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Why does everyone say the difficulty was raised????


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#101
ryoldschool

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Slimjim0725 wrote...

Beerfish wrote...

upinya slayin wrote...

The Wayward Vagabond wrote...

It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.


If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none


That is the WHOLE point that some of us have been making.  If you are used to doing okay to pretty good on one difficulty level and suddenly you are having problems that you didn't seem to have before the game is more difficult and you end up having to do as you suggest, move back down a level.

I'm not sure why the really good to elite players have such a hard time realizing that not all players are great and constantly viewing the ME3 multiplayer world through the eyes of a gold or platinum player.  The really great players are actually in the minority compared to the average player base.


If you were truely doing okay to pretty good there is no issue and we wouldn't suggest going down a level. The highest difficulties should be saved for the minority if we are truely "really great" (which isn't hard to accomplish in this game), If you are an average player, the average difficulty would be Silver/Gold. Gold is honestly not a far step down from Platinum, so the 2 go together basically. What it boils down to is that players feel entitled to higher credits which and are getting upset that the difficulty no longer suits them because the more capable players are truely at a minimum now.

Before, I could load up a unknown map, dedicate my enemy, and set it to Gold and I would get at least one player that could score around 50-80k in there. Now that the farmers and leechers are not able to do it on their old map, more and more of them have flooded over into said Gold game that I set up. Now I am lucky if I get one that can score even 50k let alone 80k. So what does that mean? Average player getting paired up with bad player is going to end horribly. You are no longer getting the fairly steady stream of mid-tier players that could combine for a fair chance at beating the difficulty and the average player is getting overwhelmed.

My suggestion: To those of you who are TRUELY average players at Gold (consistant in scoring 2nd and 3rd), search for other players of them same level as you or even better. Ask some of the "really great" players for advice rather than constantly calling us "elitest, know it alls, no lifers, etc" and maybe you will get the help that gets you to another level. We all had to begin somewhere and I do understand life comes up where some players have more time to play than others, but remember that it is a game and that we all play it for our entertainment. The mindset of "that is what I want and I want it now" reminds me of a spoiled child with no patience (meaning your credits for unlocks) and it is ridiculous.


I find this ironic, as so many people ( maybe not you ) complained about all the campers and farmers.   Now that that mode has been eliminated they are going to complain about them getting in their "normal" Gold matches.

Complaining seems to be the theme here.

#102
Ashen One

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parico wrote...

Yep that comment you made was a bit snide on your part.  My not wanting a volus or any character getting a low score in a match is the same concept as you not wanting to carry inferior players hence hypocritical on your part.


Not at all.

Ridiculous stipulations such as a minimum 750 N7 rank to join an exclusive elite Platinum group (lol) that only operates on Firebase White against the Geth is irony at it's finest, which is why I pointed it out for being hilarious. It's not every day you see someone with a smug, elitist mentality that fails at being an elitist.

Your thread was stupid because it implied that players using the Volus characters are inhenently bad, and incapable of topping the scoreboard. (even though like N7 rank, the scoreboard is not always a reliable way to gauge player skill) It came off as a thinly veiled bragging attempt.

#103
shedevil3001

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and what about those of us who play silver all the time, and up until the new dlc i nearly always made it to extraction, and had very little trouble playing silver, unless using a newish class that needed to get used to, now most of the time i cant even get to extraction, and yes i tried going back to bronze, but its just to easy and so boring, this btw shows the difficulty has been increased because alot of people not just myself are having issues, the only 1's that dont really care it seems is those who play gold/platinum who thought it was to easy, now mp just makes me angry and its about as fun as sticking my head in a microwave and putting it on full :(

#104
SlimJim0725

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People complained about farming because those were the only maps that a fairly large % of the community were seeing if they searched for a match. I couldn't care less if campers are in my game, in fact I would prefer if 3 of them would camp together and cover each other while I run around on the other side of the map holding it down myself. What I do dislike is that the farmers that couldn't handle Gold outside of FBW are still attempting Gold and being stingy with consumables.

As long as every player puts forth whatever they can contribute I have no issue with someone playing, if I fail a match it is not the end of the world. If you aren't even going to come in prepared and not going to use everything you can to try and help out though I give no sympathy about you complaining about a very minimal if that difficulty increase.

