Just for Fun Your Ideas for DA4
#1
Posté 12 octobre 2012 - 04:58
I have my idea. And since I'm the OP I'll go first.
Dragon Age: Discovery
I'm not going full on DA4 because it takes a huge step away from the Thedas we know. Risky, I know. But that's the point of this breath of fresh air for the series.
The Ruler of Ferelden creates a Corps of Discovery-esque group. Their mission is to head deeper into the Hinterlands than anyone has before in the hopes to find treasures and natives to trade with. Ferelden's deep in an economic depression due to all these crazy wars and the Blight.
The Ruler turns to the PC to outfit an exploration team, full of blacksmiths, explorers, soldiers, botonists, and a chasind guide to head south. Through the Blighted lands and into the Hinterlands.
The core of the game will be about managing your party (say 30-40 people) making decisions about the train to ensure their survival sometimes with no real win solution. At some point early on a set back occurs that makes returning to Ferelden (and through the frozen Blighted lands) all but impossible.
At this point the survivors of the train must deal with numerous groups of native tribes and clans. Trading with them for food or weapons, setting up relations with them (a disapproval meter for organizations) but all the while being completely impossible for all tribes/clans to have high approval with the PC.
Conflicts with the clans and with your group and the clans would be the backbone of this game. Eventually leading to a huge clash of clans. Hopefully most of them will be alligned with your interests but this could end really poorly for you if your actions have galvanized the clans against you.
Naturally certain clan members should be possible companions and even love interests (think about an arranged marrage as well to cement a certain pact).
To ensure you have enemies to fight there'd be beasts, perhaps strangler darkspawn, and an always hostile clan that will harass and seek to destroy your group. Always ensuring that you have plenty of combat chances in this largely political story.
In the end there'd be multiple endings. Because that's why you'd want to play this kind of game. There'd be plenty of downer endings where the expedition fails. Among these are last stand endings where the clans overwhelm and slaughter your group. Other failures have you no longer want to return to your home country (either because you're the strongest clan chief in the area or you've gone all Man Who Would Be King and are believed to be some kind of god... perhaps with a Man Who Would Be King style ending). And as a final ending you've survived the great battle or were defeated and spared and die in your attempt back home due to lack of food, supplies, and men.
Successful endings should also be plenty. From establishing successful trade with the clans (either still seperate or united under a friendly ruler), returning with spoils of war, or with the PC as chief coming back demanding a title and all the Hinterlands as their arling.
It'd be a largely self-contained story about the rise of the PC's power... or how their poor decisions or greed led directly to their fall. As far as import choices go it wouldn't need much just who is the ruler of Ferelden? Perhaps one of the lesser characters in Origins could return as the leader of the small group of soldiers sent with you (Like Ser Cauthrien if she lived or some new NPC to lead the soldiers otherwise... obvious as a non-party NPC).
The choices could be many. Like say your party has been co-finaced by the Chantry (Ferelden has little wealth) and so some Chantry presence is in the party. They wish to convert the natives which can lead to negative disposition against many or certain clans (perhaps positive to others). If you agree you may anger too many clans if you stop the Mothers or priests from spreading the Word you risk angering the more righteous people in your expedition hurting their moral to you and perhaps leading to mutiny here in the far frozen south.
It would be a game about decisions where you constantly are asked to balance the risk vs reward. And it all builds to one large battle that decides your fate, Ferelden's economic future, and the clans of the south.
That'd be my ideal DA4. What's your's?
#2
Posté 12 octobre 2012 - 05:06
The PC leads a slave revolt in the Tevinter Imperium.
#3
Posté 12 octobre 2012 - 05:09
thats1evildude wrote...
Dragon Age 4: Uprising
The PC leads a slave revolt in the Tevinter Imperium.
All Spartacus like. Perhaps even allying with qunari spies and the like to weaken their hatred enemy? I could dig.
#4
Posté 12 octobre 2012 - 05:16
Foolsfolly wrote...
thats1evildude wrote...
Dragon Age 4: Uprising
The PC leads a slave revolt in the Tevinter Imperium.
All Spartacus like. Perhaps even allying with qunari spies and the like to weaken their hatred enemy? I could dig.
I third this. An alliance of all slaves, human and elven (and otherwise?), and allies. My city elf Warden has never forgotten his kin poached from Denerim and I would love to rescue them or help them all to rescue themselves.
Modifié par WardenWade, 12 octobre 2012 - 05:30 .
#5
Posté 12 octobre 2012 - 05:17
#6
Posté 12 octobre 2012 - 05:26
JCAP wrote...
No pictures or anything of Dragon Age 3 and you are already talking about the 4? XD
I'm bored. I like the universe. And when I see the map ends with a land mass and not a sea it makes me think "I wanna go there."
#7
Posté 12 octobre 2012 - 05:29
WardenWade wrote...
I third this. An alliance of all slaves, human and elven (and otherwise?), and allies. My city elf Warden has never forgotten his kin poached from Denerim and I would love to rescue them or help them all to rescue themselves.
