Modifié par ShadowDragon829, 01 décembre 2012 - 05:59 .
The War for Omega Begins...
#1376
Posté 01 décembre 2012 - 05:58
#1377
Posté 01 décembre 2012 - 06:42
GargamelLeNoir wrote...
- The reason I didn't fall asleep during those speechs was because I was trying to figure out what was wrong with my computer, seeing Aria teleport-glitch all over the place. Turns out everyone I know had that glitch. That's unacceptable.
I agree... I was wondering if I was the only one that encountered that problem. How are we suppose to take that cutscene seriously with Aria and Nyreen having glitch seizures during this "big" speech... it almost inspired me to shut off the game. I love the Mass Effect universe, but i'm getting really sick of some of their lack of polish. I wouldn't make a big stink about it though if I thought Bioware might fix it... but I doubt it.
#1378
Posté 01 décembre 2012 - 08:26
- I have just completed the mission of Omega DLC, and I did it in less than 3 hours, so I think it's definitely too short!
- The DLC is totally action oriented ... In a few moments I thought I was playing Gears of War or Army of Two (of three in this case!), but not a RPG!
- It has lots of bugs!... Please Bioware/EA, you could (should) have done better!
Now is my personal position on the matter:
- When finished the DLC this left me with a bad taste of time and money lost!
- Short (and last) phrase: Omega DL could be a good action game, but there are many as good or better for those who like them (I don't), and is a very empty and disappointing RPG content... But I got it as a RPG content, right?
#1379
Posté 01 décembre 2012 - 09:01
#1380
Posté 02 décembre 2012 - 02:11
#1381
Guest_ShadowHawk28_*
Posté 02 décembre 2012 - 07:47
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 02 décembre 2012 - 07:48 .
#1382
Posté 02 décembre 2012 - 09:12
Thanks looking forward to more DLC
#1383
Posté 02 décembre 2012 - 09:56
Arakin86 wrote...
GargamelLeNoir wrote...
- The reason I didn't fall asleep during those speechs was because I was trying to figure out what was wrong with my computer, seeing Aria teleport-glitch all over the place. Turns out everyone I know had that glitch. That's unacceptable.
I agree... I was wondering if I was the only one that encountered that problem. How are we suppose to take that cutscene seriously with Aria and Nyreen having glitch seizures during this "big" speech... it almost inspired me to shut off the game. I love the Mass Effect universe, but i'm getting really sick of some of their lack of polish. I wouldn't make a big stink about it though if I thought Bioware might fix it... but I doubt it.
Haha, so I wasn´t the only one
I must say this DLC was a bit underwhelming and the ending quite anti-climactic. I don´t know if I feel this way because of everything I expected for it and because everyone said it wasn´t worth the money, but...I do feel that it wasn´t worth it.
I think the environments were beautiful, the interaction between Shep and Aria great, but...that wasn´t enough. I think many chances have been missed to make this an even greater DLC (or the DLC many of us were looking forward to).
Now I only hope this "(big?) project" every dev is talking about and for which the VAs are coming back is going to rock hard.
I mean, come on Bioware, I love ME and I love you, but you´re making it hard making me want to throw my money at you
#1384
Posté 02 décembre 2012 - 10:20
#1385
Posté 03 décembre 2012 - 02:24


PLEASE enjoy it .. took me a lot of work.
> Download Link: social.bioware.com/forum/1/topic/368/index/9735492
Saludos
//////
#1386
Posté 03 décembre 2012 - 05:00
#1387
Posté 03 décembre 2012 - 06:38
Yes, ME3 is great for combat. Yes, it's a lot of fun to play. Yes, multi-player is all well and good. But what happened to all the things that made the game what it is: intricate character interactions, rich and dynamic story development, and most importantly: that genuine sense of agency.
Retaking Omega was a great and eagerly awaited idea. It was an important side story that we all wanted to see play out. And yes, the cut-scenes and action is great. Yes, the levels are interesting. Yes, the new enemies are fun (albeit not very challenging). And yes, running with Aria and a female Turian was awesome. But what did we learn? What's changed? What did any of it really matter?
