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The War for Omega Begins...


1507 Antworten in diesem Thema

#1501
Guest_ShadowHawk28_*

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pablodomi wrote...

I like your ideas better, Aethgeir. Especially when you expand the amount systems and missions you take in this game, replacing silly fetch-questions with actual results and decisions that depend on merit and how you resolve conflicts. I always though to leave the Krogan-Turian offensive on Palaven, and the role Shepard may hava had in it, as something big to miss out..

The whole storyline in Omega is connected to a comic book series Mac Walter wrote: Mass Effect: Invasion. It's the moment where Omega is invaded by Cerberus and it's supposed to happen while you're detained on Earth, I hadn't read the comic book when I first played, but it explains what happened. It really seems there was a quite simple story: bad guys take over the station kicking out a criminal overlord, since the bad guys are also our enemy, that makes the criminal overlord our ally... so shooting your way through Omega is the only solution, shoot, shoot and then shoot some more.


But that doesn't mean they had to do a ****** poor job with This DLC. <_<

#1502
P. Domi

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shadowhawk233 wrote...

But that doesn't mean they had to do a ****** poor job with This DLC. <_<


Of course not, that's my point. Aethgyr made suggestions as to how it may have been better, and I agreed with him/her. I just tried to explain how they tried to insert the Omega invasion in the context of Galaxy at War. I would personally have preferred a DLC where you fought alongside the Krogan and the Turians on Palaven, in order to entertaint/lead the fight to a stalemate to be able to extract civilians.

It seems to me the lead writer of Omega enjoyed space pirates too much, and I'm more into military history. I wouldn't like if the next game was starred by an Aria clone or a "Pirate of the Caribbean" wannabe. I really hope this is not an example of the things to come... Drew Karpyshyn was behind the Shepard character (the canonical elements), apparently his views of the universe have suffered many changes.

Bearbeitet von pablodomi, 04 Mai 2013 - 08:09 .


#1503
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pablodomi wrote...

Of course, not, that's my point. Aethgyr made suggestions as to how it may have been better, and I agreed with him/her. 


I too agree with what Aethgyr suggested, but some how i think the writers who wrote the Omega DLC were obviously unfamiliar with this territory.

#1504
Daniel22009

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At the moment I'm playing through the citadel dlc, I think it's great but I can't help but feel like there isn't enough to the story, for instance you go through it in 3 missions the start, middle and ending it's cut a little short. And also when you see the clone Shepard and brooks they both have new weapons the N7 crusader and the N7 hurricane, I thought defeating clone Shepard you might gain the two weapons into your arsenal but sadly you don't.

#1505
Aethgeir

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pablodomi wrote...

I like your ideas better, Aethgeir. Especially when you expand the amount systems and missions you take in this game, replacing silly fetch-questions with actual results and decisions that depend on merit and how you resolve conflicts. I always though to leave the Krogan-Turian offensive on Palaven, and the role Shepard may hava had in it, as something big to miss out..

The whole storyline in Omega is connected to a comic book series Mac Walter wrote: Mass Effect: Invasion. It's the moment where Omega is invaded by Cerberus and it's supposed to happen while you're detained on Earth, I hadn't read the comic book when I first played, but it explains what happened. It really seems there was a quite simple story: bad guys take over the station kicking out a criminal overlord, since the bad guys are also our enemy, that makes the criminal overlord our ally... so shooting your way through Omega is the only solution, shoot, shoot and then shoot some more.


I actually have a copy of Mass Effect: Invasion, and to be honest, Mac Walters' other Mass Effect comics are far better.  I never found the Cerberus takeover of Omega and the Adjutants to especially important or compelling subplots, so why waste four hours of runing and gunning to resolve the issue?

In fact, I found Walters' Mass Effect: Evolution a far more interesting hook for potential game tie-in.  And that goes to what you said about more Palavan content:
Say, a mission in some deserted Turian catacomb - could have expended on TIMs true identity (maybe unimportant but still an interesting mystery for the player to solve), explained Saren's backstory, expanded on the role of Soveriegn (by revealing an ancient Reaper precense on Palavan) and given us a glimpse into the Turian-Krogan alliance and war effort.

#1506
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Aethgeir wrote...

