upinya slayin wrote...
golyoscsapagy wrote...
upinya slayin wrote...
i'm really curious to this statement.
1) Because they probably don't enjoy running around like headless chicken for 20 mins.
2) Because they know how to kill phantoms (I take 1 phantom over 2 dragoons any time of day, phantoms are a pushover), but are inexperienced about dragoons.
3) Because the in-your-face units flush you out of cover and right now there are too much units prohibiting shield regen for the game to be enjoyable.
4) Because they are playing mostly collectors and collectors swarm you.
I personally dislike the changes. I understand some find it enjoyable to run and gun, I don't. If I want to play that, I play BF3. ME3 was good for a more tactical approach, but right now it's too taxing to play. It was a casual shooter for me, now that's gone, I will play other stuff - ME3 can't compare to those while it would need the same attention (and the shop is one of the main reason - it feels like work now for a random item. No thank you.)
fair enough but its still a tactical game.
I don't think so. Running around in a circle and shooting everything, well, that's CoD. I wouldn't call that tactical - and I don't play that as well - it's shallow and boring if you are not 15 anymore:)
There's nothing that makes this game tactical anymore - with slower units, you could make and execute plans. Hell, they had AI - flanking you, nading, etc. Now those times are gone, they swarm you from all directions at once and you don't have any objective except kill everything in sight. Notice the difference between BF3 for example and mcom/flag objectives, map design, resources and ME3. They are miles apart, and one of the biggest differences is that one is tactical because of the objectives and resources, the other is just a run and gun game.
Modifié par golyoscsapagy, 12 octobre 2012 - 07:23 .