#105
SlimJim0725

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shedevil3001 wrote...

and what about those of us who play silver all the time, and up until the new dlc i nearly always made it to extraction, and had very little trouble playing silver, unless using a newish class that needed to get used to, now most of the time i cant even get to extraction, and yes i tried going back to bronze, but its just to easy and so boring, this btw shows the difficulty has been increased because alot of people not just myself are having issues, the only 1's that dont really care it seems is those who play gold/platinum who thought it was to easy, now mp just makes me angry and its about as fun as sticking my head in a microwave and putting it on full :(


Search for friends of the same level as you. Make a thread on BSN that says "searching for Silver players on *insert platform*" or join one of the groups on BSN. Try adjusting your strategy a bit, see what is and isn't working and adjust to it. Ask a player that has proven themselves for advice, add people to your friends/origin list if you see them do well in a game. Look for guides on how to do something as well. When I started playing Silver I had no clue what a Biotic Explosion was even. I had always played Soldiers in every ME game and mowed things down with my guns. What did I do? I searched for what Biotic Explosions were and learned out to do them.

#106
Grunt_Platform

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ryoldschool wrote...

I find this ironic, as so many people ( maybe not you ) complained about all the campers and farmers.   Now that that mode has been eliminated they are going to complain about them getting in their "normal" Gold matches.

Complaining seems to be the theme here.

Actually, one constant complaint about farming was that it fostered a bunch of players who really had no business being on Gold, who thought they really knew how to play because they'd farmed FBWGG for months. Running into them in random PUGs isn't new.

There's a bit of a flood right now since the farming strategies were just killed, and the only effective farming techniques left have a higher skill floor. The big, beneficial change is that we're going to be seeing a lot fewer new players learning to play "gold lite," so over time this problem should fix itself. In the mean time though, it's frustrating dealing with all these players who can't handle strategies more complex than "CAMP COUNTER. GRAB KILL." 

No offense to any FBWGG farmers who genuinely know how to play on Gold. I'm sure there's plenty of those too. But you guys fit in well with a U/U/G match so you don't stick out like a sore thumb.

#107
UKStory135

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ryoldschool wrote...

Slimjim0725 wrote...

Beerfish wrote...

upinya slayin wrote...

The Wayward Vagabond wrote...

It's almost comically how some people just shrug it off as "no big deal" when it is. The game is harder, not the good kind of hard, it's the stressful kind of hard.

The Atlas buff for example, was really unnecessary since it was already a formidable opponent, so is the Phantom antipower shield, or the new execution rate for nearly all foot troops.


If its become stressfull hard and not fun challenging why don't you go 1 difficulty notch down and see if you find it more fun? If you answer is becuase the credits then you are playing for teh worng reason. Sure i could play platinum all the time but i find it alot of work sometimes and i'd rather play a relaxing U/U/G game and have some fun. The credits come when they come. no amount of credits fixes the RNG system and unless you are a platinum speed runner, teh chances of maxing your manifest are slim to none


That is the WHOLE point that some of us have been making.  If you are used to doing okay to pretty good on one difficulty level and suddenly you are having problems that you didn't seem to have before the game is more difficult and you end up having to do as you suggest, move back down a level.

I'm not sure why the really good to elite players have such a hard time realizing that not all players are great and constantly viewing the ME3 multiplayer world through the eyes of a gold or platinum player.  The really great players are actually in the minority compared to the average player base.


If you were truely doing okay to pretty good there is no issue and we wouldn't suggest going down a level. The highest difficulties should be saved for the minority if we are truely "really great" (which isn't hard to accomplish in this game), If you are an average player, the average difficulty would be Silver/Gold. Gold is honestly not a far step down from Platinum, so the 2 go together basically. What it boils down to is that players feel entitled to higher credits which and are getting upset that the difficulty no longer suits them because the more capable players are truely at a minimum now.

Before, I could load up a unknown map, dedicate my enemy, and set it to Gold and I would get at least one player that could score around 50-80k in there. Now that the farmers and leechers are not able to do it on their old map, more and more of them have flooded over into said Gold game that I set up. Now I am lucky if I get one that can score even 50k let alone 80k. So what does that mean? Average player getting paired up with bad player is going to end horribly. You are no longer getting the fairly steady stream of mid-tier players that could combine for a fair chance at beating the difficulty and the average player is getting overwhelmed.

