Health and Shield Gates
#201
Posté 13 octobre 2012 - 12:28
@Foxtrot813 if you get hit by a Possessed Scion on gold you will probably fall. The nasty grenades explode in sequence.
Now every time he start raising his arm to aim i look for some big cover
#202
Posté 13 octobre 2012 - 12:44
#203
Posté 13 octobre 2012 - 12:58
#204
Posté 13 octobre 2012 - 01:03
The death animation looks different since the patch - the camera seems to pull back much faster and it just feels as though the sequence is far tighter than it used to be - in other words, the amount of time between your health being depleted, the game recognizing you've been downed, your commands being frozen and the revive timer starting, seemed longer before than it is now. This might add to the sensation of dying more easily.
Then, too, I just have the distinct sensation of having spent far more of my time running around with low or partial health + shields pre-patch. Now, that doesn't seem to happen very often. I've either gone down already/used an item, or I've straight-up not been hit yet. It feels much more rare that I get hit down to that last quarter-bar of health and still manage to save myself.
Whatever's causing it though, something has changed about the game works and getting killed is now either an easier or a faster process, or both, and that is bad. It’s bad in the first place simply because the more time we’re spending downed or reviving downed teammates, the less time we’re spending shooting things, and that is no fun. It makes sense to me to make enemies harder to kill to increase challenge, so that it takes more time or more strategy to down them, but if that’s the case, the player should also be hard to kill, so that you can spend that extra time shooting things.
#205
Posté 13 octobre 2012 - 01:04
Of course this is a highly unscientific test, but the issue probably arose from the latest patch.
#206
Posté 13 octobre 2012 - 01:04
Modifié par DeadeyeCYclops78, 13 octobre 2012 - 01:06 .
#207
Posté 13 octobre 2012 - 01:11
They commented on this in another thread. "Smoothening" out the kill cam was part of the patch. This seems to just be a purely cosmetic thing though.The Big Palooka wrote...
The death animation looks different since the patch - the camera seems to pull back much faster and it just feels as though the sequence is far tighter than it used to be - in other words, the amount of time between your health being depleted, the game recognizing you've been downed, your commands being frozen and the revive timer starting, seemed longer before than it is now. This might add to the sensation of dying more easily.
@DeadeyeCYclops78:
Chill out, they are really investigating this issue and your name calling doesn't help and is totally inappropriate considering their effort.
Modifié par UpirNoir, 13 octobre 2012 - 01:12 .
#208
Posté 13 octobre 2012 - 01:11
DeadeyeCYclops78 wrote...
i call bull**** they are not the same as they were... so quit your lying i have never once seen this stuff happen where i still have shields get shot once and 800 to over 1k health disappears... b4 the dlc and patch. Just be honest and tell us you changed it so we would use more consumeables, cause thats exactly what it is
They're looking into it. I'm pretty sure that you acting like an **** isn't going to get us answers more quickly.
#209
Posté 13 octobre 2012 - 01:15
DeadeyeCYclops78 wrote...
i call bull**** they are not the same as they were... so quit your lying...
That's out of line, buddy. These guys are looking into it, and maybe they are wrong, but you take in all these changes and it's going to be hard for anyone to single out what is the issue or the perceived issue. Some gamers aren't experiencing this. Many are. They're on it, so chill.
Can't we all just get along?
EDIT: 2 posts in the time I took to type this one saying the same thing, lol.
Modifié par Epsilon42, 13 octobre 2012 - 01:17 .
#210
Posté 13 octobre 2012 - 01:33
DeadeyeCYclops78 wrote...
i call bull**** they are not the same as they were... so quit your lying i have never once seen this stuff happen where i still have shields get shot once and 800 to over 1k health disappears... b4 the dlc and patch. Just be honest and tell us you changed it so we would use more consumeables, cause thats exactly what it is
No need to be ratty about it.
They've no reason to lie about this.
Maybe it's a bug.
#211
Posté 13 octobre 2012 - 01:34
youtu.be/y3dzkPINous
At about 2:04 you can see a single brute swipe take out the whole shield and most of the health. No bullets, no explosions. Now unless I'm missing something, or melee ignores that shield gate and I've never noticed it before, then something is going on that's pretty wacky.
