Aller au contenu

Photo

Health and Shield Gates


697 réponses à ce sujet

#126
Bikecrazy

Bikecrazy
  • Members
  • 31 messages

EvanKester wrote...

.

That is not just someone having a bad day. That is not new and more aggressive enemies. That did not happen prior to the DLC.

Yes, you would be cut down quick for standing like an idiot in front of a bunch of Cannibals, but there would be two pronounced breaks in the onslaught, where the damage gates kicked in allowing you to retreat to safety. Those pauses are noticeably either absent, or too short to matter in this video.

They clearly still work against single large hits, like the blasts of an Atlas, but they are doing nothing to basic trooper level fire. This means the game is actually easier the further into a mission you get, not harder.


That is insane! Even when you hear the shield break and the even if the animations of the bars are out there is 1 bar of health left when the animation is complete.

#127
MaKTaiL

MaKTaiL
  • Members
  • 17 messages
Something is definetly not right.

Image IPB

Modifié par MaKTaiL, 12 octobre 2012 - 09:39 .


#128
stysiaq

stysiaq
  • Members
  • 8 480 messages

nick91_99 wrote...

If they are now working as designed, then make them NOT work again like it used to be.


I don't want to live on a world where Krogan Sentinel can take the same amount of beating as a Geth Engineer. Timewise, of course.

#129
cgj

cgj
  • Members
  • 1 057 messages

JSLfromBx wrote...

Megadawg169 wrote...

well then do you guys support a increase in the time of the gates and see how that will work out?


Well I see 3 ways of testing if the gates used to last longer:

1: Bioware plug some 3 months old build of the game somewhere and Mr Fragman test the gates duration there

2: we find some old video of someone standing in front of a cerberus turret, with their high damage and super fast firing rate we can do a frame by frame analysis to determine the actual lenght of the shield gates on gold before the DLC patch.It should be impossible to miss a difference betwen 0.1 sec of invulnerability and 0.5 sec under that kind of firepower. Probably the easiest methode, provided the footage exist somewhere.

3: they changes the gates duration to 0.5 sec on gold on the live build we're currently playing and they let us , the player, try it for one week end, good dev/gamer cooperation and it should tell us if things feel normal again. Probabl not very pratical and/or risky to do for weekly balance team.




1:37 in the video, there you go, instant drop prior to patch, gates not on cooldown

Modifié par cgj, 12 octobre 2012 - 09:42 .


#130
Tenkawa

Tenkawa
  • Members
  • 279 messages
Looks like a gold match, and you see 2 brief pauses. one as the shields go down, one at 5% health. then death. 0.1s is not a lot of time.

Still, should be easy to check on PC. Uninstall the expansion, test. uninstall patch, test if possible.

#131
Shrakelle

Shrakelle
  • Members
  • 737 messages
Maybe the issue was fixed while I was sleeping.. But last time I played (8 hours ago), the health/shield gate were definantely not functioning. Before the DLC, they worked fine.

#132
UpirNoir

UpirNoir
  • Members
  • 602 messages
Alright, so I just did a video with the same setup. Reaper/Gold/Glacier Solo. this video is not about playing in a smart way, I purposely ran into those two Cannibals to check the Gate mechanic. I'm sorry but I see no gate there, it is the same thing as with the other video
Excuse the poor video quality but I am completely new to this.....I think the point comes across pretty clearly anyways

Edit:Fixed the link

So there you have it

Modifié par UpirNoir, 12 octobre 2012 - 09:57 .


#133
Grunt_Platform

Grunt_Platform
  • Members
  • 2 289 messages

UpirNoir wrote...

Alright, so I just did a video with the same setup. Reaper/Gold/Glacier Solo. this video is not about playing in a smart way, I purposely ran into those two Cannibals to check the Gate mechanic. I'm sorry but I see no gate there, it is the same thing as with the other video

There you have it
Excuse the poor video quality but I am completely new to this.....I think the point comes across pretty clearly anyways

pssst, your link code is mangled.

EDIT: The issue was you duplicated the URL tags in a strange nested way that broke the code. Might need to check the BBCode next time.

Modifié par EvanKester, 12 octobre 2012 - 09:53 .


#134
Eric Fagnan

Eric Fagnan
  • BioWare Employees
  • 561 messages

EvanKester wrote...

JSLfromBx wrote...

I know what happened Mr Fragman, please hear me out.

I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.

My theory is this:  BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.

It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.

If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.

This actually sounds like a reasonable explanation of the situation. Not sure if that's quite the case though, but it would explain what we're seeing.

...I definitely miss the old shield gate.


Sadly this is not the case. We tested older builds of the game without the recent patch and content and saw no difference.

#135
MaKTaiL

MaKTaiL
  • Members
  • 17 messages

Eric Fagnan wrote...

EvanKester wrote...

JSLfromBx wrote...

I know what happened Mr Fragman, please hear me out.

I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.

My theory is this:  BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.

It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.

If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.

