Consequence of fast travel.
#1
Posté 12 octobre 2012 - 03:28
I think Skyrim is funnier when I don't utilize the fast travel functionality because it forces me to explore areas that I wasn't planning on visiting. Happy accidents that makes me think, "Wow, I'm glad I happened by this place when I did."
I'm not promoting no fast travel since people will complain of the tedium exercise it brings, but the prospect of exploration & immersion being affected from an individual's perspective.
#2
Posté 12 octobre 2012 - 03:29
#3
Posté 12 octobre 2012 - 03:30
That's not my intentions, but anything is possible.HeriocGreyWarden wrote...
Please don't give them ideas to make an open world game.It's fine the way it is.
#4
Posté 12 octobre 2012 - 03:37
Traveling from location to location in Origins and DA2 was basically fast travel. I'd actually be surprised if Bioware had the hero in DA3 actually walk on foot from location to location, rather than pick the next destination from the game map.
I am one of the "no fast travel" people who play Elder Scrolls games, because I like to explore, play adventurer and feel immersed in the game world. However, that's for the Elder Scrolls games, and Bioware don't need to clone them, and instead stick with what they do, which are more focused, story-driven rpgs.
#5
Posté 12 octobre 2012 - 03:44
Arthur Cousland wrote...
DA3 won't be Skyrim in Theadas. Bioware makes story-driven rpgs; it's what they do. Bethesda make games where you explore a game world and make up your own backstory for your character.
Traveling from location to location in Origins and DA2 was basically fast travel. I'd actually be surprised if Bioware had the hero in DA3 actually walk on foot from location to location, rather than pick the next destination from the game map.
I am one of the "no fast travel" people who play Elder Scrolls games, because I like to explore, play adventurer and feel immersed in the game world. However, that's for the Elder Scrolls games, and Bioware don't need to clone them, and instead stick with what they do, which are more focused, story-driven rpgs.
This
#6
Posté 12 octobre 2012 - 04:55
I think the way it's done in the DA games is good for that form of story telling. DA is more about character interaction/cultures of the world than discovering items/new places like the Elder Scrolls games are, at least that's my observation (Don't get me wrong, I love me my Morrowind and Skyrim).
I don't think Dragon Age would be told well in that form.
It's fine how it is in my opinion.
#7
Posté 12 octobre 2012 - 05:05
#8
Posté 12 octobre 2012 - 05:55
#9
Posté 12 octobre 2012 - 06:08





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