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Why does everyone say the difficulty was raised????


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#51
Black Phantom

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The Krauser wrote...

Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.


I'm guessing Armored Components V nets you the +3 missiles? That's the only gear I don't have.


Yep...

#52
Asebstos

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People just haven't adapted to Geth Bombers/Prime Drones/Collectors/Dragoons yet. I'm getting the hang of Collectors, but man... those Dragoons!

#53
parico

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Ashen Earth wrote...

golyoscsapagy wrote...

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
i'm really curious to this statement.

1) Because they probably don't enjoy running around like headless chicken for 20 mins.
2) Because they know how to kill phantoms (I take 1 phantom over 2 dragoons any time of day, phantoms are a pushover), but are inexperienced about dragoons.
3) Because the in-your-face units flush you out of cover and right now there are too much units prohibiting shield regen for the game to be enjoyable.
4) Because they are playing mostly collectors and collectors swarm you.

I personally dislike the changes. I understand some find it enjoyable to run and gun, I don't. If I want to play that, I play BF3. ME3 was good for a more tactical approach, but right now it's too taxing to play. It was a casual shooter for me, now that's gone, I will play other stuff - ME3 can't compare to those while it would need the same attention (and the shop is one of the main reason - it feels like work now for a random item. No thank you.)

fair enough but its still a tactical game.

I don't think so. Running around in a circle and shooting everything, well, that's CoD. I wouldn't call that tactical - and I don't play that as well - it's shallow and boring if you are not 15 anymore:)


Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.




We all aren't badass elitist players like you are Ashen  and not everyone who doen't like the new enemies and tactics was a so called camper from youtube. 

#54
Lacboi86

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I've noticed on silver

that a geth rocket trooper shot me with 2 or 3 rockets in a single burst. Maybe it was lagging but it did take me down, also weak enemies take down full shields with maybe 2 shots. Something is different.

#55
cipherknight

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It's the busted shield and health gates that are probably getting everyone to think the game got harder.

#56
golyoscsapagy

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Ashen Earth wrote...
This vaguely reminds me of the popular camping strategies, where people would employ the same "tactics" against the same enemies, on the same maps over and over again.

No, camping isn't anymore a tactic than what you do. Campers and rambos are debating only on wether you should move or not while doing the exact same thing over thousands of iterations. Neither is better, both are
stupid tough.

Ashen Earth wrote...
Firebase White was the most played map to the point where finding a map that wasn't set to FBW through matchmaking was a huge pain in the ass. Why would I not make a reference to what the majority were playing?

So, the majority was farming. Why change it? I mean the game lives and dies on what the majority does. I personally didn't care about it too much, I play with friends, so it didn't effect me the least bit. On the other hand, it makes me wonder why BW made the life harder to most of its players.

Ashen Earth wrote...
And that's why the lower difficulties exist. If you're not contributing on a higher difficulty, hone your skills in a lower difficulty like the rest of us.

I don't have problems completing gold or plat for that matter. I can say it once again, maybe now you will understand - I don't think the new difficulty is for the better - the game is just too shallow to demand more attention. It's like that acceptable looking girl/guy you met. Kinda funny and you have a good time. But when (s)he starts to demand more - you just go and find someone else.

Anyway, you can skip the elitist part - it's getting pretty tiresome and making you too full of yourself to actually understand others.

Modifié par golyoscsapagy, 12 octobre 2012 - 08:06 .


#57
The Wayward Vagabond

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Asebstos wrote...

People just haven't adapted to Geth Bombers/Prime Drones/Collectors/Dragoons yet. I'm getting the hang of Collectors, but man... those Dragoons!


The Scions are really giving me a hard time, possessed or not. It's like a Scavenger/Prime mix that doesn't telegraph their shots very noticeable.

