Aller au contenu

Photo

Why does everyone say the difficulty was raised????


  • Veuillez vous connecter pour répondre
191 réponses à ce sujet

#26
Cyonan

Cyonan
  • Members
  • 19 356 messages

QseftJohn wrote...

the thing that buggs me the most is that there are now only 2 ammo crates on glacier it maybe the smallest map that that is no reason for the ammo shortage


There's still 3 ammo crates. They just moved the one at the bottom of the stairs to being on that little platform on the stairs itself.

#27
Barefoot X

Barefoot X
  • Members
  • 656 messages
I don't know about the difficulty being raised or whatever, but I've noticed that my shield drops a bit faster than before.

But I think the game got a bit more difficult due to the new challenge stuff. Players are now trying to get score for weapons and or characters that they are not use to playing with, so I don't doubt we'll get more casualties alone the way for now. ^_^

#28
golyoscsapagy

golyoscsapagy
  • Members
  • 541 messages

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
i'm really curious to this statement.

1) Because they probably don't enjoy running around like headless chicken for 20 mins.
2) Because they know how to kill phantoms (I take 1 phantom over 2 dragoons any time of day, phantoms are a pushover), but are inexperienced about dragoons.
3) Because the in-your-face units flush you out of cover and right now there are too much units prohibiting shield regen for the game to be enjoyable.
4) Because they are playing mostly collectors and collectors swarm you.

I personally dislike the changes. I understand some find it enjoyable to run and gun, I don't. If I want to play that, I play BF3. ME3 was good for a more tactical approach, but right now it's too taxing to play. It was a casual shooter for me, now that's gone, I will play other stuff - ME3 can't compare to those while it would need the same attention (and the shop is one of the main reason - it feels like work now for a random item. No thank you.)

fair enough but its still a tactical game.

I don't think so. Running around in a circle and shooting everything, well, that's CoD. I wouldn't call that tactical - and I don't play that as well - it's shallow and boring if you are not 15 anymore:)

There's nothing that makes this game tactical anymore - with slower units, you could make and execute plans. Hell, they had AI - flanking you, nading, etc. Now those times are gone, they swarm you from all directions at once and you don't have any objective except kill everything in sight. Notice the difference between BF3 for example and mcom/flag objectives, map design, resources and ME3. They are miles apart, and one of the biggest differences is that one is tactical because of the objectives and resources, the other is just a run and gun game.

Modifié par golyoscsapagy, 12 octobre 2012 - 07:23 .


#29
Gylukios

Gylukios
  • Members
  • 309 messages

Cyonan wrote...

The difficulty does feel like it's gone up for Cerberus at least, not that I'm complaining about it.

Dragoons apparently are capable of shooting you mid-smash if you dodge away from them, though. I'd really like to know where they're keeping that gun while they smash.


They might have been trained by Perfect Dark's Darksims.

#30
jfruelas521

jfruelas521
  • Members
  • 1 051 messages

upinya slayin wrote...

elPrimoFilipino wrote...

Other than getting used to the Collector's tactics, I despise 1-2-3-4 hacks against Cerberus now (later waves). If your team does not put down the impending swarm of Dragoons with a Phantom in tow, it is hard as hell to get the 3rd and 4th hack done.




fast foward to wave 6


Your video kind of proved his point.  On hacks 3 and 4 you had to burn a missile becuase guys were on you within like 5 seconds of starting the hack.  Yes, you are soloing that wave beucase you don't have any teammates to back you up but the point is that Cerberus closes in on your faster than they did before with the Usain Bolt Dragoons.  Average players will find it more of a challenge than good players like you.  

#31
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Ashen Earth wrote...

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.

And yet experienced players die more often. Give me the old shield and healthgate and take everything else back

Gold used to be a damn cake walk for me, now it requires most of my consumables.

#32
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

golyoscsapagy wrote...

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
i'm really curious to this statement.

