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Health and Shield Gates


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#176
Farosyrn

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Chris Schanche wrote...

Deaths by suicide generally occur when the thing that killed a player was generated by a source that's no longer available. An example of this would be an Atlas fires a rocket, before the rocket connects with the player, the Atlas is destroyed. The rocket then connects and scores a kill. That can trigger a 'suicide' death in the ticker.


Is that also how deaths with no message in the kill feed at all can occur? 'Cause I've had a couple of those lately...always pretty much out of the blue.

#177
hitman1798

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Eric Fagnan wrote...

We've looked through basically all the code and data changes over the past couple months and we can't find any unintended changes that would account for the game feeling more difficult, other than the obvious ones listed in the patch notes and all the new content. None of the enemy weapons, firing behavior, AI, or damage systems have been changed other than what was listed in the patch notes.


Thanks for looking into it guys!  I have never gone down as much as I have in the recent times playing.  

I will say this though, there have been times I have been one shotted by an enemy this past month (Before patch) with at least Full Shields and 3 bars of health left and I have been playing just Silver.

I do agree with someone else saying the rate of enemy fire has seemed to increase recently.  Will continue to update if I notice anything else.

#178
Hyraz

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I don't know if this has been mentioned before, but is there a possibility the latest patch helped improve the connection between clients and the server host, and thus this is what players notice?

Before the patch, as a client, I believe there was inherent delay before actions were perceivable on the screen, even if only miniscule. Whereas post-patch, everything appear to happen instantaneously, almost as if you are the host yourself.

I host games on very rare occasion only, and the few times I did (before the patch) I always noticed how far more accurate and responsive the enemy was. If I am to compare hosting pre-patch to not hosting post-patch, I can't really notice a difference.

Modifié par Hyraz7, 12 octobre 2012 - 11:17 .


#179
LoboFH

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It's obvious collectors are insanely overpowered and need serious balance work. Geths and Cerberus are harder, the new units, that also need balance work (numbers, specially the mad dragoons).

But apart from that I also noticed some extra difficulty with the new patch, never I have felt a so hard time to escape after being revived, if things go wrong you need to be revived two or three times before you reach a saviour gate or cover.

#180
Moress

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I haven't had much issue with this except with dragoons specifically. Not with their biotic whips either, but their hornets. On silver I'll be brought down to around a health bar by some other means, and a dragoon will round a corner, put one burst into me, and down I go.

#181
rootvigo

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So bioware, did you test this on bronze?

#182
ctr2yellowbird

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Yes, thank you for looking into this and communicating your efforts and findings publicly. The transparency really is appreciated.

I can recall before the patch that, when I triggered the health gate, I would often have time to reach cover or at least take a few steps, like a "grace period" where I wasn't being shot at. I could have sworn I saw enemies take cover, change cover, reload, and even change targets when I triggered health gate, but you guys--BioWare--are saying that no such AI changes were ever made (nor, upon reading this, would you likely say those AI algorithms existed beyond my mind).

And now I'm reading the health meter does not perfectly reflect the player's current health, that there's a delay, even when hosting? Before the patch, I often experienced issues where enemies' vital statistics would not update at all after I inflicted significant damage (off-host), but the damage was definitely inflicted and seemingly updated correctly upon taking further damage. Is it possible these delays and sync'ing issues could be responsible for the perceived issues with shield and health gating? Were issues such as these addressed in the patch? Any minor coding optimizations that might have improved responsiveness or some such in the patching that perhaps were too minor to make the changelog? What about hardware or software changes on your networking side?

Just a note: perhaps the perception of a gating bug would change if the player's health meter updated without any (aesthetic) delays. Is it possible to set the health meter to a leaner, "debug mode?" If it hasn't been done, it might prove illuminating, or not :).

Modifié par ctr2yellowbird, 12 octobre 2012 - 11:52 .


#183
JaimasOfRaxis

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The tests are much more obvious when using non-casters.

There's a giant spike in the number of squad wipes I've seen and it's with my usual team, so I know it's not a skill issue. Breached shields now result in instant death, so very clearly, something is off.

#184
Snicket

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Thanks you for the time spent looking at this.

I'm curious to see what is going on, as I specifically came to the forums because I noticed something was off while I was playing. More now than ever I play as characters that are full specked into health and shields and still feel like I have a glass jaw.

