So how would this bug affect my import into DA3????? If Nathaniel is bugged what else is bugged in the imports and I am missing? If, IF Bio fixes it before DA3 comes out am I going to have to replay all 3 of my DA2 games so it does not affect the import into DA3???? We are talking about years of game play here that was made to move your story along to the next one and I would hate for it to be messed up because someone messed up a "if" statement
So all in all I would like for these bugs to be worked out before DA3 comes out and I would like someone to beta test the imports into DA3 BEFORE it comes out.
Next thing, some of the darkspawn looked alright but others looked like monkeys with silver eyes that had armor on. Just look how they run and walk it was like watching the flying monkeys in the Wizard of Oz. I was expecting at any moment someone green would come out and yell FLY FLY FLY MY PRITTIES, HAHAHAHA! They just were not as creepy as they were in DA:O.
Next to last thing, the world was to repetitive for my liking. By the end of act 1 we had seen every basement, cave, mine, warehouse, and sewer layout in the game. I had it all memorized by the end of act 2 with the exception of a random locked door. At least in some places a little effort was made in the walls and the ground clutter. It was like I was playing Mass Effect 1 all over but only years later. I know you were limited to what you could do because of the PS3 and Xbox 360 but some of us have a PC or laptop power that can do a little more. Just give the crappy version of the game to the PS3 and Xbox 360 thanks.
Last thing, this is not all that important but if you are going to kill someone like you did with the twins, I would like the option of which one dies and lives and not have it based on what class I am. I would have killed what's his bucket every time because Bethany had a rockne bod (Varric's exaggerated mod/fix:devil:)!
Other than that I am looking forward to DA3 and have high hopes for it. By the way, no expansion for DA2???





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