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Why does everyone say the difficulty was raised????


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#76
ryoldschool

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parico wrote...

Ashen Earth wrote...

parico wrote...

Ashen Earth wrote...


Every time I evade a group of enemies without dying, prioritize the most dangerous enemy within a group next to my team mates and eliminate it before someone gets killed, I'm employing more advanced "tactics" than the would be campers on Firebase White that are following the popular camping strategy they found on Youtube.




We all aren't badass elitist players like you are Ashen  and not everyone who doen't like the new enemies and tactics was a so called camper from youtube. 


I'm not an "elitist" by any stretch of the imagination. I don't claim to be the best player. I am however, a realist.

Firebase White was the most frequently played map, and that's not even up for debate. Anyone who has played a PUG pre-Retalitaion was likely fully aware that immediately running to the back of the map and hiding there for the whole game was the generally accepted strategy.

It's been my experience that the good players (that is the players who have the skill to use multiple characters/weapons/powers effectively and efficiently within a dynamic game setting) aren't struggling as much as the ones who were only capable of winning when using the one tactic that was made popular through Youtube.

The easiest solution is obvious, but people are too busy whining about their entitlement to the higher credit payout of the higher difficulties to see that.


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 


Whoa, its ok to disagree without getting personal.   :?

#77
upinya slayin

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golyoscsapagy wrote...

upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun?

Again, because of the effort invested/rewards. Gold now demands roughly the same effort (at least from me) than plat did before the patch. Suddenly my rewards are less by 40%. Why play the game for less rewards? My time is limited, and suddenly for some people the new reward amount will be under their threshold.

Sure, badges and banner ease a bit on that, but most of the people don't care that much about their epeen to make that work as a replacement.

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well

#78
Beerfish

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upinya slayin wrote...

The Wayward Vagabond wrote...

It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.


If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none


That is the WHOLE point that some of us have been making.  If you are used to doing okay to pretty good on one difficulty level and suddenly you are having problems that you didn't seem to have before the game is more difficult and you end up having to do as you suggest, move back down a level.

I'm not sure why the really good to elite players have such a hard time realizing that not all players are great and constantly viewing the ME3 multiplayer world through the eyes of a gold or platinum player.  The really great players are actually in the minority compared to the average player base.

#79
Ashen One

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parico wrote...


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 


The only time I'll make a comment that could even be considered vaguely inflammatory is when I see something exceptionally stupid.

Like people calling me an elitist, when I've posted more helpful advice/tactics/strategies/builds, helped more players through weekend challenges, and brought more players up to the Gold/Platinum levels than any of them. An elitist doesn't help other players, because other players are beneath him in his mind.

Right?

Modifié par Ashen Earth, 12 octobre 2012 - 08:41 .


#80
upinya slayin

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Ashen Earth wrote...

golyoscsapagy wrote...

Ashen Earth wrote...
This vaguely reminds me of the popular camping strategies, where people would employ the same "tactics" against the same enemies, on the same maps over and over again.

No, camping isn't anymore a tactic than what you do. Campers and rambos are debating only on wether you should move or not while doing the exact same thing over thousands of iterations. Neither is better, both are
stupid tough.


Even though you're obviously making a generalization, you can't really define my strategies as simply being a "rambo". I play all of the characters (even the ones that people consider to be bad), use most of the weapons (even the weapons that people constantly whine about on the forum as being underpowered), and play on all of the maps against all of the factions effectively. I don't always adhere to one strategy, setup, enemy or map which is a large part of the reason my gamertag gets posted on the forum so often as of late.

golyoscsapagy wrote...
So, the majority was farming. Why change it? I mean the game lives and dies on what the majority does. I personally didn't care about it too much, I play with friends, so it didn't effect me the least bit. On the other hand, it makes me wonder why BW made the life harder to most of its players.



No one knows for sure except for the Bioware devs, but one could assume it was for the same reason Tactical Cloak was nerfed along with the Krysae, and Hunter Mode.

If one setup becomes too dominant to the point where it is the only one played, you can expect them to do something about it.



yup. people don't realize that either. If eveyrone used the OP stufff occaasionally tehn WN wouldnt'; nerf it. But whene 90% of the playerbase used a krysea infiltrator guess what happens. people cause their own misery then complain about it

#81
Beerfish

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upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun?

