10 companions is way to much
#126
Posté 13 octobre 2012 - 08:38
Of course no amount of characters can fix this problem for certain. Mr. Gaider & friends could write five rogues and you might dislike all five of them. Having more certainly increases the chances that you'll have at least one character you'll WANT to bring along.
I think a 10 person party might be the right number. Main character + 3 warriors + 3 mages + 3 rogues.
#127
Posté 13 octobre 2012 - 09:04
#128
Posté 14 octobre 2012 - 01:51
I'm kinda hoping that we don't have 10 either. While the options and variety in both games was very nice, I began to feel like I was missing out on significant portions of the game just because I preferred to bring certain people.David Gaider wrote...
Well, then I would say don't trust everything you read in that source. It's incorrect.
Also, there is -- I'm not sure how to phrase this -- an inconsistency in how your followers react which conflicts with what you actually did, based solely on the fact that they are a member of a larger group. For example, sometimes companions will make remarks about how "we" did this or that: no "we" didn't <person>, you stayed in your base/camp the entire time, "we" didn't do anything.
This actually is a point in favor for the more involved follower plots that DA2 had, because those really felt like the follower was a concrete member of your party. You have to go out and do something with the person, instead of talking them up at the camp and not actually doing anything with them the entire rest of the game. On my mage DAO plays the entirety of my experience with Morrigan consists of acquiring her as a party member, doing a bit of Lothering, talking to her a bit at camp, and then maybe doing the DR. That's all. For a comparison, I use Merrill in a similar way, but because of the follower plots in each Act, she felt more like a member of my posse than Morrigan did.
Lollegbamel wrote...
I need enough companions to make the all-girl, all-mage, all-archer, and all-whatever parties that entertain me from time to time.
Modifié par nightscrawl, 14 octobre 2012 - 01:54 .
#129
Posté 14 octobre 2012 - 03:17
10 companions would seem like a good amount if it is indeed 3 warriors, 3 mages and 3 rogues. Origins had 5 warriors, with 2 rogues and 2 mages. DA2 does play very different when I have both Anders and Bethany in the party, which means that either of them should have heal ready at any given time.Indoctrination wrote...
In Dragon Age, I generally think more characters is better than less. DA so far has been a pretty class focused series and not like Mass Effect where party balancing doesn't really matter and you can just use the characters you like the best. If we only have two rogues and you don't like either of them, oh well, you have to drag one along at all times, because you need a rogue to pick locks.
Of course no amount of characters can fix this problem for certain. Mr. Gaider & friends could write five rogues and you might dislike all five of them. Having more certainly increases the chances that you'll have at least one character you'll WANT to bring along.
I think a 10 person party might be the right number. Main character + 3 warriors + 3 mages + 3 rogues.
#130
Posté 14 octobre 2012 - 04:46
#131
Posté 07 juillet 2013 - 11:41
#132
Posté 07 juillet 2013 - 11:44
#133
Posté 07 juillet 2013 - 11:54
That's the big thing I have as well. We generally don't need more than 6 companions if we have only 2 of each class. The most we need is 9.Arthur Cousland wrote...
I'll wait and see on the new companions, but I feel like "less is more". Do we need 2-3 warriors who specialize in two-handed weapons (Sten, Oghren)? In DA2, I rarely used Sebastian because I liked Varric too much and they filled the same role in the party.
If there are companions who overlap, hopefully that means more than one "healer" companion.
And yes, I never really used Sebastian at all because I preferred Varric for the ranged rogue role.
#134
Posté 07 juillet 2013 - 12:05
Especially if they are like DA2 companions, where I only liked two but got stuck with the rest of the loons.
#135
Posté 07 juillet 2013 - 12:16
Plus some companions may not be available for a big part of the game (Bethany/Carver in DA2), or they disappear from the game completely, or you kill them, or you never discover them in the first place! So more choice is good!
#136
Posté 07 juillet 2013 - 12:32
#137
Posté 07 juillet 2013 - 02:42
#138
Posté 07 juillet 2013 - 02:55
Twisted Path wrote...
In an ideal world party based RPGs would have a lot of potential companions but your choices would cut down on who's actually available, then you would pick your party based on what seemed most balanced, making replays more interesting. But we don't want to lock players out of content and blah blah blah.
For purists, I'd imagine the real problem is the 15 hour game they'd end up with.
#139
Posté 07 juillet 2013 - 03:00
#140
Posté 07 juillet 2013 - 03:31
#141
Posté 07 juillet 2013 - 03:39
In Exile wrote...
For purists, I'd imagine the real problem is the 15 hour game they'd end up with.
Yeah, and the name of that 15 hour game is Alpha Protocol (not a game with "companions" but definitely a game where branching storylines made the game a lot shorter than it could have been.) Of course a 15 hour game that I could replay a million times and get a different result is just about my ideal game so...
#142
Posté 07 juillet 2013 - 03:54
#143
Posté 07 juillet 2013 - 05:00
#144
Posté 07 juillet 2013 - 05:03
#145
Posté 07 juillet 2013 - 05:06
Twisted Path wrote...
Yeah, and the name of that 15 hour game is Alpha Protocol (not a game with "companions" but definitely a game where branching storylines made the game a lot shorter than it could have been.) Of course a 15 hour game that I could replay a million times and get a different result is just about my ideal game so...
I don't mind shorter games if they're reactive. I'm just saying people will rant about how a supposed RPG is so short.
#146
Posté 07 juillet 2013 - 07:56
If Bioware can make 10 (or even more) characters with great quality and character development, then that would be awesome.
If they can only do that with, say 6-8, then that's still good. I'll still be pleased.
#147
Posté 07 juillet 2013 - 08:00
iTyp wrote...
The more the merrier assuming they're all well developed.
Tends of be the problem. A mile wide and a inch deep so to speak.
Really if warriors or mages get some sort of open lock ability it will mean that there is no "must have" class so you can shrink the # of NPC's down to a smaller figure, still give folks the chance to bring "their" party, and get a deeper level of interactions.
#148
Posté 07 juillet 2013 - 09:32
I know not everyone would necessarily want that, because it seems that a lot of people are disappointed if a companion they like leaves before the end of the game. Which is probably why, for example, Tali in ME3 joins midway through and then stays til the end. I imagine many people would have been unhappy if she had joined at the beginning but left halfway through.
I also wouldn't mind having characters (including familiar faces) who are able to join us just for specific quests or questlines. Like if Wrex/Mordin had been able to join us during the Tuchanka missions, or Legion on Rannoch.
#149
Posté 07 juillet 2013 - 10:08
And in DA:O, there was an excess of Warriors, even if you chose a non-Warrior class. Sten, Oghren, Alistair, Dog, Shale... yeesh.
In DA2, the only time I thought a companion was redundant was when my Hawke in that playthru had the same basic spec (IE: Fenris when a 2H Warrior, Merrill when a DPS mage)
I am hoping for at most 8.
Modifié par MadCat221, 07 juillet 2013 - 10:17 .
#150
Posté 08 juillet 2013 - 03:10
Modifié par thebatmanreborn, 08 juillet 2013 - 03:11 .





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