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Health and Shield Gates


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#401
Chaoswind

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Game feels the same as long as you don't get hit, but when you do, you go down too fast, specially Health, my shields seem to take a lot of punishment with max fitness, but when the shield is gone health goes down in a fraction of the time it took the shields to be depleted even though both values are equal... the worse part is that this doesn't happen all the time.

Also strafing seems to be less effective, but I am not sure if this is a change of AI tracking or a skill drop on my part for taking a week off the game.

Also as others have pointed out, When I Host it hardly ever happens (even thought it does happens) so I am also betting on lag

Modifié par Chaoswind, 13 octobre 2012 - 09:05 .


#402
Dama733

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Edit: Post Deleted.

Modifié par Dama733, 13 octobre 2012 - 09:27 .


#403
Deucetipher

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Thanks guys! The explanation of the praetorian's mechanics is illuminating.

#404
Anagorrax

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Ok , just finished a silver game vs reapers, I joined on Wave 4 on my Destroyer (destroyer mode maxed for damage, fitness maxed for shields). I've noticed that its once something gets my shields down, health just doesn't seem to matter it feels like i or 2 hits and blam I'm on the floor. I wish there was a combat log we could see so we knew what was hitting us other than which mob took us out/.

Modifié par Anagorrax, 13 octobre 2012 - 09:17 .


#405
N7-RedFox

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I am absolutely FURIOUS! I just played a Platinum match with GI and Reegar. I got too close to a cerberus engineer and pulled the trigger. He exploded and i died. Straight up just fell down and died. No shieldgate whatsoever.

Pre-patch/DLC if i was too close to a cerberus engi when i pulled the trigger, shieldgate would kick in and i'd limp off with only my red HP bars. Post-patch, i pull the trigger, he explodes and im dead.

How are u not seeing these things Bioware??

#406
Cyberfrog81

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Kurt-Niisan2 wrote...

I certainly noticed that I died a lot less while hosting last night (6 or so games), so the issues around dying a lot more are definitely related to Hosting/Lag issues.

Not a chance. Lag can absolutely make it harder to play the game, but that's hardly anything new.

#407
Trick 1224

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Thanks devs. I know now that I'm just bad, and nothing is broken.

#408
Captain Funky Blimp

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Played all last night and all day today, and it's still requiring an endless stream of gels and ops packs to play in a reasonably ordinary manner. BangDEAD. BangDEAD. BangDEAD.

Pretty soon I'll just give up and play Harrier Infiltrators exclusively to remind me of how this game used to work.

#409
Chaoswind

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Eric Fagnan wrote...

Dunvi wrote...

Thank
you for your response! And especially for responding to each of the
currently active threads - it really is great to know for certain that
the devs are aware of our questions.

Do you know how badly the
gates may be affected by lag? I definitely feel like I'm taking damage
when I'm expecting a second to drop down, and it usually seems to happen
a moment late, so maybe there's lag interactions that are causing the
feeling of an overall difficulty spike.

I'd also be curious to know what changes were made to fix the vanguard glitch, just out of curiosity.


The host is responsible for all damage logic, and the clients only simulate it, so I don't believe lag should be a factor.


I don't know if this was asked...

But could this be the issue?

few weeks back I read a person explain the Vanguard glitch as the HOST and the player fighting about the location the player died causing a desynch and sending the  player to outer space or hell

In another thread someone with a Blue Tag said the Vanguard Glitch was fixed by making the Host calculations take precedence over the player, so maybe the whole situation is the Host telling us we are dead, that we didn't dodge all those shots, making techniques like strafing useless on non host?

The only testing i could think about was to play with a Banshee warp while the rest of my team watched in spectator mode.

First Warp:
Warp flies out
I run left (no roll)
Now there is a wall that should prevent the warp from hitting me yet I get "hit" and my shield goes down
Note: The warp didn't hit me aka the "proyectile" didn't hit, it just did its damage.

Result: Warp ignored the wall and hits me even if NO animation indicated that the warp was about to blow in my face.

(run around the map taking pot shots at banshee

Second warp:
Warp flies out
I roll left

Result: Warp misses me

Third Warp:
Warp flies out
I run left and grab cover in the same wall of the first test

Result: Warp either missed or the wall did protect me this time.

