leaves before the end of the game. Which is probably why, for example, Tali in ME3 joins midway through and then stays til the end. I imagine many people would have been unhappy if she had joined at the beginning but left halfway through.

I also wouldn't mind having characters (including familiar faces) who are able to join us just for specific quests or questlines. Like if Wrex/Mordin had been able to join us during the Tuchanka missions, or Legion on Rannoch.

#149
MadCat221

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Even before I installed the DLCs for Kasumi and Zaeed, I thought there were too many squaddies in ME2.

And in DA:O, there was an excess of Warriors, even if you chose a non-Warrior class. Sten, Oghren, Alistair, Dog, Shale... yeesh.

In DA2, the only time I thought a companion was redundant was when my Hawke in that playthru had the same basic spec (IE: Fenris when a 2H Warrior, Merrill when a DPS mage)

I am hoping for at most 8.

Modifié par MadCat221, 07 juillet 2013 - 10:17 .


#150
thebatmanreborn

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-deleted

Modifié par thebatmanreborn, 08 juillet 2013 - 03:11 .