Why does everyone say the difficulty was raised????
#151
Posté 12 octobre 2012 - 10:51
Also, people are frustrated, and having their claims of difficulty being dismissed and being told to accept a demotion "because you're just not good enough" with only trigger them to get upset and call you an "elitist," whether it's off-base or not.
The game needed a difficulty increase to add some challenge and keep it fresh, but I believe that it became too difficult. There's some middle ground between last week and today's ME3 MP.
#152
Posté 12 octobre 2012 - 10:52
Modifié par mpompeo27, 12 octobre 2012 - 10:54 .
#153
Guest_Lathrim_*
Posté 12 octobre 2012 - 10:53
Guest_Lathrim_*
mpompeo27 wrote...
The DOT from Atlas rockets is much worse than you let on. On almost every character, the missile will take down your shields and if you have only 1 bar of health left underneath you will go down unless you use an ops pack.
This is, to be honest, my only certain complaint. Still thinking about Dragoons.
#154
Posté 12 octobre 2012 - 10:56
Congradulations you just helped to point out why it's so much more difficult now to gear yourself(other than PSP).
The store is top heavy and bloated with all the new items constantly being added. Finding something you like has become much harder than it was before. With BW constantly increasing enemy difficulty but not buffing common/uncommon mods new and casual players are going to start hitting steeper and steeper walls.
With difficulties being buffed more players are forced back down into silver, their credit accumulation will be decreased and will take even longer to progress even if you ignore the item influx.
The store needs to change to make things more accesible. If people are going to be forced down difficulties then they should still be able to progress at a reasonable rate. AKA what they were before the changes and influx of items skewing rng.
[/quote]
the game was meant to work your way up. not to be able to jump into gold as an N7 1
what you are feeling is sense of entitlement. thats what you are basing everything in a mindset of i should be able to have what i want becuase i rbought teh game
how is it fair to people who worked their way up form bronze from day 1. that put in over 600 hours. that took teh time to learn the game and the ins and outs. We earned these wepoans. I didn't get given a harrier X becuas ei asked for it. I worked my ass off to gte it and had fun in teh process. I met a bunch of cool people to play with and got really good. In no way Do i think i'm an elite top ranked player but i know that I dind't feel entitled to anyhting.
[/quote]
Very true alot of new players feel entitled. On a side note you can uninstall previous dlcs if you want to increase your chances of getting what you want. I removed the latest dlc and Earth one and got 2 harrier upgrades for 600k last night. Then just move them back from the flash drive or redownload them if you dont have a flash drive.
#155
Posté 12 octobre 2012 - 10:56
The Mad Hanar wrote...
I will vouch for SlimJim being a good player. I've done a couple PuGs with him.
It's just the lack of understanding that I don't like. Just because people aren't as good as you doesn't make them whiners. Even though you and some of the people here don't mean it, your posts reek of "l2p".
I do understand that the game has changed a lot for many people. Many people relied on having a good teammate or two to help make it to wave 10/11 and that they aren't getting that anymore. With the influx of players jumping into normal Gold lobbies from FBWGG where they had no clue what a real Gold match was like the failure rate has gone way up.
For the "average" player, it is too much to handle Gold (or even lower, I am sure some of them went to Silver, but have no clue how to fight hordes beyond the counter grab) on their own and I get that. What I don't understand is why players that are actually average can't distinguish the difference between the 2. If you are an average player that regularly scores with 30-50k of first place, uses their consumables when needed, etc. then we aren't referring to you. The game only feels "harder" because of the lack of good teammates that really know what they are doing.
If there is something you are struggling with, just ask someone for advice? You say you have played with me before and that I am a good player. I am more than happy to help so long as you aren't a dick like the other guy posting in here.
#156
Posté 12 octobre 2012 - 11:00
Mafia_Steve wrote...