#212
Posté 13 octobre 2012 - 01:36
#213
Posté 13 octobre 2012 - 01:37
I can't describe this well, but anyone who's experienced in online games know what I mean when I say "latency funk". That subtle, nagging weirdness that makes everything you do feel off. The way I determined this was looking exclusively at the shield bar. It's working fine, and the way it always has. It's everything ELSE that's messed up. The shield pop noise, the character's reaction "Shields down!" etc. and the screen effects are all lagging behind. When the play is REALLY aware their shields are gone, it's already to late because the game just isn't responding fast enough. This latency is bleeding into other things too. I used to be able to play the Slayer off-host just fine. It was a little sticky, but nothing I couldn't play through. Now, nearly every game feels wonky and unresponsive. This is affecting other powers as well. Three times in a row I watched my Incinerate pass straight through a turret. I thought for sure the host had left and the connection was about to drop, but nope. Sure enough, the game was still on. The latency was just THAT BAD.
It makes me wonder if something out of Bioware's control is bogging things down. Maybe EA is cutting back on servers a bit? Although I was under the impression this game was peer-to-peer. If that's the case, I got no ****in' idea. I know it can't just be "someone's connection" because I run flawlessly in any other game and I kind of doubt *every* single lobby I joined today had a rotten host.
Something is afoot.
#214
Posté 13 octobre 2012 - 01:37
Modifié par Megadawg169, 13 octobre 2012 - 01:38 .
#215
Posté 13 octobre 2012 - 01:38
WowDoctor Derp wrote...
I wasn't fully convinced by anything but this is very concerning:
youtu.be/y3dzkPINous
At about 2:04 you can see a single brute swipe take out the whole shield and most of the health. No bullets, no explosions. Now unless I'm missing something, or melee ignores that shield gate and I've never noticed it before, then something is going on that's pretty wacky.
#216
Posté 13 octobre 2012 - 01:40
I belive Eric said eariler that Sync kills, grenades and melee ignore the gatesUpirNoir wrote...
WowDoctor Derp wrote...
I wasn't fully convinced by anything but this is very concerning:
youtu.be/y3dzkPINous
At about 2:04 you can see a single brute swipe take out the whole shield and most of the health. No bullets, no explosions. Now unless I'm missing something, or melee ignores that shield gate and I've never noticed it before, then something is going on that's pretty wacky.
#217
Posté 13 octobre 2012 - 01:40
Something I also observe way too frequently. Many kills on the kill feed don't show up at all. Guy dies, nothing shows up. Guy is revived, that shows up.lazysundae wrote...
First of all, thank you for taking the time to respond to this issue.
I also feel the gates are working differently since the DLC, and want to add that I have had an increase of deaths by "suicide" - where I seem to hit the gate, take no further damage, and drop anyway (while not under a DoT power). These show as suicide on the killfeed, and in some cases nothing shows at all - I am dead and have no idea by what. I wonder if people are encountering this as well.
#218
Posté 13 octobre 2012 - 01:43
Thos grenades can show up around cover and still kill you. You have to move to keep fighting.B.Shep wrote...
Things are looking normal now for me. Guess i am now used to the enemies.... :/
@Foxtrot813 if you get hit by a Possessed Scion on gold you will probably fall. The nasty grenades explode in sequence.
Now every time he start raising his arm to aim i look for some big cover
#219
Posté 13 octobre 2012 - 01:43
Big Bad wrote...
DeadeyeCYclops78 wrote...
i call bull**** they are not the same as they were... so quit your lying i have never once seen this stuff happen where i still have shields get shot once and 800 to over 1k health disappears... b4 the dlc and patch. Just be honest and tell us you changed it so we would use more consumeables, cause thats exactly what it is
They're looking into it. I'm pretty sure that you acting like an **** isn't going to get us answers more quickly.
C'mon, man. Be better than that.
#220
Posté 13 octobre 2012 - 01:43
well i know swarmers and Ravanger acid will down you with out putting anything on the kill feed.robarcool wrote...
Something I also observe way too frequently. Many kills on the kill feed don't show up at all. Guy dies, nothing shows up. Guy is revived, that shows up.lazysundae wrote...
First of all, thank you for taking the time to respond to this issue.
I also feel the gates are working differently since the DLC, and want to add that I have had an increase of deaths by "suicide" - where I seem to hit the gate, take no further damage, and drop anyway (while not under a DoT power). These show as suicide on the killfeed, and in some cases nothing shows at all - I am dead and have no idea by what. I wonder if people are encountering this as well.
#221
Posté 13 octobre 2012 - 01:44
Megadawg169 wrote...
I belive Eric said eariler that Sync kills, grenades and melee ignore the gatesUpirNoir wrote...
WowDoctor Derp wrote...
I wasn't fully convinced by anything but this is very concerning:
youtu.be/y3dzkPINous
At about 2:04 you can see a single brute swipe take out the whole shield and most of the health. No bullets, no explosions. Now unless I'm missing something, or melee ignores that shield gate and I've never noticed it before, then something is going on that's pretty wacky.
