The War for Omega Begins...
#1476
Posté 29 janvier 2013 - 01:23
#1477
Posté 29 janvier 2013 - 10:45
Was not worth the BW points certainly compared to leviathan which had better story, expanded the ME Law, added to the ending (always a good point). It just felt like a tacked on extra, didn't "fit" into the game at all. I'll wait for reviews of the next DLC after its launched before buying.
#1478
Posté 29 janvier 2013 - 03:07
#1479
Posté 29 janvier 2013 - 05:58
TW6464 wrote...
I just hope this new Singleplayer DLC finally adds Randall Ezno and a Batarian to the game. I mean COME ON BIOWARE!!!! You have A PROTHEAN, For Pete's sake! I can't be that hard to add them...
Hmmm. Could include Randall Enzo's powers and Baterian Powers.
Randall Enzo
Powers
Tactical Cloak
Leash: The Leash Biotic disables enemies allowing you to fling them around with a force of 600 Newtons.
Storm: Storm creates a persisting sphere of destruction, damaging any enemies caught in the maelstrom.
Salvo: Salvo fires multiple target-seeking projectiles at range effectively turning the user into a mobile missile launcher.
Weapons: Sniper Rifle and Assault Rifle
___________________________________________________________________________________________
Gharma Zule:
[Baterian Female]
Powers
Blade Armour
Ballistic Blades
Submission Net
Sledgehammer Ammo: Capable of setting up tech bursts and can cause organic targets to bleed. In addition throws unprotected enemies backwards and staggers protected enemies. Reduces rate of fire by 20%.
Weapons: Sniper Rifle and Assault Rifle
Modifié par Abraham_uk, 29 janvier 2013 - 06:02 .
#1480
Posté 29 janvier 2013 - 06:03
shadowhawk233 wrote...
james1976 wrote...
A missed opportunity, I agree. And I have wondered about Aleena and Wrex as well, but it seems to me if Aria was indeed Aleena, Wrex might have mentioned it. Or perhaps he was too busy with his duties. If they had met in Shepard's presence then I would have expected more. Kind of like in ME2 if you bring Miranda with you to Illium, Liara and Miranda say nothing about meeting each other before. At least nothing I remember.
Of course it was, i and many other fans wanted to know if she really was that Asari Merc Aleena that Wrex spoke off, there were even hints in Mass Effect 2 when you first meet Aria. Her words, "Better luck next time!" is something Aleena would say. That's what everyone wanted confirmation on, instead of these completely out of character exchanges where Aria alludes to her sex life.
Here's a vid for Aria's Past (alluding to Wrex's Aleena)
But thanks to this Omega DLC, it's all thrown out the window.
Missed opportunity or not, I still enjoyed it, had no bugs that I saw, and I didn't feel bad about the price either. It's no ending re-write/add-on but I liked it.
#1481
Posté 29 janvier 2013 - 09:33
The Bad:
The price. I don't think I need to rehash what everyone already said, but a DLC that is 1/4 the price of the entire game is a bit steep in my opinion. The price is also the main reason I held off buying the DLC for so long (but in the end, I couldn’t resist!)
Glitches: Yeah, the Aria speeches were freaky. She kept sliding around the screen in a pretty creepy way that totally detracted from what was supposed to be a pretty cool moment.
Mistakes: Turian blood is supposed to be blue, yes?
The Good:
Omega: I didn't realize how much I missed that place, but man was it great to be back and I think the levels were well designed and fun to play.
Combat: Like all of ME3 (for me), it was fun to play. Didn't quite feel the "horror" of the new enemies, but it was still great to be back in the saddle.
Female Turian: I was so thrilled to finally see a female turian (outside of the comics) and I liked the way Nyreen, despite being rejected by her kind, still exemplified the turian ideals.
Aria: Of course, fighting alongside Aria was awesome. I thought her dialog was great and handled well, and I really liked the end (for me) when Shepard got to confound her for a change.
Story: Taking Omega back was an interesting and cool story and I couldn't wait to see what was going to happen next. I felt like I already was invested in the place and the characters so this mission felt more personal than something like, say, "Leviathan" (which I really did not like very much despite that it added a little bit to the lore).
I really didn't mind not being able to take my own crew- it was a nice change of pace and even though it would have been awesome to hear the Illusive Man losing his cool about what Shepard did on Omega- it wasn't a deal-breaker or really even that much of a letdown for me.
Overall- 8.5/10
Can't wait to see what else BioWare has in store for us!
Modifié par Squeeze the Fish, 30 janvier 2013 - 12:03 .
