Heldarion wrote...
Just imagine - none of this would occur if players didn't actually have to host the games themselves...
Yeah I am not a fan of player hosted matches. It always seems to be a mess.
Heldarion wrote...
Just imagine - none of this would occur if players didn't actually have to host the games themselves...
Reizo Ryuu wrote...
check this video:
@ 2m50s you can clearly hear the shield breaking and a fraction later he's dead, on gold...before the dlc...and before the patch.
cgj wrote...
vanguard fix merely changed calculation for biotic charge, that is all
non-host always made strafing and dodges less effective
Modifié par Anagorrax, 13 octobre 2012 - 10:49 .
cgj wrote...
i'm pretty sure the poor devs are headbanging the walls right now
snap ou of it people, nothing changed
you posting videos will never be as accurate as devs tests either (not even remotely close) and so far all your vids failed to prove anything
whatever is making you feel that way now, it lies somewhere in the patch note or/and in the DLC's additions
Reizo Ryuu wrote...
Reizo Ryuu wrote...
check this video:
@ 2m50s you can clearly hear the shield breaking and a fraction later he's dead, on gold...before the dlc...and before the patch.
I'm just going to keep quoting myself for everyone that is convinced it wasn't always like this before.
Modifié par Anagorrax, 13 octobre 2012 - 11:00 .
Anagorrax wrote...
Reizo Ryuu wrote...
Reizo Ryuu wrote...
check this video:
@ 2m50s you can clearly hear the shield breaking and a fraction later he's dead, on gold...before the dlc...and before the patch.
I'm just going to keep quoting myself for everyone that is convinced it wasn't always like this before.
If you look you'll see his shields are already dead.
Modifié par Reizo Ryuu, 13 octobre 2012 - 10:57 .
Reizo Ryuu wrote...
Anagorrax wrote...
Reizo Ryuu wrote...
Reizo Ryuu wrote...
check this video:
@ 2m50s you can clearly hear the shield breaking and a fraction later he's dead, on gold...before the dlc...and before the patch.
I'm just going to keep quoting myself for everyone that is convinced it wasn't always like this before.
If you look you'll see his shields are already dead.
Uhh what? The staff has already stated that the shield indicator is deceiving and a much better indicator is the shield breaking sound.
Also are you ignoring that the cannibals didn't care about his health gate just like the other video people are still using as proof?
Yeah...no, rapid-fire deaths were always in the game, shield/healthgate only protects you from 1 giant hit; if you thought that 0.1 seconds is going to help you against rapid-fire, well then you are delusional.
Snicket wrote...
cgj wrote...
i'm pretty sure the poor devs are headbanging the walls right now
snap ou of it people, nothing changed
you posting videos will never be as accurate as devs tests either (not even remotely close) and so far all your vids failed to prove anything
whatever is making you feel that way now, it lies somewhere in the patch note or/and in the DLC's additions
You are like the one person aboard the Titanic screaming at everyone who is climbing into the life boats.
"Aww co'mon guys! Its just a little water! The ship was designed to do this! Now lets go back inside and finish dinner, its frezzing out here."
Modifié par UpirNoir, 13 octobre 2012 - 11:39 .
JaimasOfRaxis wrote...
One must ask:
If this is an issue that apparently dozens of players are having....
....And the devs say everything is functioning as intended....
....Then what does that imply?
cgj wrote...
JaimasOfRaxis wrote...
One must ask:
If this is an issue that apparently dozens of players are having....
....And the devs say everything is functioning as intended....
....Then what does that imply?
that the problem is somewhere else, and since it's a post patch/dlc issue
it probably lies within a combination of different changes the patch and dlc brought to the table
Modifié par Cyberfrog81, 13 octobre 2012 - 11:38 .
cgj wrote...
Reizo Ryuu wrote...
Anagorrax wrote...
Reizo Ryuu wrote...
Reizo Ryuu wrote...
check this video:
@ 2m50s you can clearly hear the shield breaking and a fraction later he's dead, on gold...before the dlc...and before the patch.
I'm just going to keep quoting myself for everyone that is convinced it wasn't always like this before.
If you look you'll see his shields are already dead.
Uhh what? The staff has already stated that the shield indicator is deceiving and a much better indicator is the shield breaking sound.
Also are you ignoring that the cannibals didn't care about his health gate just like the other video people are still using as proof?
Yeah...no, rapid-fire deaths were always in the game, shield/healthgate only protects you from 1 giant hit; if you thought that 0.1 seconds is going to help you against rapid-fire, well then you are delusional.
^this
Modifié par Anagorrax, 13 octobre 2012 - 11:27 .
The thing is, people observe the appearant change on host as well. There are a lot videos showing the same things on host.Anagorrax wrote...
Personally I'm now more inclined to believe there is a host/player laag issue that has in someway been exacerbated by the recent patch/dlc and is causing people to get smashed before they really have the time to react as they used to.
JaimasOfRaxis wrote...
cgj wrote...
JaimasOfRaxis wrote...
One must ask:
If this is an issue that apparently dozens of players are having....
....And the devs say everything is functioning as intended....
....Then what does that imply?
that the problem is somewhere else, and since it's a post patch/dlc issue
it probably lies within a combination of different changes the patch and dlc brought to the table
The alternative is that this was an intentional fix and we're simply not being told the full story, but I'd like to think that goodly Eric and Fagnan are above such a noisesome little bit of nonsense. It's neither one's style, to put it simply.
I pray that your explanation, noble cgj, is the correct one, for all our sakes.
UpirNoir wrote...
The thing is, people observe the appearant change on host as well. There are a lot videos showing the same things on host.Anagorrax wrote...
Personally I'm now more inclined to believe there is a host/player laag issue that has in someway been exacerbated by the recent patch/dlc and is causing people to get smashed before they really have the time to react as they used to.
Trogdorx wrote...
JaimasOfRaxis wrote...
cgj wrote...
JaimasOfRaxis wrote...
One must ask:
If this is an issue that apparently dozens of players are having....
....And the devs say everything is functioning as intended....
....Then what does that imply?
that the problem is somewhere else, and since it's a post patch/dlc issue
it probably lies within a combination of different changes the patch and dlc brought to the table
The alternative is that this was an intentional fix and we're simply not being told the full story, but I'd like to think that goodly Eric and Fagnan are above such a noisesome little bit of nonsense. It's neither one's style, to put it simply.
I pray that your explanation, noble cgj, is the correct one, for all our sakes.
They've already stated they aren't messing with us.
But they've also stated that they can't find a problem. I've had many instances just in the last few hours where my shield has been up, maybe at 25% or something, and then all of a sudden I'll take a ton of damage with no shield gate pause and I'll just go down.
I agree. Anything with rapid fire takes so many down instantly these days.UpirNoir wrote...
My suspicion is that the gates work just fine for single shot weapons (Nemesis, Ravager etc) but with rapidfire mooks something is just offMP-Ryan wrote...
I do hope the devs are continuing to investigate. I've died with a freaking Kroguard lately, and that's just unacceptable. In all seriousness, though, enemies with fully-automatic weapons are mysteriously downing all of us at unprecedented rates, and the only thing that seems to make sense is that health and shield gates are not working properly in some circumstances.