I thought he only mentioned sync kills, grenades, and possessed abominations.
Edit: Here it is
Eric Fagnan wrote...
The following enemy attacks ignore the player health and shield gate mechanics, which means they can instantly kill you.
- Any sync kill
- Enemy grenades
- Possessed Abomination explosions
Modifié par Doctor Derp, 13 octobre 2012 - 01:51 .
#222
Posté 13 octobre 2012 - 01:45
Asebstos wrote...
I'd guess that would be lag related. The host has you as dead, but you pop an OPs pack before your system gets the message.frozzted wrote...
Eric, does this have any relation to using an OPS pack and still dying anyway?
Along with seeming to die much more quickly, I've noticed something else since the DLC that has happened to me and other players that I've observed - you can now be dead but still standing and active. If this has happened before, I haven't noticed, but it seems to happen frequently now, and this is from someone who plays PC and Xbox where I host and PUG on both. It's most noticeable with husk humps, but it's happened in other situations. Basically you (or the other player) will be standing and fighting, but glowing red with a cross on them at the same time - then go down shortly after. When it's happened to me, I can see that I'm still standing and fighting, but the "tap to revive" counter is already on. Zombie mode!
It does seem like it should be a lag thing, but since it seems to be happening so much lately it makes me think that it's server bog rather than the host. Surely more people are playing lately since the DLC came out, and the servers, as well as BSN, went all wonkers yesterday.
#223
Posté 13 octobre 2012 - 01:47
Yeah, but as several videos show this happens on host as well.Foxtrot813 wrote...
Okay, so I played some more, this time actually looking for what seemed to be the issue. After just sitting down with the game for a bit, I think the two devs are right, not that we had any reason to doubt them. This isn't a mechanic/code issue, it feels to me like a really nasty bit of latency.
I can't describe this well, but anyone who's experienced in online games know what I mean when I say "latency funk". That subtle, nagging weirdness that makes everything you do feel off. The way I determined this was looking exclusively at the shield bar. It's working fine, and the way it always has. It's everything ELSE that's messed up. The shield pop noise, the character's reaction "Shields down!" etc. and the screen effects are all lagging behind. When the play is REALLY aware their shields are gone, it's already to late because the game just isn't responding fast enough. This latency is bleeding into other things too. I used to be able to play the Slayer off-host just fine. It was a little sticky, but nothing I couldn't play through. Now, nearly every game feels wonky and unresponsive. This is affecting other powers as well. Three times in a row I watched my Incinerate pass straight through a turret. I thought for sure the host had left and the connection was about to drop, but nope. Sure enough, the game was still on. The latency was just THAT BAD.
You know what, on a totally different matter I have been wondering this as well. Because more and more people (including me) have a real hard time connecting to the EA Servers at all. Just take a look at the PC tech support forum.It makes me wonder if something out of Bioware's control is bogging things down. Maybe EA is cutting back on servers a bit?
Modifié par UpirNoir, 13 octobre 2012 - 01:49 .
#224
Posté 13 octobre 2012 - 01:48
well that is why i said i "believe" i'm not certain without going though the thread to look it up...I think its on the first couple of pages....Doctor Derp wrote...
Megadawg169 wrote...
I belive Eric said eariler that Sync kills, grenades and melee ignore the gatesUpirNoir wrote...
WowDoctor Derp wrote...
I wasn't fully convinced by anything but this is very concerning:
youtu.be/y3dzkPINous
At about 2:04 you can see a single brute swipe take out the whole shield and most of the health. No bullets, no explosions. Now unless I'm missing something, or melee ignores that shield gate and I've never noticed it before, then something is going on that's pretty wacky.
I thought he only mentioned sync kills, grenades, and possessed abominations.
#225
Posté 13 octobre 2012 - 01:51
Megadawg169 wrote...
I belive Eric said eariler that Sync kills, grenades and melee ignore the gatesUpirNoir wrote...
WowDoctor Derp wrote...
I wasn't fully convinced by anything but this is very concerning:
youtu.be/y3dzkPINous
At about 2:04 you can see a single brute swipe take out the whole shield and most of the health. No bullets, no explosions. Now unless I'm missing something, or melee ignores that shield gate and I've never noticed it before, then something is going on that's pretty wacky.
Eric said on the initial post :
"The following enemy attacks ignore the player health and shield gate mechanics, which means they can instantly kill you.
- Any sync kill
- Enemy grenades
- Possessed Abomination explosions"
No mention of melee hits, so its a prime example.
edit. Ninja'd
Modifié par Anagorrax, 13 octobre 2012 - 01:56 .





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