I suspect some of them are probably dead. Valora may still be alive, but Valendrian is probably a lost cause due to his advanced age.
Maybe it doesn't have to be a carbon copy of Spartacus, seeing as they don't have gladiators, but it would be interesting to play an escaped slave who first flees the city, is pursued for a time and then finally returns in force to overthrow the Magister Lords. They're great villains, too.
#8
Posté 12 octobre 2012 - 05:31
Maybe it doesn't have to be a carbon copy of Spartacus, seeing as they don't have gladiators
Do they not? I hadn't thought about it much but you know... they have slaves. What's his face used Fenris as a table and likely lover. Why not have them kill each other for amusement?
I do like the idea of a slave revolt in Tevinter. Magisters are very very powerful beings too. So it's a huge up-hill fight. And I'm a sucker for those.
#9
Posté 12 octobre 2012 - 05:44
thats1evildude wrote...
WardenWade wrote...
I third this. An alliance of all slaves, human and elven (and otherwise?), and allies. My city elf Warden has never forgotten his kin poached from Denerim and I would love to rescue them or help them all to rescue themselves.
I suspect some of them are probably dead. Valora may still be alive, but Valendrian is probably a lost cause due to his advanced age.
Maybe it doesn't have to be a carbon copy of Spartacus, seeing as they don't have gladiators, but it would be interesting to play an escaped slave who first flees the city, is pursued for a time and then finally returns in force to overthrow the Magister Lords. They're great villains, too.
Absolutely
Seeing more firsthand of what it's like being hunted as a fugitive, and coming back, would be really intriguing.
It would be miraculous if there hadn't been any attrition of the Denerim elves by now. Hopefully not all are dead and there's some hope for those that remain. The slaving in the alienage felt like a somewhat neglected plot thread I always wanted to chase after DA:O
Modifié par WardenWade, 12 octobre 2012 - 05:45 .
#10
Posté 12 octobre 2012 - 05:45
Although gladiatorial combat is the go-to past-time for decadent fictional empires, the Tevinter Imperium has better use for slaves than throwing them into an arena, like tossing them en masse at the qunari meatgrinder or using their life force for various blood magic applications.Foolsfolly wrote...
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Do they not? I hadn't thought about it much but you know... they have slaves. Danarius used Fenris as a table and likely lover. Why not have them kill each other for amusement?
Modifié par thats1evildude, 12 octobre 2012 - 05:47 .
#11
Posté 12 octobre 2012 - 05:48
thats1evildude wrote...
Although gladiatorial combat is the go-to past-time for decadent fictional empires, the Tevinter Imperium has better use for slaves than throwing them into an arena, like tossing them en masse at the qunari meatgrinder or using their life force for various blood magic applications.
Possibly also breeding programs? I may be misinterpreting the circumstances, but I got the impression in Origins that the Tevinters perhaps needed to boost their numbers immediately, and also with an eye to the future.
Modifié par WardenWade, 12 octobre 2012 - 05:53 .
#12
Posté 12 octobre 2012 - 05:50
WardenWade wrote...
thats1evildude wrote...
Although gladiatorial combat is the go-to past-time for decadent fictional empires, the Tevinter Imperium has better use for slaves than throwing them into an arena, like tossing them en masse at the qunari meatgrinder or using their life force for various blood magic applications.
Possibly also breeding programs? I may be misinterpreting the circumstances, but I got the impression in Origins that the Tevinters needed to boost their numbers immediately, and also with an eye to the future.
That's an... icky idea. I love it. It's great for Tevinter.
#13
Posté 12 octobre 2012 - 05:58
WardenWade wrote...
thats1evildude wrote...
Although gladiatorial combat is the go-to past-time for decadent fictional empires, the Tevinter Imperium has better use for slaves than throwing them into an arena, like tossing them en masse at the qunari meatgrinder or using their life force for various blood magic applications.
Possibly also breeding programs? I may be misinterpreting the circumstances, but I got the impression in Origins that the Tevinters perhaps needed to boost their numbers immediately, and also with an eye to the future.
I wouldn't be surprised. <_<
Of course, a slave revolt would be kind of difficult to pull off in an Action RPG, since there's likely not a lot of dungeon-delving and such.
Modifié par thats1evildude, 12 octobre 2012 - 06:03 .
#14
Posté 12 octobre 2012 - 06:14
thats1evildude wrote...
WardenWade wrote...
thats1evildude wrote...
Although gladiatorial combat is the go-to past-time for decadent fictional empires, the Tevinter Imperium has better use for slaves than throwing them into an arena, like tossing them en masse at the qunari meatgrinder or using their life force for various blood magic applications.
Possibly also breeding programs? I may be misinterpreting the circumstances, but I got the impression in Origins that the Tevinters perhaps needed to boost their numbers immediately, and also with an eye to the future.
I wouldn't be surprised. <_<
Of course, a slave revolt would be kind of difficult to pull off in an Action RPG, since there's likely not a lot of dungeon-delving and such.