Again, because of the effort invested/rewards. Gold now demands roughly the same effort (at least from me) than plat did before the patch. Suddenly my rewards are less by 40%. Why play the game for less rewards? My time is limited, and suddenly for some people the new reward amount will be under their threshold.

Sure, badges and banner ease a bit on that, but most of the people don't care that much about their epeen to make that work as a replacement.

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well


Whoa , whoa whoa, whoa whoa!  I really hope you have never taken a dive after the last cash wave as was the standard around here amongst better players and speed players.  Why do you think BioWAre had to cave in and offer a bribe to players?  A lof of them, the elite amongst them keeled over after the last cash wave on purpose.

The very defintion of playing for credits.

#82
Fawx9

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upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun?

Again, because of the effort invested/rewards. Gold now demands roughly the same effort (at least from me) than plat did before the patch. Suddenly my rewards are less by 40%. Why play the game for less rewards? My time is limited, and suddenly for some people the new reward amount will be under their threshold.

Sure, badges and banner ease a bit on that, but most of the people don't care that much about their epeen to make that work as a replacement.

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well


Question: Is it harder to get a rare now than at release becuase of RNG and the bloadted store?

Answer: Yes

Question: Has the difficulty been buffed constantly since release

Answer: Yes

Question: Has credit earning been buffed since release

Answer: No(not in a meaningful way, 3K for silver is basically nothing)

Since release it has become constantly harder to get meaningful rewards that you want. A game may be fun, but part of that fun is progressing and feeling like you've earned something. Constantly having your rewards be more useless equipment(hello ammo) is not fun, it's depressing.

#83
Beerfish

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Ashen Earth wrote...

parico wrote...


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 


The only time I'll make a comment that could even be considered vaguely inflammatory is when I see something exceptionally stupid.

Like people calling me an elitist, when I've posted more helpful advice/tactics/strategies/builds than any of them. An elitist doesn't help other players, because other players are beneath him in his mind.

Right?


Once again defintions for terms like that are very pliable.  I would clearly define you as an elitist from your contstant moaning comments about having to carry pugs and how horrible all the other players are you play with when you play in pugs rather than a friends team game.  I'd say the nicest thing I've ever seen you post about a pug game was that 'one player was not bad' kind of thing.

You can 100% be a helpful person and still come off as an elitist to the observer. 

#84
Ashen One

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Beerfish wrote...

Ashen Earth wrote...

parico wrote...


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 


The only time I'll make a comment that could even be considered vaguely inflammatory is when I see something exceptionally stupid.

Like people calling me an elitist, when I've posted more helpful advice/tactics/strategies/builds than any of them. An elitist doesn't help other players, because other players are beneath him in his mind.

Right?


Once again defintions for terms like that are very pliable.  I would clearly define you as an elitist from your contstant moaning comments about having to carry pugs and how horrible all the other players are you play with when you play in pugs rather than a friends team game.


So it's "elitist" to dislike having to carry an influx of players that are clearly not ready for the difficulty they selected, and absolutely refuse to even try?

Because I don't think so.

#85
Major Durza

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Cerberus can bumrush you, while setting up turrets for traps.
Atlases have also been buffed silly since launch.
Add another shot to their cannon.
Shield/Armor increase
Now they move faster, definitely adds to Cerberus' newfound ability to bumrush you faster than the Reapers.
Their CQC unit is an armored husk that takes a full clip of perfectly placed Piranha shots and then some, can shoot like an assault trooper, and has better AI.
The Dragoons are absolutely insane, Atlases can also rush you now, Cerberus is now as difficult as the Geth used to be

#86
ChurchOfZod

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upinya slayin wrote...

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well


This is easily the dumbest correlation I have ever seen on BSN. It is not a participation trophy. It's not a government handout. It's credits earned to unlock more content. Despite what you may try to spin, it's part of the appeal to unlock and max out high tier weapons. 

Anything that lowers rewards while increasing effort required is not good. Whether its a vocation or a hobby.

#87
upinya slayin

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Beerfish wrote...

upinya slayin wrote...

The Wayward Vagabond wrote...

It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.


If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none


That is the WHOLE point that some of us have been making.  If you are used to doing okay to pretty good on one difficulty level and suddenly you are having problems that you didn't seem to have before the game is more difficult and you end up having to do as you suggest, move back down a level.

