The War for Omega Begins...
#1351
Posté 30 novembre 2012 - 01:30
#1352
Guest_ShadowHawk28_*
Posté 30 novembre 2012 - 02:01
Guest_ShadowHawk28_*
Why didn't they bother to address Wrex/Aleena? The relationship that everyone wanted confirmation on, instead of these completely out of character exchanges where she alludes to her sex life?
So they could invent an unnecessary character to pander to their audience. - No squadmates - No Illusive Man - No cameos - Omega 4 Relay is not even mentioned - Lame dialogue - Linear monotonous gameplay - Minimal story and RPG elements - Aria is reckless, stupid, and OOC - Horrendous VA - Overpriced.
My biggest complaint about this is how Nyreen killed herself for really no reason, i mean honestly if she HAD to sacrifice herself why couldn't it be as dramatic and epic as when Mordin did it... that was probably one of the most epic and sad moments in gaming history then they come with this???? They were just lazy with this....we couldn't even get a no from Aria...the part after that tried to be nice but it stopped after one minute.
#1353
Posté 30 novembre 2012 - 02:16
Good work from the team, nice job... For me it is a 8.5/10
#1354
Posté 30 novembre 2012 - 02:34
Bioware has the problem that they get the money back they invested in the DLC
and most of the money now comes from the microtransactions for MP (that's why the MP DLCs are free, they are paid by the microtransactions)
Omega was A LOT of work, not only gameplay- wise but also for bioware too, because:
-)They had to make omega similar to the one you know from ME2 (the interior), but you won't just run the areas you know from ME2 (I didn't buy the DLC yet, but I am planning to do so, regardless of what you folks think about it)
-)They had to make the fight epic and fun (from their perspective, I might add, something you make yourself or where you actually actively contributed is a lot more fun than something someone else made which you just purchased, that's one of the reasons why they didn't see why the ending was so terrible- of the game as a whole)
-) The whole process of making this, so it does not turn out like the "From the ashes" DLC where you just go to one planet (New eden), kill some bad guys and pick up your new buddy (no offense, From the Ashes was awesome and I really like to play with the new buddy (I always take him to the asari temple mission, his level of trolling is just TOO DAMN HIGH
-) You have to make the story... You can't just make it a linear run where you blow some stuff up
That is A LOT of painstaking work, since you not only have to design and build the levels (and spend an eternity on debugging and balancing), you also have to create the new enemies (and don't whine about the "copied design" of the cerberus mech- the small melee one- you have no idea how hard it is to make an enemy from scratch. The Adjutants... well, they had the concept for that from the Omega Comic- forgot its name)
-)It is a very good DLC and I guess BW won't be adding any new hubwolds to the game, but they may expand the citadel by a level or two (that's the only option that makes sense)
-)Future DLCs... At least ONE MP DLC will be coming where the DLC maps get hazard versions too (well, the whole community is asking for it after all), so yeah, there will be one or two more MP DLCs, but not any more because it has no point
SP DLC... Well, Sure there will be armor/Weapon DLC to have in the future too, and I am sure you will get at least ONE new squadmember in an upcoming (unannounced) SP DLC... there is still room in the Normandy for more mission buddys
And 2 whoever was whining about someone dying too dramatically thanks alot 4 the spoiler shadowhawk, you just ruined my game
My guess is that we will be getting some SP DLC that will involve the stuff beyond the Omega 4 Relay, where Cerberus has set up a base in the collector base (or what's left of it if you blew it up in the last game) where you have to do some mission
#1355
Posté 30 novembre 2012 - 02:50
#1356
Posté 30 novembre 2012 - 03:23
well your arguments have no value, simply because you don't have this DLC yet. Same goes for all your speculations. No offence intended, it's just holy truth.Der Ivan91 wrote...
well
So when you will play i guess you will reconsider some of your... ideas.
But DLC is still good. Because of Aria i guess.