1) Because they probably don't enjoy running around like headless chicken for 20 mins.
2) Because they know how to kill phantoms (I take 1 phantom over 2 dragoons any time of day, phantoms are a pushover), but are inexperienced about dragoons.
3) Because the in-your-face units flush you out of cover and right now there are too much units prohibiting shield regen for the game to be enjoyable.
4) Because they are playing mostly collectors and collectors swarm you.

I personally dislike the changes. I understand some find it enjoyable to run and gun, I don't. If I want to play that, I play BF3. ME3 was good for a more tactical approach, but right now it's too taxing to play. It was a casual shooter for me, now that's gone, I will play other stuff - ME3 can't compare to those while it would need the same attention (and the shop is one of the main reason - it feels like work now for a random item. No thank you.)

fair enough but its still a tactical game.

I don't think so. Running around in a circle and shooting everything, well, that's CoD. I wouldn't call that tactical - and I don't play that as well - it's shallow and boring if you are not 15 anymore:)

There's nothing that makes this game tactical anymore - with slower units, you could make and execute plans. Now those times are gun and you don't have any objective except kill everything in sight. Notice the difference between BF3 for example and mcom/flag objectives, map design, resources and ME3. They are miles apart, and one of the biggest differences is that one is tactical because of the objectives and resources, the other is just a run and gun game.


lol i'm not 15 BTW i'm in my late 20s.

anyway with that said you still don't need to run in circles and gun. have you watched solo vids? we don't all run aorund rambo guning things donw. we move from spot to spot using soft cover to get shooting angles and retreat when needed.

You can't sit in 1 spot an entire wave but it doens't mena you can't sit in one spot for 10 seconds ata  time then move to the next cover etc etc if you wanted to.

#33
Black Phantom

Black Phantom
  • Members
  • 8 237 messages

golyoscsapagy wrote...

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
i'm really curious to this statement.

1) Because they probably don't enjoy running around like headless chicken for 20 mins.
2) Because they know how to kill phantoms (I take 1 phantom over 2 dragoons any time of day, phantoms are a pushover), but are inexperienced about dragoons.
3) Because the in-your-face units flush you out of cover and right now there are too much units prohibiting shield regen for the game to be enjoyable.
4) Because they are playing mostly collectors and collectors swarm you.

I personally dislike the changes. I understand some find it enjoyable to run and gun, I don't. If I want to play that, I play BF3. ME3 was good for a more tactical approach, but right now it's too taxing to play. It was a casual shooter for me, now that's gone, I will play other stuff - ME3 can't compare to those while it would need the same attention (and the shop is one of the main reason - it feels like work now for a random item. No thank you.)

fair enough but its still a tactical game.

I don't think so. Running around in a circle and shooting everything, well, that's CoD. I wouldn't call that tactical - and I don't play that as well - it's shallow and boring if you are not 15 anymore:)


Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.

#34
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

jfruelas521 wrote...

upinya slayin wrote...

elPrimoFilipino wrote...

Other than getting used to the Collector's tactics, I despise 1-2-3-4 hacks against Cerberus now (later waves). If your team does not put down the impending swarm of Dragoons with a Phantom in tow, it is hard as hell to get the 3rd and 4th hack done.




fast foward to wave 6


Your video kind of proved his point.  On hacks 3 and 4 you had to burn a missile becuase guys were on you within like 5 seconds of starting the hack.  Yes, you are soloing that wave beucase you don't have any teammates to back you up but the point is that Cerberus closes in on your faster than they did before with the Usain Bolt Dragoons.  Average players will find it more of a challenge than good players like you.  


while true to a point, whats burning a missle gonna do? they are there for a reason. we have a tool to combat it which is my point.

also when you solo the seem to put all the devices next to each other which sucks. cause you have to draw them away each time. it would be easier if they were in 4 locations not close to each other.