I'm not sure why the really good to elite players have such a hard time realizing that not all players are great and constantly viewing the ME3 multiplayer world through the eyes of a gold or platinum player.  The really great players are actually in the minority compared to the average player base.


I'm apologizing if i come off that way. its not intentional. There are alot of varibales with each person and i was tyring to understand what they are. I don't expect eveyrone to be able to ingore changes but i dind't think the changes made it harder. don't get me wrong collectors are brutal. but i like it. the are hard but fair. which is what I wanted. on teh same note if somehting was easy and now its not was it a counteraction of the layout or is it being tied into 1 startegy?

war is about adapting to what the enemy does and countering it. everything in life is. Chess is a perfect example. both players ahve the tools to win Its just in how you use them. Football is the same. The a team runs a QB draw play 10 times in a row and it works and then the defense adjusts to it and the next time they run it it doens't work did the game of football get harder? nope, it just means the offense needs to use a diffrent play to be effective now.

we have over 40 characters, 60 wepaons, combos, gear, consumables, missiles, medigels, wepaon mods, etc etc.

also plenty of people here like myself and invador make videos and tutrrials and offer adivce. If you are havving trouble with something, make a thread to ask for advice and somebody will help.

Someone was having trouble with their tech badge doing FEs and TBs so i amde a video on how to use the MQE to do it and posted it. What is causing you isses, be specific and somebody can help.

but if people come whining about the game being too hard all of a sudden there not gonna get symptahy.

in short

whine and cry = threads go downhill and people get attacked

find out whats causing you rpoblems, ask for advice, you improve and overcome the change = better player and better thread

#88
parico

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Ashen Earth wrote...

parico wrote...


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 


The only time I'll make a comment that could even be considered vaguely inflammatory is when I see something exceptionally stupid.

Like people calling me an elitist, when I've posted more helpful advice/tactics/strategies/builds, helped more players through weekend challenges, and brought more players up to the Gold/Platinum levels than any of them. An elitist doesn't help other players, because other players are beneath him in his mind.

Right?


I call it like I see it.  You make some comments in threads that are elitist.  You have called me and others elitist for making similar comments and arguements to yours.  So maybe your more hypocritical than elitist.  Either way I should go your not getting the point and this isn't helping the thread. 

#89
Zero132132

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Shieldgate/healthgate is what caused the increase. The other **** is relatively tame, although I always thought Reapers having no execute was a balancing deal, since Banshees were so grab-happy. I'll take the tradeoff of less range for some stompage, though.

#90
upinya slayin

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Beerfish wrote...

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun?

Again, because of the effort invested/rewards. Gold now demands roughly the same effort (at least from me) than plat did before the patch. Suddenly my rewards are less by 40%. Why play the game for less rewards? My time is limited, and suddenly for some people the new reward amount will be under their threshold.

Sure, badges and banner ease a bit on that, but most of the people don't care that much about their epeen to make that work as a replacement.

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well


Whoa , whoa whoa, whoa whoa!  I really hope you have never taken a dive after the last cash wave as was the standard around here amongst better players and speed players.  Why do you think BioWAre had to cave in and offer a bribe to players?  A lof of them, the elite amongst them keeled over after the last cash wave on purpose.

The very defintion of playing for credits.


Never? i'm not gonna lie and say never. I have before when speed running for credits before a DLC. But other then before the DLC unless my other 3 teammates wanted to do it i'd prefer to extract. matter of fact most of the people i play with prefer to extract. I rarely intenitonally take a dive after wave 10 credits even before the patch. you'll see it in my past posts as well during one of the weekend challenges i argued with a few people taht they should stop ebing selfish and extract for a weekend for teh greater good.

#91
SlimJim0725

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Beerfish wrote...

upinya slayin wrote...

The Wayward Vagabond wrote...

It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.


If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none


That is the WHOLE point that some of us have been making.  If you are used to doing okay to pretty good on one difficulty level and suddenly you are having problems that you didn't seem to have before the game is more difficult and you end up having to do as you suggest, move back down a level.

I'm not sure why the really good to elite players have such a hard time realizing that not all players are great and constantly viewing the ME3 multiplayer world through the eyes of a gold or platinum player.  The really great players are actually in the minority compared to the average player base.