I was never a farmer, and I loathed FBWGG. Silver was my normal mode. I would usually be first or second in points ranking, and I even felt comfortable going in with a level 1 character. Now, Silver in the last few waves is a B****! Especially any hack/upload objective and definitely the extraction. I'm getting one or two shot killed on Silver. SILVER!!!
Also, people are frustrated, and having their claims of difficulty being dismissed and being told to accept a demotion "because you're just not good enough" with only trigger them to get upset and call you an "elitist," whether it's off-base or not.
The game needed a difficulty increase to add some challenge and keep it fresh, but I believe that it became too difficult. There's some middle ground between last week and today's ME3 MP.
And all we are saying is that it feels more difficult because of the huge influx of bad teammates from farming. The loss of a decent teammate plays a HUGE factor in how difficult a difficulty can seem. That is exactly why I have suggested multiple times for people to search for teammates for the difficulty they play. If 4 Silver players that were getting 1st and 2nd every time and felt is was easy get together, I can almost promise you that it will seem fairly easy again.
#157
Guest_The Mad Hanar_*
Posté 12 octobre 2012 - 11:01
Guest_The Mad Hanar_*
#158
Posté 12 octobre 2012 - 11:07
The Mad Hanar wrote...
Eh, the holes in my game aren't ones that really be filled. I'm hopeless with hacks and I'll die at least 2 or 3 stupid deaths a match. Lapses in judement. Maybe you remember my tag, it's peta fajita.
To be honest I don't remember playing with you. Keep in mind that if I have an hour or 2 to kill and nobody is available to play with I will start a PUG (or I may only have 1 friend with me). There are plenty of little things you can do to fix holes in your game, I still make mistakes and when I do I try to fix what I did wrong. Hell, I have plenty of games where I will make 2-3 mistakes in one wave that cost me gels. I suck it up and fix it the next time. Simply knowing when you are about to be overwhelmed and needing to move is one of the best things you can work on.
#159
Posté 12 octobre 2012 - 11:12
If we apply that same logic to other games and competitions then:
I can be the danseur nobel with the Bolshoi. I can be an Olympic fencer and medal regularly. I can be a supermodel.
I can crush Stephan Hawking in a debate about String Theory or be the MMA and sudoku champion of the Citadel. (Note attempt at humor.)
I just need to work at it...
Not everyone who plays video games like ME3 MP has the ability to excel even though we play regularly and often. If only it were so. Average and less than average players are a sizable part of the ME3 community and player base. Minimizing, penalizing, and even insulting a significant proportion of the people supporting this game is just not cool.
And yes, since the DLC, I believe matches have gotten more difficult to complete and we are getting cheap-shotted by enemies much more often.
#160
Guest_The Mad Hanar_*
Posté 12 octobre 2012 - 11:13
Guest_The Mad Hanar_*
Slimjim0725 wrote...
The Mad Hanar wrote...
Eh, the holes in my game aren't ones that really be filled. I'm hopeless with hacks and I'll die at least 2 or 3 stupid deaths a match. Lapses in judement. Maybe you remember my tag, it's peta fajita.
To be honest I don't remember playing with you. Keep in mind that if I have an hour or 2 to kill and nobody is available to play with I will start a PUG (or I may only have 1 friend with me). There are plenty of little things you can do to fix holes in your game, I still make mistakes and when I do I try to fix what I did wrong. Hell, I have plenty of games where I will make 2-3 mistakes in one wave that cost me gels. I suck it up and fix it the next time. Simply knowing when you are about to be overwhelmed and needing to move is one of the best things you can work on.
Yeah, most of the time my mistakes have to do with me standing around without cover...or running into the completely wrong room. It's hard to predict spawns in PuGs and the latest DLC makes you pay more for it since the enemies love to travel in swarming groups now.
#161
Posté 12 octobre 2012 - 11:13
Modifié par Senalda, 12 octobre 2012 - 11:15 .