My suggestion: To those of you who are TRUELY average players at Gold (consistant in scoring 2nd and 3rd), search for other players of them same level as you or even better. Ask some of the "really great" players for advice rather than constantly calling us "elitest, know it alls, no lifers, etc" and maybe you will get the help that gets you to another level. We all had to begin somewhere and I do understand life comes up where some players have more time to play than others, but remember that it is a game and that we all play it for our entertainment. The mindset of "that is what I want and I want it now" reminds me of a spoiled child with no patience (meaning your credits for unlocks) and it is ridiculous.


I find this ironic, as so many people ( maybe not you ) complained about all the campers and farmers.   Now that that mode has been eliminated they are going to complain about them getting in their "normal" Gold matches.

Complaining seems to be the theme here.


+1

#108
SiCKxslicky

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All the times I have played it seems to me they increased the amount of phantoms...Thats really the only thing I hate so far. other then that I love fighting the dragoons. And Volus rolls btw.

#109
wargamesrawsum

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IT WAS RAISED

#110
shedevil3001

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the problem with keeping people moving in game, is it also takes the snipers ability to snipe away, or at least for me it does, i'm not that great a shot, and lately i've been trying to practice using a sniper rifle, now i die before i can even line up a shot, and whats worse is the stupidity of the reach that pyros have with their flamer thing, it killed me from miles away, that is more annoying than anything, the enemies get major buffs whilst we get weapons and stuff nerfed, until me3 i hated mp games and never played any, but i actually liked me3 mp when i first tried it, now its just no fun playing because not only are the enemies ridiculously over powered but the ammount of bugs in game, for example having a banshee right in my face and firing a missile launcher right at her, but it doing no damage which i wasted 2 on the same banshee and neither did a darn thing, only to be insta killed, then in another game, i got stuck as a krogan sentinel btw and was unable to move or shoot, the only way i managed to move after time to figure it out was by heavy meelee'ing all the way to the objective zone, so yeah bugs plus buffed enemies not so much fun :(

#111
78stonewobble

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I just had 3 really nice silver games (my preferred level) after quite a few mediocre ones. These guys had sub 400 n7 ranks ( yes I know it's not everything even my own is staying 220) but how they played matched very nicely with my style.

2x vs. Reapers and 1x Geth. And to be honest... Difficulty wise they felt allmost the same.



In any case there I do think the difficulty has risen somewhat but far more to new and/or casual players.

I bet it's all quite confusing. From the variety of enemies, their strengths their weaknesses, how spawns work, which weapons to pick, which mods to put on the weapons, how objectives work and so on and so on.

It's not really that intuitive that carrying an objective goes faster if you backwards or that you reload faster by pushing the electro thing zap button right?

Don't think that all players read up too much on guides outside of the game.


I had to go through quite a few games to find a decent group to play with. That it's so hard to find good games I blame atleast partially on how people are brought into and learn to play the game.

Modifié par 78stonewobble, 12 octobre 2012 - 09:42 .


#112
parico

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Ashen Earth wrote...

parico wrote...

Yep that comment you made was a bit snide on your part.  My not wanting a volus or any character getting a low score in a match is the same concept as you not wanting to carry inferior players hence hypocritical on your part.


Not at all.

Ridiculous stipulations such as a minimum 750 N7 rank to join an exclusive elite Platinum group (lol) that only operates on Firebase White against the Geth is irony at it's finest, which is why I pointed it out for being hilarious. It's not every day you see someone with a smug, elitist mentality that fails at being an elitist.

Your thread was stupid because it implied that players using the Volus characters are inhenently bad, and incapable of topping the scoreboard. (even though like N7 rank, the scoreboard is not always a reliable way to gauge player skill) It came off as a thinly veiled bragging attempt.


I hadn't looked at the new updated post on the group yet.  I did leave the group and told the guy why his rules are ridiculous.  So in that I agree with you.  You did miss the point of my post.  I wasnt bragging as I've still yet to see one Volus do well.  So if not wanting to risk my consumables and time with a player that may be good or not makes me elitist so be it.  That particular character is one for the highly skilled and most pugs arent skilled enough to use it properly.       

#113
Zero132132

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Ashen Earth wrote...
The game has not only been made easier by unlockables, but by changes in the gameplay mechanics that everyone can access.

In one day, the Engineers and the N7 Paladin went from being mediocre (with the exception of the base human engineer, which was already solid) to god tier characters now that Cryo/Fire explosions don't require an enemy death. That doesn't apply to just unlockable Engineers, but also to anyone using any class with an ammo consumable, which everyone has easy access to. Shield gate has been lowered to 75%, and bosses now take additional damage to weak points. Quite a few broken power evoutions were fixed, and a great deal of the powers have been buffed (Biotic Charge is way more useful than it was at launch, and the class is actually playable now, for example.)

