Doctor Derp wrote...
Now I'm having trouble understanding the idea behind the health gate. If enemies are going to do that much excess damage, what's the point of one character having more health than another? Even if the health gate is working properly both a krogan and a volus will walk out of a no-shield situation with the same result: Down to it's final health bar. The only way there would be a difference is if enemies weren't doing the amount of damage they currently are, or if there were multiple health gates, one per certain amount of health. Which from my understanding there is only one.
Health gate is
(was) the "equalizer" we had against the enemies (we both had Shield gate, though it functioned a bit differently). Reason probably being enemies are more powerful and more numerous but we can't simply be dying all the time, that defeats the point of playing the game.
The differences in health (and shields) is what determines what each character is capable of doing before needing to stop and find cover for shields to recharge. A Krogan is near the top so they can continue fighting for a longer period of time before needing to stop and take a breather. Volus & Geth (less shields due to Hunter Mode and very little health) cannot do as much before needing to hide.
This primarily works in our favor against foot soldiers who need to weaken us before we go down. Bosses are pretty much capable of downing us quickly due to high damage, though they still need to break each gate (unless the peons do their jobs and weaken us first). This isn't counting sync-kills.
The gates also allowed enemies to be buffed and become more powerful yet still providing us a means to survive the onslaught and fight back (provided we were fighting smart).
Modifié par Fox-snipe, 13 octobre 2012 - 02:33 .