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Health and Shield Gates


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#76
Eric Fagnan

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PyroByte wrote...

UpirNoir wrote...

Eric Fagnan wrote...

ZombieGambit wrote...

How do you explain this vid?

If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.

Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?


What difficulty is the video? And were you host or client?

It is Gold difficulty and the person doing this video was hosting (soloing for demonstration purposes) (At least that is how I remember the guy describing it when he first postet it)

Maybe someone could do another quick demo video just so that we don't have to rely on hearsay information about it. I would do it, but I'm having trouble connecting right now (Not that that would be anything new)


I just created a lobby with the same setup (Glacier/Reaper/Gold) and a Husk managed to damage my health while I still had 5% or more shield remaining.

Image IPB




This is the way our shield and health bars are represented visually. There is a delay between the damage value and the way the bar is drawn.

#77
stysiaq

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Eric Fagnan wrote...

This is the way our shield and health bars are represented visually. There is a delay between the damage value and the way the bar is drawn.


So... this is the way it always was? Sily me, I never noticed it.

#78
Jayhau

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That video is clear evidence that it isn't working totally right. Maybe most of the time it does but when it completely fails for no reason, people remember it well and it makes them salty.

I don't understand how there is no issue if there is clear video evidence that it isn't.

Though I personally have had no problems, there are people who have. I didn't really start paying attention until I saw that Turian drop like a rock lol

#79
Farosyrn

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Thanks, but...whatever it is, something is seriously wrong. I'm used to playing squishy classes, but lately I've been hitting the ground faster than I can even curse "f***!"...

#80
Megadawg169

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Eric Fagnan wrote...

PyroByte wrote...

UpirNoir wrote...

Eric Fagnan wrote...

ZombieGambit wrote...

How do you explain this vid?

If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.

Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?


What difficulty is the video? And were you host or client?

It is Gold difficulty and the person doing this video was hosting (soloing for demonstration purposes) (At least that is how I remember the guy describing it when he first postet it)

Maybe someone could do another quick demo video just so that we don't have to rely on hearsay information about it. I would do it, but I'm having trouble connecting right now (Not that that would be anything new)


I just created a lobby with the same setup (Glacier/Reaper/Gold) and a Husk managed to damage my health while I still had 5% or more shield remaining.




This is the way our shield and health bars are represented visually. There is a delay between the damage value and the way the bar is drawn.

Then isn't this misleading to the players? The pictures shows that "Okay, I can take one more bullet, then gates kick in giving me enought time to get to cover" but if the shield is already gone and gate is in effect or over then that could explain why so many people are dying so easily

#81
cgj

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Farosyrn wrote...

Thanks, but...whatever it is, something is seriously wrong. I'm used to playing squishy classes, but lately I've been hitting the ground faster than I can even curse "f***!"...


so now that gates are out of the way
will people when i'll tell them that maybe it's coming from all the new enemies ?

#82
sareth_65536

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JSLfromBx wrote...

I know what happened Mr Fragman, please hear me out.

I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.

My theory is this:  BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.

It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.

If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.

1000x this

Modifié par sareth_65536, 12 octobre 2012 - 08:56 .


#83
ryanshowseason3

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I didn't say anything until now for fear of being called a BW lover or an idiot.

But I never believed anything was changed with the shield gate. Its been the same for me since day one, hasn't changed for retaliation or anything else including that "scare" with the cerberus vanguard when people were paranoid about it being broken.

Here's how the cycle goes:

Someone has a rough time on a few games and dies a lot. It couldn't possible be bad luck or their skill so the game must have gotten harder overnight despite the balance changes obviously refuting their assertions. So it must be bugs and whose fault are bugs? BW's that's who.

Cue fan hate threads telling BW their game is broken due to anecdotal evidence.

#84
Geek

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It seems that since the patch a lot of people have noticed something is wrong with the gates, so it may not just be our imaginations. It seems to me most times it is working but other times it feels like you drop almost instantly.

#85
JaimasOfRaxis

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There's really no point in playing a vorcha if your health instantly evaporates, you realize.

Nor is there any reason to spec Fitness for most classes beyond shields.

#86
cgj

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Megadawg169 wrote...


Then isn't this misleading to the players? The pictures shows that "Okay, I can take one more bullet, then gates kick in giving me enought time to get to cover" but if the shield is already gone and gate is in effect or over then that could explain why so many people are dying so easily


this isn't misleading, this is picture, the delay is so small that you can't see it in game

#87
Farosyrn

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cgj wrote...

Farosyrn wrote...

Thanks, but...whatever it is, something is seriously wrong. I'm used to playing squishy classes, but lately I've been hitting the ground faster than I can even curse "f***!"...


so now that gates are out of the way
will people when i'll tell them that maybe it's coming from all the new enemies ?


Don't think so. I just played Reapers, which are, after all, still the same - my team died on me at the beginning of wave 7, I believe, and I went on to merrily solo the rest of it. SI, that is. I started burning through gel and ops packs right away, and I have soloed Reapers before on that character. It was outright ridiculous, and when I hit the ground for the 7th (!) time, I was just terribly sorry to have wasted my teammates time. Seriously, you go down way, way faster than before.

#88
stysiaq

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cgj wrote...

Megadawg169 wrote...