If you were truely doing okay to pretty good there is no issue and we wouldn't suggest going down a level. The highest difficulties should be saved for the minority if we are truely "really great" (which isn't hard to accomplish in this game), If you are an average player, the average difficulty would be Silver/Gold. Gold is honestly not a far step down from Platinum, so the 2 go together basically. What it boils down to is that players feel entitled to higher credits which are getting upset that the difficulty no longer suits them because the more capable players are truely at a minimum now.

Before, I could load up a unknown map, dedicate my enemy, and set it to Gold and I would get at least one player that could score around 50-80k in there. Now that the farmers and leechers are not able to do it on their old map, more and more of them have flooded over into said Gold game that I set up. Now I am lucky if I get one that can score even 50k let alone 80k. So what does that mean? Average player getting paired up with bad player is going to end horribly. You are no longer getting the fairly steady stream of mid-tier players that could combine for a fair chance at beating the difficulty and the average player is getting overwhelmed.

My suggestion: To those of you who are TRUELY average players at Gold (consistant in scoring 2nd and 3rd), search for other players of them same level as you or even better. Ask some of the "really great" players for advice rather than constantly calling us "elitest, know it alls, no lifers, etc" and maybe you will get the help that gets you to another level. We all had to begin somewhere and I do understand life comes up where some players have more time to play than others, but remember that it is a game and that we all play it for our entertainment. The mindset of "that is what I want and I want it now" reminds me of a spoiled child with no patience (meaning your credits for unlocks) and it is ridiculous.

Modifié par Slimjim0725, 12 octobre 2012 - 09:03 .


#92
upinya slayin

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Fawx9 wrote...

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun?

Again, because of the effort invested/rewards. Gold now demands roughly the same effort (at least from me) than plat did before the patch. Suddenly my rewards are less by 40%. Why play the game for less rewards? My time is limited, and suddenly for some people the new reward amount will be under their threshold.

Sure, badges and banner ease a bit on that, but most of the people don't care that much about their epeen to make that work as a replacement.

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well


Question: Is it harder to get a rare now than at release becuase of RNG and the bloadted store?

Answer: Yes

Question: Has the difficulty been buffed constantly since release

Answer: Yes

Question: Has credit earning been buffed since release

Answer: No(not in a meaningful way, 3K for silver is basically nothing)

Since release it has become constantly harder to get meaningful rewards that you want. A game may be fun, but part of that fun is progressing and feeling like you've earned something. Constantly having your rewards be more useless equipment(hello ammo) is not fun, it's depressing.


in 1 word FALSE

at release time there were only 3 packs
recruit, vet, SP

now you have JEP and PSP a

also you know have better weapons and gear bonus's and better characters.

at release geting gels was all luck based. you cuoldn't but a pack and get 5 guarenteed. same with rockets.
at release a rare cost 60k not 2 for 99k like it is now
at release you dind't have teh GI, MQE, destoyer, fury, kroguard, demolisher, TGI, GE, and a bunch of other powerfull classes
at release you dind't have elite players playing PUGS carrying people thorugh gold. they were all in bronze and silver learning the ropes
at release you didn't have FEs and CEs able to be exploded so easily
at release you coudln't carry 5 extra greandes or 3 extra missiles
at release you didn't have you tube videos with tuttorials
at release you dind't have harriers, pre nerf krysea, PPR, and a bunhcof other awesome guns

#93
Zero132132

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Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.

You say 'we,' but most of us don't have the new gears even close to maxed. I haven't even gotten a Volus Engineer or a Collector SMG. The decrease in difficulty only comes with having a maxed or nearly maxed manifest, so for the overwhelming majority of the playerbase, the difficulty is an unambiguous increase.

I still think almost all of the perceived increases boil down to two things; the lack of shieldgate against DOT or rapid-fire, and the inclusion of new enemy units that people haven't adapted to yet. We got used to very specific enemy behavior, and that's changing now, so it seems like an increase in difficulty. Maybe it actually is, but I think players will adapt to the cover-busters, we'll just need more than one week to do it.

#94
Ashen One

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parico wrote...

Ashen Earth wrote...

parico wrote...


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 


The only time I'll make a comment that could even be considered vaguely inflammatory is when I see something exceptionally stupid.

Like people calling me an elitist, when I've posted more helpful advice/tactics/strategies/builds, helped more players through weekend challenges, and brought more players up to the Gold/Platinum levels than any of them. An elitist doesn't help other players, because other players are beneath him in his mind.

