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Parent Protag


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#51
Vicious

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I would think because the player doesn't like kids and so can't relate to that character?


Pretty much. Of course, eventually Bioware will have to stop appeasing every person who believes their opionions are law.

#52
CuriousArtemis

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Pink Pony wrote...

2. A way of handling the gay issue is that it could a very close sibling's child. Both the sibling and their partner died, leaving you responsible.


Oh gosh that would be precious ... for gay or straight PC! I'm about to become an aunt, and....... I don't like the thought of my brother and sister-in-law no longer being here, and the thought of having to look after their daughter breaks my heart. Oh gosh, yes, that would be a great premise. Very emotional.

#53
CuriousArtemis

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Vicious wrote...

I would think because the player doesn't like kids and so can't relate to that character?


Pretty much. Of course, eventually Bioware will have to stop appeasing every person who believes their opionions are law.


Oh okay, but yeah I think this thread was just for fun and speculation anyway xD I doubt the devs are going to now rewrite their entire plot to include a child lol

#54
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motomotogirl wrote...

Oh I'm not sure I understand? I mean what else would be the reason behind not wanting to play such a character. I would think because the player doesn't like kids and so can't relate to that character?


The problem is that every single character created would have to be a parent. Every single character would have to have some backstory for WHY they are a parent. it's an inhibition on the PCs available to create.

#55
Aldora92

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I would think because the player doesn't like kids and so can't relate to that character?


And one could say "I have naver saved the world from a diseased dragon on top of a tower who has a whole army of almost undead minions with the aid of a swamp witch, an old lady, a crazy drunken dwarf, a narrow minded giant, a reformed assassin, a cloistered singer, a bastard prince, a formation of rocks haunted by the spirit of a dwarf and a dog named Barkspawn because a crazy old shapeshifter lady told me nobody else could, so I will not play this game because I cannot relate to it..."

#56
DarkKnightHolmes

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Parents?

We all know the only point of having good parents in most of media is die over and give their children an emotional motivation.

#57
wright1978

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No thanks. I have absolutely no interest iin the protaganist being a parent unless there's other starting options that aren't.

#58
Dintonta

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Brilliant idea! I would really love to play that!
I can already imagine a rogue main protagonist teaching her child all the tricks of her trade : A bit like in a Fantasy version of Charlie Chaplin's "The Kid" (who, btw, is an adopted child.)
Bioware has already found a solution to put some characters out of fights, like in the "Soldier's Peak" DLC, where Levy Dryden runs and disappears during combats, so it shouldn't be a serious issue to keep the child in the group while adventuring.

#59
Merlex

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Trista Faux Hawke wrote...

What if the DA3 protag were a parent? A single parent, a la Captain Sisko-style.


Funny that you said Captain Sisco. I been watching DS9 lately, just started season 7 yesterday.

Trista Faux Hawke wrote...
That kind of thing. It'd make for an interesting story, giving the protagonist a unique edge over his/her predecessors (hawke, warden). A single parent of a son/daughter aged, I dunno, somewhere between 8 to 13 years old. And perhaps the kid exhibits mage abilities, so the chantry steps in and forces your protag to give up the kid. Thus setting the tone of the rest of the story, regarding family dynamics/drama/intrigue. 

(A lot of emphasis was placed on parents losing their mage children to chantries in preceeding games. I figure why not make that come full circle? Heh. Circle. No pun.)

If the game (like DA2) takes place over the course of many years, the protag's child can obviously go through a lot of changes and grow to a young adult. And so on and so forth. I dunno. I thought that would be a different approach - and certainly unique. Also, I think players would be more attached to their hero's child vs. their hero's brother/sister/mother. 

Food for thought. 


Could be interesting, as long as the do both sides, if there are sides. Personally i believe that the Inquisitor, is going to be neutral. The problem with having a protagonist, that is a parent is this:

Overlord_Mephist wrote...