Yeah, those bursts are good. Didn't even think through that, being honest. I've used them to great effect, so it's weird I forgot.

Still, the fact that most of the playerbase is seeing less extractions and having a lot more trouble staying alive is basically direct empirical evidence that the game is now harder. You can claim the new stuff is more good than bad, but the closest thing to an objective measure of difficulty is the ability to succeed with a given amount of effort/resources. That more people are using more gels and succeeding a bit less is the closest thing to objective, empirical evidence that the difficulty is increased.

It may be the same (or easier) for YOU, but many players are reporting the opposite. I do think players need to adapt to new circumstances, but right now, I think that being realistic, you have to say that the game is harder, if only because a big chunk of the playerbase is saying so.

#114
Lokiwithrope

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TYPICAL INTERNET INHABITANT. UNABLE TO SPELL. LIMITED POSSIBILITY.

Modifié par Lokiwithrope, 12 octobre 2012 - 09:51 .


#115
Xariann

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I am glad I saw this thread because I was wondering why sometimes I drop fast now. So fast that my screen doesn't even show the blood effect on the borders.

Scions can 2 shot you, but sometimes I drop almost instantly when they are not around.

#116
Ashen One

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parico wrote...

Ashen Earth wrote...

parico wrote...

Yep that comment you made was a bit snide on your part.  My not wanting a volus or any character getting a low score in a match is the same concept as you not wanting to carry inferior players hence hypocritical on your part.


Not at all.

Ridiculous stipulations such as a minimum 750 N7 rank to join an exclusive elite Platinum group (lol) that only operates on Firebase White against the Geth is irony at it's finest, which is why I pointed it out for being hilarious. It's not every day you see someone with a smug, elitist mentality that fails at being an elitist.

Your thread was stupid because it implied that players using the Volus characters are inhenently bad, and incapable of topping the scoreboard. (even though like N7 rank, the scoreboard is not always a reliable way to gauge player skill) It came off as a thinly veiled bragging attempt.


I hadn't looked at the new updated post on the group yet.  I did leave the group and told the guy why his rules are ridiculous.  So in that I agree with you.  You did miss the point of my post.  I wasnt bragging as I've still yet to see one Volus do well.  So if not wanting to risk my consumables and time with a player that may be good or not makes me elitist so be it.  That particular character is one for the highly skilled and most pugs arent skilled enough to use it properly.       


Not wanting to risk consumables or waste time on a game that you believe is a lost cause doesn't make you an "elitist" but I think a player's character choice and N7 rank are bad criteria to judge a player's skill at a certain point, especially on Gold difficulty and below. There are usually other more obvious ways to tell whether or not a player will be good or bad than just

Volus Engineer: bad
N7 Destroyer: good
Volus Adept: bad
N7 Demolisher: good

This coming from someone with a deceptively low N7 rank who routinely outscores PUGs with the characters people on BSN whine about being bad.

Modifié par Ashen Earth, 12 octobre 2012 - 10:05 .


#117
SlimJim0725

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shedevil3001 wrote...

the problem with keeping people moving in game, is it also takes the snipers ability to snipe away, or at least for me it does, i'm not that great a shot, and lately i've been trying to practice using a sniper rifle, now i die before i can even line up a shot, and whats worse is the stupidity of the reach that pyros have with their flamer thing, it killed me from miles away, that is more annoying than anything, the enemies get major buffs whilst we get weapons and stuff nerfed, until me3 i hated mp games and never played any, but i actually liked me3 mp when i first tried it, now its just no fun playing because not only are the enemies ridiculously over powered but the ammount of bugs in game, for example having a banshee right in my face and firing a missile launcher right at her, but it doing no damage which i wasted 2 on the same banshee and neither did a darn thing, only to be insta killed, then in another game, i got stuck as a krogan sentinel btw and was unable to move or shoot, the only way i managed to move after time to figure it out was by heavy meelee'ing all the way to the objective zone, so yeah bugs plus buffed enemies not so much fun :(


Not to be mean, but most of the enemies have honestly been nerfed while the players have been buffed by gear additions. I will agree that sniping is quite a bit more difficult than it was early on in the games lifespan though. The major issue is that snipers try to camp an area for too long by getting "tunnel vision" and become overrun. It is the main reason why if I snipe I stick to a single shot sniper, I know I have to make the shot count, and then I can drop the scope after shooting and see my surroundings. I know that if I don't have any teammates near me that the enemies are likely to spawn close to me when they die, so that I should be prepared to move fairly quickly.