Then isn't this misleading to the players? The pictures shows that "Okay, I can take one more bullet, then gates kick in giving me enought time to get to cover" but if the shield is already gone and gate is in effect or over then that could explain why so many people are dying so easily


this isn't misleading, this is picture, the delay is so small that you can't see it in game


And somehow, the delay was noticeable  a few days back.

#89
Shakespeare212

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It's probably just that the game seems more fast-paced with the more aggressive enemy behavior changes. Obviously there's a sense that players are communicating a change in the "feel" of the game. I expect Bioware will be looking closely at balance after the recent release/patch over the next few weeks to best address it.

#90
Nitrocuban

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ryanshowseason3 wrote...

I didn't say anything until now for fear of being called a BW lover or an idiot.

But I never believed anything was changed with the shield gate. Its been the same for me since day one, hasn't changed for retaliation or anything else including that "scare" with the cerberus vanguard when people were paranoid about it being broken.

Here's how the cycle goes:

Someone has a rough time on a few games and dies a lot. It couldn't possible be bad luck or their skill so the game must have gotten harder overnight despite the balance changes obviously refuting their assertions. So it must be bugs and whose fault are bugs? BW's that's who.

Cue fan hate threads telling BW their game is broken due to anecdotal evidence.


Dude, play a Silver PUG, people drop like flies, every match gives 15 revive medal. Before wave 3.

#91
regack

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JSLfromBx wrote...
I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You have a good thought there... we grew accustomed to how it used to behave, when all the time it was slightly bugged, but now it's fixed, and so...

noxpanda wrote...

What ive noticed is im not getting the 'blood screen' pop up anywhere near as often as i should. By that i mean the graphic that runs around the side of the screen when your injured. Quite often im even dying without the blood screen being up. Because it doesnt pop up when it should i find i dont realise how badly damaged my char is and continue as per normal and promptly splatter all over the floor, whilst muttering 'eh?'

Ive also had one instance where the blood screen wouldnt leave for several waves, despite being at full shields throughout (was playing a volus).

Anyone else noticed this?


Had both of these things happen quite a few times in the last few days.  I've actually experienced both of these behaviours before the patch as well, but not nearly as frequently.

#92
Dama733

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JSLfromBx wrote...

I know what happened Mr Fragman, please hear me out.

I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.

My theory is this:  BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.

It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.

If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.


That... may explain quite alot if its true.

#93
donnyrides

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** elitist answer *** Try to play better so you don't get hit as much. If you noobs would use cover you would be fine. Use your medigels and health packs more often. Errrrr. blah blah blah...

real issue
simple timing issue. until they fix it, we are all going to have to consider 25% shields as 5%. and 1 bar of life as a sliver of life and blinking.

#94
UpirNoir

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Alright, I just did some test runs with the setup of the Video. Gold/Reaper/Glacier using my Ghost Infiltrator. I just ran up to Marauders and/or Cannibals and let them fire at me, all the while specifically watching the shield/healthbar and listening to the sound effect when the shields actually break. It definitely looked to me as if there was no Gate working. Maybe I'll be able to put up a video later.

#95
Megadawg169

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cgj wrote...

Megadawg169 wrote...


Then isn't this misleading to the players? The pictures shows that "Okay, I can take one more bullet, then gates kick in giving me enought time to get to cover" but if the shield is already gone and gate is in effect or over then that could explain why so many people are dying so easily


this isn't misleading, this is picture, the delay is so small that you can't see it in game

not necessairly. I've had just that sliver of sheilds before. If he is saying that the sheild bar doesn't accurately show your real sheild level all the time, then that could lead to alot people dying. The gate is suppose to kick in when our sheilds are gone, but if your screen still shows sheilds up but gate is already in effect, that at least on silver, which i mainly play, would explain the seeming lack of gate. Since it would techinally be kicking in while the game shows your sheilds up for a half second before switching over to the health bar.

#96
JSLfromBx

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cgj wrote...

Farosyrn wrote...

Thanks, but...whatever it is, something is seriously wrong. I'm used to playing squishy classes, but lately I've been hitting the ground faster than I can even curse "f***!"...


so now that gates are out of the way
will people when i'll tell them that maybe it's coming from all the new enemies ?


Sorry, you're wrong, people are dying much faster against reappers as well and they didn't get a new unit. Strangely enough it actually makes the reapers easier as I have seen a tons of people getting killed by marauders fire before a banshee could complet her synch kills, something that happened very rarely

Modifié par JSLfromBx, 12 octobre 2012 - 09:04 .


#97
stysiaq

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Dama733 wrote...

JSLfromBx wrote...

I know what happened Mr Fragman, please hear me out.

I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.

My theory is this:  BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.

It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.

If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.


That... may explain quite alot if its true.


and IF it's true, then the gates should be extended, so the game is fun again. Right now it can be really frustrating.

#98
Boog_89

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Goddammit I knew there was a reason I always escaped with that magical half a bar of health! Many times that half a bar of health saves my demise.

#99
Jayhau

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Reasonable fix... Make the shield hate delay .5 sec for every difficulty. Everyone happy.

Utalitarian way to go about it

For the greater good!

#100
Grunt_Platform

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JSLfromBx wrote...

I know what happened Mr Fragman, please hear me out.

I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.

My theory is this:  BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.

It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.

If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.

This actually sounds like a reasonable explanation of the situation. Not sure if that's quite the case though, but it would explain what we're seeing.

...I definitely miss the old shield gate.