... how would the PC go
around changing the world when he has hostage material lying around.  It
would be nerve wracking for an adventurer

*you return from the deep roads*

Your child was killed by assassins while you were away
Random darkspawn ate your child
Elf uprising killed your child
Bloodmage turned your child into a human collage.
Your child never really existed, and you're just insane


That would be the last Bioware game i ever bought. I know it's just a game, but as a real life father, it would too much to take. I can't even watch Pet Cemetary 2, because of the little boy who died in the first one.

Modifié par Merlex, 13 octobre 2012 - 10:49 .


#60
Kail Ashton

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Ohhhhh "protagonist" was wondering wtf a protag was, thought it was some dang nab new kid sland all you young hoodlums use these days

Well, curiosity satisfied, continue with your questionible topic whatevers

#61
Urazz

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I think it would be better if this child you have was adopted so you wouldn't be forced into being in a relationship. This would end up working out better as well in my opinion so they wouldn't have to use a system similar to how your family members worked like in DA2.

#62
Aldora92

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Surely if you adopted a child it would be because you WANTED a relationship with him/her...

#63
Dintonta

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Aldora92 wrote...

Surely if you adopted a child it would be because you WANTED a relationship with him/her...


In crisis times like wars (and the DAverse is full of these) people may adopt lost childs out of a sense of duty, not necessarily because they like the idea. It could also be the result of a bargain for main protagonists of ambiguous morality.

Anyway... I think the real difficulty behind this situation is not to find its cause (there could be many, suiting different tastes) but to find how it could be handled through the game accordingly to different players' perceptions.
I am myself partial toward a very young child included in the party, and reacting like a full little person of her/his age, over an inanimate 'bait' standing for a side-quests pretexte.

#64
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No, i would hate the idea.

#65
Straw Nihilist

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That idea sucks monkey balls

#66
Vicious

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The problem is that every single character created would have to be a parent. Every single character would have to have some backstory for WHY they are a parent. it's an inhibition on the PCs available to create.


Not at all, it's just as inhibiting as any origin story. Not a damn one of Bioware's characters has ever had a 'clean' slate. Even in NWN you were a grad from some adventuring school.

But they'll try this eventually. Bioware likes to try new things.

#67
Dintonta

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Vicious wrote...
[...]
But they'll try this eventually. Bioware likes to try new things.


All my hopes lie in this!:happy:
+100 to DA4: Generations!

You always wanted to feel like Jim Hawkins listening to the pirates in his barrel of apple, or like Aria in ASOFAI? Here you go : "Child origin".
You would love to try what would be like "adventuring with juniors"? "Parent origin".
You are so thorough and eager you would play until the wizened end? "Granp' origin".

Of course if you can't get enough of those twenty years old schoolboys/girls world-saviors, or you'd like to portray yourself as a hardened middle-aged lone veteran... You could always fall back on the usual default "no-age-but-so-badass origin"
I guess we won't see any shortage of the last in Fantasy video-games... soon, anyway... 
There is yet some beauty left in the 'origin' concept, waiting to be revealed !:wizard:

Modifié par Dintonta, 14 octobre 2012 - 01:17 .


#68
Guest_EntropicAngel_*

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Vicious wrote...

Not at all, it's just as inhibiting as any origin story. Not a damn one of Bioware's characters has ever had a 'clean' slate. Even in NWN you were a grad from some adventuring school.

But they'll try this eventually. Bioware likes to try new things.


The origin stories don't assume any personality choices for your PC. Being a parent does--unless you're going to say all PC's were raped, which sounds like a bad way to do things.

#69
unbentbuzzkill

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i think this idea would work it'll also be kinda cool if the child ( if at talking age)could comment on your li.

#70
cindercatz

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This is something a lot of us have been talking about on this board.. since they opened it, really. It'd be a new thing, a new kind of relationship to explore. I also really want to see time pass more visibly and characters in general start to age and reproduce and change their life stage status more as the series goes along. I don't want them to be stuck in time or 70% to be genetic dead ends. Doesn't make sense.

