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Consequence of fast travel.


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#1
Darth Death

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I'm not sure how much DA3 will reminisce Skyrim as far as open world is concerned, but if such things are implemented, then fast travel is a given. I feel fast travel removes the idea of exploration & can even hinder immersion.

I think Skyrim is funnier when I don't utilize the fast travel functionality because it forces me to explore areas that I wasn't planning on visiting. Happy accidents that makes me think, "Wow, I'm glad I happened by this place when I did."

I'm not promoting no fast travel since people will complain of the tedium exercise it brings, but the prospect of exploration & immersion being affected from an individual's perspective. 

#2
InfinitePaths

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Please don't give them ideas to make an open world game.It's fine the way it is.

#3
Darth Death

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HeriocGreyWarden wrote...

Please don't give them ideas to make an open world game.It's fine the way it is.

That's not my intentions, but anything is possible. 

#4
Arthur Cousland

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DA3 won't be Skyrim in Theadas. Bioware makes story-driven rpgs; it's what they do. Bethesda make games where you explore a game world and make up your own backstory for your character.

Traveling from location to location in Origins and DA2 was basically fast travel. I'd actually be surprised if Bioware had the hero in DA3 actually walk on foot from location to location, rather than pick the next destination from the game map.

I am one of the "no fast travel" people who play Elder Scrolls games, because I like to explore, play adventurer and feel immersed in the game world. However, that's for the Elder Scrolls games, and Bioware don't need to clone them, and instead stick with what they do, which are more focused, story-driven rpgs.

#5
InfinitePaths

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Arthur Cousland wrote...

DA3 won't be Skyrim in Theadas. Bioware makes story-driven rpgs; it's what they do. Bethesda make games where you explore a game world and make up your own backstory for your character.

Traveling from location to location in Origins and DA2 was basically fast travel. I'd actually be surprised if Bioware had the hero in DA3 actually walk on foot from location to location, rather than pick the next destination from the game map.

I am one of the "no fast travel" people who play Elder Scrolls games, because I like to explore, play adventurer and feel immersed in the game world. However, that's for the Elder Scrolls games, and Bioware don't need to clone them, and instead stick with what they do, which are more focused, story-driven rpgs.


This

#6
Asepsis

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I liked the fast travel in DA:O and DA2, the random encounters along the way were the Dragon Age version of discovering new places/quests. The more you travelled around, the more random places, people and quests you bumped into. I enjoyed it.

I think the way it's done in the DA games is good for that form of story telling. DA is more about character interaction/cultures of the world than discovering items/new places like the Elder Scrolls games are, at least that's my observation (Don't get me wrong, I love me my Morrowind and Skyrim).

I don't think Dragon Age would be told well in that form.

It's fine how it is in my opinion.

#7
JCAP

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Apart from the fact that open worlds are not a feature of Bioware, they require a lot of time working, and EA wants games for yesterday...

#8
Kail Ashton

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pluss the original dragon age: origins, aka final fantasy 12 already used an open world set up, s-e is gonna sue eventually, better bioware quits while they're below cease & disist notice

#9
Wotannanow

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I liked the way it was done in DAO the best -- with the possibility of random encounters en route to a destination.