I actually have a copy of Mass Effect: Invasion, and to be honest, Mac Walters' other Mass Effect comics are far better.  I never found the Cerberus takeover of Omega and the Adjutants to especially important or compelling subplots, so why waste four hours of runing and gunning to resolve the issue?

In fact, I found Walters' Mass Effect: Evolution a far more interesting hook for potential game tie-in.  And that goes to what you said about more Palavan content:
Say, a mission in some deserted Turian catacomb - could have expended on TIMs true identity (maybe unimportant but still an interesting mystery for the player to solve), explained Saren's backstory, expanded on the role of Soveriegn (by revealing an ancient Reaper precense on Palavan) and given us a glimpse into the Turian-Krogan alliance and war effort.


That's pretty good and i agree with that, but i think BioWare has seriously lost their touch, in my opinion, due to in no small part by EA's corruption/manipulation and Mike Gamble's "yes man" attitude when he meant biggest DLC in terms of size... lol or biggest in terms of price. That'd be more in line with BioWare nowadays i think. What’s morally reprehensible and unforgivable on BioWare's part is that the story should have continued in ME3, as promised/advertised in the Invasion comics they licensed and sold, not as ridiculously overpriced $15 DLC, precisely 1-year later.

I would have been able to forgive all of Omega's flaws if they let us go back to Omega after you liberate it or brought back Archangel. This was a perfect chance to make Garrus Archangel again or have Sidonis take over the role of Archangel if Garrus let him live in ME2.

But you have to wonder...

Aria's been running Omega for a LONG time supposed to be an in-your-face brawler at all. But in the Omega DLC, she's presented as a bull-headed brute, right down to her powers set (which were pretty much all the most brute-force biotics in the game). She's supposed to be all ninja-like and stuff (classic Asari commando style), but she's nothing like that at any point in the DLC.

The fact is, as fun as I find the gameplay, the general plot, Omega's character writing, ect, is really REALLY bad. Characters simply do not act according to their established personalities/abilities. We also know Aria is a very capable hand to hand combatant, or should be. She beat the hell out of Patriarch, when Patriarch was on top of his game in Mass Effect 2.

A shame they didn't follow up properly on the hints they dropped that she was also Aleena, the asari commando/mercenary who fought Wrex to a draw.

Also i understand that Carrie Anne Moss is not cheap but Bioware should have focused more on the Omega's Story and less on getting expensive voice actors. 

Still i'm glad the Citadel DLC made up for their screw up on the Omega DLC.

Bearbeitet von shadowhawk233, 30 Mai 2013 - 04:50 .


#1507
Kabooooom

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I like your ideas better, Aethgeir. Especially when you expand the amount systems and missions you take in this game, replacing silly fetch-questions with actual results and decisions that depend on merit and how you resolve conflicts. I always though to leave the Krogan-Turian offensive on Palaven, and the role Shepard may hava had in it, as something big to miss out..

The whole storyline in Omega is connected to a comic book series Mac Walter wrote: Mass Effect: Invasion. It's the moment where Omega is invaded by Cerberus and it's supposed to happen while you're detained on Earth, I hadn't read the comic book when I first played, but it explains what happened. It really seems there was a quite simple story: bad guys take over the station kicking out a criminal overlord, since the bad guys are also our enemy, that makes the criminal overlord our ally... so shooting your way through Omega is the only solution, shoot, shoot and then shoot some more.


The underlying story of omega was far more interesting. Cerberus was using the Adjutants as part of their research into controlling Reaper troops - except Adjutants were the ace up their sleeve. They imprisoned Omega's populace, and began deliberately exposing them and turning them into Adjutants. After awhile, they realized they could control them by first putting neural implants in the host.

Their goal, ultimately, was to develop an army of Adjutants, fully under their control, which could then turn people into more Adjutants by infecting them. Those ones they couldn't control, but very rapidly, like a plague, they could destabilize entire populations while simultaneously having an extremely powerful army of Adjutant husks. Brilliant. And by the end they actually succeeded. Had they been unleashed on the galaxy, Cerberus may have defeated the Alliance and taken the Citadel.

#1508
GalacticWolf5

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Ladies and gentlemen, we've got a necromancer!