#58
dddawda

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The game is balanced atm
People just got used to the gameplay we had with the huge buff WE players got...(The Gear slot and the actual items)

Almost all of the weapons got a dmg boost and weight decrease
Same for grenades and some of the powers
Some classes got increased shields and health along with stagger resist...
New mods and new classes with skills that covered some big issues (Geth hunter mode, Devastator mode made weapons better, Arc grenades providing huge dmg vs shields, Support classes etc)
Also fire explosions, Get a class with inferno grenades and a class with Arc grenades...Sit back and watch the fireworks...

So the enemies had to get some changes too
Imagine this enemies we got now with the chars and their stats pre - all DLC

Modifié par dddawda, 12 octobre 2012 - 08:11 .


#59
silencekills

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The two big things are:

1. Dragoons. I don't share this though. As long as you look around you, you can easily get them before they get to you. 

2. The weird thing going on with the Health/Shieldgate. They've posted saying nothing is wrong and that they'll continue to investigate it, but SOMETHING is off.

#60
upinya slayin

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The Wayward Vagabond wrote...

It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.


If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none

#61
regack

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cipherknight wrote...

It's the busted shield and health gates that are probably getting everyone to think the game got harder.


I think it's mostly this.

#62
upinya slayin

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Ashen Earth wrote...

The Krauser wrote...

Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.


I'm guessing Armored Components V nets you the +3 missiles? That's the only gear I don't have.


Yep...


people don't realize how big of a tool we got with FEs and CE being changed to work like BEs and TBs. tech characters now outcall biotics and do seriousl damage. a guy like the MQE can rape shields with TBs, melt armor with FEs, and Freeze Mooks with CEs (using cryo rounds) 
Also the paladin went form lack luster to amazing overnight

#63
golyoscsapagy

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upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun?

Again, because of the effort invested/rewards. Gold now demands roughly the same effort (at least from me) than plat did before the patch. Suddenly my rewards are less by 40%. Why play the game for less rewards? My time is limited, and suddenly for some people the new reward amount will be under their threshold.

Sure, badges and banner ease a bit on that, but most of the people don't care that much about their epeen to make that work as a replacement.

#64
DVS27t

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upinya slayin wrote...

i'm really curious to this statement.

here are the changes
Also, here are some additional changes that were included with the Retaliation DLC or missed in our patch notes.
- Geth Pyros can now stomp players who are downed
- Marauders can now stomp players who are downed
- Atlas now moves faster
- Atlas rocket will add a small damage-over-time effect on players that prevents shield regeneration for a short time
- Geth Prime drone now attacks players
- New map layout for Firebase White and Firebase Glacier
- Wave changes to Geth faction to account for new Geth Bomber enemy
- Wave changes to Cerberus faction to account for the new Dragoon enemy
- Carnage power can now set up Fire Explosion power combos



Ceberus
added dragoons in palce of some pahtoms

to me thats a decrese in difficulty. i'd rather take on 3 dragoons at once then 1 phantom. Phantoms are soo annoying i ususally carry a gun or power just to deal with them. Give me dragoons all day. Nothing else has changed

Atlas moves faster and missile does DOT
a little harder sure, but atlas's were soo slow before its nto a big deal. espaicially compared to a banshee to preatorian who move fast as hell.

The DOT doens't do much other then delay your shield recharge. so yes a little harder but still overall a wash since les pahntoms on the board

Geth
Added bomber took out hunters i believe in the spawn. I notice alot less of them. i could be wrong. geth have always been cheap and annoying but bombers don't do much. they just pull you out of cover and stun you if your close. BW already said they will look into "fixing" the geth. it'll probably get worked out but the bomber doens't make them harder. just makes you move more.

Pyros can stom now
Big deal. troopers stomped you fast as hell anyway. I'd see them stop shooting and run to a downed teammate. letting pyros do it too isn't a big deal.