Here's another thread where we were discussing multiple generational Dragon Age ideas:
http://social.biowar.../index/14293225

#71
Quicksilver26

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motomotogirl wrote...

Pink Pony wrote...

2. A way of handling the gay issue is that it could a very close sibling's child. Both the sibling and their partner died, leaving you responsible.


Oh gosh that would be precious ... for gay or straight PC! I'm about to become an aunt, and....... I don't like the thought of my brother and sister-in-law no longer being here, and the thought of having to look after their daughter breaks my heart. Oh gosh, yes, that would be a great premise. Very emotional.


this i could get behide just so long as it is not my PC kid. if it were my  PC sisters kid sure i'm all for that.

#72
cindercatz

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Quicksilver26 wrote...

motomotogirl wrote...

Pink Pony wrote...

2. A way of handling the gay issue is that it could a very close sibling's child. Both the sibling and their partner died, leaving you responsible.


Oh gosh that would be precious ... for gay or straight PC! I'm about to become an aunt, and....... I don't like the thought of my brother and sister-in-law no longer being here, and the thought of having to look after their daughter breaks my heart. Oh gosh, yes, that would be a great premise. Very emotional.


this i could get behide just so long as it is not my PC kid. if it were my  PC sisters kid sure i'm all for that.


That is a good idea. Supported. :-) So then if you start off a parent in a game, you have the option of it being yours or a sibling's. The dialogue changes just like it does for the different origins (because any DA game has to have playable/interactive origins, as far as I'm concerned, even if you start off a parent).

#73
Dirgegun

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cindercatz wrote...

Quicksilver26 wrote...

motomotogirl wrote...

Pink Pony wrote...

2. A way of handling the gay issue is that it could a very close sibling's child. Both the sibling and their partner died, leaving you responsible.


Oh gosh that would be precious ... for gay or straight PC! I'm about to become an aunt, and....... I don't like the thought of my brother and sister-in-law no longer being here, and the thought of having to look after their daughter breaks my heart. Oh gosh, yes, that would be a great premise. Very emotional.


this i could get behide just so long as it is not my PC kid. if it were my  PC sisters kid sure i'm all for that.


That is a good idea. Supported. :-) So then if you start off a parent in a game, you have the option of it being yours or a sibling's. The dialogue changes just like it does for the different origins (because any DA game has to have playable/interactive origins, as far as I'm concerned, even if you start off a parent).


I could get behind this too! Just so long as my character isn't forced to have the child. 

I roleplay all different kinds of characters during my playthroughs, and while some would be parents others wouldn't. I also rather dislike the whole "oh, by the way I have a kid" dynamic in romancers (depending on how it's handled. Kid out of no where the love interest didn't even mention? That isn't cool), so my own character having that dynamic is... um... :lol:

#74
CuriousArtemis

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Ohh but what if your LI reveals that s/he has a child! That could also be an interesting dynamic.

#75
Aldora92

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Would be awesome if companions have children/siblings also... adds character depth.

Not liking the idea of a child companion, it would go against almost all values of humankind... we protect our young, we do not throw them into the line of fire... though it would be awesome if the main focus of the game was the child, but it is just an NPC...

Perhaps your child is injured, gravely... you have to fins a way to heal the child, as well as seek revenge upon the evil that hurt them...

Hearing about how the mages of thedas are on the brink of a new tevinter imperium, only worse, the chantry seeks you out... you have skills with a blade and they need you to find out what you can about what is happening in the world, to try and find a way to settle the mages down... they have a leader, a white haired which who is said to have the fury of a dragon... you must find her, and reason with her... find a way to calm the raging tides of the mages, or put an end to her... but you can choose to use the chantries power for your own gains, and seek the mage out for your own reasons, to heal your child!