Modifié par OuterRim, 12 octobre 2012 - 08:20 .
Health and Shield Gates
#51
Posté 12 octobre 2012 - 08:20
#52
Posté 12 octobre 2012 - 08:20
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
Like are people even watching this?! Its insane to think that nothing is wrong...that shouldnt even happen on Platinum!
He didnt even have time to engage or dodge. Like Im glad Eric said something but just commenting doesnt make THIS video go away
Modifié par IR_the_Villain, 12 octobre 2012 - 08:24 .
#53
Posté 12 octobre 2012 - 08:22
Remember when geth used to stop firing and take cover, or primes had a pause between shots, atlases weren't sped up, phantoms weren't death machines?
Yeah I do too, it was fun, this is not fun.
#54
Posté 12 octobre 2012 - 08:26
And as for stim packs, I just straight up die immediately after using them. On host.
#55
Posté 12 octobre 2012 - 08:27
SavagelyEpic wrote...
Ops and Stim packs are supposed to give vulnerability according to this post, so why is it that on multiple occasions after popping an ops pack I've taken damage so immediately and so soon that the ops pack literally wasn't given the time to fully restore my shields? As in, I pressed 6, watched my shields go up about a quarter of the way and stop due to damage taken. On host in a solo match.
And as for stim packs, I just straight up die immediately after using them. On host.
What's more fun is when you pop it and get shot in the face before the pack even activates, and you're behind a huge crate taking cover.
Or how about when you use a medigel pack and stand up, sure invincible, you can't move, you can't get out of the circle of enemies, and you don't have time to whip out your missle launcher before you're downed, AGAIN.
#56
Posté 12 octobre 2012 - 08:28
#57
Posté 12 octobre 2012 - 08:29
#58
Posté 12 octobre 2012 - 08:29
#59
Posté 12 octobre 2012 - 08:31
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
What difficulty is the video? And were you host or client?
#60
Posté 12 octobre 2012 - 08:33
#61
Posté 12 octobre 2012 - 08:33
It is Gold difficulty and the person doing this video was hosting (soloing for demonstration purposes) (At least that is how I remember the guy describing it when he first postet it)Eric Fagnan wrote...
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
What difficulty is the video? And were you host or client?
Maybe someone could do another quick demo video just so that we don't have to rely on hearsay information about it. I would do it, but I'm having trouble connecting right now (Not that that would be anything new)
Modifié par UpirNoir, 12 octobre 2012 - 08:37 .
#62
Posté 12 octobre 2012 - 08:34
Trogdorx wrote...
Well something must be going on, or else we wouldn't have a massive wall of people, myself included, going ermahgerd why am I dying.
Exactly.
Eric, I'm very glad you are investigating the issue, because there IS an issue. There's no other way to explain why my Krogan Sentinel even touches the ground after the DLCs release. I didn't suddenly become a worse player.
Also I constantly get down without any period of invulnerability, and I just know it. I play mostly the more vulnerable classes when I'm not playing Krogan Sentinel, and I learned how to use this period invulnerability to survive. It isn't there anymore.
#63
Posté 12 octobre 2012 - 08:36
An example of this is that while waiting for friends to finish a game yesterday I soloed an U/U/B game with the Turian Havoc. I got Collectors on London and noticed that a single blast from the Scion's arm cannon would remove all my shields and take me to less than one bar of health (character spec'd for full fitness). I couldn't believe that on Bronze, but as the game went on it happened consistently so I know it wasn't an isolated incident.
#64
Posté 12 octobre 2012 - 08:37
Shampoohorn wrote...
Thanks for the explanation, Eric.
Are the cooldowns the reason why my drellguards frequently die at the end of a charge? Or are there some other issues at play, like a lack of invulnerability during charge or no post-charge damage resistance?
I'm not a multiplayer programmer, but I believe the Vanguard charge issues are related to our fixes to the Vanguard glitch. To ensure we fixed the glitch, I believe our programmers changed the way Biotic Charge works so that the host is responsible for more of the checks rather the clients having more authority over the move, and like someone said earlier clients may be allowed to do the move even though on the host they died. This does make the power feel less responsive but it does seem to have fixed the glitches. I can't give more details since I didn't work on that fix.
#65
Posté 12 octobre 2012 - 08:37
I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.
You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.
My theory is this: BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.
It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.
If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.
Modifié par JSLfromBx, 12 octobre 2012 - 09:12 .
