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Health and Shield Gates


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#601
Chobbly

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NuclearTech76 wrote...

Seems to me we were getting a longer period of invulnerability on higher difficulties before and now that has been "fixed" by the patch. I used to be able to peek out of cover to take out a turret and shieldgate would stop damage from hitting my health now it's instantaneous death.


I know what you mean.

Rapid fire opponents tend to cause the issue more than most, it feels like to me. I don't notice it every game, every now and then I get taken out in a real 'WTF' moment that feels a bit out-of-flow with the rest of the game. It feels a bit like some foes have suddenly developed the ability to headshot, if they didn't already have it.

It's great that the Devs are and have been looking at this and appreciated. It's a needle in a haystack, to be sure, because it could be anything. 

Modifié par Chobbly, 15 octobre 2012 - 01:07 .


#602
golyoscsapagy

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I'm absolutely sure health gate does not work. Was testing it with a vorcha, against ravagers. All tests played out the same - first shot strips shields, second shot leaves me with two hp bars, third shot kills me.

I started to watch my hp bar due to test results, about 20-30 times I can remember I was oneshotted from full or half hp.

By any chance hp and shield gate does not share the same cooldown timer, do they? If they do, you can take out hp gate from the game, since it's utterly worthless. Same with all the low shield-high hp classes.

Modifié par golyoscsapagy, 15 octobre 2012 - 01:12 .


#603
kelly ripas bicep

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something's different . . .

#604
NuclearTech76

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Chobbly wrote...

NuclearTech76 wrote...

Seems to me we were getting a longer period of invulnerability on higher difficulties before and now that has been "fixed" by the patch. I used to be able to peek out of cover to take out a turret and shieldgate would stop damage from hitting my health now it's instantaneous death.


I know what you mean.

Rapid fire opponents tend to cause the issue more than most, it feels like to me. I don't notice it every game, every now and then I get taken out in a real 'WTF' moment that feels a bit out-of-flow with the rest of the game. It feels a bit like some foes have suddenly developed the ability to headshot, if they didn't already have it.

It's great that the Devs are and have been looking at this and appreciated. It's a needle in a haystack, to be sure, because it could be anything. 



It's not impossible to overcome but playing anything but infiltrator now is just frustrating because you don't even know WTF shot you. I basically have to play infiltrator on anything gold or above or use every consumable I have to make extraction.

#605
nick91_99

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I'm actually annoyed now! This game went from one enemy being unplayable to all enemies now! They don't see a difference? All I do is play for equipment packs now. This is horrible. This blows

#606
lazysundae

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Another weird issue last night - at least twice, I heard the "break" of hitting a gate, looked down to see that I had hit healthgate, but still had more than half of my shields, or even full shields. So that's definitely not working properly!

I know we've kicked around the idea of lag, which is always disputed by "but hosts get it too!" Could it be the connection through to the servers? Specifically the hosts connection which then trickles down to the rest of the team? It never seems to me that only I'm affected and the rest of the team is fine - it's either that we're all doing more or less ok, or the team wipes on an early wave.

#607
Chobbly

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I seem to need to have a silver run every one or two gold games (at least), spending the winnings on the weenie packs just to get medigels/rockets. Playing just to buy consumables brings a whole new meaning to farming...

#608
bcastle41

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I agree that the game does seem harder or at least I seem to
die faster but for me it started with the patch right before the new DLC. 
If the health and shield gates are unchanged then perhaps something changed in
when you take damage.  What I mean is maybe there were instances where you
were invulnerable after doing some sort of action that no longer is the case
thus you are taking more damage.  Biotic charge is where I have seen this
more in that right after a charge I seem to lose all my shields I just regained
in an instance after the charge when before it seemed that was not the
case.  I could be wrong and everything is functioning the same but this is
just what I have noticed.

Modifié par bcastle41, 15 octobre 2012 - 02:25 .


#609
Tronar

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Actually the phenomenon of not getting your shields back despite a successful biotic charge already started with the Earth DLC.

It didn't occur in every game, but sometimes you were just charging an Atlas or a Brute or Prime and at the end of the charge your shield would still be down. And the next best enemy would then of course take you out.

I had good players not wanting to believe my claim until suddenly they had the same thing happen to them. I remember one case where a gaming buddy of mine would scream nearly at every wave because of that problem.