#162
Posté 12 octobre 2012 - 11:20
I do hope that the players in here that are finding a difficulty "too hard" will either
A) Search out players that play the same difficulty as you on a regular basis and group up (it is how I got my start in Silver/Gold) or
I do understand that not every player is going to be capable of doing what another can, but there is plenty of advice out there if you are willing to look that can help improve your game. A lot of it doesn't require much time, just some reading and a little practice.
#163
Posté 12 octobre 2012 - 11:20
now...i don't know. Today was the first day when i played with the new content (actually when dlc came out i played one round against collectors just to see them). so i,m not so confident now. i played at least 13-14 or more consecutive gold game, hosting. random players. not one full extraction. best result was one (!) partial extraction. at a point i started to play with my best characters. my fully shield and defensive tech armor specced stronghold geared krosent was downed in a blink of an eye. like all that shield and health and damage reduction meant nothing...
i don't understand what is going on but this is wrong...very very wrong. i didnt enjoy the game at all.
i hate that only one mistake is enough to ruin the whole round. mistake???? i don't feel it's my fault that 4 dragoons suddenly literally appear from nowhere and they smash the hell out of the team. its just a bad game design. its insane that i have to clear out the place around a fallen teammate with rockets and even so the revive is not guaranteed at all or i will be downed.
so far tha game was fun but now its frustrating. and i don't dare to go against geth. ..
#164
Posté 12 octobre 2012 - 11:23
Ain't no rest for the wicked, I suppose.
#165
Posté 12 octobre 2012 - 11:27
@OhPa2: I disagree actually. I think everyone has the ability to excel on this game, the AI is fairly simple and predictable if you actually watch them.
#166
Posté 12 octobre 2012 - 11:29
#167
Posté 12 octobre 2012 - 11:47
Slimjim0725 wrote...
@OhPa2: I disagree actually. I think everyone has the ability to excel on this game, the AI is fairly simple and predictable if you actually watch them.
I wish this were the case for me. I'd love to do well in Gold and Platinum so I could fill out my manifest and hang with the big dogs.
#168
Posté 12 octobre 2012 - 11:53
Playing against collectors during a hack on wave 10 silver, mind u, not even gold, there were literally wave after wave of foes spawning like 3-4 groups of 4-5 foes at a time, I mowed down about 30 collectors in 45 seconds with teammates also scoring kills left and right, it's WAY over the top compared to before.
Which is fine I'm all for more difficulty it just seems a bit heavy handed. Whatever get better or find a new game I guess
#169
Posté 13 octobre 2012 - 12:00
hotpocketgimme wrote...
the # of foes has been dramatically increased and the power of players shields has been dramatically decreased, as far as I can tell.
Playing against collectors during a hack on wave 10 silver, mind u, not even gold, there were literally wave after wave of foes spawning like 3-4 groups of 4-5 foes at a time, I mowed down about 30 collectors in 45 seconds with teammates also scoring kills left and right, it's WAY over the top compared to before.
Which is fine I'm all for more difficulty it just seems a bit heavy handed. Whatever get better or find a new game I guess
There can only be a maximum of 8 enemies on the map at a time. (excluding drones, turrets and Swarmers)
#170
Posté 13 octobre 2012 - 12:03
OhPa2 wrote...
Slimjim0725 wrote...
@OhPa2: I disagree actually. I think everyone has the ability to excel on this game, the AI is fairly simple and predictable if you actually watch them.
I wish this were the case for me. I'd love to do well in Gold and Platinum so I could fill out my manifest and hang with the big dogs.
Just watch the patterns of the enemies. Look for where there is a spawn point (if you see a large group of enemies clustered, it is a spawn) and try to remember those spots. If 4 players are standing in a spawn point and close to another it effectively blocks that spawn from happening. It forces the spawn to the most open location so that the enemies have a chance to scatter and attack. Simply knowing this you can raise your situational awareness to where you can prevent yourself from being flanked constantly while being on the move or camping specific spawn to force them to your line of sight.
