Your ideas for new hazards.
#26
Posté 13 octobre 2012 - 11:15
Don't know if anyone has played Hard Reset, but it suits perfectly what i'm saying
#27
Posté 13 octobre 2012 - 11:18
-A heavy rain storm at night with only the buildings having prefered lighting for combat.
Firebase Goddess
-Power surge at night that causes only certain parts of the building to have enough light to fight in properly.
Firebase Condor
-Turian Artillery that the players can call in but has random strike points. The Artillery will either aid or harm the team.
Firebase Hydra
-Overload power generators that require players to set off a discharge of excess power or a automated system fires off the discharge automatically, possibly harming players in the process.
Firebase London
-Heavy morning fog that shrouds the battlefield, masking enemy movements from the players.
Firebase Vancouver
-Night time blizzard that shrouds the field in seemingly endless wall of snow and only granting few places with lighting
Cant think of anything for Rio. Just some late night ideas, nothing too amazing but better something than nothing. Need more evening maps, thats why I based a lot of them at night. Not to mention that just because the "hazard" doesn't kill you or harm you in terms of health or shields, doesn't mean its not exactly a hazard. But I see where folks want more deadly traps and the likes around the map to keep things going.
#28
Posté 13 octobre 2012 - 01:59
Sometimes debris from wrecked turian ships fall down stunning everything (players/enemies) in set radius.
Hydra:
Courtyard is flooded which means players have penalty to speed movement while in water.
Jade:
In some waves randomly spawns 3 crates with experiments that left by researchers. Shooting this crate will release it contents affecting everything (players/enemies) in set radius. Each of 3 crates have color markings (red. blue, yellow). Types of crates are:
- (Red) Explosives. Big blast similar to Posessed Abomination's explosion.
- (Yellow) Acid. Deals damage over time similar to Ravager's acid pool. Does more damage to enemies.
- (Blue) Electricity. Stuns players/enemies 3 times for 9 seconds. Does not damage shields.
- (Blue) Shield power cells. Increase player's maximum shields/barriers for limited time. Restores enemy's depleted shield/barriers.
- (Red) Red Sand. Modified version without side effects. Increase power and weapon damage by 15% for both players and enemies. Does not affect geth players/enemies.
- (Yellow) Adrenaline gas. Increase movement speed of players/enemies for limited time. Does not affect geth players/enemies.
Goddess:
Slowly collapsing building coased by Harvesters bombarding it.
Rio:
Ocean Storm with huge waves and strond wind that tones down other sounds.
Vancouver:
Husk Horde. Countless husks crawling up the walls, several Dragon's teeth placed through the map. Since wave 1 with enemies spawn several husks. Their number increase each wave and in the later waves enemies consists of Bosses, special enemies and massive ammount of husks and abominations.
London:
Reaper Destroyer. Lands after wave 3.
Can't be damaged. Singleshot charged laser attack. Requires significant amount of time to charge.
Dodge/Roll/Fast movement speed works against attack.
In last seconds of extraction get distracted by the cover fire from other squads with heavy weapons.
Modifié par FelisChausMD, 13 octobre 2012 - 02:02 .
#29
Posté 13 octobre 2012 - 02:07
#30
Posté 13 octobre 2012 - 03:14
Condor: Random Turian Airstrike. A Turian Commander will call out one of 3 areas of the map for a bombing strike, 4 seconds later there's a flyby by those turian fighters that drop several bombs. Hurts both players and enemies.
Hydra: Electrical Overload. The room with the big glowy orb has switches on the outside. Similar to Reactor, hitting a switch after a certain point releases a MASSIVE electrical field in the room, doing big damage and stunning anything in the room.
Jade: Heavy Fog. Limited sight distance similar to the Dagger Hazard.
Goddess: Security Doors. The upper control area has 3 switches that control 3 separate doors - facing the courtyard one closes off the doorway on the left towards the balcony, one closes off the doorway on the right with the ammo box, one closes the door behind you. The switches toggle the door states, but they also randomly activate every 30 sec. I also like the night-time limited light idea.
London: Reaper lasers. Two Reapers at different ends of the map randomly fire lasers onto the field. Similar to the end of single player campaign. Damage players and enemies.
Rio: Storm Surges. Large waves crash over certain parts of the map, staggering whatever gets hit by them.
Vancouver: Fire. Parts of the map catch fire over time, doing DOT to nearby players or enemies.
#31
Posté 13 octobre 2012 - 03:20
#32
Posté 13 octobre 2012 - 03:24
Modifié par mpompeo27, 13 octobre 2012 - 03:24 .
