Slimjim0725 wrote...
Beerfish wrote...
upinya slayin wrote...
The Wayward Vagabond wrote...
It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.
The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.
If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none
That is the WHOLE point that some of us have been making. If you are used to doing okay to pretty good on one difficulty level and suddenly you are having problems that you didn't seem to have before the game is more difficult and you end up having to do as you suggest, move back down a level.
I'm not sure why the really good to elite players have such a hard time realizing that not all players are great and constantly viewing the ME3 multiplayer world through the eyes of a gold or platinum player. The really great players are actually in the minority compared to the average player base.
If you were truely doing okay to pretty good there is no issue and we wouldn't suggest going down a level. The highest difficulties should be saved for the minority if we are truely "really great" (which isn't hard to accomplish in this game), If you are an average player, the average difficulty would be Silver/Gold. Gold is honestly not a far step down from Platinum, so the 2 go together basically. What it boils down to is that players feel entitled to higher credits which and are getting upset that the difficulty no longer suits them because the more capable players are truely at a minimum now.
Before, I could load up a unknown map, dedicate my enemy, and set it to Gold and I would get at least one player that could score around 50-80k in there. Now that the farmers and leechers are not able to do it on their old map, more and more of them have flooded over into said Gold game that I set up. Now I am lucky if I get one that can score even 50k let alone 80k. So what does that mean? Average player getting paired up with bad player is going to end horribly. You are no longer getting the fairly steady stream of mid-tier players that could combine for a fair chance at beating the difficulty and the average player is getting overwhelmed.
My suggestion: To those of you who are TRUELY average players at Gold (consistant in scoring 2nd and 3rd), search for other players of them same level as you or even better. Ask some of the "really great" players for advice rather than constantly calling us "elitest, know it alls, no lifers, etc" and maybe you will get the help that gets you to another level. We all had to begin somewhere and I do understand life comes up where some players have more time to play than others, but remember that it is a game and that we all play it for our entertainment. The mindset of "that is what I want and I want it now" reminds me of a spoiled child with no patience (meaning your credits for unlocks) and it is ridiculous.
I find this ironic, as so many people ( maybe not you ) complained about all the campers and farmers. Now that that mode has been eliminated they are going to complain about them getting in their "normal" Gold matches.
Complaining seems to be the theme here.





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