marshalleck wrote...
Machines Are Us wrote...
(which I must admit I am surprised about, I'd have thought a Star Wars MMO would be a guaranteed success).
No MMO has ever been successful since WoW, only Rift has managed to barely limp along. TOR's failure was obvious and predictable, in fact on the TOR forums I predicted its decline almost to the month of going F2P. I don't know why publishers keep spending big money on these things.
Clear indication that you know nothing of MMOs. And neither do big developpers. Which they've just realized what long time MMO players have killing themselves saying: "WoW is an anomaly, you will not be able to repeat that.." But no they just kept on trying to anyway, thinking that the MMO population will just magically grow. Truth is there is only so many of us and there's too many MMOs to choose from.
Freemium and cheap entry points for these games is the only logical step to such a saturated market, the other option is not to make an MMO with such a huge budget that you can't possibly gain it back or make a healthy profit should the launch not go as expected.
Small budgets with smaller launches with a long term vision is what we need now. Saying that all MMOs are failures because they have not met a similar success to WoW is also very misleading. MOST MMOs before and after that game didn't....
Modifié par Eshaye, 18 octobre 2012 - 02:34 .