So maybe these issues do not happen reliably in every match, but only under certain circumstances? But then reliably throughout that game? Maybe you need a certain mix of characters or certain maps or a combination of certain latencies between the four teamplayers? Maybe it's a combination as weird as the Rio map bug, where you would have to make a heavy melee with certain characters at a certain area of the map to immediately freeze the two Xboxes of the other two non-host squadmates? And this combination then - and only then - triggers the problem and then the problem stays alive throughout the rest of the wave or even game?

That might explain why the devs couldn't find anything despite their attempts.

Another reason might be different playstyles. Maybe the devs play like the majority of players and do not play like some of the few exceptional players capable of soloing Platinum. So maybe the issue is happening more often to those players really playing at the edge of enough protection to survive but not playing too defensively to take out the enemies as fast as possible. So people playing aggresively are used to being downed all the time and don't see the difference as well as people playing quite defensively never put themselves so much on the line that they ever get close to the problem? And thus there lies the problem of reproducing the bug.

Just my thoughts...

Modifié par Tronar, 15 octobre 2012 - 02:46 .


#610
39baz

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Just to add my experiences to the mix in the hope it can help identify what's happening;

I mostly play silver, always off-host in pugs.

Since the patch I have noticed (before and independent of this thread....) that I am now often getting mown down with no warning, generally by cannibals, marauders and troopers. That is the little fast-firing guys. No gates (was previously unaware of the existence of the health gate....), just hail of bullet impacts and drop dead.

Had initially assumed that little guy damage/ rates of fire had been hiked in the patch, but apparently this is not the case. Suggests to me also that this is most likely a combination of lag and the host doing the maths. I also have had numerous instances of animations followed by being dead on arrival/ being felled by absent or already dead enemies as described by many others.

I stress I am always off-host and noticed this day one of the new patch long before these threads started appearing on the forum. This is not some form of mass hysteria; something is definitely happening. Go off host (preferably with someone off continent; I'm in the UK and often end up in lobbies where host is in the US) and test .

#611
White_Jedi

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The game has moved up a few notches on the frustration meter since the latest patch/DLC/weekely balance change. It's a bit hard to pinpoint the exact problem though. The collectors seem to be the toughest faction now, though as we adapt that may change. Mostly though the trooper level enemies of *all* factions have become more brutal, whether this is because of a change to their ai, Rof, accuracy, group tactics, or some ammo power or enemy buff-like ability or a combination of these I can't say. Trooper level enemies with auto weapon's seem to be taking people down with increased efficiency, especially once a player's shields are down. This seems to have started after last tuesday. Consumable usage has also risen from what I have experienced myself, sometimes I go to use an opps pack, and end up needing a medi-gel instead. This happened to me tuesday-saturday. Sunday the game seemed normal again and I played for 3+ straight hours. Logged in for a game Monday morning, and the same issue with damage from trooper units is again a problem for me. I play on a PC and I always host on bronze, though maybe I shouldn't host as my computer isn't the most high end, but I had not seen these kinds of issues prior to last Tuesday. Maybe we will all adjust to this *seeming* increased difficulty and forget about this in a week or two, but it just does not feel the same for a number of players anymore and I hope a cause of this increased frustration can be found & addressed soon, I have no want to see the player base shrink. To the dev's that have posted/ tried to find out what the issue is, my thanks and hope for a rapid resolution to these issues that some of us are seeing.

Modifié par White_Jedi, 15 octobre 2012 - 03:44 .


#612
Reizo Ryuu

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Senalda wrote...

Same thing, you just stand there with full shields and health, the next seconds you are hugging the floor and going WTF just happened. And you didn't even have time to see who shot you since the magic bullet seems to have appeared out of thin air. No time to get to cover or anything.


I think I have an answer for this, or at least for the magic bullet effect.
In my analysis of the bronze gate test video, which I checked in a video editor with increments of miliseconds, I noticed that cannibals seem to have hitscan weapons, the bullets you see flying are just a visual effect, the actual bullet hits you almost as soon as the cannibal fires, regardless of the distance; this is probably the same for other rapidfiring, non-projectile enemy.

#613
Deathcrave

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Yeah they seem to have somewhat fixed shields, but health drops no matter what.

Also for most high end enemies the amount of shield doesnt seem to matter they do a percentage of your shields so the high shield characters are pointless now.

My 1600 shield N7 Devastator feels like he is wearing a plastic bag to protect himself now.

Even my Krogan vangaurd with 65% damage reduction and 1800 shield drops from 3 Scion blasts. Kinda dumb to have anything deal percentage damage if every character has an option for more health and shields.

Bioware needs to step up on testing seriously these bugs are making an otherwise perfect game nearly unplayable.