There's no additions to the galaxy map. No new hub-world. No permanent addition to Shepard's squad. Barely any additions to Mass Effect's lore. No impact on Shepard's story. And since you can't revisit Omega, you can't even complete the missions to recruit the Blue Suns, Eclipse and Blood Pack with Aria sitting in Afterlife instead of Purgatory.
In the end, it's just a long and reasonably amusing shooting spree. The truth is, this should have been a properly integrated component of the original release. And part of a larger story arc to recruit the Terminus Systems for the alliance. As it stands (along with it's occasional sound bugs) it feels just like the rest of Mass Effect 3: Fun to play but ultimately mindless and disappointing.
I don't mind the cost, and I'll keep buying single player DLC because I guess I'm just a sucker for all things Mass Effect! So please, give us something that actually reminds us of that meaningful storytelling and rich depth that Mass Effect 1 and 2 had.
I said this before and I'll say it again:
Bring back the Rachni properly: develop the race even as they are faced with annihilation by the Reapers - in a new star system - with Grunt as a permanent squad-mate - and the potential reward of a new fleet and army for the war. The threads are already there, in the Attican Traverse: Krogan Team mission.
#1388
Posté 03 décembre 2012 - 09:47
Bioware patch this please.
#1389
Posté 03 décembre 2012 - 01:54
I agree. It's certainly overpriced, but the DLC itself is quite well done. Even though it's of course far behind LotSB, it's still better than most if not all of the other DLCs released for the Mass Effect games so far. Maybe some haven't noticed that Aria's actions change depending on the example given by Shepard during the course of the DLC. That is a concept that should be used much more often instead of just persuasion options during dialogue. This alone together with the choices available to the player make this DLC for example much better than Leviathan.Ghost Warrior wrote...
Choices make it one of the most RPG oriented ME DLCs so far.
It's not perfect though of course. For example, it should have been possible to bring along at least one of the other companions. And there should have been even more choices, including one of who actually should rule Omega at the end. There was a story in Mass Effect 1 about Wrex and an Asari named Aleena, which many believe to have been Aria, so this could have at least been mentioned to add a little more depth and story. Some people expected the possibility of some sort of romantic involvement with Aria, and that could certainly have been implemented quite easily as well.
Modifié par bjdbwea, 03 décembre 2012 - 01:55 .
#1390
Guest_ShadowHawk28_*
Posté 03 décembre 2012 - 02:19
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 03 décembre 2012 - 02:20 .
#1391
Posté 03 décembre 2012 - 05:56
#1392
Posté 04 décembre 2012 - 07:50
However, design, ambience and gameplay make a lot of fun, that's sure, but you always get a little kick in the quad. Why? Well, let's just say, that I thought BioWare would at least add the Afterlife music to Shepard's music player in his cabin. Or allowing people to go back to Omega, once you liberated it. But nothing like this happened! What's the point of operating in a system, which isn't even available on the galaxy map? And why the hack is Aria still on the Citadel and not on Omega? This kinda gives me the impression of cheap work.
Despite that, it is still kinda funny to see, that it takes almost three games to see the other gender of a race, e.g. Nyreen. Sure she's awesome, but hell.
In the end, I liked the Omega dlc, but there is not enough substance, which satisfies me completely...
#1393
Posté 05 décembre 2012 - 07:50
VaLkyR_Anubis wrote...
Despite that, it is still kinda funny to see, that it takes almost three games to see the other gender of a race, e.g. Nyreen. Sure she's awesome, but hell.
Actually it took them till ME2 to show the Female Turian in the ME Comics.I do not know if any other genders E.G. Drell have shown up at all...
I actually would have loved to see a female Drell over a FTurian, but that is just because I lean to like Asari and Drell more than other races due to their religion being equal if not bigger than their science compared to Humans and Turians who use it equally if not less than science.
#1394
Posté 05 décembre 2012 - 01:05
#1395
Posté 05 décembre 2012 - 07:45
Thanks for the info! Never read one of the Mass Effect comics before. And it would pretty interesting to see the genders of every race. Indeed, Asari and Drell have a nice style of religion, but I personally would love it to learn much much much more about the Rachni. Rachni are just magnificent.Revancrow wrote...