#66
Posté 12 octobre 2012 - 08:37
Ive also had one instance where the blood screen wouldnt leave for several waves, despite being at full shields throughout (was playing a volus).
Anyone else noticed this?
#67
Posté 12 octobre 2012 - 08:38
Steppdaddy2 wrote...
Eric, while you are active on the forum- i feel like its important to bring up the issue of a volus teammate locking classes out of all action besides movement and melee. A heavy melee breaks this but I'm not sure if this has been addressed.
Btw, thanks for the clarification.
We are aware of this issue.
#68
Posté 12 octobre 2012 - 08:40
Something is just wrong somewhere with some enemies.
#69
Posté 12 octobre 2012 - 08:43
OuterRim wrote...
Yeh, that is bad. His health clearly dropping even with still a sliver of shields. Something is seriously bugged with it and it sure explains many a mysterious death I've encountered.
The shield GUI is deceiving. We saw this ourselves when we began investigating. The damage gate begins before the shield bar is completely gone (you can hear the shield breaking before the blue bar is gone). But after debugging the code everything was working correctly.
#70
Posté 12 octobre 2012 - 08:44
noxpanda wrote...
What ive noticed is im not getting the 'blood screen' pop up anywhere near as often as i should. By that i mean the graphic that runs around the side of the screen when your injured. Quite often im even dying without the blood screen being up. Because it doesnt pop up when it should i find i dont realise how badly damaged my char is and continue as per normal and promptly splatter all over the floor, whilst muttering 'eh?'
Ive also had one instance where the blood screen wouldnt leave for several waves, despite being at full shields throughout (was playing a volus).
Anyone else noticed this?
happens frequently, if you get the bloody screen and heart beat that doesn't leave even though shields are back, losing shield agains should fix the problem
blood screen not poping up is less frequent but happens, generally you hear your character say' shield's down' yet you have a silver of shield left (that represent 0 of shield) preventing the blood screen from popping up
happens on host as well
#71
Posté 12 octobre 2012 - 08:44
UpirNoir wrote...
It is Gold difficulty and the person doing this video was hosting (soloing for demonstration purposes) (At least that is how I remember the guy describing it when he first postet it)Eric Fagnan wrote...
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
What difficulty is the video? And were you host or client?
Maybe someone could do another quick demo video just so that we don't have to rely on hearsay information about it. I would do it, but I'm having trouble connecting right now (Not that that would be anything new)
I just created a lobby with the same setup (Glacier/Reaper/Gold) and a Husk managed to damage my health while I still had 5% or more shield remaining.
#72
Posté 12 octobre 2012 - 08:46
Eric Fagnan wrote...
ZombieGambit wrote...
How do you explain this vid?
If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.
Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?
What difficulty is the video? And were you host or client?
from being an avid low difficultly fun having player, it looked like cannibal, silver and up spawn a maurader on wave 1, and it looked like it was a solo run so he'd be host
#73
Posté 12 octobre 2012 - 08:46
IR_the_Villain wrote...
Anyone else still not convinced?
I'm certainly not. Untitled.mp4 is pretty conclusive evidence that there's something screwed going on.
#74
Posté 12 octobre 2012 - 08:47
#75
Posté 12 octobre 2012 - 08:47
cgj wrote...
noxpanda wrote...
What ive noticed is im not getting the 'blood screen' pop up anywhere near as often as i should. By that i mean the graphic that runs around the side of the screen when your injured. Quite often im even dying without the blood screen being up. Because it doesnt pop up when it should i find i dont realise how badly damaged my char is and continue as per normal and promptly splatter all over the floor, whilst muttering 'eh?'
Ive also had one instance where the blood screen wouldnt leave for several waves, despite being at full shields throughout (was playing a volus).
Anyone else noticed this?
happens frequently, if you get the bloody screen and heart beat that doesn't leave even though shields are back, losing shield agains should fix the problem
blood screen not poping up is less frequent but happens, generally you hear your character say' shield's down' yet you have a silver of shield left (that represent 0 of shield) preventing the blood screen from popping up
happens on host as well
But the blood screen not even popping up when you die? Tbh since the dlc something felt off to me when dying, took me a little while to notice i dont get it popping up much at all at the moment.
I feel likes its 50/50 at the mo as to wether i get the blood screen or not. Its def nowhere near as frequent for me as it used to be.





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