#35
Cyonan

Cyonan
  • Members
  • 19 356 messages

Gylukios wrote...

They might have been trained by Perfect Dark's Darksims.


In that case I expect that the next DLC will have a laptop gun that I can place as a turret.

Make it happen, Bioware.

#36
Big Bad

Big Bad
  • Members
  • 1 714 messages

upinya slayin wrote...

Big Bad wrote...

Many people are noticing a possible issue where the health/shield gate is not always working correctly. This issue is the only one I'm concerned about - all other changes seem fine to me.


that seems like a glitch that will get fixed hopefully. it wans't an intentional difficulty buff so i dind't account for that


For sure.  I don't have a problem with any of the intentional changes.

#37
upinya slayin

upinya slayin
  • Members
  • 10 292 messages

Ashen Earth wrote...

golyoscsapagy wrote...

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
i'm really curious to this statement.

1) Because they probably don't enjoy running around like headless chicken for 20 mins.
2) Because they know how to kill phantoms (I take 1 phantom over 2 dragoons any time of day, phantoms are a pushover), but are inexperienced about dragoons.
3) Because the in-your-face units flush you out of cover and right now there are too much units prohibiting shield regen for the game to be enjoyable.
4) Because they are playing mostly collectors and collectors swarm you.

I personally dislike the changes. I understand some find it enjoyable to run and gun, I don't. If I want to play that, I play BF3. ME3 was good for a more tactical approach, but right now it's too taxing to play. It was a casual shooter for me, now that's gone, I will play other stuff - ME3 can't compare to those while it would need the same attention (and the shop is one of the main reason - it feels like work now for a random item. No thank you.)

fair enough but its still a tactical game.

I don't think so. Running around in a circle and shooting everything, well, that's CoD. I wouldn't call that tactical - and I don't play that as well - it's shallow and boring if you are not 15 anymore:)


Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.



Ashen, come on. you know the only true tactic in ME3 MP is stiing behind a counter on one map and spamming decoy and grab. lol

Point is no matter what we say people are entrenched in their opinion, which is fine. everyone is entitled to thier opinion. But i don't understand their logic as i'm sure you don't either

#38
Rodia Driftwood

Rodia Driftwood
  • Members
  • 2 277 messages
Shield gate.

#39
Black Phantom

Black Phantom
  • Members
  • 8 237 messages

upinya slayin wrote...


Ashen, come on. you know the only true tactic in ME3 MP is stiing behind a counter on one map and spamming decoy and grab. lol

Point is no matter what we say people are entrenched in their opinion, which is fine. everyone is entitled to thier opinion. But i don't understand their logic as i'm sure you don't either


I understand their "logic" I just disagree with it.

#40
golyoscsapagy

golyoscsapagy
  • Members
  • 541 messages

Ashen Earth wrote...
Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.

Nah, every time you do the same thing over and over again. Like a robot. That's not a game.

I find it extremly hilarious that you came up with FBW. I know you might find it strange, but there are other people beside campers and rambo kiddos. And those people might find the new difficulty too much or rather too tiresome. Due to slower gameplay the AI had more time to make different scenarios, which was interesting. Right now it's the same stuff all over again, the game is too fast to play out differently. It needs more dedication/attention now and the rewards it gives in return (either in the fun department or unlocks) is too shallow.

Again, you enjoy it, good for you. Some other don't. But being hostile because someone happens to like things in a different way is childish.

#41
killacwalka3

killacwalka3
  • Members
  • 205 messages
More bad PUGs have returned for the new loot and campers are being dispersed into the general population and struggle with normal gameplay.

I also think they may have slightly ninja buffed the gamespeed variable for each difficulty. Seems like the game is moving faster, and smoother too, may just be a side effect of optimizing some of the other code though. Has anyone looked at those values after the patch and DLC?

#42
ZerebusPrime

ZerebusPrime
  • Members
  • 1 629 messages
This is what I know: I'm getting my behind kicked a lot more often now. Gold has become expensive in terms of equipment use vs. credits gained.

