My observations from playing the last few days. Off host.
From full health and shields, sudden death.
Running along with health and shields, sudden death, dragged back to the position the computer calculated I died.
Running along with health and shields, sudden death, dragged back to the position the computer calculated I died to find I have already been stomped.
Taking fire, take cover, drop dead behind cover while taking no fire.
Taking fire, kill mook, no other mook around, sudden death from bullets mook fired before death.
Mook kills me, mook is killed by team mate, revived, taking damage from dead mooks bullets after being revived (no other mook around), sometimes die.
No shields, low health, taking fire, use Ops Survival Pack, doesn't work, die but Ops Survival Pack is still used.
No shields, low health, taking fire, use Ops Survival Pack, HUD shows full health and shields, sudden death, Ops Survival Pack is shown as used.
Being swarmed, rocket area, all mooks dead, taking no fire, die.
Die, wait for teammate to revive me, see mook enter area to stomp me, use medigel to revive before being stomped, mash button to no avail, stomped, sometimes medigel still used.
Die, wait for teammate to revive me, invisible stomp.
Die, use medigel, invisible stomp, no revive, sometimes medigel still used.
Die, wait for teammate to revive me, timer getting close to end, use medigel, no revive, sometimes medigel still used.
I'm used to playing with lag, by the end of wave one I usually have an idea of how to adjust my play style to take in to account the time difference. Now, I don't even get a chance to react to damage taken and take action, one second all is fine, the next I'm dead.
Either the damage taken is not being shown on the HUD or my computer is catching up with the damage taken in batches (supplied by host computer) and applying them all at once or something like that. Sudden death by mooks from full shields and health never used to happen.
Untill this problem is resolved, either it being some unintended new lag glitch to resolve the Vanguard glitch, or some glitch with the shield gates etc, whatever, could Bioware please tweak the stomping mechanic to give us a fair and reasonable chance under the current circumstances.
Modifié par Nylon Angel, 14 octobre 2012 - 10:06 .