Actually the phenomenon of not getting your shields back despite a successful biotic charge already started with the Earth DLC.
It didn't occur in every game, but sometimes you were just charging an Atlas or a Brute or Prime and at the end of the charge your shield would still be down. And the next best enemy would then of course take you out.
I had good players not wanting to believe my claim until suddenly they had the same thing happen to them. I remember one case where a gaming buddy of mine would scream nearly at every wave because of that problem.
So maybe these issues do not happen reliably in every match, but only under certain circumstances? But then reliably throughout that game? Maybe you need a certain mix of characters or certain maps or a combination of certain latencies between the four teamplayers? Maybe it's a combination as weird as the Rio map bug, where you would have to make a heavy melee with certain characters at a certain area of the map to immediately freeze the two Xboxes of the other two non-host squadmates? And this combination then - and only then - triggers the problem and then the problem stays alive throughout the rest of the wave or even game?
That might explain why the devs couldn't find anything despite their attempts.
Another reason might be different playstyles. Maybe the devs play like the majority of players and do not play like some of the few exceptional players capable of soloing Platinum. So maybe the issue is happening more often to those players really playing at the edge of enough protection to survive but not playing too defensively to take out the enemies as fast as possible. So people playing aggresively are used to being downed all the time and don't see the difference as well as people playing quite defensively never put themselves so much on the line that they ever get close to the problem? And thus there lies the problem of reproducing the bug.
Just my thoughts...
Modifié par Tronar, 15 octobre 2012 - 02:46 .