Reapers
Maurders stomp (also fixed canibal glitch so they can execute)
again it was a glitch that they couldn't execute. they fixed a glitch and allowed 1 more type to execute. giving them 2 types which isn't a big deals ince each faction has 2 types

new map layouts
glacier lost some cover and the room of shame. didn't make it harder. a map is a map. nothing makes it harder or easier. it can only make it cheap. they rmeoved teh cheapness. geth might be cheap and we complain butshouldn't enemies complain about the FBW camping room. If i was a geth trooper i'd be like WTF i can't hit them and if i get close they grab me. this is BS lol

All in all none of it made the game harder IMO. it made it harder to sit in one spot, but the difficulty tiself hans't changed much if at all.

to compat it we got a huge buff ot FEs and CEs more gear bonus's, level 4 ammo, more ammo types, new wepaons, new powerful characters, new support characters, hazard maps etc. its not like BW hasn't equipped us to deal with this. They gave us tools, we need to learn how to use them.



It's a combination of higher spawn budgets and the health/shield gate bugs that are causing people to say that.  I don't think it's any harder, just more tedious.  You can't play as liberally (read: run and gun like a maniac) as before, which is fine if you played more tactically.  If you are the latter type of player, you won't notice a difference at all, other than longer completion times.

#65
Black Phantom

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parico wrote...

Ashen Earth wrote...


Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.




We all aren't badass elitist players like you are Ashen  and not everyone who doen't like the new enemies and tactics was a so called camper from youtube. 


I'm not an "elitist" by any stretch of the imagination. I don't claim to be the best player. I am however, a realist.

Firebase White was the most frequently played map, and that's not even up for debate. Anyone who has played a PUG pre-Retalitaion was likely fully aware that immediately running to the back of the map and hiding there for the whole game was the generally accepted strategy.

It's been my experience that the good players (that is the players who have the skill to use multiple characters/weapons/powers effectively and efficiently within a dynamic game setting) aren't struggling as much as the ones who were only capable of winning when using the one tactic that was made popular through Youtube.

The easiest solution is obvious, but people are too busy whining about their entitlement to the higher credit payout of the higher difficulties to see that.

#66
ChurchOfZod

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The Wayward Vagabond wrote...

It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.


The only people blowing off the changes are the LOLSOLOPLATINUMVOLUS types. Ignore them.

#67
The Wayward Vagabond

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upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none


I used to clear Gold easily on any difficulty or map or faction. In fact I used to play it almost exclusively and it was fun. Now I getting sh*tslammed by the most ridiculous things, on even my best characters, it doesn't even matter how good or bad are the Pubs.

Please stop this nonsense.

#68
ryoldschool

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Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.


If you are using your same build from before ( not using any of the new stuff ) then it should be harder than before.   If it were not harder, then when you started using the new gear ( 3 more rockets, or 3 more gel, or higer damage weapon mods, etc ) then the game would have gotten a lot easier.  

It would be weak of Bioware to give us a lot of more assets without making the enemy harder.:happy:

#69
Crossback

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I applaud you solely on empathizing with the geth trooper dealing with the old FBW map. Chuckle

#70
SlimJim0725

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The Wayward Vagabond wrote...

upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none


I used to clear Gold easily on any difficulty or map or faction. In fact I used to play it almost exclusively and it was fun. Now I getting sh*tslammed by the most ridiculous things, on even my best characters, it doesn't even matter how good or bad are the Pubs.

Please stop this nonsense.


Actually it does matter how bad the Pubs are. Pubs have actually become worse than before and it shows. The people that thought they could play Gold because they did the Glacier room or FBWGG are attempting Gold elsewhere now and they can't handle it. The newer enemies are a bit more of a struggle for a single player if they manage to group up which is why you would struggle against them even with your best characters.

I would suggest finding a friend or two around the same skill level as you and stick with them, I bet that it doesn't seem nearly as difficult as people are making it out to be.

#71
stysiaq

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Health gate and shield gate. It's near impossible to win with PUGs when I'm getting downed as easily as never before.

#72
Black Phantom

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golyoscsapagy wrote...