#185
Kristen Schanche

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JaimasOfRaxis wrote...

The tests are much more obvious when using non-casters.

There's a giant spike in the number of squad wipes I've seen and it's with my usual team, so I know it's not a skill issue. Breached shields now result in instant death, so very clearly, something is off.


I was providing an anecdote from my home play.  Our testing today to find out if anything is happening here has been across a variety of kits with varying health and shield pools, on all difficulties.  I cast a pretty wide net trying to track down any changes here.

#186
Grunt_Platform

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I just had an interesting match with the geth.

I don't think it's anything in the damage formula. I took a rocket to the face that knocked my Geth Engineer from full shields straight to Health Gate, but for the rest of the match, both gates were working correctly. For large single strikes I don't think anything's changed.

However, for one reason or another, enemies with rapid-fire weapons do seem to be hitting around shield gate and health gate better. In a match against Collectors right after, my Geth Engineer couldn't take a single volley from any Collector unit, despite carrying a Stronghold Package.

#187
MinatheBrat

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Chris Schanche wrote...

Hey Guys,

I've spent a good chunk of my day today focused on this issue. I've been running various combinations of old patches and old DLC, and none of my testing has turned up any differences in the shield gates and the delay between them on any difficulty.


Chris I appreciate you looking into this for us! You too Eric. Thanks.

We might be looking at another causation.

What if you looked at Reaper games...since there has been no change to their faction, and check to see if stats have changed from pre-dlc to post.

I would  look at player deaths and revives and especially medi-gel and ops-packs usage, since that's us players responding to our perceptions of being killed faster/environment.  So if they've gone up, it would indicate that there is a condition existing that the players are responding to.

Modifié par MinatheBrat, 12 octobre 2012 - 11:29 .


#188
UpirNoir

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I looked at my video over and over again. I cannot see a gate triggering at all.
And I cannot believe that this is supposed to be like that, 2 Cannibals taking me from half my shields to death in less than a second

Modifié par UpirNoir, 12 octobre 2012 - 11:47 .


#189
Anagorrax

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There's certainly something up thats for sure, the only match I've survived without needing a res was with my Kroguard and man did he get battered. After watching the video of the guy vs reapers on gold I realised I'd had a similar experience earlier in the day but on silver as the N7 Slayer vs Reapers. I'd just BC'd a Marauder to get to a team mate and with full Barriers I got dropped out of the blue by a Cannibal.

I appreciate you guys looking in to this though TBH I'd rather you rolled back the patch for the players to see if anything felt different for a few days of player testing?

#190
Catastrophy

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People seem to drop more than usual. We had a lot of changes lately and I'd say it put people quite off their routine.
It also might be that some change had an unwanted and hidden effect, like the Cannibal AI unshackled now. Perhaps it doesn't use all the runtime now to look for buddies to eat rather than happily unloading its magazine downrange at us.

#191
Captain Funky Blimp

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Many thanks for the information from Bioware.

Tragically, I've spent over 630 hours playing this game. I know when something has changed, and something HAS changed. I guarantee you that overall consumable usage has skyrocketed over the past few days, and while that could be due to any number of things, in MY case it is due exclusively to finding it nearly impossible to keep my characters alive under certain circumstances.

I don't even remember what the "blood screen" looks like anymore. Now it's just boomDEAD.

#192
nick91_99

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I guess im not a gold/platinum player like i thought. Back to bronze for me.

#193
Scyley

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Prior to patch, phase disruptor would always leave a small portion of shields remaining. Post Dlc, it never does. Aka no shield gate.

#194
Fox-snipe

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Chris Schanche wrote...

Deaths by suicide generally occur when the thing that killed a player was generated by a source that's no longer available. An example of this would be an Atlas fires a rocket, before the rocket connects with the player, the Atlas is destroyed. The rocket then connects and scores a kill. That can trigger a 'suicide' death in the ticker.

As for the main thrust of the thread, I'm certainly planning to dedicate most of my weekend to multiplayer, I gots me some challenges to get, so I'll be keeping an eye out as well for odd behavior. It's certainly true that live play can find issues that testing doesn't, but that said right now I'm still pretty confident in the tests we've run, and I don't see anything that indicates that the behavior is any different then it's always been. I'm very curious to find out what it is that's causing this perception though.


