10 companions is way to much
#151
Posté 08 juillet 2013 - 03:23
#152
Posté 08 juillet 2013 - 03:31
franciscoamell wrote...
I think nine would be a good number. Three of each class.
I agree. Or maybe two of each class one like one archer one duel weilder. I'm kinda hoping we get only a few companions and a ton of temerary compsnions like what ME3 was supposed to have
#153
Posté 08 juillet 2013 - 10:47
Tarek wrote...
as long as they have sexy guys in them I'm game
This^
#154
Posté 08 juillet 2013 - 11:55
David Gaider wrote...
HeriocGreyWarden wrote...
Up to 10 companions will join your party this time out, with battle groups including as many as 4 support characters, doubling the usual BioWare party size.
Well, then I would say don't trust everything you read in that source. It's incorrect.
Either way, if we thought the cost of an individual companion made having X number of companions too expensive then we would have less companions. If we thought that having more visual customization of companions was a feature worth spending some money on, and which would get us some bang for our dollars, then we would spend it.
So, since the leaked survey's story summary was in fact NOT incorrect, we know that what gaider said here is not entirely true.
Modifié par So 64 Flogs walk into a bar, 08 juillet 2013 - 12:03 .
#155
Posté 08 juillet 2013 - 01:25
#156
Posté 08 juillet 2013 - 02:39
David Gaider wrote...
Either way, if we thought the cost of an individual companion made having X number of companions too expensive then we would have less companions. If we thought that having more visual customization of companions was a feature worth spending some money on, and which would get us some bang for our dollars, then we would spend it.
Yeah, Barry!
#157
Posté 08 juillet 2013 - 02:44
#158
Posté 08 juillet 2013 - 07:22
#159
Posté 08 juillet 2013 - 07:27
HeriocGreyWarden wrote...
10 companions is way to much
You mean 'too many.' It's an enumerated quantity.
#160
Posté 08 juillet 2013 - 07:36
Just as a recap of previous Bioware efforts:
1) KotOR had nine companions, though T3 and (possibly) Zaalbar could be looked on as being limited.
2) Jade Empire had 8 full-fledged companions, not counting secret/temporary.
3) Mass Effect had six companions, possibly Bioware's smallest cast.
4) Mass Effect 2 had 10 full-fledged companions, not counting Zaeed.
5) Dragon Age: Origins had 8 full-fledged companions, not counting Dog or Loghain.
6) DA2 had 7 full-fledged companions, not counting the brother/sister.
In terms of character content, none of these games felt lacking, except for maybe ME1 which had the smallest cast. 10 companions doesn't take into account how many of these are temporary/limited in the style of DA:O's Dog or T3-M4. There might well be a few of these.
#161
Posté 08 juillet 2013 - 07:43
Baldurs Gate had what 25 companions?
I think 8 seems like a good number to me that covers variety of classes and few enough that they can devote real time to each of them.
#162
Posté 08 juillet 2013 - 10:39
#163
Posté 08 juillet 2013 - 11:09
Sanunes wrote...
DarkKnightHolmes wrote...
DAO had 9 and so did DA2. I don't see how adding 1 more will just kill it.
I don't think adding one will kill it, but at the same time I do have my concerns, for in Dragon Age: Origins they had nine unique characters, but they all shared the same animations and body as the player character so any armor the player could find would be usable on the party members. The problem people had with the companions in Dragon Age 2 was the lack of customization for their look never changed, but kept the uniqueness of personality because they didn't have to design multiple armor sets. So with having a lot of party members something will need to be reduced and one concern I have is to the party members the multiple looks people seem attached too, there might be sacrifice of personality of the party members.
i would rather they drop this "armor looks different on any one companion" - it is silly IMHO (and i admit that i would have probably killed Allistair if he "hammered" a grey warden symbol into the armor i gave him or put a sticker on the shield <_<
greetings LAX
ps: 10 companions is not too much...i would love to have say 3 warriors, 3 rogues and 3 mages and one based on the player character or something along those lines
=> while i liked Sten, Oghren and Shale, i never really had use for them (that's why i disliked the "deep-roads" part where you have to take Oghren...
Modifié par DarthLaxian, 08 juillet 2013 - 11:12 .
#164
Posté 09 juillet 2013 - 02:48
The BIG question is are we gonna have companions all the way through or are we going to have to do solo missions a la shepardDavid Gaider wrote...
HeriocGreyWarden wrote...
I think making 10 companions is a waste of reasurces
Who says we're going to have 10 companions?
#165
Posté 09 juillet 2013 - 07:09
#166
Posté 09 juillet 2013 - 07:11
AstraDrakkar wrote...
Tarek wrote...
as long as they have sexy guys in them I'm game
This^
#167
Posté 09 juillet 2013 - 07:11
#168
Posté 09 juillet 2013 - 07:16
Beerfish wrote...
Very simple trade off. More companions = less developed companions, less party banter between certain companions, probably less well developed companion personal quests.
Baldurs Gate had what 25 companions?
I think 8 seems like a good number to me that covers variety of classes and few enough that they can devote real time to each of them.
Baldur's gate also had limitations to it becasue of the time it was created.
If BioWare was able to pull off 25 companions, it would be dependent on playthrough only, if that makes any sense. You only get specific companions based upon specific conditions, like Loghain was.
#169
Posté 13 juillet 2013 - 09:38
CronoDragoon wrote...
While less companions may mean more depth, it also becomes more of a problem if you don't like the character.
Agreed. I'd be willing to wait longer so more characters can have depth.
#170
Posté 13 juillet 2013 - 07:00
#171
Posté 13 juillet 2013 - 07:05





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