#43
Bhatair

Bhatair
  • Members
  • 3 749 messages
Reapers are easy as hell now, plus the amazing TGI.
I've never had an easier time soloing/playing gold.

Conversely, the Kroguard is no longer IWIN Vs. geth.

Modifié par Bhatair, 12 octobre 2012 - 07:37 .


#44
Beerfish

Beerfish
  • Members
  • 23 867 messages
Offensive power does not make up for increased opponent power in most cases. Even lower end players who are at least decently equipped do not fail due to lack of fire power but rather due getting downed.

For the really good players they know how to play defense as well as offense thus the things don't seem as bad. Medium to lesser players can often play pretty good offensively but don't have he defensive skills (Using cover, knowing spawn points, playing off other companions)

Thus it is more difficult. The biggest increase on difficulty other than the new opponents is game speed. As a medium player I can take on bosses with like players and do okay, however if the bosses get on you quicker, especially in objective waves and extraction it is alot tougher to stay alive. For the average player it is about a half level or more more difficult.

What this does is push people down a notch who are just on that line between one level and another. Before you could do bronze easy and do okay most of the time on silver you now have troubles on silver.

If you could do really well on silver and were okay on gold as long as you had good team mates you now get bopped back to silver.

#45
JustinSonic

JustinSonic
  • Members
  • 900 messages
 It was raised. Bronze waves 10 and 11 spawn 2 Leader Units instead of the normal one. At least, the Collectors did.

Modifié par JustinSonic, 12 octobre 2012 - 07:40 .


#46
The Wayward Vagabond

The Wayward Vagabond
  • Members
  • 617 messages
It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.

#47
GhostShadow115

GhostShadow115
  • Members
  • 575 messages

Cyonan wrote...

The difficulty does feel like it's gone up for Cerberus at least, not that I'm complaining about it.

Dragoons apparently are capable of shooting you mid-smash if you dodge away from them, though. I'd really like to know where they're keeping that gun while they smash.



Image IPB
Right there.

On Topic: It does seem to be a bit more challenging especially when you just suddenly fall dead when health gate should have kicked in...

Modifié par GhostShadow115, 12 octobre 2012 - 07:50 .


#48
iyFale

iyFale
  • Members
  • 342 messages
I think only geth's difficulty raised significantly. While Dragoon could be annoying at times, they can be suppressed or killed quite easily by Vanguards. Reaper...Banshee seems being a little bit more kind lately. Collectors might be a big problem for power user but with right equipment weapon users should able to deal with them with ease. However, the infamous stun-lock master Mr. Geth just added Geth Bomber that can stun-lock player even more easier than before and more likely flank players to death... but for me, it's still possible to farm on geth with specific Vanguard...

#49
Kirrahe Airlines CEO

Kirrahe Airlines CEO
  • Members
  • 4 739 messages

Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.


I'm guessing Armored Components V nets you the +3 missiles? That's the only gear I don't have.

#50
Black Phantom

Black Phantom
  • Members
  • 8 237 messages

golyoscsapagy wrote...

Ashen Earth wrote...
Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.

Nah, every time you do the same thing over and over again. Like a robot. That's not a game.


This vaguely reminds me of the popular camping strategies, where people would employ the same "tactics" against the same enemies, on the same maps over and over again.

golyoscsapagy wrote...
I find it extremly hilarious that you came up with FBW.


Firebase White was the most played map to the point where finding a map that wasn't set to FBW through matchmaking was a huge pain in the ass. Why would I not make a reference to what the majority were playing?

golyoscsapagy wrote...
I know you might find it strange, but there are other people beside campers and rambo kiddos. And those people might find the new difficulty too much or rather too tiresome.


And that's why the lower difficulties exist. If you're not contributing on a higher difficulty, hone your skills in a lower difficulty like the rest of us.