Thanks Chris, Eric and all others for the time & effort spent looking into this.  It's really appreciated when I'm sure you all have actual known problems that need to be worked on (beyond other regular duties).  Hopefully this mystery change can be sussed out to some degree down the road.  I'd imagine after an adequate amount of time the metrics & tracking systems will paint a clearer picture of just how widespread the "issue" is anyway.

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[Edit]

UpirNoir wrote...

I looked at my video over and over again. I cannot see a gate triggering at all.
And I cannot believe that this is supposed to be like that, 2 Cannibals taking me from half my shields to death in less than a second


What sort of Shields/Health did your Turian have?  Any shield boosting gear?  I don't usually play turians but it seems strange to me that your shields drop at a fairly "slow" rate relative to your health.  It's almost as if the enemies get a huge accuracy bonus when shields drop and the health takes a significantly larger amount of damage.  You practically lost all of it before the second Cannibal (the one you were facing) started to shoot at you.

Modifié par Fox-snipe, 13 octobre 2012 - 12:15 .


#195
Bob_Morane_1980

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Captain Funky Blimp is right. I have 536 hours of playing, I am a gold and platinum player and the game change. Sometime, my Batarian die instantly : full shield and full health and I am flattened. I appreciate that BioWare (Chris Schanche and Eric Fagnan) look at it but the game still cheap and give me a lot of frustrations now. I am a good player and I don't feel it challenging now, only boring. At the end, nobody know what happen and I don't know what to think about it.

#196
Bon3zz1001

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Eric Fagnan wrote...

ZombieGambit wrote...

How do you explain this vid?

If you look closely there is absolutely no period of invulnerability from either health or shield gate and his health is already below half while he has a sliver of shields.

Does that mechanic only protect against one hit kills from massive damage single shot attacks or something?


What difficulty is the video? And were you host or client?

That was my video on gold / host by myself. The grace period seems to be gone and like stated my health dropped before the shields did even on host.

#197
ginja_ninja

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Have you thought about giving some powers the ability to restore shield gate? I understand it might not be balanced on all of them like volus or salarians/paladin, but one I'm really interested in in Human Soldier. Adrenaline rush can't really be spammed, and being able to get your shield gate back with a well-timed shield boost could be a lot more useful than popping it and then getting one-shotted by a ravager's final shot anyway.

#198
UpirNoir

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Fox-snipe wrote...
[Edit]

UpirNoir wrote...

I looked at my video over and over again. I cannot see a gate triggering at all.
And I cannot believe that this is supposed to be like that, 2 Cannibals taking me from half my shields to death in less than a second


What sort of Shields/Health did your Turian have?  Any shield boosting gear?  I don't usually play turians but it seems strange to me that your shields drop at a fairly "slow" rate relative to your health.  It's almost as if the enemies get a huge accuracy bonus when shields drop and the health takes a significantly larger amount of damage.  You practically lost all of it before the second Cannibal (the one you were facing) started to shoot at you.

I didn't use any shield boosting gear as this was only for demonstration purposes. And I tried to use the same setup as the other video that was posted (Reaper/Glacier/Gold/Turian Ghost). With Fitness 4 on durability I believe the Ghost has 1200 Shields and 800 Health (correct me if I am wrong)

And yes, I have noticed that my Health gets wasted at an seemingly unproportional rate as well

Modifié par UpirNoir, 13 octobre 2012 - 12:23 .


#199
Foxtrot813

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I can't remember if I posted here or not, but just to add 'a view', I definitely feel what everyone else is noticing. I am not experiencing any invulnerability of any kind on my shield. The healthgate still feels like it's there, but my shields are easily torn through in a single hit. Several times I have been hit by a Scion with full shields and half-to-full health and gone down to the absolute end of the health bar in one shot. If I'm not mistaken, that's not supposed to happen. If I understand correctly, it should only bring me down to no shields, the gate taking the rest of the blow. That's the part that no longer happens in any match for me, Bronze, Silver or Gold.

#200
Lyria

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I haven't had issues with Reaper forces.
However being one shoted with half shields full health by a Geth Hunter, Rocket Trooper, Phantom on silver....yeah something isn't right.
Or getting hit by 2 bursts from an automatic weapon and dropping. It just seems like my shield letter is useless.