I have also had an issue where my missiles did no damage to a Banshee (I hit an entire spawn around her that died, but she took no damage from that missile or the next one I shot just on her) , I just chalked that up to lag. I haven't had the can't do anything bug myself, but I do know that is an issue right now and I am sure BW is working on something for it as best they can. I do hope you can find some enjoyment with the game again though!

#118
Guest_The Mad Hanar_*

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Of course you don't feel that way, you're a pro at this game with all of the stuff unlocked.

Us casual players are the ones feeling the pain.

#119
SlimJim0725

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The Mad Hanar wrote...

Of course you don't feel that way, you're a pro at this game with all of the stuff unlocked.

Us casual players are the ones feeling the pain.


I still use the weapons and characters that you "casual" players use and can do just fine. I have already finished my Avenger challenge using it on a Salarian Engineer that took no bonus weapon damage.

#120
Guest_The Mad Hanar_*

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Slimjim0725 wrote...

The Mad Hanar wrote...

Of course you don't feel that way, you're a pro at this game with all of the stuff unlocked.

Us casual players are the ones feeling the pain.


I still use the weapons and characters that you "casual" players use and can do just fine. I have already finished my Avenger challenge using it on a Salarian Engineer that took no bonus weapon damage.


Congratulations, you're better at a video game than the average person. Want a cookie?

#121
Ashen One

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The Mad Hanar wrote...

Of course you don't feel that way, you're a pro at this game with all of the stuff unlocked.

Us casual players are the ones feeling the pain.


And how do you think he unlocked everything to begin with?

Is it at all possible that he plays more often and therefore has more experience and better gear?

/morecommonsense

Modifié par Ashen Earth, 12 octobre 2012 - 10:16 .


#122
Guest_The Mad Hanar_*

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Ashen Earth wrote...

The Mad Hanar wrote...

Of course you don't feel that way, you're a pro at this game with all of the stuff unlocked.

Us casual players are the ones feeling the pain.


And how do you think he unlocked everything to begin with?

Is it at all possible that he plays more often and therefore has more experience and better gear?


Notice I called him a pro and called myself casual. Which obviously means I don't play as much as him.

#123
Fawx9

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Ashen Earth wrote...

The Mad Hanar wrote...

Of course you don't feel that way, you're a pro at this game with all of the stuff unlocked.

Us casual players are the ones feeling the pain.


And how do you think he unlocked everything to begin with?

Is it at all possible that he plays more often and therefore has more experience and better gear?

/morecommonsense


You mean the gear that becomes harder to get with each DLC?

#124
SlimJim0725

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The Mad Hanar wrote...

Slimjim0725 wrote...

The Mad Hanar wrote...

Of course you don't feel that way, you're a pro at this game with all of the stuff unlocked.

Us casual players are the ones feeling the pain.


I still use the weapons and characters that you "casual" players use and can do just fine. I have already finished my Avenger challenge using it on a Salarian Engineer that took no bonus weapon damage.


Congratulations, you're better at a video game than the average person. Want a cookie?


Hmmm, all I was saying is that it is still just as easy to do as it was before. Try learning some things about the game and quit blaming the "difficulty" increase on something that it isn't. Had you not come across so hostile I would have been happy to help you and even taken you into some gold games if you were on Xbox to see if I could help, but screw that offer.

#125
Zero132132

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Slimjim0725 wrote...
Not to be mean, but most of the enemies have honestly been nerfed while the players have been buffed by gear additions.

Gear additions are a buff, sure, but you have absolutely no evidence of enemy nerfing. I say so because the balance changes include several buffs to enemies, and the patch and DLC changed a few behaviors that make them more effective. The Reapers have only received very minor buffs that apply to Platinum, Marauders and Cannibals can stomp downed players, a behavior change that makes them a bit trickier.

Cerberus got direct, documented buffs on July 4th. Geth have had undocumented/accidental buffs with thier stunlock and glitchiness, as well  as documented buffs (most extensive on March 13th). They also have more stomp-happy units, and pyros can't be grabbed, which is a buff of sorts. Only thing that could be seen as a nerf is headshot damage.

Just saying, you're making a claim that's demonstrably false.