In the game Knights of the Old Republic II (KotOR II), different lighsaber combat styles added an added dimension to melee combat. Some were more effective in certain situations, like fighting 1v1 or fighting against a group.
Now I know KotOR II wasn't a BioWare game, but I thought that adding different sword/bow/dagger etc. fighting styles would add another level of strategy to DA III. I'm not talking about making huge orhauls between the styles which would require a lot of work and data to store them, but maybe giving each class 4-5 different syles they can learn which would have bonuses and drawbacks depending on the situation along with a few subtle animation tweaks would be a really great addtion to an already great game series.
Curious as to what others (and BioWare devs?) think.
Combat Styles: Adding a New Level of Gameplay Depth
Débuté par
PistolPete7556
, oct. 13 2012 06:29
#1
Posté 13 octobre 2012 - 06:29
#2
Posté 13 octobre 2012 - 06:34
Speaking very broadly....
BioWare doesn't seem to like drawbacks in their games. I can't remember the last time an ability or sustain or anything had a drawback to it. Even ME3's weapon mods have no drawbacks to them.
BioWare doesn't seem to like drawbacks in their games. I can't remember the last time an ability or sustain or anything had a drawback to it. Even ME3's weapon mods have no drawbacks to them.
#3
Posté 13 octobre 2012 - 06:36
Well we had those, warriors had some stances that were better for defense and some that were better for offense, they just weren't as flashy. I know Isabela at least did too in her companion skill tree, not sure about other rogues as I never played one.
#4
Posté 13 octobre 2012 - 06:43
Foolsfolly wrote...
Speaking very broadly....
BioWare doesn't seem to like drawbacks in their games. I can't remember the last time an ability or sustain or anything had a drawback to it. Even ME3's weapon mods have no drawbacks to them.
O.o going off the top of my head, Shield defence gives a bonus to threat and def, while reducing damage done, Blood magic allows for a reduction in resource cost, with the disadvantage of not being healable, Isabelas skill I mentioned increases def at the cost of damage (depending on # of mobs around her), "Reaver aura mode" does significant area damage around the character, while also hurting the party... and I'm sure there are more that don't occur to me as I'm sitting here.
#5
Posté 13 octobre 2012 - 06:49
Different combat styles are already present like the Duelist and inside each of the specializations. The Duelist especially has different styles from Keen defense to Riposte.
#6
Posté 13 octobre 2012 - 06:56
I'm aware that different stances and specializations alter the combat mechanics, but what I was specifically talking about was the inclusion of styles like Obsidian used in KotOR II. Like how basic melee attacks had slightly different animations and different techniques were more affect against different enemies. Like a style more effective against mages, and NOT based on specializations like Templars, Duelists, Blood Mages etc.
#7
Posté 13 octobre 2012 - 07:00
SWTOR has different stances for Jedi/Sith and gas cannisters (maybe translatable as mage staff crystals?) for troopers and bounty hunters. They work with the various skill trees and offer a lot of flexibility in building a character even of the same specialization as one you already have.
#8
Posté 13 octobre 2012 - 07:34
I kind of like the DA Origins style of fighting, for you get to pick and choose which move you want and when you want to use it, like flurry, riposte, etc. I also like "some" of the fightning style in DA2, but not all. I like the mage being faster with the staff, but not the "shooting from behind the back" part. I think the 2-handed warrior is much better in DA2, but the sword and shield warrior, in my opinion, just plain stinks in DA2, and Alister could beat that warrior hands down. I do not like the combining of the weapon moves, but I would rather choose when to use a move. Hope that made sense.
#9
Posté 13 octobre 2012 - 08:18
well as long as each style can be used by the same instance of the character. it is all good
i am more interested in tactical diversity in game play than monolithic character development option.
IE something like the different fencing style in the witcher I
phil
i am more interested in tactical diversity in game play than monolithic character development option.
IE something like the different fencing style in the witcher I
phil
#10
Posté 13 octobre 2012 - 09:15
philippe willaume wrote...
well as long as each style can be used by the same instance of the character. it is all good
i am more interested in tactical diversity in game play than monolithic character development option.
IE something like the different fencing style in the witcher I
phil
This is essentially what I am talking about. Having different styles to switch back and forth between depending on a given situation.
#11
Posté 13 octobre 2012 - 11:15
shameless bump
#12
Posté 14 octobre 2012 - 07:18
bump
#13
Posté 28 décembre 2012 - 01:03
Am I the only one who'd like to see something a bit like Kingdoms of Amalur's combat system, nervous and impressive, you know, easily getting from one ennemy to another, smashing finishing, deadly spells... But with the moves of DA 2, I especially liked mages combat gesture ! And archer's, at close range





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