Poser BVH libraries are huge. It would be ideal to have a tool that will convert BVH poser animations into compatible ANI files for use in the dragon age toolset.
BIP (3dsmax) also has a huge library.
I wish I had the programming expertise to tackle such an endeavor but alas I'm just a simple client/server programmer for business applications.
Being able to add new animations to the dragon age toolset would be ideal.
With that I need some sleep...
REQUEST: Convert Poser BVH files to ANI compatible files.
Débuté par
JackFuzz
, déc. 30 2009 07:54
#1
Posté 30 décembre 2009 - 07:54
#2
Posté 27 juillet 2010 - 08:06
a bvh file importer/exporter would be nice.
i don't know if the formats are compatible; i know there's a 3dmax mao-something importer/exporter for animations. would bvh be difficult to translate? it is a widely-used format.
i don't know if the formats are compatible; i know there's a 3dmax mao-something importer/exporter for animations. would bvh be difficult to translate? it is a widely-used format.
#3
Posté 28 juillet 2010 - 12:57
yes, take a look at eshme's importer/exporter. Eshme's put in a huge amount of work to get custom animations a possibility in DA and is always improving the tool. I've been using it for static props, but I'm looking to use it for animations shortly. I understand they've been working for a while and the recent update has improved the animation stuff greatly so i understand.
The tool is a script which works in 3ds max and GMax (though ive heard its not compatible with 3ds max 2011)
http://social.biowar...m/project/2336/
The tool is a script which works in 3ds max and GMax (though ive heard its not compatible with 3ds max 2011)
http://social.biowar...m/project/2336/
Modifié par mikemike37, 28 juillet 2010 - 12:58 .
#4
Posté 28 juillet 2010 - 09:03
I cannot be able to convert BVH files to be used with the DAO bonesystem. In MAX the BVH files are used with strictly dedicated systems called "Biped" (but i have to investigate better this feature).
Because of you are talking about Poser: if Poser has a .FBX or 3DS export feature, i have written a custom script for MAX, to transfer animations from a custom skeleton to the DAO bonesystem. This could be a temporary solution if you are interested.
Because of you are talking about Poser: if Poser has a .FBX or 3DS export feature, i have written a custom script for MAX, to transfer animations from a custom skeleton to the DAO bonesystem. This could be a temporary solution if you are interested.
Modifié par Nattfodd, 28 juillet 2010 - 04:18 .





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