#33
Posté 13 octobre 2012 - 03:26
#34
Posté 13 octobre 2012 - 03:44
#35
Posté 13 octobre 2012 - 04:04
Dodge the crowd or get caught in the dance...
#36
Posté 13 octobre 2012 - 04:14
Modifié par Nuranin, 13 octobre 2012 - 04:16 .
#37
Posté 13 octobre 2012 - 04:16
#38
Posté 13 octobre 2012 - 04:26
#39
Posté 13 octobre 2012 - 04:31
#40
Posté 13 octobre 2012 - 04:35
Yajuu Omoi wrote...
London - Reaper Laser
My idea as well
+1000
#41
Posté 13 octobre 2012 - 04:37
I also think a hurricane could work really well, though I don't really know where. You could play during the eye, but when the storm kicks up the wind could throw you around, or even off the map to your death.
#42
Posté 13 octobre 2012 - 04:38
ZoliCs wrote...
Yajuu Omoi wrote...
London - Reaper Laser
My idea as well
+1000
I should learn to read the other posts. I agree 100%.
#43
Posté 13 octobre 2012 - 04:42
#44
Posté 13 octobre 2012 - 04:59
Condor: Random minefields, since your on a moon like surface it would be logicall, if there where mine fields lying around
Hydra: Lower level low water/swamp with possible traps, or some penalty for movement, higher level fog. Waterfalls creates fog and if the lower level is to close to the water, it would be logicall if there would be some water there, plus its an excellent place for random husk popping up out of the water.
Jade: Is on a jungle planet so, plant life everywhere, with the occasional plant trap, or webbing, etc.
Goddess: Goddes contains rubble, so rubble randomly falling down, for instance you hear an incoming hit from cannons and all of a sudden rubble falls down from a ceiling on a random place, on the outside pathway you could have random cracks in the ground that provide penalty's for those trying to avoid the inside.
Rio: Rio has containers, so there should be like barrels lying around that could burst open randomly with acid or vapors, etc. or since you hear the guns firing on the back, random explosions would also be an option.
Vancouver: In Vancouver you have alot of pipelines everywhere, so electrical surges would be best
London: And London, London should be burning, flames popping up randomly.
Modifié par DamiosD, 13 octobre 2012 - 05:01 .
#45
Posté 13 octobre 2012 - 05:10
Anything goes [quote]
Raining apple-sized chunks of antimatter.
#46
Posté 13 octobre 2012 - 05:11
Condor- Debris
Hydra- Flood
Jade- Tropical Storm
Goddess- black out (flashlights)
Vancouver- Smog/whiteout (either seem fine with me ^^ )
Rio- Debris/ reaper lazer/ Dance festival
London- Collaps (because reaper lazer and debris in one :3 )
also
Glacier- black out (I really like the black out idea :L)
Reactor- radiation leak (I thought that's what they were doing originally)
Anyother map- with a black out (more flashlights :3)
EDIT# Geth would not need the flashlights mounted on their guns... they just have a high light been from their faces :L
Modifié par ShinobiMato, 13 octobre 2012 - 05:13 .
#47
Posté 13 octobre 2012 - 05:11
[quote]ShinobiMato wrote...
Anything goes [quote]
Raining apple-sized chunks of antimatter.
[/quote]
SEE NOW THIS GUY GETS IT!
points for originalnessness
#48
Posté 13 octobre 2012 - 05:14
[quote]Caldari Ghost wrote...
[quote]ShinobiMato wrote...
Anything goes [quote]
Raining apple-sized chunks of antimatter.
[/quote]
SEE NOW THIS GUY GETS IT!
points for originalnessness
I love how both the quote boxes are inverted. Thanks for the points
#49
Posté 13 octobre 2012 - 05:15
Yajuu Omoi wrote...
We already have:
White - Snowstorm
Glacier - Swarm
Reactor - Meltdown
Dagger - Sandstorm
Ghost - Acid
Giant - Storm
What we don't have
Condor - Turian Air Strike
Hydra - Flood
Jade - Yahg Outbreak
Goddess - Harvester Attack
Rio - Space Rain (Debris from space)
Vancouver - Toxic Smog (Slowly drains health, going through shields/barriers)
London - Reaper Laser
Any Ideas? I put some I had but...any OTHER ideas?
Fixed.
Modifié par Zanzibaarus, 13 octobre 2012 - 05:15 .
#50
Posté 13 octobre 2012 - 05:29





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