jotun04 wrote...
My feeling is that enemies have been less restricted in where they respawn, creating more situations where you just suddenly have enemies flanking you from a direction you just came from, and much more difficult hack circle objectives because the enemies just keep respawning 10 feet away.
There were always a few places where this happened, but lately it seems to be happening all over the place.
on this note, if the enemies have the AI to anticipate where we are going to
be (like collectors camping at upload spots), doesn't it make sense that when enemies spawn, they would strategically spawn in a safe (i.e. away from us) spot? And again along those similar lines, doesn't also make sense that they don't float in anywhere, but actually have to come into the game at "landing zones". It is kinda ridiculous when you are data uloading and clear everyone away, only to have the same exact enemy collection spawn in the exact same place, right on top of you. I know it is to up the difficulty a bit, but it seems there would be better, more logical ways to do this on upload/activate objectives.
To me, if you clear a zone (like the upload zone), you should be given some sort of repreive while the enemy regroups and advances again.