#410
Dama733

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Chaoswind wrote...

Eric Fagnan wrote...

Dunvi wrote...

Thank
you for your response! And especially for responding to each of the
currently active threads - it really is great to know for certain that
the devs are aware of our questions.

Do you know how badly the
gates may be affected by lag? I definitely feel like I'm taking damage
when I'm expecting a second to drop down, and it usually seems to happen
a moment late, so maybe there's lag interactions that are causing the
feeling of an overall difficulty spike.

I'd also be curious to know what changes were made to fix the vanguard glitch, just out of curiosity.


The host is responsible for all damage logic, and the clients only simulate it, so I don't believe lag should be a factor.


I don't know if this was asked...

But could this be the issue?

few weeks back I read a person explain the Vanguard glitch as the HOST and the player fighting about the location the player died causing a desynch and sending the  player to outer space or hell

In another thread someone with a Blue Tag said the Vanguard Glitch was fixed by making the Host calculations take precedence over the player, so maybe the whole situation is the Host telling us we are dead, that we didn't dodge all those shots, making techniques like strafing useless on non host?

The only testing i could think about was to play with a Banshee warp while the rest of my team watched in spectator mode.

First Warp:
Warp flies out
I run left (no roll)
Now there is a wall that should prevent the warp from hitting me yet I get "hit" and my shield goes down
Note: The warp didn't hit me aka the "proyectile" didn't hit, it just did its damage.

Result: Warp ignored the wall and hits me even if NO animation indicated that the warp was about to blow in my face.

(run around the map taking pot shots at banshee

Second warp:
Warp flies out
I roll left

Result: Warp misses me

Third Warp:
Warp flies out
I run left and grab cover in the same wall of the first test

Result: Warp either missed or the wall did protect me this time.


If this is the case and IF it is the cause of all the problems then we're going to have to ask ourselves, do we ask BW to roll back the changes and live with the Vanguard glitch or have no glitch and keep dying ridiculously easily.

I'd rather fly above the map than keep dropping dead instantly just because the hosts game said I took a deadly hit that I didn’t on my screen.

Modifié par Dama733, 13 octobre 2012 - 09:52 .


#411
Saiyan1126

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I'd like to add to the whole AR wielding troops are downing faster than before. A big example is Marauders/Cannibals are downing players who are being sync killed by Banshees waaay more often now. This use to be a rare occurrence, now I see this happen almost every Reaper match. It happens more often on open maps. Just the other day this happened 3 times in a row. I was grabbed by a Banshee, then downed by a Marauder. She stood above me until I gel'd, then it happened again and again until my teammate saved me with a rocket.

#412
bluebeam

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Has anyone tried removing the patch to see if the situation goes back to normal?

#413
drmoose00

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Captain Funky Blimp wrote...

Played all last night and all day today, and it's still requiring an endless stream of gels and ops packs to play in a reasonably ordinary manner. BangDEAD. BangDEAD. BangDEAD.

Pretty soon I'll just give up and play Harrier Infiltrators exclusively to remind me of how this game used to work.


honestly I am about to stop playing. I think BW overreached with the challenge amp up. they probably pleased some of the "lone Wolfs" and other elite players, but for the majority, I am thinking the enjoyment level is way down. I know it is for me,

I play to relax and have fun, not to get frustrated and be dealt failures. I am finding my whole PUG team down and having to try and carry parts of nearly every Gold match. Which is possible if I play the right class and loadout, but that doesn't leave any room for playing around.. (there are the rare exceptiosn where they are all btter, which is nice)

The best (worst) example I have had is my whole team down/dead on wave 8 or 9 on Hydra/C/G. I am the only one left, I get downed by a turret out of my line of sight (??). Gel, taken down by phantom before taking 1 step. Gel again, taken down by same phantom after 1 step. Gel again, get behoind cover (in the control room at bottom of map). Turn around, cloak, shoot PM (I am GI) and several scorpion shots at floor in back hallway. Recloak. Dragoon rushes through the hall, past the PM and blue balls. doesn't set any off, perhaps because he moves so fast, he magically floats above them. He turns the corner, shoots the cloaked me with his hornet (or whatever it is), and I am down in an instant. I know better to gel now, bacuse I have experienced the instant unending stunlock after gel-ing when a Dragoon is nearby.