Right?


I call it like I see it.  You make some comments in threads that are elitist.  You have called me and others elitist for making similar comments and arguements to yours.  So maybe your more hypocritical than elitist.


Give me an example and explanation of one instead of making broad statements that can be interpreted by anyone in any number of ways.

parico wrote...

Either way I should go your not getting the point and this isn't helping the thread. 


So basically, you don't have anything to actually back up your claim, so you make snide comments and then passive aggressively run away when someone calls you out.

Or maybe it's just that you're still butthurt over my comment about your friend's group.

#95
upinya slayin

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ChurchOfZod wrote...

upinya slayin wrote...

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well


This is easily the dumbest correlation I have ever seen on BSN. It is not a participation trophy. It's not a government handout. It's credits earned to unlock more content. Despite what you may try to spin, it's part of the appeal to unlock and max out high tier weapons. 

Anything that lowers rewards while increasing effort required is not good. Whether its a vocation or a hobby.


hence the problem again. people want handouts. back in the odl days you dind't have difficulty settings. games were just hard. they weren't catered to people who wanted to view it as a movie. they were brutal. they took time to master and learn with litle room for mistakes. i remember some of the toughest things to do was beat mike tyson in punch out, or battle toads one mission on the jet ski like vehicles dodging obsicles flying at you, or contrac where you die with 1 hit etc etc.

and rewards were raised not lowered. as pointed out in credit increase and getting PSP. the only way it takes more effort is if you camped 1 spot all the time. Thats how i started gold. I'm not knocking it by any means, but the difficulty didn't increase. cheap player tactics got nerfed, enemies didn't get buffed

#96
SlimJim0725

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Zero132132 wrote...

Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.

You say 'we,' but most of us don't have the new gears even close to maxed. I haven't even gotten a Volus Engineer or a Collector SMG. The decrease in difficulty only comes with having a maxed or nearly maxed manifest, so for the overwhelming majority of the playerbase, the difficulty is an unambiguous increase.

I still think almost all of the perceived increases boil down to two things; the lack of shieldgate against DOT or rapid-fire, and the inclusion of new enemy units that people haven't adapted to yet. We got used to very specific enemy behavior, and that's changing now, so it seems like an increase in difficulty. Maybe it actually is, but I think players will adapt to the cover-busters, we'll just need more than one week to do it.


Not true at all. I rarely use any of the new gears, can take any old character with an old gun and still do just fine. Might it take slightly longer or for me to have to adjust my usual playstyle a bit? Possibly, but it still would not be a major problem at all. I will be glad to take a plain Human Solider with an older rare into Gold and show that a maxed manifest is not the reason behind us not feeling the "difficulty change".

#97
parico

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Ashen Earth wrote...

parico wrote...

Ashen Earth wrote...

parico wrote...


Fine you are not an elitist.  You are however pretty much a major dick with alot of you responses on threads and that does make you seem elitist to me. 


The only time I'll make a comment that could even be considered vaguely inflammatory is when I see something exceptionally stupid.

Like people calling me an elitist, when I've posted more helpful advice/tactics/strategies/builds, helped more players through weekend challenges, and brought more players up to the Gold/Platinum levels than any of them. An elitist doesn't help other players, because other players are beneath him in his mind.

Right?


I call it like I see it.  You make some comments in threads that are elitist.  You have called me and others elitist for making similar comments and arguements to yours.  So maybe your more hypocritical than elitist.


Give me an example and explanation of one instead of making broad statements that can be interpreted by anyone in any number of ways.

parico wrote...

Either way I should go your not getting the point and this isn't helping the thread. 


So basically, you don't have anything to actually back up your claim, so you make snide comments and then passive aggressively run away when someone calls you out.

Or maybe it's just that you're still butthurt over my comment about your friend's group.


Yep that comment you made was a bit snide on your part.  My not wanting a volus or any character getting a low score in a match is the same concept as you not wanting to carry inferior players hence hypocritical on your part.

#98
Fawx9

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upinya slayin wrote...

Fawx9 wrote...

upinya slayin wrote...

golyoscsapagy wrote...

upinya slayin wrote...
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun?

Again, because of the effort invested/rewards. Gold now demands roughly the same effort (at least from me) than plat did before the patch. Suddenly my rewards are less by 40%. Why play the game for less rewards? My time is limited, and suddenly for some people the new reward amount will be under their threshold.