Yes, as you mentioned above most magisters (though apparently not all) appear to blow through slaves like Dixie cups. Renewing the slave population is, by necessity, difficult, I think.
That's an excellent point about the nuts and bolts of a rebellion. I also wonder if the widespread use of blood magic often allows magisters to learn of intended plots before they happen (i.e., the mind control or "telepathy" aspects of blood magic)?
#15
Posté 12 octobre 2012 - 06:17
Foolsfolly wrote...
WardenWade wrote...
thats1evildude wrote...
Although gladiatorial combat is the go-to past-time for decadent fictional empires, the Tevinter Imperium has better use for slaves than throwing them into an arena, like tossing them en masse at the qunari meatgrinder or using their life force for various blood magic applications.
Possibly also breeding programs? I may be misinterpreting the circumstances, but I got the impression in Origins that the Tevinters needed to boost their numbers immediately, and also with an eye to the future.
That's an... icky idea. I love it. It's great for Tevinter.
It's certainly a ruthless possibility. From what we've seen of Tevinter it seems to me many there would do whatever it took to maintain their power and slaves, and their numbers, are a huge part of that.
Modifié par WardenWade, 12 octobre 2012 - 06:20 .
#16
Posté 12 octobre 2012 - 07:40
Modifié par h0neanias, 12 octobre 2012 - 07:42 .
#17
Posté 12 octobre 2012 - 08:35
Here's an alternative you inspired. "Dragon Age: United", something to that effect.
Avoiding the Ferelden centralism so far, you could just play as an individual from one of the southern tribes who then rises to attempt to unify the disparate tribes in the south. In the last act, you start to make your way north (through what known Thedas calls the Korkari Wilds) with whatever nation you've built (which would change along the same lines as your Discovery idea) to conquer whatever land you come upon, and that land turns out to be Ferelden or Orlais.
Thus you've created a new powerful nation on the continent that the other established nations of Thedas would have to contend with. It would have shades of Temujin (Genghis Khan) and the Mongolians, only you'd be meeting the rest of Thedas at the end, not running over them.
Imports would include an appearance by Shale (as an idolized stone 'god'), whoever the Fereldan monarchs are, and whatever makes sense from DA3, maybe an appearance by Isabella (and Hawke if yours was with her and he/she's not otherwise occupied after DA3) as a corsair/pirate operating down the coast. Also continue the Morrigan/Flemeth story.
Otherwise, I'd like to see Rivain and Antiva in all their glory next game. Set it around Tevinter taking the oppurtunity following the mage war/flashfire to potentially reclaim their lost imperial holdings. The player character becomes some kind of major pirate or naval leader and conducts guerilla warfare actions to stave off the empire while the fractured nations of Thedas pull together their resources to form a strong defense against a resurgent Tevinter.
Then after all that for whatever number game we're at, put us in Tevinter, and lets have the Qunari in a full invasion. Maybe do a major slave revolt at the same time. As your revolt becomes more successful, the Qunari take advantage of the internal turmoil of their old enemy.
#18
Posté 12 octobre 2012 - 08:42
#19
Posté 12 octobre 2012 - 09:03
The darkspawn are trying to be allies with this mysterious species they never encountered before. The other kingdoms are wondering where this race came from and how can they try to be diplomatic with them or prepare themselves for war them.
*"Alien doesn't necessarily mean a race from outer space, you die-hard Dragon Age medieval historians"
#20
Posté 12 octobre 2012 - 10:43
#21
Guest_Nizaris1_*
Posté 12 octobre 2012 - 10:56
Guest_Nizaris1_*
Long time after the Inquisition, the survivors of the Inquisition make a secret society called the Illuminated. They planned to overthrow the religion and the royalty as a revenge. They control the economy and creating wars between races and nations making the nobles are in debt with them. The people suffer from economy downfall, and are angry with the nobles and the royalty who become tyrants who use the religion to oppress the mass. The people rebel and overthrow the royalty and thus created the democracy and secularism....
#22
Posté 13 octobre 2012 - 01:17
And then the Qunari attack
Modifié par Eveangaline, 13 octobre 2012 - 01:17 .
#23
Posté 13 octobre 2012 - 01:34
Right at the start you have to pick a path. Could be class based (like in Origins if you wanted to be a mage you couldn't be a dwarf so maybe the Qunari don't accept outside mages as they hardly seem to accept their own) or you could be a refugee at the start and in some way both sides offer to take you in and pick.
#24
Posté 13 octobre 2012 - 02:48
thats1evildude wrote...
Dragon Age 4: Uprising
The PC leads a slave revolt in the Tevinter Imperium.
That actually sounds pretty cool. Bravo.
#25
Posté 13 octobre 2012 - 02:53
Shadowfang12 wrote...
thats1evildude wrote...
Dragon Age 4: Uprising
The PC leads a slave revolt in the Tevinter Imperium.
That actually sounds pretty cool. Bravo.
As long as I'm not a girly little elf turd.





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