This actually sounds like a reasonable explanation of the situation. Not sure if that's quite the case though, but it would explain what we're seeing.

...I definitely miss the old shield gate.


Sadly this is not the case. We tested older builds of the game without the recent patch and content and saw no difference.


I guess what really changed here wasn't the gate, but the rate at which the enemies fire. I remember very clearly that once your shield was down the enemies stopped shooting at you for a brief second. That + the gate were enough for a quick scape, even on platinum.

Modifié par MaKTaiL, 12 octobre 2012 - 09:55 .


#136
Spencercl

Spencercl
  • Members
  • 162 messages
The what is it that is causing a large group of us to feel the game has fundamentally changed?

As others have stated, I LOVE this game but overnight the game has become significantly more frustrating. Not that it is harder, which I do not care about but frustrating. Before the patch I normally knew I was in trouble and about to go down. Now I continually go down without any warning. I am not playing different, something has caused it.

#137
Teukki

Teukki
  • Members
  • 156 messages
Thanks Eric & the team. Always good to know you're responding to the community.

#138
xero_sensi

xero_sensi
  • Members
  • 326 messages
Eric you say that the Shield Gate prevents us from being 1 shot by anything so long as we are past the 4 sec window, but i was using my N7 Destroyer, Dev Mode, full shields and health, and go 1 shot by a Praetorian on Gold. so not sure if it was a bug or what

#139
cgj

cgj
  • Members
  • 1 057 messages

Spencercl wrote...

The what is it that is causing a large group of us to feel the game has fundamentally changed?

As others have stated, I LOVE this game but overnight the game has become significantly more frustrating. Not that it is harder, which I do not care about but frustrating. Before the patch I normally knew I was in trouble and about to go down. Now I continually go down without any warning. I am not playing different, something has caused it.


i am a redundant guy,
massive patch, new enemies you still have yet to figure out completely?

#140
Daihannya

Daihannya
  • Members
  • 763 messages

stysiaq wrote...

Daihannya wrote...

The gates are there. I definitely am still abusing them with the Fury. But something has changed on it after the patch last week before the DLC. It "feels" different. Given the number of hours I played according to N7 HQ, whatever the cause of the change it was noticeable to me and a number of other players. Maybe the death animation being slower just makes it feel like it is lagging a little more who knows.


the game was fine when the patch was up. It's the last tuesday when the massive floor naps began.


The patch went out Thursday last week.  This is the patch for the vanguard glitch, etc.  I really didn't notice it playing the destroyer earlier that night.  But later that night I played a Fury on platinum with a friend who mentioned something was different.   It really are those characters that you were always abusing the healthgate that you noticed that something changed.   All my speed run buddies that I played with over the weeekend before the DLC also noticed it.  

#141
Weltenschlange

Weltenschlange
  • Members
  • 219 messages
While we are talking about shields, I would like to pose a question about the shield recharge delay.

There are several skill evolutions, consumables and gear pieces that reduce the shield recharge delay by a percentage. I am assuming that they are all stackable.

What is the actual base recharge delay in seconds that gets reduce by the percentage?

I am asking because now that we know about the gate cooldowns and considering all the new units that can prevent regeneration, I am wondering if it actually makes sense to try to reduce the recharge delay.

#142
UpirNoir

UpirNoir
  • Members
  • 602 messages

cgj wrote...

Spencercl wrote...

The what is it that is causing a large group of us to feel the game has fundamentally changed?

As others have stated, I LOVE this game but overnight the game has become significantly more frustrating. Not that it is harder, which I do not care about but frustrating. Before the patch I normally knew I was in trouble and about to go down. Now I continually go down without any warning. I am not playing different, something has caused it.


i am a redundant guy,
massive patch, new enemies you still have yet to figure out completely?

Reapers didn't get new enemies. Also check my video. Do you see a Gate there ?

Modifié par UpirNoir, 12 octobre 2012 - 10:02 .


#143
BlackbirdSR-71C

BlackbirdSR-71C
  • Members
  • 1 516 messages

cgj wrote...

Spencercl wrote...

The what is it that is causing a large group of us to feel the game has fundamentally changed?

As others have stated, I LOVE this game but overnight the game has become significantly more frustrating. Not that it is harder, which I do not care about but frustrating. Before the patch I normally knew I was in trouble and about to go down. Now I continually go down without any warning. I am not playing different, something has caused it.


i am a redundant guy,
massive patch, new enemies you still have yet to figure out completely?


We're talking about even Reapers here. The videos proving the health/shield gates are bugged are of players fighting Reapers.

Reapers were not altered in any way by the DLC or patch, excpet their execution behavior.

#144
Nylon Angel

Nylon Angel
  • Members
  • 187 messages
There is something different going on with Health and Shields.

Some of it may be intentinal, a bug fix, or to increase difficulty, but it also does feel inconsistant at times as to what is happenening.

My biggest issue with it is how these changes combine with lag. The code may say there is nothing different but there is a big change since the dlc.