#1357
Posté 30 novembre 2012 - 03:50
shadowhawk233 wrote...
Why didn't they bother to address Wrex/Aleena? The relationship that everyone wanted confirmation on, instead of these completely out of character exchanges where she alludes to her sex life?
Their relationship wasn't romantic. It was business, they tried to kill each other.
But I agree, I wanted to know if Aria was Aleena. Maybe they forgot this little detail or they didn't curr at all.
#1358
Posté 30 novembre 2012 - 06:26
#1359
Posté 30 novembre 2012 - 09:04
#1360
Posté 30 novembre 2012 - 09:10
I liked the combat a lot, and while playing I had to stop a few times just to look at the incredibly beautiful environments. Good job!
I really enjoyed the DLC for the most part but I have a couple of things to complain about. First of all, why, oh why did Nyreen have to die? You finally get to meet a female turian who turns out to be a really interesting character and at the end she just dies. Her death felt so unnecessary, it didn't make any sense. I was honestly disappointed. I was also hoping to unlock Omega as a free to explore area again. I thought there was going to be more content considering the price and the hype. But no, so the ending made me feel empty.
Anyway, thank you for the DLC, I'm satisfied for the most part!
#1361
Posté 30 novembre 2012 - 09:27
secretsandlies wrote...
well your arguments have no value, simply because you don't have this DLC yet. Same goes for all your speculations. No offence intended, it's just holy truth.Der Ivan91 wrote...
well
So when you will play i guess you will reconsider some of your... ideas.
But DLC is still good. Because of Aria i guess.
I am sorry but I don't understand this "Don't be angry. Making good DLC is hard" crap. I totally agree with secretsandlies here. I mean if they can make ME1 and ME2, and Lair of the Shadow Broker, they CAN make a better DLC.
I know that Omega DLC is addictive. Combat is fun, and like a Hollywood movie there is this adrenaline rush. But once you stop playing... wel it is worse than soap bubble.
But it will sell alright. Like Jacob said, I can't trust people thinking on this as hard as I am. Most people are just voluntary consumption slaves. They don't care content and EA probabily targets mostly teenargers and I can't blame teenage mutant ninja boys for loving this
#1362
Guest_ShadowHawk28_*
Posté 30 novembre 2012 - 09:40
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 30 novembre 2012 - 09:42 .
#1363
Posté 30 novembre 2012 - 09:51
#1364
Posté 30 novembre 2012 - 09:54
Are you speaking for us all?shadowhawk233 wrote...
In case anyone was wondering why the Omega DLC was terrible, it's most likely because the team that worked on it is from the MP development team, even Mike Gamble confirmed this in 1 of his interviews. Apparently the MP development team thought people would enjoy just shooting things up and not story.
#1365
Posté 30 novembre 2012 - 10:00
shadowhawk233 wrote...
In case anyone was wondering why the Omega DLC was terrible, it's most likely because the team that worked on it is from the MP development team, even Mike Gamble confirmed this in 1 of his interviews. Apparently the MP development team thought people would enjoy just shooting things up and not story.
Well they are MP team yes? They are not hired for their story creation skills. They are hack and slash guys.
I mean these guys said in Twitter that story is a secondary element to be added to combat maps later on. We design combat maps first and invent a suitable (!) story for them second. What did you expect?
Anyway why they hired the/a MP team? Maybe the other theam/teams moved on a new project?
Or they simply think that hack and slash games will always sell better than good story games.
Either option is reasonable.
Modifié par Ksandor, 30 novembre 2012 - 10:01 .
#1366
Guest_ShadowHawk28_*
Posté 30 novembre 2012 - 10:06
Guest_ShadowHawk28_*
Ksandor wrote...
Either option is reasonable.
I wouldn't say it is reasonable Ksandor, cause you said that it left you not pleased and the final scene with the General was anti-climatic. I mean i enjoy hack and slash games but there is so much more to the Mass Effect Lore that needs to be addressed that fans really expect and that's what really counts the most.
