Aethgeir wrote...
I actually have a copy of Mass Effect: Invasion, and to be honest, Mac Walters' other Mass Effect comics are far better. I never found the Cerberus takeover of Omega and the Adjutants to especially important or compelling subplots, so why waste four hours of runing and gunning to resolve the issue?
In fact, I found Walters' Mass Effect: Evolution a far more interesting hook for potential game tie-in. And that goes to what you said about more Palavan content:
Say, a mission in some deserted Turian catacomb - could have expended on TIMs true identity (maybe unimportant but still an interesting mystery for the player to solve), explained Saren's backstory, expanded on the role of Soveriegn (by revealing an ancient Reaper precense on Palavan) and given us a glimpse into the Turian-Krogan alliance and war effort.
That's pretty good and i agree with that, but i think BioWare has seriously lost their touch, in my opinion, due to in no small part by EA's corruption/manipulation and Mike Gamble's "yes man" attitude when he meant biggest DLC in terms of size... lol or biggest in terms of price. That'd be more in line with BioWare nowadays i think. What’s morally reprehensible and unforgivable on BioWare's part is that the story should have continued in ME3, as promised/advertised in the Invasion comics they licensed and sold, not as ridiculously overpriced $15 DLC, precisely 1-year later.
I would have been able to forgive all of Omega's flaws if they let us go back to Omega after you liberate it or brought back Archangel. This was a perfect chance to make Garrus Archangel again or have Sidonis take over the role of Archangel if Garrus let him live in ME2.
But you have to wonder...
Aria's been running Omega for a LONG time supposed to be an in-your-face brawler at all. But in the Omega DLC, she's presented as a bull-headed brute, right down to her powers set (which were pretty much all the most brute-force biotics in the game). She's supposed to be all ninja-like and stuff (classic Asari commando style), but she's nothing like that at any point in the DLC.
The fact is, as fun as I find the gameplay, the general plot, Omega's character writing, ect, is really REALLY bad. Characters simply do not act according to their established personalities/abilities. We also know Aria is a very capable hand to hand combatant, or should be. She beat the hell out of Patriarch, when Patriarch was on top of his game in Mass Effect 2.
A shame they didn't follow up properly on the hints they dropped that she was also Aleena, the asari commando/mercenary who fought Wrex to a draw.
Also i understand that Carrie Anne Moss is not cheap but Bioware should have focused more on the Omega's Story and less on getting expensive voice actors.
Still i'm glad the Citadel DLC made up for their screw up on the Omega DLC.
Bearbeitet von shadowhawk233, 30 Mai 2013 - 04:50 .