At the moment it is difficult to judge if I need to use a health pack or not. I don't want to waste them, I also don't want to drop dead. Am I low on shields/ health or really low on shields/ health, do I use one and then have the code decide I actually died 10m back and drag my corpse back to where I died and still take the health pack away from me.

It is similar to the Banshees magna hands only any enemy gets to do it now and I'm dead when I arrive at the spot.

It is also very annoying having the code decide I died back yonder, drag me back there and discover I have been stomped already. Nice.

Do the devs test/ play out the game changes with lag? and I mean the sort of lag between Australia and Europe/ U.S.

It would be nice if while the devs work out what is going on here if they could dial back a little things like stomping, stagger etc.

(I did have one weird game before where the game couldn't decide if I had died or not, I had a few deaths where one second I was alive, next dead, then alive again etc etc, was like the host machine and my client couldn't agree with what was what)

Modifié par Nylon Angel, 12 octobre 2012 - 10:05 .


#145
Grunt_Platform

Grunt_Platform
  • Members
  • 2 289 messages
I wish I could record an MP video without my computer wigging out, because I've had the issue hit me with solitary Geth Troopers—as host. It might be worse than a simple shield gate issue.

Lag kills were always an issue (and really not much to be done about them), it's just this issue makes it happen even to the host.

Modifié par EvanKester, 12 octobre 2012 - 10:05 .


#146
cgj

cgj
  • Members
  • 1 057 messages

BlackbirdSR-71C wrote...

cgj wrote...

Spencercl wrote...

The what is it that is causing a large group of us to feel the game has fundamentally changed?

As others have stated, I LOVE this game but overnight the game has become significantly more frustrating. Not that it is harder, which I do not care about but frustrating. Before the patch I normally knew I was in trouble and about to go down. Now I continually go down without any warning. I am not playing different, something has caused it.


i am a redundant guy,
massive patch, new enemies you still have yet to figure out completely?


We're talking about even Reapers here. The videos proving the health/shield gates are bugged are of players fighting Reapers.

Reapers were not altered in any way by the DLC or patch, excpet their execution behavior.


again, i'll be redundant
reapears didn't change but other factions did, which made you more aware of the lethality of troopers in general

#147
Kristen Schanche

Kristen Schanche
  • BioWare Employees
  • 253 messages
Hey Guys,

I've spent a good chunk of my day today focused on this issue. I've been running various combinations of old patches and old DLC, and none of my testing has turned up any differences in the shield gates and the delay between them on any difficulty.

#148
Cobalt Crimson

Cobalt Crimson
  • Members
  • 69 messages

Eric Fagnan wrote...
Sadly this is not the case. We tested older builds of the game without the recent patch and content and saw no difference.


Just out of curiosity, is all of your testing local? As in, do you have anyone on the other side of the country, or is everyone involved connecting from the same building? I can only assume lag from distance or poor connections would make this something an issue where it might seem fine when everyone is on a the same business grade connection.

#149
LeandroBraz

LeandroBraz
  • Members
  • 3 864 messages

Eric Fagnan wrote...

EvanKester wrote...

JSLfromBx wrote...

I know what happened Mr Fragman, please hear me out.

I think the problem is not how the shield gates works nows, the problem is how the gates worked BEFORE the patch.

You say that gold gates only last 0.1 sec and yet everyone who played the game extensively saw the gates in actions and 0.1 s is just too short a time for the human brain to notice, furthermore, I don't remember anyone ever noticing a different behavior betwen the gates on bronze and gold.

My theory is this:  BEFORE the patch, the gates were actually buged, bronze, silver and gold, all setting had a gates lasting 0.5 sec of invulnerability and that's the way we played the game for 6 month. Apparently someone fixed it the the changed somehow sneaked past your own internal documentation of changes.

It explain everything very clearly ,that's why your data say the gates are working fine while every player tell you something changed drastically, well going from 0;5 sec of invulnerability to 0.1 sec certainly makes a tons of different versus ennemies with auto weapon.

If anyone else feel my theory is correct, please do quote me to bring it to Mr Fragman attention, I am sure he has means of testing the old buid of the game on an internal server. And then we can get the final word on this.

This actually sounds like a reasonable explanation of the situation. Not sure if that's quite the case though, but it would explain what we're seeing.

...I definitely miss the old shield gate.


Sadly this is not the case. We tested older builds of the game without the recent patch and content and saw no difference.


I wasn't feeling it on gold, but I tried platinum now, it definitely is different. More than one time, I was with full health and shield, took one shot (atlas, for example) and died. But it wasn't always...

#150
lazysundae

lazysundae
  • Members
  • 1 727 messages
First of all, thank you for taking the time to respond to this issue.

I also feel the gates are working differently since the DLC, and want to add that I have had an increase of deaths by "suicide" - where I seem to hit the gate, take no further damage, and drop anyway (while not under a DoT power). These show as suicide on the killfeed, and in some cases nothing shows at all - I am dead and have no idea by what. I wonder if people are encountering this as well.