Modifié par shadowhawk233, 30 novembre 2012 - 10:17 .
#1367
Posté 01 décembre 2012 - 12:25
endlessroundz wrote...
I downloaded this DLC but how do I play it?
Read the e-mail on the Normandy to start the quest
#1368
Posté 01 décembre 2012 - 04:45
BP93 wrote...
$14.99.
Leviathan wasn't even worth 10 bucks, so now the price gets raised 5 bucks? Unreal.
Cheapscate!
Do you not understand how much work lies in these expansions? Textures, Voice Acting, A lot of level design and coding. 15$ is about 1/5 of the games retail price (here in norway at least) and i think it is a fare price for, I think it was 1,7GB extra content. If you REALLY like the game and want to play your Shep, which you probably have followed through 3 games, 5 years and death, some more, and i almost forgot you get to play alongside Aria T'Loak!!, finally se if she can back up all of that attitude with some insane biotics
Just bought the expansion now and I plan to enjoy winter/pre christmas with exploring Omega/killing Cerberus.. Not gonna rush it, never do.
If you just wanna shoot some play the MP and dont buy this DLC. If you suck at MP, Start the campaign over again. Lotsa shooting. You can even try a different role....... Me nice male soldier warhero Sheppard... not so rebel as some want him to be. He is a good person! He saves the universe over and over again. [smilie]http://social.bioware.com/images/forum/emoticons/love.png[/smilie]
Wow! 15 bucks.....
http://blog.bioware....ct-3-omega-dlc/
@Guttsy911
Modifié par Nahiil, 01 décembre 2012 - 05:37 .
#1369
Posté 01 décembre 2012 - 05:23
secretsandlies wrote...
well your arguments have no value, simply because you don't have this DLC yet. Same goes for all your speculations. No offence intended, it's just holy truth.Der Ivan91 wrote...
well
So when you will play i guess you will reconsider some of your... ideas.
But DLC is still good. Because of Aria i guess.
Most of his arguments on the Omega DLC were based on the cost of making a DLC and how BW make their money not wether the Omega DLC is a good/bad DLC.
I agree totally with @Der Ivan91 about the pricing. His speculations on the future of ME are as valid as anyone elses. (Better to think for yourself than just believing in a holy "truth".)
Why humans are intelligent beings is because we (well most of us) have the ability to put 2 and 2 together and get correct answers even if it is in the future, the past or just an unknown. Some call it science...
Just because he has not bought/played the DLC yet does not make his speculations/statements any less right, or wrong. Well speculations just work like that.. sometimes they are wrong because of unknown parts of the eventual inevitable FACT. Of course he speculates about the possibilities of future DLC, it is no FACTS yet (not public anyway) and no one who own/have played through the Omega DLC will have better answers about the future of Mass Effect!
In the end he is in his full right to talk about the massive work that goes into this 1,7GB expansion, which BW has been working on since the release of ME3!! He has probably also seen trailers, read about it etc. Now I'm gonna play, just had to spill my 1499 cents
@Guttsy911
#1370
Posté 01 décembre 2012 - 07:01
"Most of his arguments on the Omega DLC were based on the cost of making a DLC"
You see, i have no idea what cost of making Omega DLC is, and so are you and so is he. And truth be told i don't care what cost of making Omega DLC is.
I had my fun. I paid for it. I think 15$ was worth it.
Modifié par secretsandlies, 01 décembre 2012 - 07:02 .
#1371
Posté 01 décembre 2012 - 08:23
#1372
Posté 01 décembre 2012 - 09:02
1. Aria on the Citadel. This doesn't really make sense story wise now given her spoken hatred for Purgatory. But, I understand that would be some work as well. First you'd need to put that system back in the game. Then, people would be complaining about not being able to go back through the Omega 4 relay because the Normandy still has the Reaper IFF. So, they'd have to create that system too. Even if it's crawling with a Cerberus Armada/Base/Salvage ships... whatever.