#1482
Guest_ShadowHawk28_*
Posté 29 janvier 2013 - 10:09
Guest_ShadowHawk28_*
Squeeze the Fish wrote...
it would have been awesome to hear the Illusive Man losing his cool about what Shepard did on Omega.
I agree that there was no extra words from the Illusivie man about it. I mean I thought that there would have been restored lines by Martin Sheen that were already recorded just like that catalyst kid and Aria.
I mean, this is not something The illusive Man would just ignore. Anything Cerberus related that has been breached, he would KNOW about it! <_<
Modifié par shadowhawk233, 29 janvier 2013 - 10:12 .
#1483
Posté 29 janvier 2013 - 10:31
#1484
Posté 30 janvier 2013 - 02:48
#1485
Posté 30 janvier 2013 - 10:46
I really HATE shooter games :-(
#1486
Posté 30 janvier 2013 - 09:11
What happened to the level of quality from DLC like Lair of the Shadow Broker or Overlord? If you really can't figure out how to make good side-story DLC, just release new recruitable characters. You can't go wrong there... I know plenty of people would like to see a krogan battlemaster (hint WREX).
#1487
Posté 30 janvier 2013 - 09:12
Zezer1 wrote...
I loved the background images/skyboxes of the skycrapers on Omega! Great job on that!
Okay, I will admit that the one part of the mission with the skyscrapers was pretty cool. The background, not the mission itself.
#1488
Posté 02 février 2013 - 01:50
#1489
Guest_ShadowHawk28_*
Posté 02 février 2013 - 03:00
Guest_ShadowHawk28_*
Bierwichtel wrote...
I'm still under the impression that the writers responsible for this utter tosh are unmitigated berks... but alas, people will throw their monies into BW's maw anyway...
I agree, i mean the writers who wrote the Omega DLC were obviously unfamiliar with this territory.
Modifié par shadowhawk233, 02 février 2013 - 10:18 .
#1490
Posté 02 février 2013 - 05:14
#1491
Posté 05 février 2013 - 10:21
Then Oleg - such great character. First worth noticing cerberus guy after tim in me3...
wasted potential -"their biggest dlc" unfortunately only by meters to walk
but not to be such butthurt, the design, new reapers, the sketch of a conflict was pretty good xD
#1492
Guest_ShadowHawk28_*
Posté 06 février 2013 - 09:33
Guest_ShadowHawk28_*
And I think the reason Bioware couldn't put more content in is because their working on Dragon Age III and The next Mass Effect game.
#1493
Posté 11 mars 2013 - 11:25
#1494
Posté 18 avril 2013 - 07:10
#1495
Posté 24 avril 2013 - 07:49
#1496
Guest_ShadowHawk28_*
Posté 02 mai 2013 - 11:31
Guest_ShadowHawk28_*
1.) It didn't add any new facts to the overall lore (besides the Adjutants).
2.) General Petrovsky was a cookie-cutter stereotypical villain with cliche one-liners and didn't pose any real threat.
3.) Too many shooting galleries to go through. All BioWare did was take several stuff from the multiplayer.
4.) Nyreen was a rushed character.
5.) You can't bring your traditional squadmates (I wanted to bring Garrus and Ash).
6.) The finale is somewhat lackluster.
I was mostly bummed out by the lack of extra content compared to what "Lair of the Shadow Broker" offered, especially considering the price of it.
#1497
Posté 03 mai 2013 - 03:35
Modifié par pablodomi, 03 mai 2013 - 03:45 .
#1498
Guest_ShadowHawk28_*
Posté 03 mai 2013 - 08:55
Guest_ShadowHawk28_*
pablodomi wrote...
I kind of like the N7 Valkyrie... but yeah, overpriced. The adjutants were interesting, but for that price, I expected more.
So did i...
As i said, I'd expected a better boss battle with the General in a custom atlas mech, something like these...
http://nach77.devian...Atlas-362237109
http://nach77.devian...Atlas-362236848
http://nach77.devian...Atlas-361396372
Still it was probably one of the worst single player DLCs out of the entire Mass Effect Trilogy Bioware had to offer, and I think the biggest problem was the lack of payoff. Firewalker had new gameplay, Overlord had a terrific ending, Stolen Memories added Kasumi and had the best mission in the game and by this i mean Donovan Hock was a better boss to battle then the General.
LotSB was well paced and expended the story and if you romanced Liara you get extra bonus, Arrival expended the story, Leviathan and From Ashes expanded the lore of Mass Effect.
