Health and Shield Gates
#26
Posté 12 octobre 2012 - 07:58
#27
Posté 12 octobre 2012 - 07:59
#28
Posté 12 octobre 2012 - 07:59
Homey C-Dawg wrote...
That's a pretty good explination of how health/shield gate works, but it doesn't represent what's happening to me.
Try using vanguards for your testing, as it seems to happen to me the most with them. Sometimes I'll die as soon as I land a charge. No damage taken beforehand, no 0.1 second shieldgate and no 0.1 second healthgate. Just instantly down. Even if the entire reaper army focuses on me at once, I should still get the 0.2 sec immunities as long as the 3 and 4 second gate cooldowns are good, right?
It happens other times with other clases, but I find it happens most to me on vanguards.
Edit: (btw I should clarify that I've made sure I"m not charging onto grenades).
That might be another lag thing/related to the fix for the vanguard glitch. I've noticed that when I use the Turian Havoc or Ghost, sometimes I'll so a side dash with a sliver of health left and right when I land I die. It's likely that I took the killing bit of damage right when the animation started, but instead of dropping me right there (which would probably lead to desync) they let the animation play out then dropped me. You might be experiencing the same thing.
#29
Posté 12 octobre 2012 - 08:00
Eric Fagnan wrote...
Dunvi wrote...
Thank you for your response! And especially for responding to each of the currently active threads - it really is great to know for certain that the devs are aware of our questions.
Do you know how badly the gates may be affected by lag? I definitely feel like I'm taking damage when I'm expecting a second to drop down, and it usually seems to happen a moment late, so maybe there's lag interactions that are causing the feeling of an overall difficulty spike.
I'd also be curious to know what changes were made to fix the vanguard glitch, just out of curiosity.
The host is responsible for all damage logic, and the clients only simulate it, so I don't believe lag should be a factor.
But then if the client is lagging, then the player may not be aware that they've hit a gate and as a result not drop back into cover soon enough.
#30
Posté 12 octobre 2012 - 08:01
The numbers may not have changed but the invincibility function seems to be MIA too often.
#31
Posté 12 octobre 2012 - 08:01
#32
Posté 12 octobre 2012 - 08:02
#33
Posté 12 octobre 2012 - 08:03
Are the cooldowns the reason why my drellguards frequently die at the end of a charge? Or are there some other issues at play, like a lack of invulnerability during charge or no post-charge damage resistance?
Modifié par Shampoohorn, 12 octobre 2012 - 08:05 .
#34
Posté 12 octobre 2012 - 08:04
#35
Posté 12 octobre 2012 - 08:04
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
Modifié par ZombieGambit, 12 octobre 2012 - 08:05 .
#36
Posté 12 octobre 2012 - 08:05
Btw, thanks for the clarification.
#37
Posté 12 octobre 2012 - 08:06
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
What difficulty in the vid?
#38
Posté 12 octobre 2012 - 08:06
As of late I've been connecting a lot to Russia, the Ukraine, Australia, Taiwan, India, China, and Turkey. All of these hosts report back 165ms or higher ping to myself, which results in an extremely bad gaming session, no enjoyment, and a loss of consumables due to lag related wiping.
I've also had games with good ping (56ms or lower) where I'm running with no enemy near me, suddenly I drop dead even with no DoT and at full shields.
#39
Posté 12 octobre 2012 - 08:07
It's Gold, Reapers, Glacier, and he appears to be hosting, so it can't be lag.Shampoohorn wrote...
What difficulty in the vid?
#40
Posté 12 octobre 2012 - 08:07
Shampoohorn wrote...
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
What difficulty in the vid?
Doesn't matter, at the very least there should be 0.01 seconds, I've had the same thing happen to me, I just get mowed down, no shield gate no health gate, or seemingly so.
I've gone from full shields and health to straight dead in one burst, no time to get to cover, no time to ops pack, just down.
Modifié par Xerorei, 12 octobre 2012 - 08:08 .
#41
Posté 12 octobre 2012 - 08:08
It's on Gold but it shows how ridiculusly fast you get cut down by rapidfire mooksShampoohorn wrote...
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
What difficulty in the vid?
#42
Posté 12 octobre 2012 - 08:11
ZombieGambit wrote...
It's Gold, Reapers, Glacier, and he appears to be hosting, so it can't be lag.Shampoohorn wrote...
What difficulty in the vid?
Then I agree it's hard to believe there are two 0.1 second Gold gates in there. 0.01 seconds for Platinum would be believable.
#43
Posté 12 octobre 2012 - 08:11
#44
Posté 12 octobre 2012 - 08:13
#45
Posté 12 octobre 2012 - 08:13
ZombieGambit wrote...
It's Gold, Reapers, Glacier, and he appears to be hosting, so it can't be lag.Shampoohorn wrote...
What difficulty in the vid?
that is exaclty what I have been experienceing, in gold, and even in silver
#46
Posté 12 octobre 2012 - 08:13
My suspicion is that the gates work just fine for single shot weapons (Nemesis, Ravager etc) but with rapidfire mooks something is just offMP-Ryan wrote...
I do hope the devs are continuing to investigate. I've died with a freaking Kroguard lately, and that's just unacceptable. In all seriousness, though, enemies with fully-automatic weapons are mysteriously downing all of us at unprecedented rates, and the only thing that seems to make sense is that health and shield gates are not working properly in some circumstances.
#47
Posté 12 octobre 2012 - 08:14
Or this might be a job for peddroelmz.
#48
Posté 12 octobre 2012 - 08:14
#49
Posté 12 octobre 2012 - 08:16
Modifié par nick91_99, 12 octobre 2012 - 08:17 .
#50
Posté 12 octobre 2012 - 08:18
Yeah, that is something I also wondered...winelanv44 wrote...
What if the gate mechanic is only applying to the enemy that initiated the gate, while shots from other enemies are ignoring the gate (since they didn't trigger it)? At least, that could explain the vid.





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