Not a big deal, just a nitpick. We'd have had to wait even longer if they did that. Not to mention the Normandy Crash Site...
2. No Omega hub. Even if it's just to visit Aria. But, I get that. See above.
3. No squadmates. But, I get that too. Carrie's not exactly small potatoes and paying everyone else to appear too... that's gotta be some dough.
Just a few quibbles. Overall, I enjoyed the hell out of it. Gotta balance this hate a little bit.
#1373
Posté 01 décembre 2012 - 10:35
- Splendid designs! The mechs, Nyreen, the Omega skyline, all gorgeous! Kuddos!
- Some fun fights
- Oleg's a cool vilain
- Nyreen's a very nice character, and she works great with Aria
- Adjutants are nice vilains, the reactor level was great
- I've been told that engineer Sheppard has a unique interrupt to defuse the reactor core. That's a great idea, we want more of that! It's a great departure for the "True Sheppard is Soldier Sheppard" implicit motto that we got fed since ME1, and nobody liked (except soldier players)
What I didn't like in Omega (much lengthier) :
- 15$?? Way overpriced, it's the third of the price for the full game, come on!
- Little to no story advancement, we learn pretty much nothing, and the story goes just as we could imagine it before even buying the game
- No hub, almost no characters to talk to, pretty much no sidequests. Guys, that's an RPG remember?
- Fetch quests are boring! They're the lowest form of sidequests! And they don't get any more fun when you have to pixel hunt all over while Aria understandably asks you to move along all the time
- the DLC was mostly a long list of fights, we even had waves and basic objectives. Guys? We already have a multiplayer!
- Isn't it weird that the rampart mechs, even with their poor AI, are a much bigger threat that the highly trained and reaper implanted cerberus soldiers and centurions?
- Was Carrie-Anne Moss high? Her VA was incredibly dull and boring, I almost fell asleep during her big speech! What the hell Trinity?
- The reason I didn't fall asleep during those speechs was because I was trying to figure out what was wrong with my computer, seeing Aria teleport-glitch all over the place. Turns out everyone I know had that glitch. That's unacceptable.
- Like Leviathan the player who's in for the story wonders "what good did I do here?" After all, going straight to stop the illusive man and the reapers would stop the Omega invasion cold in its track, wouldn't it? Without the huge loss of life we had to experience. All we got by going there (storywise) is war assets for a war we've won months ago. Yay.
A way around it would have been to introduce a new threat that really needed solving right now, like the freaking adjutant virus! Instead of showing us 6 of them, you could have had the plot make a 180° when we realize that Cerberus had been actively containing the virus, but only Sheppard could put a stop to it and save the station. That's just an example.
- Allowing us to go to Omega before getting all the mercs ready is silly.
- Nyreen and the adjutants was great, and we almost never see them! Come on!
- Nyreen's death was bull**** and served little story purpose except cheap drama
My suggestion for a next DLC :
Boost the story and plots! Take notes for your own Lair Of The Shadow Broker. Make sure that Sheppard has a way to impact the universe that wouldn't be solved by the extinction of the reapers. Surprise us. And give us true sidequests.
#1374
Posté 01 décembre 2012 - 02:55
Good points. The DLC was okay, and it would be unfair to say that BioWare didn't put much effort into it. The effort was just focused on the wrong things. But there is a lot of great stuff - action cutscenes were impressive, the level design is one of the best in the trilogy, Nyreen's appearance and VA were stunning, we finally got new and cool types of enemies, several ways to influence Aria's character through the DLC, class-specific interrupt was a great idea that should have been used in the main game, cool new weapons and abilities, finally a intelligent villain who knows when he is defeated.
#1375
Posté 01 décembre 2012 - 05:21
Lets hope Bioware will keep bringing DLC for ME3 until ME4 is released
ME1 , ME2 and ME3 all Rock
Thank you Bioware





Retour en haut





