Zero132132 wrote...
Slimjim0725 wrote...
Not to be mean, but most of the enemies have honestly been nerfed while the players have been buffed by gear additions.
Gear additions are a buff, sure, but you have absolutely no evidence of enemy nerfing. I say so because the balance changes include several buffs to enemies, and the patch and DLC changed a few behaviors that make them more effective. The Reapers have only received very minor buffs that apply to Platinum, Marauders and Cannibals can stomp downed players, a behavior change that makes them a bit trickier.
Cerberus got direct, documented buffs on July 4th. Geth have had undocumented/accidental buffs with thier stunlock and glitchiness, as well as documented buffs (most extensive on March 13th). They also have more stomp-happy units, and pyros can't be grabbed, which is a buff of sorts. Only thing that could be seen as a nerf is headshot damage.
Just saying, you're making a claim that's demonstrably false.
Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 100% to 90%, which
means 10% of the remaining weapon damage after impacting shields/barriers will pass
through to health.
Enemy Shields and Barriers
- (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds
Cerberus Phantom
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels
Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.
and Boss headshot damage coming back. So not one, but 2 nerfs to the enemies shield gates. Phantoms can be staggered far easier (any Vanguard can charge and do it). Delayed how quickly the enemies shields regenerated at the cost of them regaining more, but much weaker.