Omega had nothing. Almost nothing in the way of choices, dialogue options, ect. Honestly, I found this DLC rather insulting. The quality is unacceptable, and the story betrays Aria in that she’s stupid, reckless, and OOC, as opposed to shrewd, sarcastic, enigmatic, and cerebral, with a badass mystique around her, respectfully. They didn’t even bother to address Wrex and Aleena, something the fans requested resolution on for quite some time, and THAT was important to me personally. <_<
Modifié par shadowhawk233, 03 mai 2013 - 08:59 .
#1499
Posté 03 mai 2013 - 11:40
First of all, Omega should have been part of the main game and not DLC -- But if it HAD to be DLC -- here's how the Omega - or rather the 'Terminus DLC' - should have gone down:
1) Neither Aria nor Zaeed, should have appeared in the main game at all. Nor should there have been any lame fetch quests to recruit the the Terminus gangs on the Citadel.
2) Shepard would meet with Aria on the Citadel after receiving the customary DLC email message to do so.
3) Shepard meets Aria, (in the Bar or the Car doesn't matter) and learns about the Cerberus takeover, as well as Aria's plans to recapture Omega: Basically she has organized a force of ships, mercenaries, etc. but requires the Normandy's stealth drive to get passed the defenses Cerberus has established on the station. This meeting allows Shepard to travel to the Omega cluster.
4) Shepard meets Aria's forces somewhere in the Omega cluster, to initiate the first mission.
5) Mission 1: Shepard infiltrates Omega with his/her squad, fights to the defense canon control and shuts them down; then signals Aria's forces to attack; then fights his/her way to Afterlife to defeat the General. On the way Shepard may encounter hints/sightings of the Adjutants which might serve as the final boss for this mission, with the General surrendering at the end. Aria is reinstalled as "Omega" and rallies the residents to overthrow the remaining Cerberus forces.
6) With Mission 1 complete, the Omega Markets become accessible thereafter as a new hub location with stores, possibly a few minor side quests, etc. And the rest of the Omega Nebula can be explored for war assets, credits, etc.
7) Speaking to Aria in Afterlife again, unlocks three new missions: Only then is it revealed that Aria has laid the groundwork to recruit the Blue Suns, Eclipse, and the Blood Pack. Three new Terminus system clusters then become accessible, and each mission could be played in any order the player chose.
8) Mission 2: The Blue Suns: Aria Tells Shepard to meet with Darner Vosque (or Vido Santiago if he lives) about gaining their services. Zaeed Massani (if lives) shows up to 'assist with this mission', as Shepard returns to the Normandy. Shepard travels to a Blue Suns base (perhaps in Sigurd's Cradle or other Terminus location). There Shepard would have to decide whether to support Solem Dal'serah who wants to assist the batarian resistance rather than help with the larger war effort (Paragon), resulting in a weaker War Asset. Or, supporting Vosque/Santiago/Zaeed, by taking down Dal'serah (Renegade) - and possibly resolving some outstanding Zaeed-Santiago issues. Obviously, depending on previous decisions, there are several ways this could play out.
9) Mission 3: Eclipse: Shepard meets with Sayn to actually bust Jona Sederis out of prison on an asari held terminus world (Illium, Lorek?) A renegade interrupt could let Shepard execute the psychotic Sederis as she steps out of her cell (may effect war asset strength?) letting Sayn take control. This mission might be complicated by a Reaper presence on the world.
10) Mission 4: The Blood Pack. Shepard must journey to the vorcha home world. This would be a chance to develop the vorcha as a race. Shepard would have to decide whether to support the vorcha or their krogan overlords. Whether or not Shepard cured the genophage might affect the strength of this war asset: supporting the vorcha might be a stronger war asset if the genophage was cured (as many krogan have left for Tuchanka) and vice versa.
But then again, I've only been playing computer games for well over twenty years, so what could I possibly know...
Modifié par Aethgeir, 03 mai 2013 - 11:46 .
#1500
Posté 04 mai 2013 - 12:25
The whole storyline in Omega is connected to a comic book series Mac Walter wrote: Mass Effect: Invasion. It's the moment where Omega is invaded by Cerberus and it's supposed to happen while you're detained on Earth, I hadn't read the comic book when I first played, but it explains what happened. It really seems there was a quite simple story: bad guys take over the station kicking out a criminal overlord, since the bad guys are also our enemy, that makes the criminal overlord our ally... so shooting your way through Omega is the only solution, shoot, shoot and then shoot some more.





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