The Night Mammoth wrote...
Seival wrote...
The game itself proves many times that Reaper warships are designed for close combat against large targets. That's why they need many types of additional units on their side.
Apart from the fact that the codex directly contradicts that assertion, being designed for one role does not make then ineffective or unusuble in another.
Whether Harbinger is designed for taking on other warships in close combat or not (it's the latter, sorry) is irrelevant. It has a point defense system for taking out smaller targets. Thi system is very accurate. It uses this system to shoot at the Hammer forces running at the Conduit. There's no reason it can't shoot at the Normandy.
But the game shows otherwise. If using an "air defence" in that case could produce some valuable results, then Harbinger would use it. But it didn't... For several reasons:
- It was too late to use "air defence". Normandy arrival was a surprise.
- The "air defence" has very limited effective range, and Harbinger was 6km (or more) away.
- The "air defense" is ineffective against barriers of ships, because it was designed to defend warship against fighters.
Everything we see in action has higher priority than codex or any speculation. If codex "says something else" it means that we have a bug or a typo in codex.





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