Being able to survive is one of the biggest parts of Gold and Platinum. If you see a group of enemies is too much to handle, pop something out to stagger them or distract them and get to a position where you can either defend yourself or have a teammate to back you up. If I have 2 or 3 Phantoms chasing me I have no issues trying to run away from them if I don't have something reliable like a Scorpion to keep them at bay.
#171
Posté 13 octobre 2012 - 12:06
#172
Posté 13 octobre 2012 - 12:07
Slimjim0725 wrote...
Mistakes are more costly with bad teammates. Using a mic helps a great deal, so does purposely using some team synergy. If you see a player using biotics, use a character that can help prime/detonate and stick with them. You would be surprised how much easier this game is with actual teamwork.
@OhPa2: I disagree actually. I think everyone has the ability to excel on this game, the AI is fairly simple and predictable if you actually watch them.
I gotta disagree with you on the geth. They are simply cheap. Everything has stunlock and if your not ready for it, you will go down in the 1st wave. I've seen and had alot of bad teams go down like that.
I came back becuase of the new dlc and that is becoming more of a mistake as each game passes. Bioware really needs to think about the balance in the mp. You really can't afford to screw up too much in this day and age. Look at the many game companies that are defucted becuae of pulling stupid moves.
Not power creep, buit power leap in this case. We have alot characters that can balance out the cheapness of the game. However you have alot bad players that dismiss them because they don't kill things fast enough or just look dumb in their eyes. Idiocy of the CoD crowd i suppose.(simple generic term for the ever increasing stupid portion of the gaming audience and doesn't reflect on everyone).
There are alot of reasons besides this, but point ending, bioware needs to look hard at the balancing now that alot of the glitches have been fixed.
#173
Posté 13 octobre 2012 - 12:08
Bathaius wrote...
Umm, Dragoons are way more dangerous than Phantoms.
Really? I would take 2-3 weakly armored Dragoons of 2-3 Phantoms anyday.
#174
Posté 13 octobre 2012 - 12:14
joker_jack wrote...
Slimjim0725 wrote...
Mistakes are more costly with bad teammates. Using a mic helps a great deal, so does purposely using some team synergy. If you see a player using biotics, use a character that can help prime/detonate and stick with them. You would be surprised how much easier this game is with actual teamwork.
@OhPa2: I disagree actually. I think everyone has the ability to excel on this game, the AI is fairly simple and predictable if you actually watch them.
I gotta disagree with you on the geth. They are simply cheap. Everything has stunlock and if your not ready for it, you will go down in the 1st wave. I've seen and had alot of bad teams go down like that.
I came back becuase of the new dlc and that is becoming more of a mistake as each game passes. Bioware really needs to think about the balance in the mp. You really can't afford to screw up too much in this day and age. Look at the many game companies that are defucted becuae of pulling stupid moves.
Not power creep, buit power leap in this case. We have alot characters that can balance out the cheapness of the game. However you have alot bad players that dismiss them because they don't kill things fast enough or just look dumb in their eyes. Idiocy of the CoD crowd i suppose.(simple generic term for the ever increasing stupid portion of the gaming audience and doesn't reflect on everyone).
There are alot of reasons besides this, but point ending, bioware needs to look hard at the balancing now that alot of the glitches have been fixed.
I said something about the Geth? I was under the impression everyone outside of FBW knew they were extremely cheap and annoying. Doesn't make them all that much more difficult given a good team composition. If you are playing unknown/unknown, make sure you have a character or two that can AoE them (I personally like Engineers) and stay away from characters prone to stagger lock (characters without a dodge).
#175
Posté 13 octobre 2012 - 12:22
I can't put my finger on what has caused the difficulty to seem to change in the old enemies (stronger, new strategies, new enemies, the healthgate thing or whatever), but the Collectors are certainly a new and tough enemy. I figure it's just time to learn new strategies and enemy weaknesses on Silver and Bronze, then work my way back up. Its a good thing that I had so much mercenary money saved up, or I would have been out of consumables since I have been having to buff my characters more than usual.
I don't really mind a challenge.





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