VaLkyR_Anubis wrote...
Despite that, it is still kinda funny to see, that it takes almost three games to see the other gender of a race, e.g. Nyreen. Sure she's awesome, but hell.
Actually it took them till ME2 to show the Female Turian in the ME Comics.I do not know if any other genders E.G. Drell have shown up at all...
I actually would have loved to see a female Drell over a FTurian, but that is just because I lean to like Asari and Drell more than other races due to their religion being equal if not bigger than their science compared to Humans and Turians who use it equally if not less than science.
#1396
Posté 05 décembre 2012 - 10:10
#1397
Posté 06 décembre 2012 - 03:50
edir: I mean omega, I fail....
Modifié par TW6464, 06 décembre 2012 - 03:50 .
#1398
Guest_ShadowHawk28_*
Posté 07 décembre 2012 - 12:00
Guest_ShadowHawk28_*
GargamelLeNoir wrote...
What I like on Omega :
- Splendid designs! The mechs, Nyreen, the Omega skyline, all gorgeous! Kuddos!
- Some fun fights
- Oleg's a cool vilain
- Nyreen's a very nice character, and she works great with Aria
- Adjutants are nice vilains, the reactor level was great
- I've been told that engineer Sheppard has a unique interrupt to defuse the reactor core. That's a great idea, we want more of that! It's a great departure for the "True Sheppard is Soldier Sheppard" implicit motto that we got fed since ME1, and nobody liked (except soldier players)
What I didn't like in Omega (much lengthier) :
- 15$?? Way overpriced, it's the third of the price for the full game, come on!
- Little to no story advancement, we learn pretty much nothing, and the story goes just as we could imagine it before even buying the game
- No hub, almost no characters to talk to, pretty much no sidequests. Guys, that's an RPG remember?
- Fetch quests are boring! They're the lowest form of sidequests! And they don't get any more fun when you have to pixel hunt all over while Aria understandably asks you to move along all the time
- the DLC was mostly a long list of fights, we even had waves and basic objectives. Guys? We already have a multiplayer!
- Isn't it weird that the rampart mechs, even with their poor AI, are a much bigger threat that the highly trained and reaper implanted cerberus soldiers and centurions?
- Was Carrie-Anne Moss high? Her VA was incredibly dull and boring, I almost fell asleep during her big speech! What the hell Trinity?
- The reason I didn't fall asleep during those speechs was because I was trying to figure out what was wrong with my computer, seeing Aria teleport-glitch all over the place. Turns out everyone I know had that glitch. That's unacceptable.
- Like Leviathan the player who's in for the story wonders "what good did I do here?" After all, going straight to stop the illusive man and the reapers would stop the Omega invasion cold in its track, wouldn't it? Without the huge loss of life we had to experience. All we got by going there (storywise) is war assets for a war we've won months ago. Yay.
A way around it would have been to introduce a new threat that really needed solving right now, like the freaking adjutant virus! Instead of showing us 6 of them, you could have had the plot make a 180° when we realize that Cerberus had been actively containing the virus, but only Sheppard could put a stop to it and save the station. That's just an example.
- Allowing us to go to Omega before getting all the mercs ready is silly.
- Nyreen and the adjutants was great, and we almost never see them! Come on!
- Nyreen's death was bullsh!t and served little story purpose except cheap drama
My suggestion for a next DLC :
Boost the story and plots! Take notes for your own Lair Of The Shadow Broker. Make sure that Sheppard has a way to impact the universe that wouldn't be solved by the extinction of the reapers. Surprise us. And give us true sidequests.
This i agree, like GargamelLeNoir said for the next Story based DLC Bioware. Focus more on story plots rather then action scenes that can leave an impact in the universe made by Shepard. Make sure NPCs that shepard talks to are fully fleshed out for us to get to know them.
Modifié par shadowhawk233, 07 décembre 2012 - 12:55 .
#1399
Posté 07 décembre 2012 - 05:41
#1400
Posté 09 décembre 2012 - 01:16





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