Ashen Earth wrote...
This vaguely reminds me of the popular camping strategies, where people would employ the same "tactics" against the same enemies, on the same maps over and over again.

No, camping isn't anymore a tactic than what you do. Campers and rambos are debating only on wether you should move or not while doing the exact same thing over thousands of iterations. Neither is better, both are
stupid tough.


Even though you're obviously making a generalization, you can't really define my strategies as simply being a "rambo". I play all of the characters (even the ones that people consider to be bad), use most of the weapons (even the weapons that people constantly whine about on the forum as being underpowered), and play on all of the maps against all of the factions effectively. I don't always adhere to one strategy, setup, enemy or map which is a large part of the reason my gamertag gets posted on the forum so often as of late.

golyoscsapagy wrote...
So, the majority was farming. Why change it? I mean the game lives and dies on what the majority does. I personally didn't care about it too much, I play with friends, so it didn't effect me the least bit. On the other hand, it makes me wonder why BW made the life harder to most of its players.



No one knows for sure except for the Bioware devs, but one could assume it was for the same reason Tactical Cloak was nerfed along with the Krysae, and Hunter Mode.

If one setup becomes too dominant to the point where it is the only one played, you can expect them to do something about it.

#73
parico

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Ashen Earth wrote...

parico wrote...

Ashen Earth wrote...


Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.




We all aren't badass elitist players like you are Ashen  and not everyone who doen't like the new enemies and tactics was a so called camper from youtube. 


I'm not an "elitist" by any stretch of the imagination. I don't claim to be the best player. I am however, a realist.

Firebase White was the most frequently played map, and that's not even up for debate. Anyone who has played a PUG pre-Retalitaion was likely fully aware that immediately running to the back of the map and hiding there for the whole game was the generally accepted strategy.

It's been my experience that the good players (that is the players who have the skill to use multiple characters/weapons/powers effectively and efficiently within a dynamic game setting) aren't struggling as much as the ones who were only capable of winning when using the one tactic that was made popular through Youtube.

The easiest solution is obvious, but people are too busy whining about their entitlement to the higher credit payout of the higher difficulties to see that.


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 

#74
parico

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parico wrote...

Ashen Earth wrote...

parico wrote...

Ashen Earth wrote...


Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.




We all aren't badass elitist players like you are Ashen  and not everyone who doen't like the new enemies and tactics was a so called camper from youtube. 


I'm not an "elitist" by any stretch of the imagination. I don't claim to be the best player. I am however, a realist.

Firebase White was the most frequently played map, and that's not even up for debate. Anyone who has played a PUG pre-Retalitaion was likely fully aware that immediately running to the back of the map and hiding there for the whole game was the generally accepted strategy.

It's been my experience that the good players (that is the players who have the skill to use multiple characters/weapons/powers effectively and efficiently within a dynamic game setting) aren't struggling as much as the ones who were only capable of winning when using the one tactic that was made popular through Youtube.

The easiest solution is obvious, but people are too busy whining about their entitlement to the higher credit payout of the higher difficulties to see that.


Fine you are not an elitist.  You are however pretty much a major dick with alot of your responses on threads and that does make you seem elitist to me. 



#75
UKStory135

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Ashen Earth wrote...

The Krauser wrote...

Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.


I'm guessing Armored Components V nets you the +3 missiles? That's the only gear I don't have.


Yep...

The only problem with the gear argument is that most players have not gotten much if any of the new gear.  I've only gotten.

I agree that Reapers are easier now than they ever have been.  Personally, I find Cerberus to be about the same difficulty, but they do require new strategies, which is a good thing.

I totally disagree with the idea that the geth are easier, however.  Whether yoiu camp or move, the geth can not effectivley be engaged without being in some sort of cover due to their constant stun-lock.  Now that Pyros can't be grabbed, pyros can execute, the combat drone can stagger, and bomber drones constantly are bombing cover, the Geth are much harder.