DrGunjah wrote...
I'm not a native english speaker so I'm sorry if "poor" was too harsh.
I only wanted to point out that from shepards point of view refusal is a valid option. A holokid tells him that he must shoot a tube to destroy the reapers. Isn't that fairly suspicious? That could do anything... make the crucible explode, or the citadel... Maybe the crucible just needs 30 minutes loading time before it fires and holoboy tries to trick shepard into destroying it before that happens... Of course as a player we now know this is not true, but for shepard there are so many things to consider in that situation.
Ok fair enough, sorry I snapped, some threads just get me so perplexed that I end up assuming that every response is an insult.
You're right about it being suspicious. No doubt. Anyone that interprets the end as an Indoctrination or similar scenario (like me) is drawn to that conclusion by the suspiciousness of the whole thing. Now what conclusions you come to regarding that suspicion is up to you.
A number of posters have said that they didn't know Refuse meant giving up. And in that case, I really have no problem with their decision, but I still don't agree with how they came to that interpretation.
E.g. I previously argued that Refuse was the moral choice, and a way to beat indoctrination, but not the right choice. Now I know that you'll say "there is no right choice" but I think that there can be a wrong choice. When I first played, I leaned toward refuse, for no logical reason other than I really couldn't believe what the Kid was saying. But I thought about it and decided to go forwards, not backwards. Different players will have different ideas about what's going on at the end, but as a choice, Refuse seems to have no logical reason behind it whatsoever. The other three options are repulsive in their different ways, but choosing Refuse is essentially to say "no, I won't use the Crucible, it's not right". So you basically undo all the work that you did over the entire course of the trilogy, other than having succeeded in taking down a couple of Reapers.
The choice may be confusing, but the only possible defence I can see for Refuse is if the player genuinely did not realise that Refuse meant not using the Crucible. Why you might not realise that, well, maybe you skipped dialogue, maybe you didn't care. It was explained pretty clearly that Refuse meant turning away. And even if you thought that the first time, how can you still think it having finished the game? I don't understand how someone can pick Refuse and, having seen what happens, still believe they made the right choice.
Choices shouldn't be judged on their consequences, but they should be judged on the reasoning behind them. Hindsight does allow you to see if your reasoning was sound. Where is there sound reasoning for Refuse? The only reasoning is, you didn't understand the options you were presented with.