Many simialr experiences lately. I persoanlly don't find that fun. It certainly is more challenging, but not really how I want to spend 30-40 min, ending in frustration.

#414
Flambirex

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The game definitely took a turn for the worse with the new additions (except the Ghost; he's awesome). The fun/challenge balance took a nosedive towards frustration.

#415
darkwonders

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There has seriously got to be something wrong here. It's pretty much impossible to play Vorcha now. I used to be able to go 1v1 against any boss and out heal their damage. Now my Vorcha are dropping like flies whenever I face a boss.

#416
stysiaq

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I just don't get it. It's a word against word. Maybe I'll start putting up videos myself.

Call me paranoid, but I got frequently one-shotted by a Phantom while playing a Volus after shield was down. I am certain there was only one enemy shooting me, and my health was full.

Yet still, the devs claim there's nothing wrong. And there indeed was nothing wrong until the DLC came out. When the patch alone hit the Origin, it was all sweet and dandy.

#417
darkwonders

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yup. Whatever got changed definitely makes Vorchas useless. I used to be able to run around with the Reeger and shrug off any damage with max regen. can't do that anymore.

#418
Khranitel

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lemon00 wrote...

honestly I am about to stop playing. I think BW overreached with the challenge amp up. they probably pleased some of the "lone Wolfs" and other elite players, but for the majority, I am thinking the enjoyment level is way down. I know it is for me, 

I play to relax and have fun, not to get frustrated and be dealt failures. I am finding my whole PUG team down and having to try and carry parts of nearly every Gold match. Which is possible if I play the right class and loadout, but that doesn't leave any room for playing around.. (there are the rare exceptiosn where they are all btter, which is nice)

...

Many simialr experiences lately. I persoanlly don't find that fun. It certainly is more challenging, but not really how I want to spend 30-40 min, ending in frustration.


As a Lone Wolf badge holder, I'm totally agree with you. And I'm certainly not pleased by latest changes in player shields and health mechanics, together with Geth staggerfest.
There are so many great games waiting for me when I just struggling with glitches here. Time to take some action.

Modifié par Khranitel, 13 octobre 2012 - 10:28 .


#419
lazysundae

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So I just played for a few hours and did not encounter the gate issue that I was encountering Thursday. Even got full extraction several times and used minimal consumables. No deaths missing from the killfeed, no unwarranted suicides.

However, I am POSITIVE this is not how the game was playing when I last played on Thursday, and I fully believe others that are still having issues today - I also think this is why the devs aren't able to nail it down, it's happening intermittently and we don't know what factors are triggering it so it's not truly replicable. Hopefully the hivemind of BSN can keep looking and will be able to figure out if there's a common theme somewhere...

#420
stysiaq

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Khranitel wrote...

lemon00 wrote...

honestly I am about to stop playing. I think BW overreached with the challenge amp up. they probably pleased some of the "lone Wolfs" and other elite players, but for the majority, I am thinking the enjoyment level is way down. I know it is for me, 

I play to relax and have fun, not to get frustrated and be dealt failures. I am finding my whole PUG team down and having to try and carry parts of nearly every Gold match. Which is possible if I play the right class and loadout, but that doesn't leave any room for playing around.. (there are the rare exceptiosn where they are all btter, which is nice)

...

Many simialr experiences lately. I persoanlly don't find that fun. It certainly is more challenging, but not really how I want to spend 30-40 min, ending in frustration.


As a Lone Wolf badge holder, I'm totally agree with you. And I'm certainly not pleased by latest changes in player shields and health mechanics.
There are so many great games waiting for me when I just struggling with glitches here. Time to take some action.


Yet the devs keep saying there is no issue and they feel absolutely no difference.

somebody should mine some Gold solo against Reapers before the DLC, and do another video with the same exact setup, ending in an extraction, if possible. Then it should be clear that the game is harder and way less fun to play than it used to be.

