@TheLastAwakening: Take cover. What wonderful advice, simp.
I play Gold and Plat. The new challenges convinced me to promote the classes and rebuild.
Bronze and Silver are far more affected by the enemy changes and the AI improvements than Gold or Plat... on Plat you expect a couple times a game of getting roflstomped by a mob and having to gel a couple times to get out of the fray, or even gel & rocket. This can happen on Gold too, especially if you stray to far from the team.
I just played a Bronze match with my lvl 9 Havoc Trooper.... I usually would have gone silver but I wanted to spam his fake charge/nova situation, so I felt bronze would be relaxing and fun. Wave 8, surrounded by a Geth Prime, two Pyro's and a bomber, NO ESCAPE. ON BRONZE.
I am not a rook... look at the manifest. This is garbage, pure and simple. I like my challenge on Gold and Plat, and really it seems mostly the same. Bronze and Silver, on the other hand, the enemies are significantly OP, especially the muthertrucking Scion with his variety of OHK/2HK implements. I expect major nerfs to the enemy for Bronze and Silver, or the devs will basically be kissing off any new players.... Bronze seems to be about like Hardcore Difficulty from the SP, damn near Insanity..... how is this a good introduction to MP?
@Chris: so, from the coding side nothing has changed.... did anyone actually test the game in the various difficulties as you all have said you have done in the past? The Collectors are OP... nothing more to say really... and the Bronze and Silver difficulties with the new AI changes and added new enemies, are broken. Yep, they are actually way too hard.... which makes no sense. I play Gold and Plat anyway, and still do except when I am leveling. Before the patch/DLC, I could often walk into a silver lobby with a level 1 player and score 1st or second on the leaderboard and use maybe 1 ops pack. Silver now is a consumable fest, like gold and plat.... which is silly, as the payoff at the end is nowhere worth the consumables spent.
Modifié par Qui-Gon Glenn, 13 octobre 2012 - 05:10 .