Sure, badges and banner ease a bit on that, but most of the people don't care that much about their epeen to make that work as a replacement.

If you only play for rewards thenyou should stop playing and play a game you play for fun.

rewards are a by product you earn while having fun and doing a good job. ME3 MP isn't a govnerment handout, you get rewarded for doing good. you don't for doing bad. The problem with this generation is kids get trophies and medals for trying. WTF is that BS. people wnat eveyrhting given to them fore free w/o putting anything into it.

Games are supposed to be a fun hobby, the second it stops being fun for me i'll move on. until then i'll play. I don't care about the credits or rewards, i earn them while having a good time by playing well


Question: Is it harder to get a rare now than at release becuase of RNG and the bloadted store?

Answer: Yes

Question: Has the difficulty been buffed constantly since release

Answer: Yes

Question: Has credit earning been buffed since release

Answer: No(not in a meaningful way, 3K for silver is basically nothing)

Since release it has become constantly harder to get meaningful rewards that you want. A game may be fun, but part of that fun is progressing and feeling like you've earned something. Constantly having your rewards be more useless equipment(hello ammo) is not fun, it's depressing.


in 1 word FALSE

at release time there were only 3 packs
recruit, vet, SP

now you have JEP and PSP a

also you know have better weapons and gear bonus's and better characters.

at release geting gels was all luck based. you cuoldn't but a pack and get 5 guarenteed. same with rockets.
at release a rare cost 60k not 2 for 99k like it is now
at release you dind't have teh GI, MQE, destoyer, fury, kroguard, demolisher, TGI, GE, and a bunch of other powerfull classes
at release you dind't have elite players playing PUGS carrying people thorugh gold. they were all in bronze and silver learning the ropes
at release you didn't have FEs and CEs able to be exploded so easily
at release you coudln't carry 5 extra greandes or 3 extra missiles
at release you didn't have you tube videos with tuttorials
at release you dind't have harriers, pre nerf krysea, PPR, and a bunhcof other awesome guns





Congradulations you just helped to point out why it's so much more difficult now to gear yourself(other than PSP).

The store is top heavy and bloated with all the new items constantly being added. Finding something you like has become much harder than it was before. With BW constantly increasing enemy difficulty but not buffing common/uncommon mods new and casual players are going to start hitting steeper and steeper walls.

With difficulties being buffed more players are forced back down into silver, their credit accumulation will be decreased and will take even longer to progress even if you ignore the item influx.

The store needs to change to make things more accesible. If people are going to be forced down difficulties then they should still be able to progress at a reasonable rate. AKA what they were before the changes and influx of items skewing rng. 

#99
Ashen One

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Zero132132 wrote...

Ashen Earth wrote...

That we can now carry up to 8 Cobra Missiles into a single game, instantly revive an entire squad of downed allies with one medigel, and tech combo without killing the enemy (every class in the game can do it with an ammo power now) is a testament to the fact that people will whine about any and everything.

The game is now easier than it ever has been. It's hard to think back to a time when shield gate was 100%, bosses didn't take headshot damage, and half a dozen weapon mods/power evolutions were broken.

You say 'we,' but most of us don't have the new gears even close to maxed. I haven't even gotten a Volus Engineer or a Collector SMG. The decrease in difficulty only comes with having a maxed or nearly maxed manifest, so for the overwhelming majority of the playerbase, the difficulty is an unambiguous increase.


The game has not only been made easier by unlockables, but by changes in the gameplay mechanics that everyone can access.

In one day, the Engineers and the N7 Paladin went from being mediocre (with the exception of the base human engineer, which was already solid) to god tier characters now that Cryo/Fire explosions don't require an enemy death. That doesn't apply to just unlockable Engineers, but also to anyone using any class with an ammo consumable, which everyone has easy access to. Shield gate has been lowered to 75%, and bosses now take additional damage to weak points. Quite a few broken power evoutions were fixed, and a great deal of the powers have been buffed (Biotic Charge is way more useful than it was at launch, and the class is actually playable now, for example.)

#100
ChurchOfZod

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This thread makes me want to see an Unobtanium difficulty that all the MP celebrities can **** off to so that the rest of us can enjoy a game without dry heaving over their inflated egos.