#421
cgj

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i'm pretty sure the poor devs are headbanging the walls right now

snap ou of it people, nothing changed
you posting videos will never be as accurate as devs tests either (not even remotely close) and so far all your vids failed to prove anything

whatever is making you feel that way now, it lies somewhere in the patch note or/and in the DLC's additions

#422
Nitrocuban

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darkwonders wrote...

There has seriously got to be something wrong here. It's pretty much impossible to play Vorcha now. I used to be able to go 1v1 against any boss and out heal their damage. Now my Vorcha are dropping like flies whenever I face a boss.


Playing a Vorcha now is like dancing in a mine field. You have to be really carefull, use flamer only in short bursts and take cover.
Works okish for some rounds and for some other rounds I get killed 4 times in a row.
Stronghold or Shield Gear helps a bit but running around like crazy and meleeing everything on sight is a bad idea.

#423
Heldarion

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Just imagine - none of this would occur if players didn't actually have to host the games themselves...

#424
Anagorrax

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"In another thread someone with a Blue Tag said the Vanguard Glitch was fixed by making the Host calculations take precedence over the player, so maybe the whole situation is the Host telling us we are dead, that we didn't dodge all those shots, making techniques like strafing useless on non host?"


I have a feeling this is the case. I've just spent some time hosting solo games against reaper, starting at Bronze, Silver then Gold.

I took the toughest char I have, my level 19 Kroguard to Firebase Jade to take on the first wave and see what happened. I used no gear at all and I had 1850 health and barrier and I didn't use my Barrier power for any extra protection.

Bronze: The firstwave only spawns about 6-7 Cannibals and I lasted a total of 14 seconds from the first shot fired at me (I was not fighting back). I'd soloed bronze before I thought of trying this with the Stronghold V gear, Cyclonic modulator 4 and Barrier on and the poor Cannibals couldn't beat my shields down.

Silver: About the same number of Cannibals as well as a marauder and a couple of husks. Killed the Husks as they are a nuisance. I think only 3 cannibals and possibly the Marauder were shooting me so I may have lasted slightly a fraction longer because of this. Time survived. 10 seconds.

Gold: I got shot and melee'd by 2 cannibals and went down in 4 seconds.

I've repeated these tests several times and from what I have seen it looks as though the host/vanguard glitch fix seems the most probable cause and explains why unhosted games can vary so much. As for when it occurs on host, I honestly don't know.

I think it needs to be seen if the vanguard glitch patch can be rolled back and if it makes a difference.

#425
cgj

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Anagorrax wrote...

"In another thread someone with a Blue Tag said the Vanguard Glitch was fixed by making the Host calculations take precedence over the player, so maybe the whole situation is the Host telling us we are dead, that we didn't dodge all those shots, making techniques like strafing useless on non host?"


I have a feeling this is the case. I've just spent some time hosting solo games against reaper, starting at Bronze, Silver then Gold.

I took the toughest char I have, my level 19 Kroguard to Firebase Jade to take on the first wave and see what happened. I used no gear at all and I had 1850 health and barrier and I didn't use my Barrier power for any extra protection.

Bronze: The firstwave only spawns about 6-7 Cannibals and I lasted a total of 14 seconds from the first shot fired at me (I was not fighting back). I'd soloed bronze before I thought of trying this with the Stronghold V gear, Cyclonic modulator 4 and Barrier on and the poor Cannibals couldn't beat my shields down.

Silver: About the same number of Cannibals as well as a marauder and a couple of husks. Killed the Husks as they are a nuisance. I think only 3 cannibals and possibly the Marauder were shooting me so I may have lasted slightly a fraction longer because of this. Time survived. 10 seconds.

Gold: I got shot and melee'd by 2 cannibals and went down in 4 seconds.

I've repeated these tests several times and from what I have seen it looks as though the host/vanguard glitch fix seems the most probable cause and explains why unhosted games can vary so much. As for when it occurs on host, I honestly don't know.

I think it needs to be seen if the vanguard glitch patch can be rolled back and if it makes a difference.


vanguard fix merely changed calculation for biotic charge, that is all
non-host always made strafing and dodges less effective