#614
Eric Fagnan

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Hey everyone, the team does feel the game has become more difficult with the latest content and patch and we think there are a lot of reasons for this, but we don't believe it is the health/shield gate issue. We will continue to investigate the gates to see if we've missed any edge cases, but at this time we are working on other solutions to the jump in difficulty.

#615
BlackbirdSR-71C

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Eric Fagnan wrote...

Hey everyone, the team does feel the game has become more difficult with the latest content and patch and we think there are a lot of reasons for this, but we don't believe it is the health/shield gate issue. We will continue to investigate the gates to see if we've missed any edge cases, but at this time we are working on other solutions to the jump in difficulty.


Any estimate on when we can expect countermeasures? E.g. would it be feasable next week or is it something you'd have to work longer on? Or do you plan on doing this via a Patch and not Balance changes?

(Also what about the Drell improvements hinted at before the Patch? :P)

Modifié par BlackbirdSR-71C, 15 octobre 2012 - 04:53 .


#616
mrcanada

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Bravo for addressing this concern people have had Eric.

#617
-Sxx-

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Ah wow, interesting.

#618
Ieyfura

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Glad to hear confirmation that my ability to play Gold didn't just magically disappear a week ago after I just got the hang of pulling my weight rather well. I was worried for a bit. Props to Bioware for the awesome DLC and continued support. :D

#619
Ion 929

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Thank you very much for addressing the issue and not writing us off.

Hats off and Bravo to all the hard work the Bioware team has done in investigating this for us.

#620
drmoose00

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I hope something happens. The MP game has been a lot of fun, but its breadth and complexity is pretty limited, and for me is there to provide relaxation/fun/enjoyment. The latest update makes it more of a stress/hassle than it is worth.

and thanks for the update, BW

#621
DVS27t

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Mozts wrote...

We really appreciate the explanation.


I would appreciate if they explained their testing, because I have purposely walked in to a place where I knew one enemy was with multiple characters and have found otherwise.  The shield=>health gate absolutely does NOT work.  This could be a lag induced thing as I am only off host, but that .1 second or whatever on gold does NOT trigger for me at all, for any reason. If a marauder is shooting at me, he will tear right though my health and drop my like a bad habit.  

#622
MercenaryNo

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Eric Fagnan wrote...

Hey everyone, the team does feel the game has become more difficult with the latest content and patch and we think there are a lot of reasons for this, but we don't believe it is the health/shield gate issue. We will continue to investigate the gates to see if we've missed any edge cases, but at this time we are working on other solutions to the jump in difficulty.


This is good news, thank you.

#623
Anagorrax

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Eric Fagnan wrote...

Hey everyone, the team does feel the game has become more difficult with the latest content and patch and we think there are a lot of reasons for this, but we don't believe it is the health/shield gate issue. We will continue to investigate the gates to see if we've missed any edge cases, but at this time we are working on other solutions to the jump in difficulty.


Great to hear it Eric, Thanks for the update. Any current thoughts from the team as to what may be the problem?

DVS27t wrote...

The shield=>health gate absolutely does NOT work.  This could be a lag induced thing as I am only off host, but that .1 second or whatever on gold does NOT trigger for me at all, for any reason. If a marauder is shooting at me, he will tear right though my health and drop my like a bad habit.  


Its being off host that seems to be the source of problems. There appeares to be some major delays in your health /shield status being conveyed to the player so it appears that health and shield gates are not kicking in. The gates are working but you aren't seeing the affects. This isn't definite but so far looks like the best explanation. 

Modifié par Anagorrax, 15 octobre 2012 - 05:10 .


#624
GordianKnot42

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Eric Fagnan wrote...

Hey everyone, the team does feel the game has become more difficult with the latest content and patch and we think there are a lot of reasons for this, but we don't believe it is the health/shield gate issue. We will continue to investigate the gates to see if we've missed any edge cases, but at this time we are working on other solutions to the jump in difficulty.


We really appreciate your continuing to look at this, and for listening to us.  As a Silver player, I would love to see it get back to the right balance between challenging and fun that you all nailed prior to the new DLC.  Kudos!

#625
Lajkos

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Eric Fagnan wrote...

Hey everyone, the team does feel the game has become more difficult with the latest content and patch and we think there are a lot of reasons for this, but we don't believe it is the health/shield gate issue. We will continue to investigate the gates to see if we've missed any edge cases, but at this time we are working on other solutions to the jump in difficulty.


This is what I feel. It has been somewhat more difficult lately, but I haven't notice a problem with shield/health gating. More likely it's the new changes (that there are plenty offImage IPB)  that takes a while to get used to.